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  1. #16
    bohnenbong's Avatar
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    Hey all,
    Now i make antikick , it works fine , but only for a few minutes ,
    In a waiting room (Example) i wait and dont press ready , all write "Kick him"
    The master wrote "I cant" ..
    Ok but when i will write something , or in a 16 ppl server the game crash -.-
    How many nops must i write ?
    THx

  2. #17
    Niratsio's Avatar
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    All so wrong lol.

    Call WriteAByte("WarRock", &HAddie, &H90)

    But its the wrong section -_-

  3. #18
    bohnenbong's Avatar
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    yes but what are the bytes from antikick 2? 4 ? ... ?
    With 4 it work it near perfect but the game crash ...

  4. #19
    5c0tt's Avatar
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    Anti Kick is a 6 byte NOP.

  5. #20
    shanky1's Avatar
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    Err...

    So anti-kick is like this:
    Code:
    Call WriteAByte("Warrock", &HAddie, &H90)
    Call WriteAByte("Warrock", &HAddie, &H90)
    Call WriteAByte("Warrock", &HAddie, &H90)
    Call WriteAByte("Warrock", &HAddie, &H90)
    Call WriteAByte("Warrock", &HAddie, &H90)
    Call WriteAByte("Warrock", &HAddie, &H90)
    Is that right ?

  6. #21
    DoubleDutch's Avatar
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    ****TIP OF TEH DAY****

    Start coding on C++ early so u don't learn vb6 because vb6 sucks

  7. #22
    bohnenbong's Avatar
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    I aggree c++ is better and easier to code
    Change to c++ all^^

  8. #23
    vescovo's Avatar
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    Quote Originally Posted by RicardoForce View Post
    ****TIP OF TEH DAY****

    Start coding on C++ early so u don't learn vb6 because vb6 sucks
    do u no c++??
    i think not

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