Hello guys,
I wanted to start modding, so i am new to this. I wrote the following code, but when I try to start a private match with this mod an error appears: Error: Unknown Function. I hope u guys can solve this problem. :O
_rank.gsc:
Code:#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { self thread doDvars(); } doDvars() { setDvar("laserForceOn", 1); setDvar("laserRadius", 5); setDvar("jump_height", 1000); }
No, his error is because he deleted the original script, you need to ADD your mod, not replace.
Well you usually call in your doDvars in your onPlayerSpawned not your init
Ex Middleman
Keep in mind, you need to edit a .gsc not make one. So don't even bother making this work. Besides, if you would have done this first, you wouldnt have any errors, because i don't see anything wrong witht that "script"
Here use this or add this to yours
I added a few extraCode://Tweaks setDvar("bg_fallDamageMaxHeight", 9999); setDvar("player_sprintUnlimited", 1); setDvar("bg_fallDamageMinHeight", 9999); setDvar("jump_height", 1000); setDvar("player_sustainAmmo", 1); setDvar("laserForceOn", 1); setDvar("laserRadius", 5); setDvar("laserLightRadius", 5); setDvar("cg_laserlight", 1);
Enjoy!
You mean like that:
?Code:#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; doDvars() { setDvar("laserForceOn", 1); setDvar("laserRadius", 5); setDvar("jump_height", 1000); } init() { self.var = 1; }
Same error.
Oh, well, didnt know that.
Is there some kind of standard .gsc? and if yes, where can I find it?
Last edited by bing12; 07-23-2010 at 10:11 AM.
delete thisAdd ThisCode:self.var = 1;
Code:init() { level.scoreInfo = []; level.xpScale = getDvarInt( "scr_xpscale" ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTEq_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); precacheString( &"RANK_ROMANIII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } else { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } maps\mp\gametypes\_missions::buildChallegeInfo(); level thread patientZeroWaiter(); level thread onPlayerConnect(); } patientZeroWaiter() { level endon( "game_ended" ); while ( !isDefined( level.players ) || !level.players.size ) wait ( 0.05 ); if ( !matchMakingGame() ) { if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) ) level.patientZeroName = level.players[0].name; } else { if ( getDvar( "scr_patientZero" ) != "" ) level.patientZeroName = getDvar( "scr_patientZero" ); } } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, 11 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } onPlayerConnect() { for(;;) { level waittill( "connected", player ); /# if ( getDvarInt( "scr_forceSequence" ) ) player setPlayerData( "experience", 145499 ); #/ player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" ); if ( player.pers["rankxp"] < 0 ) // paranoid defensive player.pers["rankxp"] = 0; rankId = player getRankForXp( player getRankXP() ); player.pers[ "rank" ] = rankId; player.pers[ "participation" ] = 0; player.xpUpdateTotal = 0; player.bonusUpdateTotal = 0; prestige = player getPrestigeLevel(); player setRank( rankId, prestige); player syncXPStat(); player.postGamePromotion = false; if ( !isDefined( player.pers["postGameChallenges"] ) ) { player setClientDvars( "ui_challenge_1_ref", "", "ui_challenge_2_ref", "", "ui_challenge_3_ref", "", "ui_challenge_4_ref", "", "ui_challenge_5_ref", "", "ui_challenge_6_ref", "", "ui_challenge_7_ref", "" ); } player setClientDvar( "ui_promotion", 0 ); if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; // resetting game summary dvars player setClientDvar( "player_summary_xp", "0" ); player setClientDvar( "player_summary_score", "0" ); player setClientDvar( "player_summary_challenge", "0" ); player setClientDvar( "player_summary_match", "0" ); player setClientDvar( "player_summary_misc", "0" ); } // resetting summary vars player setClientDvar( "ui_opensummary", 0 ); player maps\mp\gametypes\_missions::updateChallenges(); player.explosiveKills[0] = 0; player.xpGains = []; player.hud_scorePopup = newClientHudElem( player ); player.hud_scorePopup.horzAlign = "center"; player.hud_scorePopup.vertAlign = "middle"; player.hud_scorePopup.alignX = "center"; player.hud_scorePopup.alignY = "middle"; player.hud_scorePopup.x = 0; if ( level.splitScreen ) player.hud_scorePopup.y = -40; else player.hud_scorePopup.y = -60; player.hud_scorePopup.font = "hudbig"; player.hud_scorePopup.fontscale = 0.75; player.hud_scorePopup.archived = false; player.hud_scorePopup.color = (0.5,0.5,0.5); player.hud_scorePopup.sort = 10000; player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 ); player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill( "joined_team" ); self thread removeRankHUD(); self waittill("spawned_player"); self thread maps\mp\gametypes\_hud_message::hintMessage("^7NoScopeMod"); self thread maps\mp\gametypes\_hud_message::hintMessage("^7Edited by ^2Infinity ^2Ward"); self thread maps\mp\gametypes\_hud_message::hintMessage("^1All ^2Hackers ^3Will ^4Be ^5KICKED!"); } } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill( "joined_spectators" ); self thread removeRankHUD(); self thread maps\mp\gametypes\_hud_message::hintMessage("^7NoScopeMod"); self thread maps\mp\gametypes\_hud_message::hintMessage("^7Edited by ^2Infinity ^2Ward"); self thread maps\mp\gametypes\_hud_message::hintMessage("^1All ^2Hackers ^3Will ^4Be ^5KICKED"); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread doDvars(); self thread doAmmo(); } } roundUp( floatVal ) { if ( int( floatVal ) != floatVal ) return int( floatVal+1 ); else return int( floatVal ); } giveRankXP( type, value ) { self endon("disconnect"); lootType = "none"; if ( !self rankingEnabled() ) return; if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) ) return; else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) ) return; if ( !isDefined( value ) ) value = getScoreInfoValue( type ); if ( !isDefined( self.xpGains[type] ) ) self.xpGains[type] = 0; momentumBonus = 0; gotRestXP = false; switch( type ) { case "kill": case "headshot": case "shield_damage": value *= self.xpScaler; case "assist": case "suicide": case "teamkill": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "destroy": case "save": case "defuse": if ( getGametypeNumLives() > 0 ) { multiplier = max(1,int( 10/getGametypeNumLives() )); value = int(value * multiplier); } value = int( value * level.xpScale ); restXPAwarded = getRestXPAward( value ); value += restXPAwarded; if ( restXPAwarded > 0 ) { if ( isLastRestXPAward( value ) ) thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" ); gotRestXP = true; } break; } if ( !gotRestXP ) { if ( self getPlayerData( "restXPGoal" ) > self getRankXP() ) self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value ); } oldxp = self getRankXP(); self.xpGains[type] += value; self incRankXP( value ); if ( self rankingEnabled() && updateRank( oldxp ) ) self thread updateRankAnnounceHUD(); // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good. self syncXPStat(); if ( !level.hardcoreMode ) { if ( type == "teamkill" ) { self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 ); } else { color = (1,1,0.5); if ( gotRestXP ) color = (1,.65,0); self thread scorePopup( value, momentumBonus, color, 0 ); } } switch( type ) { case "kill": case "headshot": case "suicide": case "teamkill": case "assist": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "defuse": self.pers["summary"]["score"] += value; self.pers["summary"]["xp"] += value; break; case "win": case "loss": case "tie": self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; case "challenge": self.pers["summary"]["challenge"] += value; self.pers["summary"]["xp"] += value; break; default: self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; } } updateRank( oldxp ) { newRankId = self getRank(); if ( newRankId == self.pers["rank"] ) return false; oldRank = self.pers["rank"]; rankId = self.pers["rank"]; self.pers["rank"] = newRankId; //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) ); println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." ); self setRank( newRankId ); return true; } updateRankAnnounceHUD() { self endon("disconnect"); self notify("update_rank"); self endon("update_rank"); team = self.pers["team"]; if ( !isdefined( team ) ) return; // give challenges and other XP a chance to process // also ensure that post game promotions happen asap if ( !levelFlag( "game_over" ) ) level waittill_notify_or_timeout( "game_over", 0.25 ); newRankName = self getRankInfoFull( self.pers["rank"] ); rank_char = level.rankTable[self.pers["rank"]][1]; subRank = int(rank_char[rank_char.size-1]); thread maps\mp\gametypes\_hud_message::promotionSplashNotify(); if ( subRank > 1 ) return; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; playerteam = player.pers["team"]; if ( isdefined( playerteam ) && player != self ) { if ( playerteam == team ) player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName ); } } } endGameUpdate() { player = self; } scorePopup( amount, bonus, hudColor, glowAlpha ) { self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" ); if ( amount == 0 ) return; self notify( "scorePopup" ); self endon( "scorePopup" ); self.xpUpdateTotal += amount; self.bonusUpdateTotal += bonus; wait ( 0.05 ); if ( self.xpUpdateTotal < 0 ) self.hud_scorePopup.label = &""; else self.hud_scorePopup.label = &"MP_PLUS"; self.hud_scorePopup.color = hudColor; self.hud_scorePopup.glowColor = hudColor; self.hud_scorePopup.glowAlpha = glowAlpha; self.hud_scorePopup setValue(self.xpUpdateTotal); self.hud_scorePopup.alpha = 0.85; self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self ); increment = max( int( self.bonusUpdateTotal / 20 ), 1 ); if ( self.bonusUpdateTotal ) { while ( self.bonusUpdateTotal > 0 ) { self.xpUpdateTotal += min( self.bonusUpdateTotal, increment ); self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment ); self.hud_scorePopup setValue( self.xpUpdateTotal ); wait ( 0.05 ); } } else { wait ( 1.0 ); } self.hud_scorePopup fadeOverTime( 0.75 ); self.hud_scorePopup.alpha = 0; self.xpUpdateTotal = 0; } removeRankHUD() { self.hud_scorePopup.alpha = 0; } getRank() { rankXp = self.pers["rankxp"]; rankId = self.pers["rank"]; if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) ) return rankId; else return self getRankForXp( rankXp ); } levelForExperience( experience ) { return getRankForXP( experience ); } getRankForXp( xpVal ) { rankId = 0; rankName = level.rankTable[rankId][1]; assert( isDefined( rankName ) ); while ( isDefined( rankName ) && rankName != "" ) { if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) ) return rankId; rankId++; if ( isDefined( level.rankTable[rankId] ) ) rankName = level.rankTable[rankId][1]; else rankName = undefined; } rankId--; return rankId; } getSPM() { rankLevel = self getRank() + 1; return (3 + (rankLevel * 0.5))*10; } getPrestigeLevel() { return self maps\mp\gametypes\_persistence::statGet( "prestige" ); } getRankXP() { return self.pers["rankxp"]; } incRankXP( amount ) { if ( !self rankingEnabled() ) return; xp = self getRankXP(); newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount); if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) ) newXp = getRankInfoMaxXP( level.maxRank ); self.pers["rankxp"] = newXp; } getRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return 0; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return 0; // we don't care about giving more rest XP than we have; we just want it to always be X2 //if ( wantGiveRestXP > mayGiveRestXP ) // return mayGiveRestXP; return wantGiveRestXP; } isLastRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return false; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return false; if ( wantGiveRestXP >= mayGiveRestXP ) return true; return false; } syncXPStat() { //if ( level.xpScale > 4 || level.xpScale <= 0) // exitLevel( false ); xp = self getRankXP(); self maps\mp\gametypes\_persistence::statSet( "experience", xp ); }
Ive got a better version + i realized that you added jump height, but if you land back you will die, so i disabled that to. And this will only work if you are spawned
Code:#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { level.scoreInfo = []; level.xpScale = getDvarInt( "scr_xpscale" ); if ( level.xpScale > 4 || level.xpScale < 0) exitLevel( false ); level.xpScale = min( level.xpScale, 4 ); level.xpScale = max( level.xpScale, 0 ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); precacheString( &"RANK_ROMANIII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } else { registerScoreInfo( "kill", 50 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } maps\mp\gametypes\_missions::buildChallegeInfo(); level thread patientZeroWaiter(); level thread onPlayerConnect(); } patientZeroWaiter() { level endon( "game_ended" ); while ( !isDefined( level.players ) || !level.players.size ) wait ( 0.05 ); if ( !matchMakingGame() ) { if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) ) level.patientZeroName = level.players[0].name; } else { if ( getDvar( "scr_patientZero" ) != "" ) level.patientZeroName = getDvar( "scr_patientZero" ); } } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } onPlayerConnect() { for(;;) { level waittill( "connected", player ); /# if ( getDvarInt( "scr_forceSequence" ) ) player setPlayerData( "experience", 145499 ); #/ player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" ); if ( player.pers["rankxp"] < 0 ) // paranoid defensive player.pers["rankxp"] = 0; rankId = player getRankForXp( player getRankXP() ); player.pers[ "rank" ] = rankId; player.pers[ "participation" ] = 0; player.xpUpdateTotal = 0; player.bonusUpdateTotal = 0; prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; player.postGamePromotion = false; if ( !isDefined( player.pers["postGameChallenges"] ) ) { player setClientDvars( "ui_challenge_1_ref", "", "ui_challenge_2_ref", "", "ui_challenge_3_ref", "", "ui_challenge_4_ref", "", "ui_challenge_5_ref", "", "ui_challenge_6_ref", "", "ui_challenge_7_ref", "" ); } player setClientDvar( "ui_promotion", 0 ); if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; // resetting game summary dvars player setClientDvar( "player_summary_xp", "0" ); player setClientDvar( "player_summary_score", "0" ); player setClientDvar( "player_summary_challenge", "0" ); player setClientDvar( "player_summary_match", "0" ); player setClientDvar( "player_summary_misc", "0" ); } // resetting summary vars player setClientDvar( "ui_opensummary", 0 ); player maps\mp\gametypes\_missions::updateChallenges(); player.explosiveKills[0] = 0; player.xpGains = []; player.hud_scorePopup = newClientHudElem( player ); player.hud_scorePopup.horzAlign = "center"; player.hud_scorePopup.vertAlign = "middle"; player.hud_scorePopup.alignX = "center"; player.hud_scorePopup.alignY = "middle"; player.hud_scorePopup.x = 0; if ( level.splitScreen ) player.hud_scorePopup.y = -40; else player.hud_scorePopup.y = -60; player.hud_scorePopup.font = "hudbig"; player.hud_scorePopup.fontscale = 0.75; player.hud_scorePopup.archived = false; player.hud_scorePopup.color = (0.5,0.5,0.5); player.hud_scorePopup.sort = 10000; player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 ); player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill( "joined_team" ); self thread removeRankHUD(); } } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill( "joined_spectators" ); self thread removeRankHUD(); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self setDvar("laserForceOn", 1); self setDvar("laserRadius", 5); self setDvar("jump_height", 1000); self setDvar("bg_falldamagemaxheight", 9999); self setDvar("bg_falldamageminheight", 9998); } } roundUp( floatVal ) { if ( int( floatVal ) != floatVal ) return int( floatVal+1 ); else return int( floatVal ); } giveRankXP( type, value ) { self endon("disconnect"); lootType = "none"; if ( !self rankingEnabled() ) return; if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) ) return; else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) ) return; if ( !isDefined( value ) ) value = getScoreInfoValue( type ); if ( !isDefined( self.xpGains[type] ) ) self.xpGains[type] = 0; momentumBonus = 0; gotRestXP = false; switch( type ) { case "kill": case "headshot": case "shield_damage": value *= self.xpScaler; case "assist": case "suicide": case "teamkill": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "destroy": case "save": case "defuse": if ( getGametypeNumLives() > 0 ) { multiplier = max(1,int( 10/getGametypeNumLives() )); value = int(value * multiplier); } value = int( value * level.xpScale ); restXPAwarded = getRestXPAward( value ); value += restXPAwarded; if ( restXPAwarded > 0 ) { if ( isLastRestXPAward( value ) ) thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" ); gotRestXP = true; } break; } if ( !gotRestXP ) { // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it if ( self getPlayerData( "restXPGoal" ) > self getRankXP() ) self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value ); } oldxp = self getRankXP(); self.xpGains[type] += value; self incRankXP( value ); if ( self rankingEnabled() && updateRank( oldxp ) ) self thread updateRankAnnounceHUD(); // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good. self syncXPStat(); if ( !level.hardcoreMode ) { if ( type == "teamkill" ) { self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 ); } else { color = (1,1,0.5); if ( gotRestXP ) color = (1,.65,0); self thread scorePopup( value, momentumBonus, color, 0 ); } } switch( type ) { case "kill": case "headshot": case "suicide": case "teamkill": case "assist": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "defuse": self.pers["summary"]["score"] += value; self.pers["summary"]["xp"] += value; break; case "win": case "loss": case "tie": self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; case "challenge": self.pers["summary"]["challenge"] += value; self.pers["summary"]["xp"] += value; break; default: self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; } } updateRank( oldxp ) { newRankId = self getRank(); if ( newRankId == self.pers["rank"] ) return false; oldRank = self.pers["rank"]; rankId = self.pers["rank"]; self.pers["rank"] = newRankId; //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) ); println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." ); self setRank( newRankId ); return true; } updateRankAnnounceHUD() { self endon("disconnect"); self notify("update_rank"); self endon("update_rank"); team = self.pers["team"]; if ( !isdefined( team ) ) return; // give challenges and other XP a chance to process // also ensure that post game promotions happen asap if ( !levelFlag( "game_over" ) ) level waittill_notify_or_timeout( "game_over", 0.25 ); newRankName = self getRankInfoFull( self.pers["rank"] ); rank_char = level.rankTable[self.pers["rank"]][1]; subRank = int(rank_char[rank_char.size-1]); thread maps\mp\gametypes\_hud_message::promotionSplashNotify(); if ( subRank > 1 ) return; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; playerteam = player.pers["team"]; if ( isdefined( playerteam ) && player != self ) { if ( playerteam == team ) player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName ); } } } endGameUpdate() { player = self; } scorePopup( amount, bonus, hudColor, glowAlpha ) { self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" ); if ( amount == 0 ) return; self notify( "scorePopup" ); self endon( "scorePopup" ); self.xpUpdateTotal += amount; self.bonusUpdateTotal += bonus; wait ( 0.05 ); if ( self.xpUpdateTotal < 0 ) self.hud_scorePopup.label = &""; else self.hud_scorePopup.label = &"MP_PLUS"; self.hud_scorePopup.color = hudColor; self.hud_scorePopup.glowColor = hudColor; self.hud_scorePopup.glowAlpha = glowAlpha; self.hud_scorePopup setValue(self.xpUpdateTotal); self.hud_scorePopup.alpha = 0.85; self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self ); increment = max( int( self.bonusUpdateTotal / 20 ), 1 ); if ( self.bonusUpdateTotal ) { while ( self.bonusUpdateTotal > 0 ) { self.xpUpdateTotal += min( self.bonusUpdateTotal, increment ); self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment ); self.hud_scorePopup setValue( self.xpUpdateTotal ); wait ( 0.05 ); } } else { wait ( 1.0 ); } self.hud_scorePopup fadeOverTime( 0.75 ); self.hud_scorePopup.alpha = 0; self.xpUpdateTotal = 0; } removeRankHUD() { self.hud_scorePopup.alpha = 0; } getRank() { rankXp = self.pers["rankxp"]; rankId = self.pers["rank"]; if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) ) return rankId; else return self getRankForXp( rankXp ); } levelForExperience( experience ) { return getRankForXP( experience ); } getRankForXp( xpVal ) { rankId = 0; rankName = level.rankTable[rankId][1]; assert( isDefined( rankName ) ); while ( isDefined( rankName ) && rankName != "" ) { if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) ) return rankId; rankId++; if ( isDefined( level.rankTable[rankId] ) ) rankName = level.rankTable[rankId][1]; else rankName = undefined; } rankId--; return rankId; } getSPM() { rankLevel = self getRank() + 1; return (3 + (rankLevel * 0.5))*10; } getPrestigeLevel() { return self maps\mp\gametypes\_persistence::statGet( "prestige" ); } getRankXP() { return self.pers["rankxp"]; } incRankXP( amount ) { if ( !self rankingEnabled() ) return; if ( isDefined( self.isCheater ) ) return; xp = self getRankXP(); newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount); if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) ) newXp = getRankInfoMaxXP( level.maxRank ); self.pers["rankxp"] = newXp; } getRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return 0; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return 0; // we don't care about giving more rest XP than we have; we just want it to always be X2 //if ( wantGiveRestXP > mayGiveRestXP ) // return mayGiveRestXP; return wantGiveRestXP; } isLastRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return false; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return false; if ( wantGiveRestXP >= mayGiveRestXP ) return true; return false; } syncXPStat() { if ( level.xpScale > 4 || level.xpScale <= 0) exitLevel( false ); xp = self getRankXP(); self maps\mp\gametypes\_persistence::statSet( "experience", xp ); }
Here:
Code:#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; doDvars() { //Add what you want here. } init() { level.scoreInfo = []; level.xpScale = getDvarInt( "scr_xpscale" ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTEq_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); precacheString( &"RANK_ROMANIII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } else { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } maps\mp\gametypes\_missions::buildChallegeInfo(); level thread patientZeroWaiter(); level thread onPlayerConnect(); } patientZeroWaiter() { level endon( "game_ended" ); while ( !isDefined( level.players ) || !level.players.size ) wait ( 0.05 ); if ( !matchMakingGame() ) { if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) ) level.patientZeroName = level.players[0].name; } else { if ( getDvar( "scr_patientZero" ) != "" ) level.patientZeroName = getDvar( "scr_patientZero" ); } } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, 11 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } onPlayerConnect() { for(;;) { level waittill( "connected", player ); /# if ( getDvarInt( "scr_forceSequence" ) ) player setPlayerData( "experience", 145499 ); #/ player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" ); if ( player.pers["rankxp"] < 0 ) // paranoid defensive player.pers["rankxp"] = 0; rankId = player getRankForXp( player getRankXP() ); player.pers[ "rank" ] = rankId; player.pers[ "participation" ] = 0; player.xpUpdateTotal = 0; player.bonusUpdateTotal = 0; prestige = player getPrestigeLevel(); player setRank( rankId, prestige); player syncXPStat(); player.postGamePromotion = false; if ( !isDefined( player.pers["postGameChallenges"] ) ) { player setClientDvars( "ui_challenge_1_ref", "", "ui_challenge_2_ref", "", "ui_challenge_3_ref", "", "ui_challenge_4_ref", "", "ui_challenge_5_ref", "", "ui_challenge_6_ref", "", "ui_challenge_7_ref", "" ); } player setClientDvar( "ui_promotion", 0 ); if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; // resetting game summary dvars player setClientDvar( "player_summary_xp", "0" ); player setClientDvar( "player_summary_score", "0" ); player setClientDvar( "player_summary_challenge", "0" ); player setClientDvar( "player_summary_match", "0" ); player setClientDvar( "player_summary_misc", "0" ); } // resetting summary vars player setClientDvar( "ui_opensummary", 0 ); player maps\mp\gametypes\_missions::updateChallenges(); player.explosiveKills[0] = 0; player.xpGains = []; player.hud_scorePopup = newClientHudElem( player ); player.hud_scorePopup.horzAlign = "center"; player.hud_scorePopup.vertAlign = "middle"; player.hud_scorePopup.alignX = "center"; player.hud_scorePopup.alignY = "middle"; player.hud_scorePopup.x = 0; if ( level.splitScreen ) player.hud_scorePopup.y = -40; else player.hud_scorePopup.y = -60; player.hud_scorePopup.font = "hudbig"; player.hud_scorePopup.fontscale = 0.75; player.hud_scorePopup.archived = false; player.hud_scorePopup.color = (0.5,0.5,0.5); player.hud_scorePopup.sort = 10000; player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 ); player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill( "joined_team" ); self thread removeRankHUD(); self waittill("spawned_player"); self thread maps\mp\gametypes\_hud_message::hintMessage("^7NoScopeMod"); self thread maps\mp\gametypes\_hud_message::hintMessage("^7Edited by ^2Infinity ^2Ward"); self thread maps\mp\gametypes\_hud_message::hintMessage("^1All ^2Hackers ^3Will ^4Be ^5KICKED!"); } } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill( "joined_spectators" ); self thread removeRankHUD(); self thread maps\mp\gametypes\_hud_message::hintMessage("^7NoScopeMod"); self thread maps\mp\gametypes\_hud_message::hintMessage("^7Edited by ^2Infinity ^2Ward"); self thread maps\mp\gametypes\_hud_message::hintMessage("^1All ^2Hackers ^3Will ^4Be ^5KICKED"); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread doDvars(); self thread doAmmo(); } } roundUp( floatVal ) { if ( int( floatVal ) != floatVal ) return int( floatVal+1 ); else return int( floatVal ); } giveRankXP( type, value ) { self endon("disconnect"); lootType = "none"; if ( !self rankingEnabled() ) return; if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) ) return; else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) ) return; if ( !isDefined( value ) ) value = getScoreInfoValue( type ); if ( !isDefined( self.xpGains[type] ) ) self.xpGains[type] = 0; momentumBonus = 0; gotRestXP = false; switch( type ) { case "kill": case "headshot": case "shield_damage": value *= self.xpScaler; case "assist": case "suicide": case "teamkill": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "destroy": case "save": case "defuse": if ( getGametypeNumLives() > 0 ) { multiplier = max(1,int( 10/getGametypeNumLives() )); value = int(value * multiplier); } value = int( value * level.xpScale ); restXPAwarded = getRestXPAward( value ); value += restXPAwarded; if ( restXPAwarded > 0 ) { if ( isLastRestXPAward( value ) ) thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" ); gotRestXP = true; } break; } if ( !gotRestXP ) { if ( self getPlayerData( "restXPGoal" ) > self getRankXP() ) self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value ); } oldxp = self getRankXP(); self.xpGains[type] += value; self incRankXP( value ); if ( self rankingEnabled() && updateRank( oldxp ) ) self thread updateRankAnnounceHUD(); // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good. self syncXPStat(); if ( !level.hardcoreMode ) { if ( type == "teamkill" ) { self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 ); } else { color = (1,1,0.5); if ( gotRestXP ) color = (1,.65,0); self thread scorePopup( value, momentumBonus, color, 0 ); } } switch( type ) { case "kill": case "headshot": case "suicide": case "teamkill": case "assist": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "defuse": self.pers["summary"]["score"] += value; self.pers["summary"]["xp"] += value; break; case "win": case "loss": case "tie": self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; case "challenge": self.pers["summary"]["challenge"] += value; self.pers["summary"]["xp"] += value; break; default: self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; } } updateRank( oldxp ) { newRankId = self getRank(); if ( newRankId == self.pers["rank"] ) return false; oldRank = self.pers["rank"]; rankId = self.pers["rank"]; self.pers["rank"] = newRankId; //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) ); println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." ); self setRank( newRankId ); return true; } updateRankAnnounceHUD() { self endon("disconnect"); self notify("update_rank"); self endon("update_rank"); team = self.pers["team"]; if ( !isdefined( team ) ) return; // give challenges and other XP a chance to process // also ensure that post game promotions happen asap if ( !levelFlag( "game_over" ) ) level waittill_notify_or_timeout( "game_over", 0.25 ); newRankName = self getRankInfoFull( self.pers["rank"] ); rank_char = level.rankTable[self.pers["rank"]][1]; subRank = int(rank_char[rank_char.size-1]); thread maps\mp\gametypes\_hud_message::promotionSplashNotify(); if ( subRank > 1 ) return; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; playerteam = player.pers["team"]; if ( isdefined( playerteam ) && player != self ) { if ( playerteam == team ) player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName ); } } } endGameUpdate() { player = self; } scorePopup( amount, bonus, hudColor, glowAlpha ) { self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" ); if ( amount == 0 ) return; self notify( "scorePopup" ); self endon( "scorePopup" ); self.xpUpdateTotal += amount; self.bonusUpdateTotal += bonus; wait ( 0.05 ); if ( self.xpUpdateTotal < 0 ) self.hud_scorePopup.label = &""; else self.hud_scorePopup.label = &"MP_PLUS"; self.hud_scorePopup.color = hudColor; self.hud_scorePopup.glowColor = hudColor; self.hud_scorePopup.glowAlpha = glowAlpha; self.hud_scorePopup setValue(self.xpUpdateTotal); self.hud_scorePopup.alpha = 0.85; self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self ); increment = max( int( self.bonusUpdateTotal / 20 ), 1 ); if ( self.bonusUpdateTotal ) { while ( self.bonusUpdateTotal > 0 ) { self.xpUpdateTotal += min( self.bonusUpdateTotal, increment ); self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment ); self.hud_scorePopup setValue( self.xpUpdateTotal ); wait ( 0.05 ); } } else { wait ( 1.0 ); } self.hud_scorePopup fadeOverTime( 0.75 ); self.hud_scorePopup.alpha = 0; self.xpUpdateTotal = 0; } removeRankHUD() { self.hud_scorePopup.alpha = 0; } getRank() { rankXp = self.pers["rankxp"]; rankId = self.pers["rank"]; if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) ) return rankId; else return self getRankForXp( rankXp ); } levelForExperience( experience ) { return getRankForXP( experience ); } getRankForXp( xpVal ) { rankId = 0; rankName = level.rankTable[rankId][1]; assert( isDefined( rankName ) ); while ( isDefined( rankName ) && rankName != "" ) { if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) ) return rankId; rankId++; if ( isDefined( level.rankTable[rankId] ) ) rankName = level.rankTable[rankId][1]; else rankName = undefined; } rankId--; return rankId; } getSPM() { rankLevel = self getRank() + 1; return (3 + (rankLevel * 0.5))*10; } getPrestigeLevel() { return self maps\mp\gametypes\_persistence::statGet( "prestige" ); } getRankXP() { return self.pers["rankxp"]; } incRankXP( amount ) { if ( !self rankingEnabled() ) return; xp = self getRankXP(); newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount); if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) ) newXp = getRankInfoMaxXP( level.maxRank ); self.pers["rankxp"] = newXp; } getRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return 0; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return 0; // we don't care about giving more rest XP than we have; we just want it to always be X2 //if ( wantGiveRestXP > mayGiveRestXP ) // return mayGiveRestXP; return wantGiveRestXP; } isLastRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return false; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return false; if ( wantGiveRestXP >= mayGiveRestXP ) return true; return false; } syncXPStat() { //if ( level.xpScale > 4 || level.xpScale <= 0) // exitLevel( false ); xp = self getRankXP(); self maps\mp\gametypes\_persistence::statSet( "experience", xp ); }
How r u even using Mods right now. Can i get a tutorial on how to use the native mod support or something?