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  1. #91
    deivys.cuba's Avatar
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    nice hacks

  2. #92
    Solify's Avatar
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    Generate Shader: (credits to s0beit)

    Code:
    HRESULT GenerateShader(LPDIRECT3DDEVICE9 pDevice, IDirect3DPixelShader9 **pShader, float r, float g, float b)
    {
    char szShader[ 64 ];
    ID3DXBuffer *pShaderBuf = NULL;	
    sprintf( szShader, "ps.1.1\ndef c0, %f, %f, %f, %f\nmov r0,c0", r, g, b);
    D3DXAssembleShader( szShader, sizeof( szShader ), NULL, NULL, 0, &pShaderBuf, NULL );
    if( FAILED(pDevice->CreatePixelShader((const DWORD*)pShaderBuf->GetBufferPointer(), pShader)) )return E_FAIL;
    return S_OK;
    }
    Generate Texture: (credits to Azorbix)

    Code:
    HRESULT GenerateTexture(IDirect3DDevice9 *pDevice, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
    {
    	if( FAILED(pDevice->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
    		return E_FAIL;
    	
    	WORD colour16 =	((WORD)((colour32>>28)&0xF)<<12)
    			|(WORD)(((colour32>>20)&0xF)<<8)
    			|(WORD)(((colour32>>12)&0xF)<<4)
    			|(WORD)(((colour32>>4)&0xF)<<0);
    
    	D3DLOCKED_RECT d3dlr;    
    	(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    	WORD *pDst16 = (WORD*)d3dlr.pBits;
    
    	for(int xy=0; xy < 8*8; xy++)
    		*pDst16++ = colour16;
    
    	(*ppD3Dtex)->UnlockRect(0);
    
    	return S_OK;
    }

    Creating Shader or Texture:

    Code:
    GenerateShader(pDevice, &Shader1, 1.0f, 0.0f, 0.0f);
    GenerateShader(pDevice, &Shader2, 0.0f, 0.0f, 1.0f);
    GenerateTexture(pDevice, &Texture1,Red);
    GenerateTexture(pDevice, &Texture2,Green);

    Shader Chams:

    Code:
    if(shaderchams){
    if(modelrec){
    pDev->SetRenderState(D3DRS_ZENABLE,FALSE);
    pDev->SetPixelShader(Shader2);
    pDrawIndexedPrimitive(pDev, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDev->SetRenderState(D3DRS_ZENABLE,TRUE);
    pDev->SetPixelShader(Shader1);
    }
    }

    Texture Chams:

    Code:
    if(texturechams){
    if(modelrec){
    pDev->SetRenderState(D3DRS_ZENABLE,FALSE);
    pDev->SetTexture(0, Texture2);
    pDrawIndexedPrimitive(pDev, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    pDev->SetRenderState(D3DRS_ZENABLE,TRUE);
    pDev->SetTexture(0, Texture1);
    }
    }

  3. #93
    furgol's Avatar
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    Hi, I'm really new to this type of thing. SO please do not make fun of me when i ask this question. Where or what d oyuo put the code in?

  4. #94
    colley619's Avatar
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    how do i use these.. i havnt used CA hacks for a long time. its changed

  5. #95
    Shitfuckinghappens's Avatar
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    how do i insert these codes into the game?

    where do i put these codes in?
    Last edited by Shitfuckinghappens; 04-17-2011 at 05:04 AM.

  6. #96
    blooderz's Avatar
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    My menu does not crash but lost it why

  7. #97
    mrjk9416's Avatar
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    Where do you put the codes?
    Please don't make fun. I'm new at this stuff

  8. #98
    GForce-Cody's Avatar
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    Thank you.

  9. #99
    Xmagz's Avatar
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    ahhh..something i may need... thanks for the share
    #'When you feel like giving up is when your close to your breakthrough'#!
    Contact Me!

    Code:
    2015 AND AM BACK WITH MORE FORCE!!

  10. #100
    MaxAnnihilation's Avatar
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    Nice.....
    Thx for U.

  11. #101
    IcySeal's Avatar
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    Quote Originally Posted by mrjk9416 View Post
    Where do you put the codes?
    Please don't make fun. I'm new at this stuff
    u r put them into the c++ then you r compile then u hack r ready.
    jajajajajajajajja

  12. #102
    amandeep94's Avatar
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    i have some files with extensions .h , .cpp , .vcproj , .sln --- are these hack files???
    if yes then how do i make the hack??? :/

  13. #103
    invasian's Avatar
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    do you run Dll files by an injector or place them in Combat arms folder?

  14. #104
    shadowfinn11's Avatar
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    what do i do with these code things someone help plz im noob :P

  15. #105
    CAFlames's Avatar
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    Quote Originally Posted by shadowfinn11 View Post
    what do i do with these code things someone help plz im noob :P
    Build them into a .dll in a c++ project.

    Put these into the required spot (i.e. DIP or Present) and voila

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

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