Page 3 of 3 FirstFirst 123
Results 31 to 37 of 37
  1. #31
    DeadLinez's Avatar
    Join Date
    Dec 2009
    Gender
    male
    Location
    https://mpgh.net Sexy Points: 989,576,420
    Posts
    465
    Reputation
    11
    Thanks
    500
    My Mood
    Psychedelic
    Quote Originally Posted by -Dimensions- View Post
    I recoded Gellin's base about 3 times.

    The first time was the Deutors + DirectX.

    The second time was it only worked on 32 bit machines so I fixed that.

    The third time was recoding OPK + Telekill.

    Now that I am finally done with my menu, I find out there was a Silent Patch and now my hack D/Cs.

    I heard from Zoom I needed a new Hook Method. I don't know but it was working before the Silent Patch, so what do I have to change to make it un-detected after the Silent Patch?
    LOL

    Recoding something doesnt change anything at all, just may be diffrent class names, or different function names... doesnt do any change. So it is your fail that you DC.

  2. #32
    Void's Avatar
    Join Date
    Sep 2009
    Gender
    male
    Location
    Inline.
    Posts
    3,198
    Reputation
    205
    Thanks
    1,445
    My Mood
    Mellow
    Quote Originally Posted by -Dimensions- View Post
    No Way! This Modified Gellin's Base took me for ever to make.



    Please, I need a new hook, someone share one!
    Well, since you seemingly have a 100% OPK working. Using breakpoints or exception handlers shouldn't be of any difficulty to you. Good luck.

  3. The Following User Says Thank You to Void For This Useful Post:

    J (08-09-2010)

  4. #33
    Revolvium's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    32
    Reputation
    10
    Thanks
    12
    Quote Originally Posted by Void View Post
    Well, since you seemingly have a 100% OPK working. Using breakpoints or exception handlers shouldn't be of any difficulty to you. Good luck.
    I have already tried using hwbps and veh. It didn't work. Then again ,maybe I didn't do it right.

  5. #34
    deathninjak0's Avatar
    Join Date
    Feb 2009
    Gender
    male
    Posts
    1,510
    Reputation
    12
    Thanks
    294
    My Mood
    Cool
    Quote Originally Posted by Void View Post
    Well, since you seemingly have a 100% OPK working. Using breakpoints or exception handlers shouldn't be of any difficulty to you. Good luck.
    LOL. .

  6. #35
    -Dimensions-'s Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    243
    Reputation
    2
    Thanks
    162
    My Mood
    Aggressive
    I'll be looking to other people for help. Thanks for everyone's time.

  7. #36
    GridMaster's Avatar
    Join Date
    Mar 2009
    Gender
    male
    Location
    Georgia, USA
    Posts
    1,629
    Reputation
    54
    Thanks
    204
    Dimensions, you know the enemy pointers by any chance?

    Quote Originally Posted by Dave84311 View Post
    Boys and girls, this is what we call a retard.

  8. #37
    -Dimensions-'s Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    243
    Reputation
    2
    Thanks
    162
    My Mood
    Aggressive
    Quote Originally Posted by trevmmeister View Post
    Dimensions, you know the enemy pointers by any chance?
    //OPK + TELEKILL
    #define charposoffset 0x66F34
    #define otherplyrptr 0x377CD640
    #define posyoffset 0xCC
    #define yoffset 0xCC

Page 3 of 3 FirstFirst 123

Similar Threads

  1. [TUT] How to fix the D3D errors in C++ - Gellin's Base
    By CAFlames in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 24
    Last Post: 09-15-2010, 09:04 PM
  2. Gellin's Base Errors
    By whatup777 in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 24
    Last Post: 07-07-2010, 01:43 AM
  3. Gellin's Base
    By Krypton1x in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 22
    Last Post: 06-19-2010, 02:15 AM
  4. Gellin's Base Isn't Working
    By -DeathStalker- in forum Combat Arms Help
    Replies: 1
    Last Post: 01-24-2010, 07:18 PM
  5. How to make Fog RGB Changer on Gellin's Base !
    By Crash in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 4
    Last Post: 01-20-2010, 06:58 PM