You need bytes and a mask... bytes can i get but not mask
Is it possible to do an address logger for CA ? It's like more easier to find addy ^^ and you have all of them you insert in the code. Undetected because it doesn't need to run the game, it's like a Hack. I were able to do it for WR but I'm not for CA :s
Can help me ?
Sorry for my bad English ! I'm French Canadian !
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Yeah bytes are not really difficult to get. But it's not really the samething as WR so :s
Sorry for my bad English ! I'm French Canadian !
- When you use my hack, Please Thank Me
Release some Hacks []
Able to code in PhP / Mysql []
Able to code in VB []
Able to code in C# []
Able to do VB Injector []
Release an Injector []
Active Member in the Community []
Member who help small Hacker []
well i have the source to a searcher and sig creator but it is not giving me the 2nd line of the sig so i cant use it till i fix it
but i use the sig maker to create the sig then use the sig to find the addie
it will log both the sig and addies to txt files once found
u inject the sigcreater and then hit numpad 0 then it will log the sigs
u inject the addie finder and hit numpad 0 and it logs the addies
if u think u can help me fix it, please do then we can have addies found faster and even use the sigs in our hacks instead of a dam addie
Yep you can do an addie logger.
I made one =)
Just google how to do them
Just think about what is constant and what is changed with a patch. If there is a E9-Jmp, the fist byte is constant and the other 4 not, because it's an address to a memory location.
So the mask would be: x????Code:E9 00 11 22 33 jmp | memory adress (dword)
Everything, what is not constant (memoryaddys and so on), has to be flagged with a "?", the other bytes with "x"
I did an Addy-Dumper for WoW, it easiely reads out all interesting things from the PE-Header, serches the patterns in the binary file and than calculates the correct memory address from the raw one.
Greetings,
Ende
Last edited by Ende!; 08-04-2010 at 01:22 AM.
ac1d_buRn (08-04-2010)