I haven't come across the epic error luckily. From what I read it's got something to do with XP (is that correct?) or not running as admin.
evrytime i download a mod it works for a couple of days and then it sais epic error coulnt bla bla bla somthing with dll but when i download it again it works for a day and then same error can someone help me with this?
DONT add the teleport. The good thing about Terminators is that they are way too overpowered right? and the bad thing is that they walk slow, so humans have an advantage over that... And if you teleport, and i bet some people will do this as terminators, will go to a high place, and just kill everbody... So i hope u DONT add
Sorry dude, you're too late It's added in the latest version.
Don't worry though, I tested it elaborately to see if it didn't ruin the game. It doesn't.
Load time for teleport is long, and with the siren sounding and the permanent UAV, it doesn't take humans long to figure out what happened.
Getting to a high place can be done with superjump as well. A well placed airstrike will take care of that.
Being human, to me, is the easiest. Because permanent UAV and headhsot sniper imo is more powerful than AC130 guns. Gametypes like DOM, SD, CTF are very hard for Terminators, because humans will see on UAV when a Terminator is going for an objective and they can await them there or place an airstrike in advance.
Teleport adds a new twist to it, and makes those gametypes a lot more fun.
In TDM, it's really not useful.
Thanks for the reply, I already knew about this I was just having too much fun to go kick the guy :P lol. Also another helpful command for kicking people "tempbanclient" which not only kicks but temporarily bans people as the name implies.@Jesus10: if you are hosting this, you can easily kick the troll:
type 'status' in the console, look for the number before the troll's name and then type 'clientkick *NUMBER*' in console.
Secondly, I tried this mod again last night and everyone seemed to love it, thanks for making it. However, I did notice a bug. Humans can't jump whatsoever making it difficult to camp in places and shoot terminators in the head! :O I'm not sure if this is because if they're given the ability to jump they'll also have superjump like the terminators or what. But yeah, I noticed that you're working on a new version so we'll see. The teleport feature sounds pretty cool. Is cloak still included?
I second this, the only problem I have with terminators when playing a human is that they spam their big AC130 gun at random places and I usually happen to be there -.- However, I find that when I play terminator I end up going through all my guns and go back to one expecting it to be reloaded like a normal AC130 but realize that I need each weapon to reload individually while I'm using it which is moderately annoying and usually leads to a human sneaking up on me and blowing me up. It makes it more fair though I suppose.Being human, to me, is the easiest.
The only other time the Terminators had a clear advantage when I was playing domination was on a super small map like rust they were easily able to hold down the points. On larger maps though it was completely opposite.
Last edited by jesus10; 07-18-2010 at 07:19 AM. Reason: fixing
Jumping for humans is indeed disabled in order for the superjump to work, it's not a bug.
Some people find it annoying. Tho I don't think it wrecks the gameplay and fits the concept. I think you'd rarely see a US soldier jumping in a warzone.. Perhaps jumping/crawling over cover, but that's enabled.
You could enable jump for humans, at the cost of superjump.
It is cool and Cloak is still there.The teleport feature sounds pretty cool. Is cloak still included?
Inevitable, but it's logical that they would do that. Plus; spamming the guns can get them into trouble as well, as you state yourself in next quote:I second this, the only problem I have with terminators when playing a human is that they spam their big AC130 gun at random places and I usually happen to be there -.-
Exactly, long reload time is exactly the way I want it. This way, spamming the gun becomes a risk, and makes them less powerful. It does indeed make it more fair.However, I find that when I play terminator I end up going through all my guns and go back to one expecting it to be reloaded like a normal AC130 but realize that I need each weapon to reload individually while I'm using it which is moderately annoying and usually leads to a human sneaking up on me and blowing me up. It makes it more fair though I suppose.
Indeed, I do not recommend playing this on small maps, certainly not rustThe only other time the Terminators had a clear advantage when I was playing domination was on a super small map like rust they were easily able to hold down the points. On larger maps though it was completely opposite.
Thanks for your constructive feedback!
get the latest version here
https://www.mpgh.net/forum/269-call-d...d-updated.html
/closed