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  1. #1
    ipwnuuaal5's Avatar
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    Crash when enter game?

    For some reason whenever I enter a game, I crash.

    I tried using the alternative ltc and original and they both crashed me at starting game.

    What might be the problem?

  2. #2
    GameTrainerMaker's Avatar
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    It Will Be Your No Recoil.. it happened To me. before i fixed it!

  3. #3
    ipwnuuaal5's Avatar
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    The only hack i have is "FragSelf 1"

  4. #4
    GameTrainerMaker's Avatar
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    Oh! well i have no idea.. when i started to crash it was recoil for me. then Exiled fixed it and told me.. but i didnt release in my latest.!

  5. #5
    speedforyou's Avatar
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    its the pushtoconsole method

    steel o-o's sig =
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    inzo26 (09-04-2010)

  7. #6
    Fabolous's Avatar
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    Ye Its the PTC Method..

    New one:

    Code:
    void __cdecl PushToConsole( const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    DWORD *LTClient = ( DWORD* )( //LTClient goes here// );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    
    }
    	}
    		}
    [

  8. #7
    speedforyou's Avatar
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    Quote Originally Posted by UnknownCoder View Post
    Ye Its the PTC Method..

    New one:

    Code:
    void __cdecl PushToConsole( const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    DWORD *LTClient = ( DWORD* )( //LTClient goes here// );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    
    }
    	}
    		}
    [
    that is detected unless you pack it(upx works fine)

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    Dave's Slave 10000 =

  9. #8
    ac1d_buRn's Avatar
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    Is it a menu or hotkey?
    If its a menu, Check your reset..

  10. #9
    speedforyou's Avatar
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    im guessing its a hotkey or auto on

    but auto on fragself would be worthless

    steel o-o's sig =
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    MPGH God III 8000 =
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    MPGH God V 9000 =
    Arun's Slave 9500 =
    Dave's Slave 10000 =

  11. #10
    TayxPwnage's Avatar
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    Unknowncoder..using that ptc method I get this error..I got no idea what it is >.<

    Code:
    error LNK2001: unresolved external symbol "public: void __cdecl cBase::PushToConsole(char const *)" (?PushToConsole@cBase@@QAAXPBD@Z)

  12. #11
    markoj's Avatar
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    Quote Originally Posted by TayxPwnage View Post
    Unknowncoder..using that ptc method I get this error..I got no idea what it is >.<

    Code:
    error LNK2001: unresolved external symbol "public: void __cdecl cBase::PushToConsole(char const *)" (?PushToConsole@cBase@@QAAXPBD@Z)
    Try it like this

    Code:
    void __cdecl cBase::PushToConsole( const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    DWORD *LTClient = ( DWORD* )( //LTClient goes here// );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    
    }
    	}
    		}
    [
    Dont ban me

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    TayxPwnage (09-04-2010)

  14. #12
    TayxPwnage's Avatar
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    Thanks marko..that worked just fine except the '[' so i just took that out and compiled perfectly!

  15. #13
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    It's your menu.

  16. #14
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    Compiles great..but crashes at guy running?

    Code:
    #include "Base.h"
    #include "Menu.h"
    
    cBase Base;
    
    void __cdecl cBase::PushToConsole( const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    DWORD *LTClient = ( DWORD* )( 0x377E7810 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    
    }
    	}
    		}
    
    
    void cBase::RenderFrame(LPDIRECT3DDEVICE9 pDevice)
    {
    	if( !Base.bSet.bInit )
    	{
    		D3DXCreateFont(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont);
    		Base.bSet.bInit = true;
    	}
    
    	if( Directx.pFont == NULL )
    		Directx.pFont->OnLostDevice();
    	else
    	{
    		Directx.DrawString(10, 22, D3DCOLOR_ARGB(255, 255, 0, 0), Directx.pFont, "Private hack by Darktayler");
    		Menu.RenderMenu();
    	}
    
    	if( Menu.mOpt[2].nopt > 0 )//Fly Hack
    		if( GetAsyncKeyState( FLYKEY ) < 0 )
    			this->PushToConsole( "PlayerGravity 800" );
    		else
    			this->PushToConsole( "PlayerGravity -800" );
    
    	if( Menu.mOpt[12].nopt > 0 )
    		Menu.PanicKey();
    	
    }
    
    //4x Per Second
    void cBase::Update(void)
    {
    	while(1)
    	{
    		if( Menu.mOpt[1].nopt > 0 )//3D Box's
    			this->PushToConsole( "ModelDebug_DrawBoxes 1" );
    		else
    			this->PushToConsole( "ModelDebug_DrawBoxes 0" );
    
    		if( Menu.mOpt[3].nopt > 0 )//No Fog
    			this->PushToConsole( "FogEnable 0" );
    		else
    			this->PushToConsole( "FogEnable 1" );
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[4].nopt > 0 )//Speed Hack
    		{
    		    this->PushToConsole("BaseMoveAccel 3000.000000");
    			this->PushToConsole("StartAccel 3000.000000");
    			this->PushToConsole("MaxAccel 3000.000000");
    			this->PushToConsole("AccelInc 3000.000000");
    			this->PushToConsole("WalkVel 3000.000000");
    			this->PushToConsole("FRunVel 3000.000000");
    		    this->PushToConsole("BRunVel 3000.000000");
    			this->PushToConsole("SRunVel 3000.000000");
    		    this->PushToConsole("JumpVel 3000.000000");
    			this->PushToConsole("DuckVel 3000.000000");
    		}else{
    			this->PushToConsole("BaseMoveAccel 3000.000000");
    			this->PushToConsole("StartAccel 500.000000");
    			this->PushToConsole("MaxAccel 3000.000000");
    			this->PushToConsole("AccelInc 6000.000000");
    			this->PushToConsole("WalkVel 70.000000");
    			this->PushToConsole("FRunVel 285.000000");
    			this->PushToConsole("BRunVel 285.000000");
    			this->PushToConsole("SRunVel 285.000000");
    			this->PushToConsole("JumpVel 330.000000");
    			this->PushToConsole("DuckVel 50.000000");
    		}
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[5].nopt > 0 )//Less Spread
    		{
    			this->PushToConsole("PerturbRotationEffect  0.000000"); 
    			this->PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    			this->PushToConsole("PerturbWalkPercent 0.000000"); 
    			this->PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    		}else{
    			this->PushToConsole("PerturbRotationEffect 3.000000");
    			this->PushToConsole("PerturbIncreaseSpeed 3.000000");
    			this->PushToConsole("PerturbDecreaseSpeed 9.000000");
    			this->PushToConsole("PerturbWalkPercent 0.500000");
    		}
    
    		Sleep(iRenderSpeed);
    
    		switch ( Menu.mOpt[6].nopt )//This Doesnt move your player pos it moves your Cam Pos
    		{
    			case 0://Defualt
    				this->PushToConsole("CamMaxPosYOffset 200.000000");
    				this->PushToConsole("DuckDownCamOffSet -13.000000");
    				break;
    			case 1://Up in the Air after u hit CNTRL
    				this->PushToConsole("CamMaxPosYOffset 200.000000");
    				this->PushToConsole("DuckDownCamOffSet 1000.000000");
    				break;
    			case 2://Under the Map after u hit CNTRL
    				this->PushToConsole("CamMaxPosYOffset -1000.000000");
    				this->PushToConsole("DuckDownCamOffSet -13.000000");
    				break;
    		}
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[7].nopt  > 0 )//Tracers
    			this->PushToConsole( "ShowFirePath 1" );
    		else
    			this->PushToConsole( "ShowFirePath 0" );
    
    		if( Menu.mOpt[8].nopt  > 0 )//Windowed Mode
    			this->PushToConsole( "windowed 1" );
    		else
    			this->PushToConsole( "windowed 0" );
    
    		if( Menu.mOpt[9].nopt > 0 )//Fps
    			this->PushToConsole( "ShowFps 1");
    		else
    			this->PushToConsole( "ShowFps 0");
    
    		if( Menu.mOpt[10].nopt > 0 )// Unlock Cursor
    			this->PushToConsole( "CursorCenter 0");
    		else
    			this->PushToConsole( "CursorCenter 1");
    
    		if( Menu.mOpt[11].nopt > 0 )//No Guns
    			this->PushToConsole("drawguns 0");
    		else
    			this->PushToConsole("drawguns 0");
    
    		Sleep(iRenderSpeed);
    	}
    }
    
    DWORD cBase::GetPointer(int index)
    {
    	DWORD* devicePtr = ***(DWORD****)0x7E4CE0;
    
    	if( devicePtr == NULL ) 
    		return 0;
    
    	return devicePtr[index];
    }
    
    bool cBase::IsGameReadyForHook(void)
    {
        if( GetModuleHandle( "d3d9.dll"     ) != NULL 
         && GetModuleHandle( "ClientFX.fxd" ) != NULL 
         && GetModuleHandle( "CShell.dll"   ) != NULL )
            return true;
    
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while ( !Base.IsGameReadyForHook() )
    		Sleep(iWaitTime);
    
    	Directx.Hook();
    
    	return 0;
    }
    	
    DWORD WINAPI dwHackThread(LPVOID)
    {
    	while( !Base.IsGameReadyForHook() )
    		Sleep(iWaitTime);
    
    	Base.Update();
    
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		#ifdef LOG
    			DeleteFile(LogPath); 
    		#endif
    
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    		CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }

  17. #15
    CodeDemon's Avatar
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    Quote Originally Posted by TayxPwnage View Post
    Compiles great..but crashes at guy running?

    Code:
    #include "Base.h"
    #include "Menu.h"
    
    cBase Base;
    
    void __cdecl cBase::PushToConsole( const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    DWORD *LTClient = ( DWORD* )( 0x377E7810 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    
    }
    	}
    		}
    
    
    void cBase::RenderFrame(LPDIRECT3DDEVICE9 pDevice)
    {
    	if( !Base.bSet.bInit )
    	{
    		D3DXCreateFont(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &Directx.pFont);
    		Base.bSet.bInit = true;
    	}
    
    	if( Directx.pFont == NULL )
    		Directx.pFont->OnLostDevice();
    	else
    	{
    		Directx.DrawString(10, 22, D3DCOLOR_ARGB(255, 255, 0, 0), Directx.pFont, "Private hack by Darktayler");
    		Menu.RenderMenu();
    	}
    
    	if( Menu.mOpt[2].nopt > 0 )//Fly Hack
    		if( GetAsyncKeyState( FLYKEY ) < 0 )
    			this->PushToConsole( "PlayerGravity 800" );
    		else
    			this->PushToConsole( "PlayerGravity -800" );
    
    	if( Menu.mOpt[12].nopt > 0 )
    		Menu.PanicKey();
    	
    }
    
    //4x Per Second
    void cBase::Update(void)
    {
    	while(1)
    	{
    		if( Menu.mOpt[1].nopt > 0 )//3D Box's
    			this->PushToConsole( "ModelDebug_DrawBoxes 1" );
    		else
    			this->PushToConsole( "ModelDebug_DrawBoxes 0" );
    
    		if( Menu.mOpt[3].nopt > 0 )//No Fog
    			this->PushToConsole( "FogEnable 0" );
    		else
    			this->PushToConsole( "FogEnable 1" );
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[4].nopt > 0 )//Speed Hack
    		{
    		    this->PushToConsole("BaseMoveAccel 3000.000000");
    			this->PushToConsole("StartAccel 3000.000000");
    			this->PushToConsole("MaxAccel 3000.000000");
    			this->PushToConsole("AccelInc 3000.000000");
    			this->PushToConsole("WalkVel 3000.000000");
    			this->PushToConsole("FRunVel 3000.000000");
    		    this->PushToConsole("BRunVel 3000.000000");
    			this->PushToConsole("SRunVel 3000.000000");
    		    this->PushToConsole("JumpVel 3000.000000");
    			this->PushToConsole("DuckVel 3000.000000");
    		}else{
    			this->PushToConsole("BaseMoveAccel 3000.000000");
    			this->PushToConsole("StartAccel 500.000000");
    			this->PushToConsole("MaxAccel 3000.000000");
    			this->PushToConsole("AccelInc 6000.000000");
    			this->PushToConsole("WalkVel 70.000000");
    			this->PushToConsole("FRunVel 285.000000");
    			this->PushToConsole("BRunVel 285.000000");
    			this->PushToConsole("SRunVel 285.000000");
    			this->PushToConsole("JumpVel 330.000000");
    			this->PushToConsole("DuckVel 50.000000");
    		}
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[5].nopt > 0 )//Less Spread
    		{
    			this->PushToConsole("PerturbRotationEffect  0.000000"); 
    			this->PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    			this->PushToConsole("PerturbWalkPercent 0.000000"); 
    			this->PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    		}else{
    			this->PushToConsole("PerturbRotationEffect 3.000000");
    			this->PushToConsole("PerturbIncreaseSpeed 3.000000");
    			this->PushToConsole("PerturbDecreaseSpeed 9.000000");
    			this->PushToConsole("PerturbWalkPercent 0.500000");
    		}
    
    		Sleep(iRenderSpeed);
    
    		switch ( Menu.mOpt[6].nopt )//This Doesnt move your player pos it moves your Cam Pos
    		{
    			case 0://Defualt
    				this->PushToConsole("CamMaxPosYOffset 200.000000");
    				this->PushToConsole("DuckDownCamOffSet -13.000000");
    				break;
    			case 1://Up in the Air after u hit CNTRL
    				this->PushToConsole("CamMaxPosYOffset 200.000000");
    				this->PushToConsole("DuckDownCamOffSet 1000.000000");
    				break;
    			case 2://Under the Map after u hit CNTRL
    				this->PushToConsole("CamMaxPosYOffset -1000.000000");
    				this->PushToConsole("DuckDownCamOffSet -13.000000");
    				break;
    		}
    
    		Sleep(iRenderSpeed);
    
    		if( Menu.mOpt[7].nopt  > 0 )//Tracers
    			this->PushToConsole( "ShowFirePath 1" );
    		else
    			this->PushToConsole( "ShowFirePath 0" );
    
    		if( Menu.mOpt[8].nopt  > 0 )//Windowed Mode
    			this->PushToConsole( "windowed 1" );
    		else
    			this->PushToConsole( "windowed 0" );
    
    		if( Menu.mOpt[9].nopt > 0 )//Fps
    			this->PushToConsole( "ShowFps 1");
    		else
    			this->PushToConsole( "ShowFps 0");
    
    		if( Menu.mOpt[10].nopt > 0 )// Unlock Cursor
    			this->PushToConsole( "CursorCenter 0");
    		else
    			this->PushToConsole( "CursorCenter 1");
    
    		if( Menu.mOpt[11].nopt > 0 )//No Guns
    			this->PushToConsole("drawguns 0");
    		else
    			this->PushToConsole("drawguns 0");
    
    		Sleep(iRenderSpeed);
    	}
    }
    
    DWORD cBase::GetPointer(int index)
    {
    	DWORD* devicePtr = ***(DWORD****)0x7E4CE0;
    
    	if( devicePtr == NULL ) 
    		return 0;
    
    	return devicePtr[index];
    }
    
    bool cBase::IsGameReadyForHook(void)
    {
        if( GetModuleHandle( "d3d9.dll"     ) != NULL 
         && GetModuleHandle( "ClientFX.fxd" ) != NULL 
         && GetModuleHandle( "CShell.dll"   ) != NULL )
            return true;
    
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while ( !Base.IsGameReadyForHook() )
    		Sleep(iWaitTime);
    
    	Directx.Hook();
    
    	return 0;
    }
    	
    DWORD WINAPI dwHackThread(LPVOID)
    {
    	while( !Base.IsGameReadyForHook() )
    		Sleep(iWaitTime);
    
    	Base.Update();
    
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		#ifdef LOG
    			DeleteFile(LogPath); 
    		#endif
    
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    		CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    Then, its your D3D Hook.

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  5. Why crossfire game crashed when i play with any program hack
    By goergemamdoh in forum CrossFire Hacks & Cheats
    Replies: 2
    Last Post: 08-31-2009, 07:30 AM