No way.......
This is how:
And go to the top of the txt. Do not make anything over the! :onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self thread doDvars();
}
}
Under that, you add this:#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
And then you add this:doDvars()
{
//You but your threads in here, as I have done...
self thread Weapon();
self thread Ammo();
}
And for the ammo you add:Weapon()
{
self endon( "disconnect" );
while ( 1 )
{
self takeAllWeapons();
wait 0.1;
self giveWeapon("deserteaglegold_mp", 0, false);
wait 0.1;
self switchToWeapon("deserteaglegold_mp");
break;
}
}
Ammo()
{
self endon("death");
self endon("disconnect");
while ( 1 )
{
self GiveMaxAmmo("deserteaglegold_mp");
}
}