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  1. #1
    lilneo's Avatar
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    My Next Big Problem

    Alright, well, this is like my fourth thread in a week, and like my second thread today. But basically I am a good coder in c++, and I am doing DLL Injected hacks that are working fine. I am working on making an aimbot and it is working alright, on the part where I can get my own position and angles and all that. But the part that is stumping me, is finding the enemy position. How the hell am I supposed to do that?!

    I am making the aimbot for a game called Garry's Mod, just because it has a generally clean engine and it's easy to find values. But could anyone explain to me how you find an enemy position?
    Thanks in advance.
    ~lilneo

  2. #2
    Hell_Demon's Avatar
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    Use structbuild and keep adding +64 untill you see the name of another player in the server, then substract that addie from your name addy and u have the player struct size, then add that to your location addies to get the location of the other players and so on
    Ah we-a blaze the fyah, make it bun dem!

  3. The Following User Says Thank You to Hell_Demon For This Useful Post:

    Melodia (07-18-2010)

  4. #3
    lilneo's Avatar
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    Ugh, that isn't very detailed. I don't have a player addy because the addies I am finding are totally bizarre. I find some common ones for my x,y,z but completely different ones for my pitch,yaw and stuff... Can't you give a more detailed explanation?
    ~lilneo

  5. #4
    Hell_Demon's Avatar
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    Well, since it's the source engine you might want to try engine hooking instead(I can help you with that if you want)
    Ah we-a blaze the fyah, make it bun dem!

  6. #5
    lilneo's Avatar
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    I would love help with that. I have no idea how to hook.
    ~lilneo

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