I don't know, but I do know that it hurts for exactly 138 damage so:
Code:if(iDamage == 138) iDamage = ??
What is the name of the knife so i can change its damage with the _damage.gsc ?
I don't know, but I do know that it hurts for exactly 138 damage so:
Code:if(iDamage == 138) iDamage = ??
Last edited by AZUMIKKEL; 08-11-2010 at 09:39 AM.
only way to do it is the way azumikkel just mentioned since there isnt any name for the knife :/
isnt it a 1 hit kill? the multipliers still keep the knife dmg 100+ is the reason so u can reduce the knife dmg?
Thanks azumikkel and ur right its something like a zombiemod. Could u try answering my second question conserning the claymore spawning too ? Thanks in advance
hmm doesnt work
are u sure its 138 ?
how can i ceck ?
put this in iDamage to see what the name of the melee is
Edit: That would make an unknown function. I am not sure how to print it to everyone with a basic code.Code:foreach(player in level.players) if(iDamage > 100) player iPrintLnBold(sWeapon);
Edit: Maybe not, I'm not sure.
Edit: It will, it was something else in my script that caused trouble.
Last edited by AZUMIKKEL; 08-12-2010 at 04:01 AM.
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