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  1. #331
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    Quote Originally Posted by HoTSpIcYBoYz View Post
    I'm use your script but still no luck. What's your platform? EGS Steam or something?
    EGS, ofc on Steam it doesn't work cause Fiddler doesn't work on Steam without bypass (that I don't have so don't ask for it)

    - - - Updated - - -

    Quote Originally Posted by HoTSpIcYBoYz View Post
    Hello 8otto. Thank you for your feedback.

    I carefully done your script but it work for market, bloodweb. But it not succesful with quest. I select quest with one side survivor or killer. Then I go to custom match play as killer and add some bot. When it in game I quit match. But quest not done.

    Anyways I'm always sincerely for your kindness

    Thank you.
    Are you on Microsoft? I never tried the script there, maybe there is something different.. idk
    I don't want to download another DbD on my PC :'(
    Last edited by 8otto; 04-06-2024 at 11:09 AM.

  2. The Following User Says Thank You to 8otto For This Useful Post:

    HoTSpIcYBoYz (04-09-2024)

  3. #332
    Stmi's Avatar
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    very cool work

    i love it so much

  4. #333
    HoTSpIcYBoYz's Avatar
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    [QUOTE=8otto;15404312]EGS, ofc on Steam it doesn't work cause Fiddler doesn't work on Steam without bypass (that I don't have so don't ask for it)

    I'm on steam with bypass. Everything works except Quest. I'll try on EGS. Thank for feedback.

  5. #334
    opedrohilario's Avatar
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    Is it still working on new patch?

  6. #335
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    Quote Originally Posted by opedrohilario View Post
    Is it still working on new patch?
    Yes, but you have to play matches 1 match = 1 challenge (You have to use latest version of code not the one in 1st page)

  7. #336
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    Quote Originally Posted by 8otto View Post
    Yes, but you have to play matches 1 match = 1 challenge (You have to use latest version of code not the one in 1st page)
    8otto please tell me how to find out the approximate mmr of my killer in the new update? Fiddler no longer shows the lobby creator and mmr(((

  8. #337
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    Quote Originally Posted by Melodiya View Post
    8otto please tell me how to find out the approximate mmr of my killer in the new update? Fiddler no longer shows the lobby creator and mmr(((
    Hi Melodiya, I don't know how to see MMR right now, before i check in queue request, but I saw that it was a lot randomic, so I don't see it anymore, I just play with BloodwebNoPerks and ChallangeCompleter

  9. #338
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    Quote Originally Posted by 8otto View Post
    Hi Melodiya, I don't know how to see MMR right now, before i check in queue request, but I saw that it was a lot randomic, so I don't see it anymore, I just play with BloodwebNoPerks and ChallangeCompleter
    Bloodwebnoperks?
    Let me know if you can get MMR again, we will all be very grateful

  10. #339
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    Does it still work after 8.0? now i always get a connection error with the fiddler activated when trying to access the game, but worked great with the same script just a few days before

  11. #340
    Melodiya's Avatar
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    Is it working for event challenges? Didn't worked for me. I use your legit script where we need to play real matches

  12. #341
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    Quote Originally Posted by Melodiya View Post
    Is it working for event challenges? Didn't worked for me. I use your legit script where we need to play real matches
    Tested and it works, try to deselect and reselect the challenge.

  13. #342
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    Quote Originally Posted by 8otto View Post
    Tested and it works, try to deselect and reselect the challenge.
    I did it, I have had no success for two days now (same on my sisters pc), I play through your legit script for challenges, the usual script works through custom matches. Can you please fix it?

  14. #343
    Melodiya's Avatar
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    Quote Originally Posted by 8otto View Post
    It seems to work as intended!

    GLOBAL VARIABLES (On top of script):
    If you don't have C:\Rules folder create it.
    Code:
    var Quest = true;
    var MarketUpdaterPath = "C:\\Rules\\";
    Inside OnBeforeRequest:
    Code:
    if (Quest && oSession.uriContains("api/v1/archives/stories/update/quest-progress-v3")){
    	try{
    		if (MarketUpdaterPath[-1] != "\\") MarketUpdaterPath += "\\";
    		var questPath = MarketUpdaterPath + "Quest.json";
    		if (!System.IO.File.Exists(questPath)) return;
    		var questString = System.IO.File.ReadAllText(questPath);
    		var questJson = Fiddler.WebFormats.JSON.JsonDecode(questString);
    		oSession.utilDecodeRequest();
    		var jsonString = oSession.GetRequestBodyAsString();
    		var oJson = Fiddler.WebFormats.JSON.JsonDecode(jsonString);
    		oJson.JSONObject["questEvents"] = questJson.JSONObject["questEvents"];
    		oJson.JSONObject["role"] = questJson.JSONObject["role"];
    		var oString = Fiddler.WebFormats.JSON.JsonEncode(oJson.JSONObject);
    		oSession.utilSetRequestBody(oString);
    	}
    	catch(e){
    		FiddlerObject.log(e);
    	}
    }
    Inside OnBeforeResponse (Delete old Quest script than paste this instead):
    Code:
    if (Quest && oSession.uriContains("api/v1/archives/stories/update/active-node-v3")){
    	try{
    		//DECODING AND CONVERTING REQUEST AND RESPONSE
    		oSession.utilDecodeRequest();
    		oSession.utilDecodeResponse();
    		var jsonRequest = oSession.GetRequestBodyAsString();
    		var oJsonRequest = Fiddler.WebFormats.JSON.JsonDecode(jsonRequest);
    		var jsonResponse = oSession.GetResponseBodyAsString();
    		var oJsonResponse = Fiddler.WebFormats.JSON.JsonDecode(jsonResponse);
    		//GETTING VARIABLES FROM SELECTED CHALLENGE
    		if(oJsonResponse.JSONObject["activeNodesFull"].Count == 0) return;
    		var role = oJsonRequest.JSONObject["role"];
    		if(role == "both") role = "survivor";
    		var neededProgression = oJsonResponse.JSONObject["activeNodesFull"][0]["objectives"][0]["neededProgression"];
    		var questEvents = oJsonResponse.JSONObject["activeNodesFull"][0]["objectives"][0]["questEvent"];
    		var matchId = System.Guid.NewGuid().ToString();
    		var requestBody = '{"matchId":"'+matchId+'","questEvents":[';
    		for(var i=0;i<questEvents.Count;i++){
    			var repetition = questEvents[i]["repetition"];
    			repetition *= neededProgression;
    			var questEventId = questEvents[i]["questEventId"];
    			var parameters = questEvents[i]["parameters"];
    			if(parameters != undefined) requestBody += '{"parameters":"'+parameters+'","questEventId":"'+questEventId+'","repetition":'+repetition+'}';
    			else requestBody += '{"questEventId":"'+questEventId+'","repetition":'+repetition+'}';
    			if(questEvents.Count > 1 && i != questEvents.Count - 1) requestBody += ",";
    		}
    		requestBody += '],"role":"'+role+'"}';
    		//GENERATING QUEST FILE
    		System.IO.File.WriteAllText(MarketUpdaterPath+"Quest.json", requestBody);
    	}
    	catch(e){FiddlerObject.log("Error unlocking challenge");}
    }
    USAGE
    Select 1 challenge at time for 1 role only then play with that role, challenge automatically completes also if you don't do that.
    Is it still working for you?

  15. #344
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    Quote Originally Posted by Melodiya View Post
    Is it still working for you?
    Try latest FiddlerScript version, and see if it works, however the method is still working.

    https://www.mpgh.net/forum/showthrea...1#post15412375

    If you don't want to use Market and other stuff change true to false on top of the code at variables like Bloodweb_v6 ecc

  16. #345
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    Quote Originally Posted by 8otto View Post
    Try latest FiddlerScript version, and see if it works, however the method is still working.

    https://www.mpgh.net/forum/showthrea...1#post15412375

    If you don't want to use Market and other stuff change true to false on top of the code at variables like Bloodweb_v6 ecc
    Is there a script for challenges through custom matches? If so, then this is not what I asked for, I need a script that helps with challenges during real matches, for example if a challenge requires Zarina then I have to play with her

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