This should work perfectly
Code:
if(GetAsyncKeyState(VK_NUMPAD3)<0)
{
PushToConsole ("BaseMoveAccel 3000.000000");
PushToConsole ("StartAccel 500.000000");
PushToConsole ("MaxAccel 3000.000000");
PushToConsole ("AccelInc 6000.000000");
PushToConsole ("WalkVel 70.000000") ;
PushToConsole ("FRunVel 285.000000");
PushToConsole ("BRunVel 285.000000");
PushToConsole ("SRunVel 285.000000");
PushToConsole ("DuckVel 50.000000");
speed = 0;//false
}
else
{
PushToConsole ("BaseMoveAccel 3000.000000");
PushToConsole ("StartAccel 3000.000000");
PushToConsole ("MaxAccel 3000.000000");
PushToConsole ("AccelInc 3000.000000");
PushToConsole ("FRunVel 3000.000000");
PushToConsole ("BRunVel 3000.000000");
PushToConsole ("SRunVel 30000.000000");
PushToConsole ("DuckVel 3000.000000");
speed = 1;//true
}