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  1. #31
    pthanhkim's Avatar
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    Could you please tell me how to get offset: dwCShell + 0x299D40
    and : LTClient + 0x1F8
    in ollydbg ?

  2. #32
    FunnyBoy96's Avatar
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    its ays disconnect from server

  3. #33
    BadBlood's Avatar
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  4. #34
    lauwy's Avatar
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    Its not detected.

    I upload my project.
    Start cmd with admin richts.


    Upload your dll and then I will pack it for you.

    If you get disconected from server, try a other injector.
    Like this one:
    Last edited by lauwy; 08-11-2010 at 08:05 PM.

  5. #35
    117185's Avatar
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    Quote Originally Posted by lauwy View Post
    Its not detected.

    I upload my project.
    Start cmd with admin richts.


    Upload your dll and then I will pack it for you.

    If you get disconected from server, try a other injector.
    Like this one:
    Ive already pack itself again!
    And its working now! ;-) but can i add some features?

  6. #36
    lauwy's Avatar
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    Quote Originally Posted by 117185 View Post
    Ive already pack itself again!
    And its working now! ;-) but can i add some features?
    Nice

    Sure:

    DrawParticles 0 << for no smoke
    LightMap
    LightModels

    Quote Originally Posted by pthanhkim View Post
    Could you please tell me how to get offset: dwCShell + 0x299D40
    and : LTClient + 0x1F8
    in ollydbg ?
    I'm still searthing for it.

  7. #37
    kingpop91770's Avatar
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    Code:
    #include <windows.h>
    #include <iostream>
    
    using namespace std;
    
    void __cdecl PushToConsole(char* szVal )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
    		_asm
    		{
    			push szVal;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    BOOL WINAPI Main (LPVOID)
    {
    	bool boxes = false;
    	bool Skeleton = false;
    	bool playerframe = false;
    	bool worldframe = false;
    	bool whitewalls = false;
    	bool FogEnable = false;
    	bool nosky = false;
    	bool nogun = false;
    	bool OptimizeSurfaces = false;
    
    	while(1)
    	{
    		__asm pushad;
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    		{
    			boxes = !boxes;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    		{
    			Skeleton = !Skeleton;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD3)&1)
    		{
    			playerframe = !playerframe;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD4)&1)
    		{
    			worldframe = !worldframe;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD5)&1)
    		{
    			whitewalls = !whitewalls;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD6)&1)
    		{
    			FogEnable = !FogEnable;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD7)&1)
    		{
    			nosky = !nosky;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD8)&1)
    		{
    			nogun = !nogun;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD9)&1)
    		{
    			OptimizeSurfaces = !OptimizeSurfaces;
    		}
    
    		if (boxes)
    			PushToConsole("ModelDebug_DrawBoxes 1");
    		else 
    			PushToConsole("ModelDebug_DrawBoxes 0");
    
    		if (Skeleton) {
    			PushToConsole("ModelDebug_DrawSkeleton 1"); 
    		}
    		else {
    			PushToConsole("ModelDebug_DrawSkeleton 0"); 
    		}
    
    		if (playerframe)
    			PushToConsole("WireFrameModels 1");
    		else
    			PushToConsole("WireFrameModels 0");
    		
    		if  (worldframe)
    			PushToConsole("WireFrame 1");
    		else
    			PushToConsole("WireFrame 0");
    
    		if  (whitewalls)
    			PushToConsole("DrawFlat 1");
    		else
    			PushToConsole("DrawFlat 0");
    
    		if  (FogEnable)
    			PushToConsole("FogEnable 0");
    		else
    			PushToConsole("FogEnable 1");
    
    		if  (nosky)
    			PushToConsole("DrawSky 0");
    		else
    			PushToConsole("DrawSky 1");
    
    		if  (nogun)
    			PushToConsole("DrawGuns 0");
    		else
    			PushToConsole("DrawGuns 1");
    
    		if  (OptimizeSurfaces)
    			PushToConsole("DrawOptimizeSurfaces 1");
    		else
    			PushToConsole("DrawOptimizeSurfaces 0");
    		__asm popad;
    
    		Sleep(100);
    	}
    }
    
    bool Ready(void)
    {
        if( GetModuleHandleA("CShell.dll")!= NULL)
            return true;
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while (!Ready())
    		Sleep(200);
    	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		MessageBoxA(0, "This CrossFire dynamic library link hack has been created by Bowen.", "Injection Message", 0);
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    That is my code. Please pack. ;]

  8. #38
    lauwy's Avatar
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    Quote Originally Posted by kingpop91770 View Post
    Code:
    #include <windows.h>
    #include <iostream>
    
    using namespace std;
    
    void __cdecl PushToConsole(char* szVal )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
    		_asm
    		{
    			push szVal;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    BOOL WINAPI Main (LPVOID)
    {
    	bool boxes = false;
    	bool Skeleton = false;
    	bool playerframe = false;
    	bool worldframe = false;
    	bool whitewalls = false;
    	bool FogEnable = false;
    	bool nosky = false;
    	bool nogun = false;
    	bool OptimizeSurfaces = false;
    
    	while(1)
    	{
    		__asm pushad;
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    		{
    			boxes = !boxes;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    		{
    			Skeleton = !Skeleton;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD3)&1)
    		{
    			playerframe = !playerframe;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD4)&1)
    		{
    			worldframe = !worldframe;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD5)&1)
    		{
    			whitewalls = !whitewalls;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD6)&1)
    		{
    			FogEnable = !FogEnable;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD7)&1)
    		{
    			nosky = !nosky;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD8)&1)
    		{
    			nogun = !nogun;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD9)&1)
    		{
    			OptimizeSurfaces = !OptimizeSurfaces;
    		}
    
    		if (boxes)
    			PushToConsole("ModelDebug_DrawBoxes 1");
    		else 
    			PushToConsole("ModelDebug_DrawBoxes 0");
    
    		if (Skeleton) {
    			PushToConsole("ModelDebug_DrawSkeleton 1"); 
    		}
    		else {
    			PushToConsole("ModelDebug_DrawSkeleton 0"); 
    		}
    
    		if (playerframe)
    			PushToConsole("WireFrameModels 1");
    		else
    			PushToConsole("WireFrameModels 0");
    		
    		if  (worldframe)
    			PushToConsole("WireFrame 1");
    		else
    			PushToConsole("WireFrame 0");
    
    		if  (whitewalls)
    			PushToConsole("DrawFlat 1");
    		else
    			PushToConsole("DrawFlat 0");
    
    		if  (FogEnable)
    			PushToConsole("FogEnable 0");
    		else
    			PushToConsole("FogEnable 1");
    
    		if  (nosky)
    			PushToConsole("DrawSky 0");
    		else
    			PushToConsole("DrawSky 1");
    
    		if  (nogun)
    			PushToConsole("DrawGuns 0");
    		else
    			PushToConsole("DrawGuns 1");
    
    		if  (OptimizeSurfaces)
    			PushToConsole("DrawOptimizeSurfaces 1");
    		else
    			PushToConsole("DrawOptimizeSurfaces 0");
    		__asm popad;
    
    		Sleep(100);
    	}
    }
    
    bool Ready(void)
    {
        if( GetModuleHandleA("CShell.dll")!= NULL)
            return true;
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while (!Ready())
    		Sleep(200);
    	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		MessageBoxA(0, "This CrossFire dynamic library link hack has been created by Bowen.", "Injection Message", 0);
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    That is my code. Please pack. ;]
    Some spam becouse I need to type a msg...

  9. #39
    kingpop91770's Avatar
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    Why isn't my hack working? D; Can you look at the code? I remove CursorCenter. Could that be it?

    Please fix my code. ;D

    Thanks lauwy!

  10. #40
    lilspark10's Avatar
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    My Mood
    Bored
    Nice One...
    To do List

    • Get Custom
    • Get Kriss
    • Get Ak scope
    • Get Deagle Scope
    • Get Deagle Camo
    • Get Anaconda Adv
    • Get Gold Bar

    Thank Me If I Helped:

    Respect List:

    [MPGH]Derail
    [MPGH]Insomniac

    My Creations:


  11. #41
    Lycanth's Avatar
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    How about xp?

  12. #42
    lauwy's Avatar
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    Use a other hotkey command, I post a other one.
    But I don't habe time to try it out.

    Quote Originally Posted by kingpop91770 View Post
    Code:
    #include <windows.h>
    #include <iostream>
    
    using namespace std;
    
    void __cdecl PushToConsole(char* szVal )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
    		_asm
    		{
    			push szVal;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    BOOL WINAPI Main (LPVOID)
    {
    	bool boxes = false;
    	bool Skeleton = false;
    	bool playerframe = false;
    	bool worldframe = false;
    	bool whitewalls = false;
    	bool FogEnable = false;
    	bool nosky = false;
    	bool nogun = false;
    	bool OptimizeSurfaces = false;
    
    	while(1)
    	{
    		__asm pushad;
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    		{
    			boxes = !boxes;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    		{
    			Skeleton = !Skeleton;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD3)&1)
    		{
    			playerframe = !playerframe;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD4)&1)
    		{
    			worldframe = !worldframe;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD5)&1)
    		{
    			whitewalls = !whitewalls;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD6)&1)
    		{
    			FogEnable = !FogEnable;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD7)&1)
    		{
    			nosky = !nosky;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD8)&1)
    		{
    			nogun = !nogun;
    		}
    		if(GetAsyncKeyState(VK_NUMPAD9)&1)
    		{
    			OptimizeSurfaces = !OptimizeSurfaces;
    		}
    
    		if (boxes)
    			PushToConsole("ModelDebug_DrawBoxes 1");
    		else 
    			PushToConsole("ModelDebug_DrawBoxes 0");
    
    		if (Skeleton) {
    			PushToConsole("ModelDebug_DrawSkeleton 1"); 
    		}
    		else {
    			PushToConsole("ModelDebug_DrawSkeleton 0"); 
    		}
    
    		if (playerframe)
    			PushToConsole("WireFrameModels 1");
    		else
    			PushToConsole("WireFrameModels 0");
    		
    		if  (worldframe)
    			PushToConsole("WireFrame 1");
    		else
    			PushToConsole("WireFrame 0");
    
    		if  (whitewalls)
    			PushToConsole("DrawFlat 1");
    		else
    			PushToConsole("DrawFlat 0");
    
    		if  (FogEnable)
    			PushToConsole("FogEnable 0");
    		else
    			PushToConsole("FogEnable 1");
    
    		if  (nosky)
    			PushToConsole("DrawSky 0");
    		else
    			PushToConsole("DrawSky 1");
    
    		if  (nogun)
    			PushToConsole("DrawGuns 0");
    		else
    			PushToConsole("DrawGuns 1");
    
    		if  (OptimizeSurfaces)
    			PushToConsole("DrawOptimizeSurfaces 1");
    		else
    			PushToConsole("DrawOptimizeSurfaces 0");
    		__asm popad;
    
    		Sleep(100);
    	}
    }
    
    bool Ready(void)
    {
        if( GetModuleHandleA("CShell.dll")!= NULL)
            return true;
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while (!Ready())
    		Sleep(200);
    	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		MessageBoxA(0, "This CrossFire dynamic library link hack has been created by Bowen.", "Injection Message", 0);
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    That is my code. Please pack. ;]
    Put:
    bool boxes = false; on true. Then you can see if it works.
    The hotkey's only work for Win 7 64x.

    You need a other hotkey command for xp.

  13. #43
    hairichi's Avatar
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    hey...thanks alot....i will recode the hack..with your creditz for sure...but how i can make a msgbox with 2 lines ?

  14. #44
    lauwy's Avatar
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    \n = new line

  15. #45
    117185's Avatar
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    Quote Originally Posted by kingpop91770 View Post
    Why isn't my hack working? D; Can you look at the code? I remove CursorCenter. Could that be it?

    Please fix my code. ;D

    Thanks lauwy!
    Well, believe me!
    Before this i had not really experience with C++
    But now i also wrote a Combat Arms HotKey Hack!
    So but im not going to release it cause then it will get patched fast so!

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