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  1. #1
    Crash's Avatar
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    Button + Slider Class

    Just a few things I wrote up.

    Sorry if they are a little messy.

    Button class :

    Code:
    class cButton{
    public:
    
    	int width, height, x, y;
    	bool isOn;
    	char *buttonText;
    	D3DCOLOR textCol, selTextCol, border, fill, selBor, selFill, overFill;
    	CD3DFont *buttonFont;
    
    	cButton();
    	cButton(int inX, int inY, int w, int h, bool on, char* text, D3DCOLOR borCol, D3DCOLOR fillCol, D3DCOLOR selBorCol, D3DCOLOR selFillCol, D3DCOLOR overFillCol, D3DCOLOR textColor, D3DCOLOR selTextColor){
    
    		x = inX; y = inY; width = w; height = h; isOn = on; buttonText = text; border = borCol; fill = fillCol;
    		selFill = selFillCol; selBor = selBorCol; overFill = overFillCol; textCol = textColor; selTextCol = selTextColor;
    
    	};
    	void drawButton(LPDIRECT3DDEVICE9 pDevice){
    
    		SIZE fSize;
    
    		this->buttonFont->GetTextExtent(this->buttonText, &fSize);
    
    		if(GetAsyncKeyState(VK_LBUTTON)&1){
    
    			if(isMouseinRegion(this->x, this->y, this->x + this->width, this->y + this->height)){
    
    				this->isOn = !this->isOn;
    
    			}
    
    		}
    
    		if(!this->isOn){
    		
    			if(isMouseinRegion(this->x, this->y, this->x + this->width, this->y + this->height)){
    			
    				DrawBox(this->x, this->y, this->width, this->height, this->overFill, this->border, pDevice);
    
    			} else {
    
    				DrawBox(this->x, this->y, this->width, this->height, this->fill, this->border, pDevice);
    
    			}
    			this->buttonFont->DrawText((float)((this->width / 2) - (fSize.cx / 2)), (float)((this->height / 2) - (fSize.cy / 2)), this->textCol, this->buttonText);
    
    		} else {
    
    			if(isMouseinRegion(this->x, this->y, this->x + this->width, this->y + this->height)){
    			
    				DrawBox(this->x, this->y, this->width, this->height, this->overFill, this->selBor, pDevice);
    
    			} else {
    
    				DrawBox(this->x, this->y, this->width, this->height, this->selFill, this->selBor, pDevice);
    
    			}
    			this->buttonFont->DrawText((float)((this->width / 2) - (fSize.cx / 2)), (float)((this->height / 2) - (fSize.cy / 2)), this->selTextCol, this->buttonText);
    
    		}
    		delete &fSize;
    
    	}
    	void setFont(CD3DFont *butFont){
    
    		this->buttonFont = butFont;
    
    	}
    
    };
    Slider class :

    Code:
    class cSlider{
    public:
    
    	int x, y, maxVal, minVal, length, barHeight, barWidth, xOffset, barX;
    	double startVal, curVal;
    	char cMin[20], cMax[20];
    	bool isSliding;
    	D3DCOLOR barCol, backBorderCol, backCol;
    	CD3DFont *sliderFont;
    
    	cSlider();
    	cSlider(int xValue, int yValue, int maxValue, int minValue, double startValue, int lengthValue, int barHeightValue, int barWidthValue, D3DCOLOR barColor, D3DCOLOR backBorderColor, D3DCOLOR backColor){
    
    		x = xValue; y = yValue; maxVal = maxValue; minVal = minValue; barX = (startValue / maxValue) * lengthValue + xValue; startVal = startValue;
    		length = lengthValue; barHeight = barHeightValue; barWidth = barWidthValue; barCol = barColor; isSliding = false;
    		sprintf_s(cMin, 20, "%d", minVal);
    		sprintf_s(cMax, 20, "%d", maxVal);
    
    	};
    	void drawSlider(LPDIRECT3DDEVICE9 pDevice){
    
    		this->curVal = ((this->barX - this->x) / (double)this->length) * this->maxVal;
    
    		if(GetAsyncKeyState(VK_LBUTTON) < 0){
    
    			POINT cPos;
    			GetCursorPos(&cPos);
    
    			if(!this->isSliding){
    
    				if(isMouseinRegion(this->barX, this->y, this->barX + this->barWidth, this->y + this->barHeight + 2)){
    
    					this->xOffset = cPos.x - this->barX;
    					this->isSliding = true;
    
    				}
    
    			} else {
    
    				this->barX = cPos.x - this->xOffset;
    
    				if(this->barX > this->x + this->length){
    				
    					this->barX = this->x + this->length;
    
    				}
    				if(this->barX < this->x){
    
    					this->barX = this->x;
    
    				}
    
    			}
    
    		} else {
    
    			this->isSliding = false;
    
    		}
    
    		DrawBox(this->x - 2, this->y, this->length + this->barWidth + 4, this->barHeight + 4, this->backCol, this->backBorderCol, pDevice);
    		FillRGB(this->barX, this->y + 2, this->barWidth, this->barHeight, this->barCol, pDevice);
    		SIZE tSize;
    		this->sliderFont->GetTextExtent(cMin, &tSize);
    		this->sliderFont->DrawText((float)(this->x - (tSize.cx / 2)), (float)(this->y + this->barHeight + 5), D3DCOLOR_XRGB(255, 255, 255), cMin);
    		this->sliderFont->GetTextExtent(cMax, &tSize);
    		this->sliderFont->DrawText((float)(this->x + this->length + this->barWidth - (tSize.cx / 2)), (float)(this->y + this->barHeight + 5), D3DCOLOR_XRGB(255, 255, 255), cMax);
    		delete &tSize;
    
    	}
    	void setFont(CD3DFont *slideFont){
    
    		sliderFont = slideFont;
    
    	}
    
    
    };
    ====Button Class====
    Constructor :
    (x, y, width, height, starting value(on/off), button text, border color, box color, selected border color, selected box color, box color when mouse is hovering over, normal text color, selected text color)

    - DrawButton -
    This has one parameter which is the device it just draws the button.

    - SetFont -
    Do this after initializing your font. It is used to draw the text.( Note : This uses CD3DFont not ID3DXFont )

    ( Integers )
    x, y - Coordinates of the button
    height, width - Of the button

    ( Booleans )
    isOn - Duh.

    ( Chars )
    buttonText - Duh.

    ( Colors )
    textCol, selTextCol - Off text / On text
    border, fill - Off border / box color
    selBor selFill - On border / box color
    overFill - Color when the mouse is hovering over the button for the box

    ====Slider Class====
    Constructor :
    (x, y, max value, min value, starting value, length of slider when drawn, bar height, bar width, bar color, back border color, back color)

    - DrawSlider -
    This has one parameter which is the device it just draws the slider.

    - SetFont -
    Do this after initializing your font. It is used to draw the max/min.( Note : This uses CD3DFont not ID3DXFont )

    ( Integers )
    x, y - The coordinates for the slider
    maxVal, minVal - The minimum and maximum value for the slider (ex : 0 - 200)
    length - Length of the slider when it is drawn
    barHeight, barWidth - Height/width of the bar that you drag
    xOffset, barX - The xOffset for dragging and the bar's x value

    ( Doubles )
    startVal, curVal - The starting value and the current value for the slider

    ( Bools )
    isSliding - Is the bar sliding ?

    ( Chars )
    cMin, cMax - For drawing the max/min values below the bar

    ( Colors )
    barCol - The bar's color
    backBorderCol, backCol - Border + back color for the slider

    Functions you will need :

    Code:
    bool isMouseinRegion(int x1, int y1, int x2, int y2)
    {
    
    	POINT cPos;
    	GetCursorPos(&cPos);
    
    	if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){
    
    		return true;
    
    	} else {
    
    		return false;
    
    	}
    
    }
    void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
    {
    
    	D3DRECT rec = { x, y, x + w, y + h };
    	pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
    }
    void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    	FillRGB( x, (y + h - px), w, px,    BorderColor, pDevice );
    	FillRGB( x, y, px, h,                BorderColor, pDevice );
    	FillRGB( x, y, w, px,                BorderColor, pDevice );
    	FillRGB( (x + w - px), y, px, h,    BorderColor, pDevice );
    }
    void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    	FillRGB( x, y, w, h,        BoxColor, pDevice );
    	DrawBorder( x, y, w, h, 2,    BorderColor, pDevice );
    }
    How to use them :
    Code:
    //Global\\
    cButton myButton(2, 2, 100, 50, false, "Super Jump", D3DCOLOR_XRGB(0, 255, 0), D3DCOLOR_XRGB(0, 0, 0), D3DCOLOR_XRGB(255, 255, 255), D3DCOLOR_XRGB(0, 0, 0), D3DCOLOR_XRGB(100, 100, 100), D3DCOLOR_XRGB(0, 255, 0), D3DCOLOR_XRGB(0, 255, 0));
    
    //In your hooked D3D function\\
    
    //(After initializing your font)
    myButton.setFont( <font here> );
    
    //For drawing
    myButton.drawButton(pDevice);
    
    //Wherever you do your hacks\\
    if(myButton.isOn){
    //It's on
    } else {
    //It's off
    }
    
    //===================================
    
    //Global\\
    cSlider mySlider(10, 250, 100, 0, 10, 100, 10, 10, D3DCOLOR_XRGB(192, 192, 192), D3DCOLOR_XRGB(0, 0, 0), D3DCOLOR_XRGB(255, 255, 255));
    
    //In your hooked D3D function\\
    
    //( After initializing your font)
    mySlider.setFont( <font here> );
    
    //When drawing
    mySlider.drawSlider(pDevice);
    
    //Wherever you do your stuff
    double sliderValue = mySlider.curVal;
    //Do stuff with it
    Credits :
    Whoever for box drawing functions
    Me for the rest

    Don't like ? kthxbai
    Bug or something you think I should change ?
    Post away.

    Last edited by Crash; 08-24-2010 at 09:31 AM.

  2. The Following 10 Users Say Thank You to Crash For This Useful Post:

    CodeDemon (08-24-2010),DeadLinez (08-24-2010),GodHack2 (08-24-2010),J (08-24-2010),markoj (08-24-2010),ngh555 (08-24-2010),S0aD (03-01-2011),tempta43 (08-25-2010),why06 (01-18-2011),Yepikiyay (08-26-2010)

  3. #2
    markoj's Avatar
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    Thank you very Much sir, testing now
    Dont ban me

  4. #3
    ngh555's Avatar
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    Man, awesome work!! thank you for helping the community.

    Keep up the good work!
    Originally Posted by flavjo
    Sorry for my chooby question but where do i find the C++ Express in my PC???
    Originally Posted by Deco
    i'll just punch him in the face nd steal his shoes *nigga style*

  5. #4
    Crash's Avatar
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    I edited a few things for testing so there might be a bug.

  6. #5
    Mr.Mageman's Avatar
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    Nice but most people who isnt leechers wont use this (if they are determined)

  7. #6
    Crash's Avatar
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    Ok I added on the constructors.

  8. #7
    Stephen's Avatar
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    You asshole I said no. >.>

  9. #8
    Crash's Avatar
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    Quote Originally Posted by Stephen View Post
    You asshole I said no. >.>
    DIP


    Blood is waiting.

  10. #9
    Stephen's Avatar
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    ofc you are... Im still in TV and im leaving soon. so prob tomorrow

  11. #10
    gcflames12's Avatar
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    Nice job crash and you just helped me alot. i had messed up my slider but its fixed thanks to you (:

  12. #11
    CodeDemon's Avatar
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    Nice work crash ^^

  13. #12
    topblast's Avatar
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    Hmm looks nice my sliders are smaller
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  14. #13
    GodHack2's Avatar
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    nice work thanked





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
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    IcySeal's Avatar
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    Quote Originally Posted by topblast View Post
    Hmm looks nice my sliders are smaller
    Just like something else of yours

  16. The Following 2 Users Say Thank You to IcySeal For This Useful Post:

    Beatz (08-25-2010),markoj (08-25-2010)

  17. #15
    whatup777's Avatar
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    Quote Originally Posted by IcySeal View Post


    Just like something else of yours
    That made me
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

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