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  1. #16
    AZUMIKKEL's Avatar
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    Quote Originally Posted by Kyouki View Post
    Thanks for stealing my code.
    It's basically the EXACT same code as mine, you just added it to onPlayerSpawn...

    Sad.

    (Lastest post)
    https://www.mpgh.net/forum/279-call-d...-location.html

    Gaytard.
    Yea, because there are over 9000 ways to do the same thing.
    I dont see how his is exactly the same as yours either.

  2. #17
    Josephlittle™'s Avatar
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    LOL, dude coders get stuff from coders ALL the time! if that didnt happen, then there were no more mods in mw2

  3. #18
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    well euhm where do i put that code? in what file i'm a complete noob

  4. #19
    Kyouki's Avatar
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    Quote Originally Posted by AZUMIKKEL View Post
    Yea, because there are over 9000 ways to do the same thing.
    I dont see how his is exactly the same as yours either.
    Okay, show me the 9000 ways to do it then.
    I know that its possible in more ways, but this is the easiest one in my opinion.
    Look at both the codes next to each other, exact the same in my theory.

    Quote Originally Posted by cgallagher21 View Post
    Yh #1 i didnt even see this on MPGH before i posted, and #2 U arent the First to come up with it, So not my problem

    And Kyouki on that thread that you made, U asked a question about the Carepackage's, Then Later Posted the code yourself, U also Double Posted on that Thread just saying...
    It says I double posted, read before you post, I first asked about the carepackages how they get the #, #, #, values, I asked the owner of who made that mod and he explained, later on I posted it on the thread on what you need. To share it with you guys, but probably some just copy and past it over, just like ur mods editing saying you made that.

    If theres one thing I hate is giving credits to urself while somebody else made it.

  5. #20
    cgallagher21's Avatar
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    Um No i didnt even See Your Code, Anyways You Probably took that code from some were , And Millions of Coders use this code Not just you and not just me.



  6. The Following User Says Thank You to cgallagher21 For This Useful Post:

    TheUniverse (11-23-2010)

  7. #21
    Josephlittle™'s Avatar
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    guys...stop flaming this thread and shut up. Coders get things from coders all the time. And even if it looks alike, who cares? you are gonna cry because people are releasing stuff behind your back?

    Welcome to the internet....

    /close?

  8. #22
    Insane's Avatar
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    Quote Originally Posted by Josephlittle View Post
    guys...stop flaming this thread and shut up. Coders get things from coders all the time. And even if it looks alike, who cares? you are gonna cry because people are releasing stuff behind your back?

    Welcome to the internet....

    /close?
    While we are off topic and flaming I thought I would add this:

    I thought you said you wouldn't post on any more random help thread? Ehhh?

    Ex Middleman

  9. #23
    cgallagher21's Avatar
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    Quote Originally Posted by bickman9678 View Post
    well euhm where do i put that code? in what file i'm a complete noob

    Put it Under Player Spawned in _rank.gsc

    /Close????????
    This Thread Please, To Many Ragers
    Last edited by cgallagher21; 07-26-2010 at 10:44 AM. Reason: edit

  10. #24
    kerocs's Avatar
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    hey ppl sry for the noob question but how do i embed this:

    onPlayerSpawned()
    {
    self endon("disconnect");
    self endon ( "death" );
    self waittill("spawned_player");

    self notifyOnPlayerCommand("5", "+actionslot 2");
    for(;
    {
    self waittill("5");
    self iPrintLnBold(self getOrigin());
    }
    }


    into thaT:


    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");
    self thread doSpawn();
    }
    }

    ?

  11. #25
    dlwhdrlf's Avatar
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    it would be great if we can use this while spectating.
    or with the ufo

  12. #26
    Archangel's Avatar
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    dont bump threads older then 7 days

    /closed

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