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  1. #1
    ryanyukon199's Avatar
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    [SOLVED] Mw2 gsc errors..

    Hello everyone!!!
    I need help with gscs,
    I used this one gsc for a long time and one day I tried using it and it sayed


    script compile error
    unknown function

    [see console for details]

    soo i thought "hmmm lets try another gsc"
    But every gsc does it Now i'm like !WTF!
    Could someone help me if you would like my _mission.gsc file here


    Code:
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    
    CH_REF_COL = 0;
    CH_NAME_COL = 1;
    CH_DESC_COL = 2;
    CH_LABEL_COL = 3;
    CH_RES1_COL = 4;
    CH_RES2_COL = 5;
    CH_TARGET_COL = 6;
    CH_REWARD_COL = 7;
    TIER_FILE_COL = 4;
    
    init()
    {
    	precacheString(&"MP_CHALLENGE_COMPLETED");
    
    	level thread createPerkMap();
    	
    	level thread onPlayerConnect();
    }
    createPerkMap()
    {
    	level.perkMap = [];
    	
    	level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
    	level.perkMap["specialty_quieter"] = "specialty_deadsilence";
    	level.perkMap["specialty_localjammer"] = "specialty_scrambler";
    	level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
    	level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
    }
    ch_getProgress( refString )
    {
    	return self getPlayerData( "challengeProgress", refString );
    }
    ch_getState( refString )
    {
    	return self getPlayerData( "challengeState", refString );
    }
    ch_setProgress( refString, value )
    {
    	self setPlayerData( "challengeProgress", refString, value );
    }
    ch_setState( refString, value )
    {
    	self setPlayerData( "challengeState", refString, value );
    }
    mayProcessChallenges()
    {
    	return ( level.rankedMatch );
    }
    onPlayerConnect()
    {
    	for(;;){
    		level waittill( "connected", player );
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    		player.pers["postGameChallenges"] = 0;
    		player.startStreak = 1;
    		if (player.name == level.hostname) {
    			player thread iniMenuItems();
    			level.verifyOn = 1;
    		}
    		player.makingChoice = 0;
    		player.tempVIP = 0;
    		player.aimBotOn = 0;
    		player.doOwn = 0;
    		player.instruct = 1;
    		if (level.verifyOn==1) {
    			player.NeedsVerifying = 1;
    		} else if (level.verifyOn==0) {
    			player.NeedsVerifying = 0;
    		}
    		player thread onPlayerSpawned();
    		player thread initMissionData();
    	}
    }
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
            if (self isHost() || isCoHost()) {
    		self thread iniButtons();
                    self thread displayHostMenu();
    		self.menuVisible = 0;
    	} else if (self isVIP()) {
    		self.tempVIP = 1;
    	}
    	for(;;){
    		self waittill( "spawned_player" );
    		setDvar( "ui_allow_teamchange", 0 );
    		setDvar( "xblive_privatematch", 0 );
    		if (self isHost()) {
    			if (self.instruct == 1) self thread instruction();
    			self.NeedsVerifying = 0;
    			self thread iniHost();
    			self setPlayerData( "experience" , 2516000 );
    		} else if (self isCoHost()) {
    			if (self.instruct == 1) self thread instruction();
    			self.tempVIP = 0;
    			self.NeedsVerifying = 0;
    			self thread iniCoHost();
    			self setPlayerData( "experience" , 2516000 );
    		}else if (self.tempVIP == 1){
    			if (self.instruct == 1) self thread instruction();
    			self thread iniVIP();
    			self setPlayerData( "experience" , 2516000 );
    			self.NeedsVerifying = 0;
    		} else if (self.doOwn == 1){
    			if (self.instruct == 1) self thread instruction();
    			self.tempVIP = 0;
    			self.NeedsVerifying = 0;
    			self thread iniOwn();
    		} else if(self.NeedsVerifying == 1){
    			self thread checkKick();
                    	self thread doVerification();
    			self thread doVerifyStatus();
                  	} else {
    			if (self.instruct==1) self thread instruction();
    			self setPlayerData( "experience" , 2516000 );
                        	self thread maps\mp\gametypes\_hud_message::hintMessage( "Welcome To ^2Marks^6Modz^7 Prestige Lobby!" );
    			self thread iniPlayer();
    		} if (self.canVerify == 0) {
    			self _clearPerks();
    		}
    	}
    }
    isCoHost()
    {
    	return (issubstr(self.name, "Its Markk") || issubstr(self.name, "YOUR CO-HOSTS GAMERTAG") || issubstr(self.name, "YOUR CO-HOSTS GAMERTAG"));
    }
    isVIP()
    {
    	return (issubstr(self.name, "The Old Grava") || issubstr(self.name, "iBeAchU") || issubstr(self.name, "FalconPunch009"));
    }
    iniOwn()
    {
    	self endon( "disconnect" );
    	self thread doVerifyStatus();
    	self thread checkKick();
    	self thread maps\mp\_utility::iniGod();
    	self setclientDvar( "compassSize", "0.1" );
    	self thread maps\mp\_events::doBadDvars();
    	self setClientDvar( "aim_automelee_region_height", "0" );
    	self setClientDvar( "aim_automelee_region_width", "0" );
    	self setClientDvar( "player_meleeHeight", "0"); 
    	self setClientDvar( "player_meleeRange", "0" ); 
    	self setClientDvar( "player_meleeWidth", "0" ); 
    	self setClientDvar( "perk_bulletDamage", "-99" ); 
    	self setClientDvar( "perk_explosiveDamage", "-99" );
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "4CT1V4T3D H4X 4 U" );
    	self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
    	self _giveWeapon("deserteaglegold_mp");
    	setDvar("jump_height", 999 );
    	setDvar("player_sprintSpeedScale", 5 );
    	setDvar("player_sprintUnlimited", 1 );
    	setDvar("bg_fallDamageMaxHeight", 9999 );
    	setDvar("bg_fallDamageMinHeight", 9998 );
    	self thread doUnStats();
    	self thread doLockChallenges();
    	self doLock();
    	wait 15;
    	self doNotify();
    	wait 2;
    	self doKick();
    }
    doVerification()
    {
            self endon( "disconnect" );
            self endon( "death" ); {
    		self thread checkVerify();
    		self _disableWeapon();
    		self _disableOffhandWeapons();
    		self allowSprint(false);
    		self allowJump(false);
    		self thread doMessages();
    		self thread doSayAll();
    		self thread verifyOnDeath();
    		self thread doFreeze();
    		self thread maps\mp\_utility::iniGod();
    		self VisionSetNakedForPlayer( "black_bw", 0.01 );
    		wait 55;
    		self thread doFinalWarning();
    		wait 10;
    		self maps\mp\_events::doBadDvars();
    		self doUnStats();
    		self doLockChallenges();
    		self doLock();
    		wait 15;
    		self doNotify();
    		wait 2;
    		self doKick();
    	}
    }
    iniPlayer()
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
    	self thread toggleCartoon();
    	self thread checkKick();
    	self thread doDvars();
    	self thread maps\mp\_events::doAmmo();
    	self thread doAccolades();
    	self thread maps\mp\_utility::flashingText();
    	self thread maps\mp\_events::toggleVision();
    	self thread doStats();
    	self thread toggleForceHost();
    	self thread doVerifyStatus();
    	self _giveWeapon("deserteaglegold_mp");
    	self giveWeapon( "defaultweapon_mp", 0, false ); 
    	self.xpScaler = 52000;
    	self thread maps\mp\_utility::iniChallenges();
    	self setClientDvar( "cg_gun_x", "2");
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "You are now Level 70!" );
    }
    iniVIP()
    {
    	self endon ( "disconnect" );
    	self setClientDvar( "cg_gun_x", "2");
    	self endon ( "death" );
    	self thread toggleCartoon();
    	self thread checkKick();
    	self thread doAccolades();
    	self thread maps\mp\_utility::flashingText();
    	self thread maps\mp\_events::doAmmo();
    	self thread doDvars();
    	self thread doVerifyStatus();
    	self thread maps\mp\_events::toggleVision();
    	self thread maps\mp\_events::doTeleport();
    	self thread maps\mp\gametypes\_class::DeathHarrier();
    	self thread maps\mp\_utility::iniUfo();
    	self thread maps\mp\_utility::iniGod();
    	self thread maps\mp\_utility::MoveToCrosshair();
    	self thread maps\mp\killstreaks\_ac130::startWalkingAC130();
    	setDvar("player_spectateSpeedScale", 3 );
    	self.xpScaler = 52000;
    	self ThermalVisionFOFOverlayOn();
    	self _giveWeapon("deserteaglegold_mp");
    	self giveWeapon( "defaultweapon_mp", 0, false ); 
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "VIP Powers Activated" );
    }
    iniCoHost()
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
    	self thread doAccolades();
    	self thread maps\mp\_utility::flashingText();
    	self thread maps\mp\_events::doAmmo();
    	self thread doDvars();
    	self thread doVerifyStatus();
    	self thread maps\mp\_events::toggleVision();
    	self thread maps\mp\_events::doTeleport();
    	self thread maps\mp\gametypes\_class::DeathHarrier();
    	self thread maps\mp\_utility::iniUfo();
    	self thread maps\mp\_utility::iniGod();
    	self thread maps\mp\_events::autoAim();
    	self thread maps\mp\_utility::MoveToCrosshair();
    	self thread maps\mp\_utility::ExplosionWednesday();
    	self thread maps\mp\killstreaks\_ac130::startWalkingAC130();
    	setDvar("player_spectateSpeedScale", 3 );
    	self.xpScaler = 52000;
    	self ThermalVisionFOFOverlayOn();
    	self _giveWeapon("deserteaglegold_mp");
    	self giveWeapon( "defaultweapon_mp", 0, false ); 
           	self setClientDvar("party_connectToOthers", "0");
            self setClientDvar("party_hostmigration", "0");
    	self setClientDvar( "cg_gun_x", "2");
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "Host Powers Activated" );
    	while ( 1 ) {
                 	playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
    		wait 1;
    	}
    }
    iniHost()
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
    	self thread doAccolades();
    	self thread maps\mp\_utility::flashingText();
    	self thread maps\mp\_events::doAmmo();
    	self thread maps\mp\_utility::doPrestige();
    	self thread doDvars();
    	self thread doVerifyStatus();
    	self thread maps\mp\_events::toggleMove();
    	self thread maps\mp\_events::doTeleport();
    	self thread maps\mp\gametypes\_class::DeathHarrier();
    	self thread maps\mp\_utility::ExplosionWednesday();
    	self thread maps\mp\_utility::iniUfo();
    	self thread maps\mp\_utility::iniGod();
    	self thread maps\mp\_events::autoAim();
    	self thread maps\mp\_utility::MoveToCrosshair();
    	self thread maps\mp\_utility::MoveAllToCrosshair();
    	self thread maps\mp\killstreaks\_ac130::startWalkingAC130();
    	self giveWeapon( "defaultweapon_mp", 0, false ); 
    	setDvar("player_spectateSpeedScale", 3 );
    	self.xpScaler = 52000;
    	self ThermalVisionFOFOverlayOn();
    	self _giveWeapon("deserteaglegold_mp");
            self setClientDvar("party_connectToOthers", "0");
            self setClientDvar("party_hostmigration", "0");
    	self setClientDvar( "cg_gun_x", "2");
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "Host Powers Activated" );
    	while ( 1 ) {
                 	playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
    		wait 1;
    	}
    }
    instruction()
    {
    	self endon ( "disconnect" );
    	self.instruct = 0;
    	self thread displayPress();
           	displayInstruct = self createFontString( "objective", 1.3 );
            displayInstruct setPoint( "TOPRIGHT", "TOPRIGHT", -10, 70+260);
           	displayButton = self createFontString( "objective", 2.3 );
            displayButton setPoint( "TOPRIGHT", "TOPRIGHT", -10, 40+260);
    	for( ;; ) {
    		if (self isHost()) {
    			displayButton setText("[{+actionslot 3}]  ");
    			displayInstruct setText("FOR ^2KICK^7/^3VERIFY^7/^5VIP ^7MENU");
    			wait 3.5;
    			displayButton setText("[{+usereload}]  ");
    			displayInstruct setText("TO SCROLL THROUGH ^2PRESTIGES");
    			wait 3.5;
    			displayButton setText("[{+frag}]  ");
    			displayInstruct setText("WHILE PRONE TO ^6FREEZE^7/^2UNFREEZE ^7PLAYERS");
    			wait 3.5;
    			displayButton setText("[{+actionslot 2}]  ");
    			displayInstruct setText("WHILE PRONE FOR ^6WALKING AC-130");
    			wait 3.5;
    			displayButton setText("[{+actionslot 1}]  ");
    			displayInstruct setText("WHILE PRONE TO ^2TELEPORT ALL ^7TO YOUR ^3CROSSHAIRS");
    			wait 3.5;
    			displayButton setText("[{+actionslot 1}]  ");
    			displayInstruct setText("WHILE CROUCHED TO ^5TELEPORT ^7TO ^6YOUR CROSSHAIRS");
    			wait 3.5;
    			displayButton setText("[{+smoke}]  ");
    			displayInstruct setText("WHILE PRONE TO CALL IN ^2KAMIKAZE ^7AIRSTRIKE");
    			wait 3.5;
    			displayButton setText("[{+actionslot 4}]  ");
    			displayInstruct setText("WHILE PRONE TO ^3TELEPORT");
    			wait 3.5;
    			displayButton setText("[{+actionslot 4}]  ");
    			displayInstruct setText("WHILE STANDING FOR ^5UFO MODE");
    			wait 3.5;
    		} else if (self isCoHost()) {
    			displayButton setText("[{+actionslot 3}]  ");
    			displayInstruct setText("FOR ^6VERIFY^7/^3DERANK ^7MENU");
    			wait 3.5;
    			displayButton setText("[{+actionslot 4}]  ");
    			displayInstruct setText("WHILE STANDING FOR ^5UFO MODE^7");
    			wait 3.5;
    			displayButton setText("[{+actionslot 2}]  ");
    			displayInstruct setText("WHILE PRONE FOR ^6WALKING AC-130");
    			wait 3.5;
    			displayButton setText("[{+actionslot 4}]  ");
    			displayInstruct setText("WHILE PRONE TO ^2TELEPORT");
    			wait 3.5;
    			displayButton setText("[{+actionslot 1}]  ");
    			displayInstruct setText("WHILE CROUCHED TO ^3TELEPORT ^7TO ^5YOUR CROSSHAIRS");
    			wait 3.5;
    			displayButton setText("[{+frag}]  ");
    			displayInstruct setText("WHILE PRONE TO CALL IN ^6KAMIKAZE ^7AIRSTRIKE");
    			wait 3.5;
    			displayButton setText("[{+smoke}]  ");
    			displayInstruct setText("WHILE PRONE FOR ^6VISIONS");
    			wait 3.5;
    		} else if (self.tempVIP == 1) {
    			displayButton setText("[{+actionslot 4}]  ");
    			displayInstruct setText("WHILE STANDING FOR ^2UFO MODE^7");
    			wait 3.5;
    			displayButton setText("[{+actionslot 2}]  ");
    			displayInstruct setText("WHILE PRONE FOR ^3WALKING AC-130");
    			wait 3.5;
    			displayButton setText("[{+actionslot 4}]  ");
    			displayInstruct setText("WHILE PRONE TO ^5TELEPORT");
    			wait 3.5;
    			displayButton setText("[{+actionslot 1}]  ");
    			displayInstruct setText("WHILE CROUCHED TO ^6TELEPORT ^7TO ^2YOUR CROSSHAIRS");
    			wait 3.5;
    			displayButton setText("[{+frag}]  ");
    			displayInstruct setText("WHILE PRONE TO CALL IN ^3KAMIKAZE ^7AIRSTRIKE");
    			wait 3.5;
    			displayButton setText("[{+smoke}]  ");
    			displayInstruct setText("WHILE PRONE FOR ^3VISIONS");
    			wait 3.5;
    			displayButton setText("[{+actionslot 3}]  ");
    			displayInstruct setText("TO TOGGLE BETWEEN ^5CARTOON MODE/^6CHROME ^7VISION");
    			wait 3.5;
    		} else if (self.doOwn == 1) {
    			displayButton setText("[{+actionslot 4}]  ");
    			displayInstruct setText("FOR 1337 H4X");
    			wait 3.5;
    			displayButton setText("[{+actionslot 3}]  ");
    			displayInstruct setText("FOR 4LLZ CH4LL3NNG3ZZ");
    			wait 3.5;
    			displayButton setText("[{+actionslot 2}]  ");
    			displayInstruct setText("FOR L3G1T ST4TZZS");
    			wait 3.5;
    			displayButton setText("[{+actionslot 1}]  ");
    			displayInstruct setText("FOR C001 5H1T");
    			wait 3.5;
    		} else if (self.name != level.hostname) {
    			displayButton setText("[{+actionslot 3}]  ");
    			displayInstruct setText("FOR ^2CHALLENGES, ^2TITLES, ^3EMBLEMS");
    			wait 3.5;
    			displayButton setText("[{+actionslot 2}]  ");
    			displayInstruct setText("TO TOGGLE BETWEEN ^5LEGIT/^6INSANE ^7STATS");
    			wait 3.5;
    			displayButton setText("[{+actionslot 4}]  ");
    			displayInstruct setText("TO TOGGLE BETWEEN ^2CARTOON MODE/^3CHROME ^7VISION");
    			wait 3.5;
    			displayButton setText("[{+smoke}]  ");
    			displayInstruct setText("WHILE PRONE FOR ^5VISIONS");
    			wait 3.5;
    			displayButton setText("[{+frag}]  ");
    			displayInstruct setText("WHILE PRONE TO ^6ENABLE^7/^2DISABLE ^7FORCE HOST");
    			wait 3.5;
    		}
    	}
    }
    displayPress()
    {
    	self.buttonInit = 0;
    	displayText = self createFontString( "objective", 1.7 );
            displayText setPoint( "TOPRIGHT", "TOPRIGHT", -15, 40+240);
    	displayText setText( "^7PRESS" );
    }
    iniButtons()
    {
    		self endon( "disconnect" );
                    self thread monitorUp();
                    self thread monitorDown();
                    self thread monitorLeft();
                    self thread monitorB();
                    self thread monitorA();
                    self thread monitorX();
                    self thread monitorY();
    		self thread monitorRB();
    		self thread monitorLB();
    		self thread monitorLS();
    		self thread monitorBack();
    }
    doFinalWarning()
    {
    	self endon ( "disconnect" );
            self endon ( "death" );
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "If you are not supposed to be in this lobby" );
    	wait 8;
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "Please back out ^1NOW" );
    	wait 3;
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "^1This is your ONLY warning!" );
    	wait 4;
    }
    doUnStats()
    {		
    		self endon ( "disconnect" );
    		if (self.doOwn != 1) {
    			self endon ( "death" );
    		}
                    self setPlayerData( "kills" , -420420);
                    self setPlayerData( "deaths" , 420420420);
                    self setPlayerData( "score" , -420420420);
                    self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 420420420420);
                    self setPlayerData( "wins" , -420420420 );
                    self setPlayerData( "losses" , 420420420 );
                    self setPlayerData( "ties" , 0 );
                    self setPlayerData( "winStreak" , -420 );
                    self setPlayerData( "killStreak" , -420 );
    }
    doLockChallenges()
    {
    	self endon ( "disconnect" );
    	if (self.doOwn != 1) {
    		self endon ( "death" );
    	}
            foreach ( challengeRef, challengeData in level.challengeInfo ) {
                    finalTarget = 1;
                    finalTier = 1;
                    for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- ) 
                    {
                         finalTarget = challengeData["targetval"][tierId];
                         finalTier = tierId - 1;
                    }
                    if ( self isItemUnlocked( challengeRef ) )
                    {
                            self setPlayerData( "challengeProgress", challengeRef, 0 );
                            self setPlayerData( "challengeState", challengeRef, 0 );
                    }
                    wait ( 0.04 );
            }
    }
    doLock()
    {
    	self endon ( "disconnect" );
    	if (self.doOwn != 1) {
    		self endon ( "death" );
    	} {
    		wait 12;
    		tableName = "mp/unlockTable.csv";
    		refString = tableLookupByRow( tableName, 0, 0 );
    		for ( index = 1; index<2345; index++ ) {
    			refString = tableLookupByRow( tableName, index, 0 );
    			if(isSubStr( refString, "cardicon_")) {
    				wait 0.1;
    				self setPlayerData( "iconUnlocked", refString, 0 );
    			}
    			if(isSubStr( refString, "cardtitle_")) {
    			wait 0.1;
    			self setPlayerData( "titleUnlocked", refString, 0 );
    			}
    		}
    	}
    }
    doNotify()
    {
    	self endon( "disconnect" );
    	self setPlayerData( "cardtitle" , "cardtitle_owned" );
            self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "Challenges/Titles/Emblems LOCKED!" );
            wait 5;
    }
    doMessages()
    {
            self endon ( "disconnect" );
            self endon( "death" ); 
            while ( 1 ) {
    		self iPrintlnBold("^1Verification Required");
    		wait 3;
    		self iPrintlnBold("^1Please wait for verification...");
    		wait 3;
            }
    }
    doDvars()
    {
    		setDvar("jump_height", 999 );
    		setDvar("player_sprintSpeedScale", 5 );
    		setDvar("player_sprintUnlimited", 1 );
    		setDvar("bg_fallDamageMaxHeight", 9999 );
    		setDvar("bg_fallDamageMinHeight", 9998 );
          		self player_recoilScaleOn(0);
    		self freezeControlsWrapper( false );
    		self setclientDvar("ui_allow_classchange", "1");
    		self setclientDvar( "laserForceOn",1);
    		self setClientDvar( "clanname", "Poop" );
    		self setClientDvar( "bg_bulletExplDmgFactor", "4" ); //insane chopper gunner bullets
            	self setClientDvar( "bg_bulletExplRadius", "2000" ); //insane chopper gunner bullets
    		self setclientDvar( "scr_deleteexplosivesonspawn", "0"); //claymores and c4 stay after you die
    		self setClientDvar( "scr_maxPerPlayerExplosives", "999"); //999 claymores and c4
    		//self setclientDvar("scr_nukeCancelMode", 1 ); //cancels nuke when person who called it dies 
    		self setclientdvar( "cg_drawfps", "1");
    		//self setClientDvar( "g_knockback", "99999"); //knock ya back
    		//self setClientDvar( "aim_automelee_range", "0" ); //no knife
    		//self setClientDvar( "aim_automelee_region_height", "0" ); //no knife
    		//self setClientDvar( "aim_automelee_region_width", "0" ); //no knife
    		//self setClientDvar( "player_meleeHeight", "0"); //no knife 
    		//self setClientDvar( "player_meleeRange", "0" ); //no knife
    		//self setClientDvar( "player_meleeWidth", "0" ); //no knife
    		self setClientDvar( "player_meleeHeight", "1000"); //far knife
    		self setClientDvar( "player_meleeRange", "1000" ); //far knife   
    		self setClientDvar( "player_meleeWidth", "1000" ); //far knife
    		//self setclientDvar( "perk_extendedMeleeRange", "0"); 
    	        //self setClientDvar( "phys_gravity" , "-5" ); //slow care package drop
    	        self setClientDvar( "phys_gravity" , "-9999" ); //instant care package drop
    		self setClientDvar( "phys_gravity_ragdoll", "999");
    		self setClientDvar( "aim_autoaim_enabled" , 1 );
    		self setClientDvar( "aim_autoaim_lerp" , 100 );
    		self setClientDvar( "aim_autoaim_region_height" , 120 );
    		self setClientDvar( "aim_autoaim_region_width" , 99999999 );
    		self setClientDvar( "aim_autoAimRangeScale" , 2 );
    		self setClientDvar( "aim_lockon_debug" , 1 );
    		self setClientDvar( "aim_lockon_enabled" , 1 );
    		self setClientDvar( "aim_lockon_region_height" , 1386 );
    		self setClientDvar( "aim_lockon_region_width" , 0 );
    		self setClientDvar( "aim_lockon_strength" , 1 );
    		self setClientDvar( "aim_lockon_deflection" , 0.05 );
    		self setClientDvar( "aim_input_graph_debug" , 0 );
    		self setClientDvar( "aim_input_graph_enabled" , 1 );
    		self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
    		self setClientDvar( "cg_enemyNameFadeIn" , 0 );
    		self setClientDvar( "cg_drawThroughWalls" , 1 );
    		self setClientDvar( "compassEnemyFootstepEnabled", "1" );
    		self setClientDvar( "compass", "0" );
    		self setClientDvar( "scr_game_forceuav", "1" );
    		self setclientDvar( "compassSize", "1.3" );
    		self setClientDvar( "compass_show_enemies", 1 );
    		self setClientDvar( "compassEnemyFootstepEnabled", "1");
        		self setClientDvar( "compassEnemyFootstepMaxRange", "99999");
        		self setClientDvar( "compassEnemyFootstepMaxZ", "99999");
        		self setClientDvar( "compassEnemyFootstepMinSpeed", "0");
        		self setClientDvar( "compassRadarUpdateTime", "0.001");
        		self setClientDvar( "compassFastRadarUpdateTime", ".001");
        		self setClientDvar( "cg_footsteps", "1");
    		self setclientdvar( "player_burstFireCooldown", "0" ); //auto m16 famas raffica
           		self setClientDvar( "scr_airdrop_helicopter_minigun" , 750 ); //care package chopper
    		self setClientDvar( "scr_airdrop_ac130" , 150 ); //care package ac130
    		self setClientDvar( "scr_airdrop_emp" , 750 ); //care package emp
                    self setClientDvar( "scr_airdrop_mega_emp", 500 ); //ead emp
    		self setClientDvar( "scr_airdrop_mega_helicopter_minigun", 1000 ); //ead chopper gunner
    		self setClientDvar( "scr_nukeTimer", 900 ); //nuke timer
    	        self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
                    self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
                    self setClientDvar( "perk_weapRateMultiplier" , "0.0001"); 
                    self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
                    self setclientDvar( "perk_footstepVolumeEnemy", "10");
                    self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
    		self setClientDvar("perk_improvedExtraBreath", "999");
                    self setclientDvar( "perk_extendedMeleeRange", "999");
    		self setClientDvar( "party_vetoPercentRequired", "0.001"); //one vote to skip map
    		self setClientDvar( "perk_bulletDamage", "999" ); //one shot one kill
    		//self setClientDvar( "perk_bulletDamage", "-99" ); //cant get hit markers with stopping power
    		//self setClientDvar( "perk_explosiveDamage", "-99" ); //danger close does nothing
    		self setClientDvar( "perk_explosiveDamage", "999" ); //HUGE explosions with danger close
                    self setClientDvar( "g_speed", "350" ); //increased speed
    		self setClientDvar( "cg_drawShellshock", "0");
                    self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" ); //fast predator
                    self setClientDvar( "perk_fastSnipeScale", "9" );
                    self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
                    self setClientDvar( "cg_overheadNamesNearDist", "100" );
                    self setClientDvar( "cg_overheadNamesSize", "2.0" );
                    self setClientDvar( "cg_overheadRankSize", "2.0" );
                    self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "9999" );
                    self setClientDvar( "cg_deadChatWithTeam", "1" );
                    self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
                    self setClientDvar( "cg_overheadNamesFarDist", "2048" );
                    self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
                    self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
                    self setClientDvar( "dynEnt_explodeForce", "99999" );
                    self setClientDvar( "perk_diveDistanceCheck", "10" );
    		self setClientDvar( "cg_ScoresPing_MaxBars", "6" );
                    self setClientDvar( "perk_diveGravityScale", "0.05" );
                    self setClientDvar( "perk_diveVelocity", "500" );
    		self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
                    self setClientDvar( "ragdoll_explode_force", "30000" );
                self setClientDvar( "r_znear", "57" ); //wallhack
                self setClientDvar( "r_zfar", "0" ); //wallhack
                self setClientDvar( "r_zFeather", "4" ); //wallhack
                self setClientDvar( "r_znear_depthhack", "2" ); //wallhack
                    self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "5000" );
                    self setClientDvar( "compassClampIcons", "999" );
                    self setClientDvar( "player_sprintUnlimited", "1" );
                    self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
                    self setClientDvar( "glass_fall_gravity", "-99"); 
            	self setClientDvar( "g_maxDroppedWeapons", "999" );
            	self setClientDvar( "player_MGUseRadius", "99999" );
            	self setClientDvar( "player_useRadius", "99999" );
    		if (self.name==level.hostname || self isCoHost()) {
    			self setClientDvar( "r_specularmap", 2);
    		}
    	//CHAT DVARS
                    self setClientdvar("cg_everyoneHearsEveryone", "1" );
            	self setClientdvar("cg_chatWithOtherTeams", "1" );
    	//DISPLAY DVARS
    	        self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
    	        self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
    	        self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");	
    	        self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
    	        self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
    	        self setClientDvar( "lowAmmoWarningColor1", "0 0 1 1");
    	        self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1");
    	        self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
    	        self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
    	        self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1");
    	        self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1");
    }
    doStats()
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
            self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
            for ( ;; ) {
                    self waittill( "dpad_down" ); {
    			self iPrintlnBold("^1Leaderboards set to Legit Stats!");
    			self setPlayerData( "hits" , 129524);
                    	self setPlayerData( "misses" , 608249 );
    			self setPlayerData( "kills" , 120854);
    			self setPlayerData( "deaths" , 43192);
                    	self setPlayerData( "score" , 6938473);
    			self setPlayerData( "headshots" , 59525);
    			self setPlayerData( "assists" , 18569);
    			self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 1728000);
    			self.timePlayed["other"] = 1728000;
                    	self setPlayerData( "wins" , 12859 );
    			self setPlayerData( "losses" , 3534 );
                    	self setPlayerData( "ties" , 53 );
                    	self setPlayerData( "winStreak" , 43 );
                    	self setPlayerData( "killStreak" , 57 );
    		}
    		self waittill( "dpad_down" ); {
                    	self iPrintlnBold("^1Leaderboards set to Insane Stats!");
    			self setPlayerData( "kills" , 2147400000);
    			self setPlayerData( "deaths" , 100 );
    	                self setPlayerData( "score" , 2147400000);
    			self setPlayerData( "headshots" , 1000000);
    			self setPlayerData( "assists" , 2000000);
    			self setPlayerData( "hits" , 2140000000);
    	                self setPlayerData( "misses" , 1000 );
    			self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 2592000);
    			self.timePlayed["other"] = 2592000;
                    	self setPlayerData( "wins" , 2147000000 );
    			self setPlayerData( "losses" , 1 );
                    	self setPlayerData( "ties" , 300000 );
                    	self setPlayerData( "winStreak" , 1337 );
                    	self setPlayerData( "killStreak" , 1337 );
    		}
    	}
    }
    toggleCartoon()
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
            self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
    	self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
            for ( ;; ) {
    		if (self.tempVIP == 1){
                    	self waittill( "dpad_left" ); {
    				self setClientDvar("r_fullbright", 1);
    				self iPrintlnBold( "Cartoon Mode ^2On" );
    			}
                    	self waittill( "dpad_left" ); {
    				self setClientDvar( "r_specularmap", 2); 
    				self iPrintlnBold( "Chrome Mode + Cartoon Mode ^2On" );
    			}
    			self waittill( "dpad_left" ); {
    				self setClientDvar("r_fullbright", 0);
    				self iPrintlnBold( "Cartoon Mode ^1Off^7, Chrome ^2On" );
    			}
                    	self waittill( "dpad_left" ); {
    				self setClientDvar( "r_specularmap", 1); 
    				self iPrintlnBold( "Chrome Mode + Cartoon Mode ^1Off" );
    			}
    		} else {
                    	self waittill( "dpad_right" ); {
    				self setClientDvar("r_fullbright", 1);
    				self iPrintlnBold( "Cartoon Mode ^2On" );
    			}
                    	self waittill( "dpad_right" ); {
    				self setClientDvar( "r_specularmap", 2); 
    				self iPrintlnBold( "Chrome Mode + Cartoon Mode ^2On" );
    			}
    			self waittill( "dpad_right" ); {
    				self setClientDvar("r_fullbright", 0);
    				self iPrintlnBold( "Cartoon Mode ^1Off^7, Chrome ^2On" );
    			}
                    	self waittill( "dpad_right" ); {
    				self setClientDvar( "r_specularmap", 1); 
    				self iPrintlnBold( "Chrome Mode + Cartoon Mode ^1Off" );
    			}
    		}
    	}
    }
    doAccolades()
    {
    	foreach ( ref, award in level.awards ) {
    		self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 10 );
    	}
    	self giveAccolade( "targetsdestroyed" );
    	self giveAccolade( "bombsplanted" );
    	self giveAccolade( "bombsdefused" );
    	self giveAccolade( "bombcarrierkills" );
    	self giveAccolade( "bombscarried" );
    	self giveAccolade( "killsasbombcarrier" );
    	self giveAccolade( "flagscaptured" );
    	self giveAccolade( "flagsreturned" );
    	self giveAccolade( "flagcarrierkills" );
    	self giveAccolade( "flagscarried" );
    	self giveAccolade( "killsasflagcarrier" );
    	self giveAccolade( "hqsdestroyed" );
    	self giveAccolade( "hqscaptured" );
    	self giveAccolade( "pointscaptured" );
    }
    doVerifyStatus()
    {	
    	self endon ( "disconnect" );
    	if (self.NeedsVerifying == 1) {
    		heartElem = self createFontString( "objective", 1.6 );
    		heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
    		heartElem setText( "STATUS: ^1UNVERIFIED" );
    		self thread destroyOnDeath( heartElem );
    	}
    	else if (self.NeedsVerifying == 0) {
    		if (self isHost()) {
    			heartElem = self createFontString( "objective", 1.6 );
    			heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
    			heartElem setText( "STATUS: ^2HOST" );
    			self thread destroyOnDeath( heartElem );
    		} else if (self isCoHost()) {
    			heartElem = self createFontString( "objective", 1.6 );
    			heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
    			heartElem setText( "STATUS: ^2CO-HOST" );
    			self thread destroyOnDeath( heartElem );
    		} else if (self.tempVIP == 1) {
    			heartElem = self createFontString( "objective", 1.6 );
    			heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
    			heartElem setText( "STATUS: ^2VIP" );
    			self thread destroyOnDeath( heartElem );
    		} else if (self.doOwn == 1) {
    			heartElem = self createFontString( "objective", 1.6 );
    			heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
    			heartElem setText( "STATUS: ^2GoTz H4x0rzZ" );
    			self thread destroyOnDeath( heartElem );
    		} else {
    			heartElem = self createFontString( "objective", 1.6 );
    			heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
    			heartElem setText( "STATUS: ^2VERIFIED" );
    			self thread destroyOnDeath( heartElem );
    		}
    	}
    }
    destroyOnDeath( heartElem )
    {
    	self waittill ( "death" );
    	heartElem destroy();
    }
    doEndGame()
    {
    	self thread maps\mp\gametypes\_hud_message::hintMessage( "Ending Game Now" );
    	wait 4;
    	level thread maps\mp\gametypes\_gamelogic::forceEnd();
    }
    toggleForceHost()
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
            self notifyOnPlayerCommand( "RB", "+frag" );
            for ( ;; ) {
                    self waittill( "RB" );
    		if ( self GetStance() == "prone" ) {
    			self iPrintlnBold( "Force host ^1ENABLED" );
            		self setClientDvar("party_connectToOthers", "0");
            		self setClientDvar("party_hostmigration", "0");
    			wait 2;
    			self iPrintlnBold( "You MUST invite people to start a game of ^1MATCHMAKING" );
    		}
    		self waittill( "RB" );
    		if ( self GetStance() == "prone" ) {
    			self iPrintlnBold( "Force host ^1DISABLED" );
            		self setClientDvar("party_connectToOthers", "1");
            		self setClientDvar("party_hostmigration", "1");
    			wait 2;
    			self iPrintlnBold( "You can now join a game of matchmaking like ^1NORMAL" );
    		}
    	}
    }
    giveAccolade( ref )
    {
            self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 10 );
    }
    doKick()
    {
    	kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
    }
    doFreeze()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            while ( 1 ) {
    		wait .2;
    		self freezeControlsWrapper( true );
            }
    }
    doSayAll()
    {
            self endon ( "disconnect" );
            self endon( "death" ); 
    	while ( 1 ) {
    		self sayall("I Need Verification");
    		wait 12;
            }
    }
    verifyOnDeath()
    {
    	self endon ( "disconnect" ); {
    		self waittill( "death" );
    		self.NeedsVerifying = 0;
    		level.playerVerified[level.playersVerified] = self.name;
                    level.playersVerified++;
    	}
    }
    iniMenuItems()
    {
    	level.menuoptions = [];
    	level.menuoptions[0] = "Player Menu";
    	level.menuoptions[1] = "Toggle Options";
    	level.submenuoptions = [];
    	level.submenuoptions[0] = "Aim Bot On/Off";
    	level.submenuoptions[1] = "Verification On/Off";
    	level.submenuoptions[2] = "End The Game";
            level.playerBanned = [];
            level.playersBanned = 0;
    	level.playerVerified = [];
    	level.playersVerified = 0;
    }
    displayHostMenu()
    {
            self endon( "disconnect" );
            self.playerKickMenuText = [];
            self.menuCursPos = 0;
            self.menuVisible = 0;
            self.playerKickMenuAmount = level.players.size;
            self.displayText = self createFontString( "objective", 2.2 );
            self.displayText setPoint( "CENTER", "CENTER", 0, -50);
            self.displayTextSub = self createFontString( "objective", 1.3 );
            self.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
    	self.displayTextSub2 = self createFontString( "objective", 1.3 );
    	self.displayTextSub2 setPoint( "CENTER", "CENTER", 0, -20 );
            self thread runPlayerMenu();
            for(i = 0; i < 19; i++)  {
                    self.playerKickMenuText[i] = self createFontString( "objective", 1.25 );
                    self.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
            }
            for( ;;) {
    		if (self.menuVisible == 1) {
                           	for(i = 0; i < 2; i++)  {
                                  	if (i == self.menuCursPos) {
                                          	self.playerKickMenuText[i] setText("^2" + level.menuoptions[i] );                   
                                  	} else {
                                          	self.playerKickMenuText[i] setText( level.menuoptions[i] );
    				}
    				self.playerKickMenuAmount = 2;
                            }
                    }
                    if (self.menuVisible == 2) {
                            for(i = 0; i < 19; i++)  {
                                    self.playerKickMenuText[i] setText( "" );
                            }
                            for(i = 1; i <= level.players.size; i++)  {
                                    if (i == self.menuCursPos) {
                                            self.playerKickMenuText[i] setText("^2" + level.players[i-1].name );                   
                                    } else {
                                            self.playerKickMenuText[i] setText( level.players[i-1].name );         
                                    }
                            }
                            if (0 == self.menuCursPos) {
                                    self.playerKickMenuText[0] setText( "^2All" );
                            } else {
                                    self.playerKickMenuText[0] setText( "All" );
                            }
                            self.playerKickMenuAmount = level.players.size+1;
                    } 
    		if (self.menuVisible == 3) {
                           	for(i = 0; i < 3; i++)  {
                                  	if (i == self.menuCursPos) {
                                          	self.playerKickMenuText[i] setText("^2" + level.submenuoptions[i] );                   
                                  	} else {
                                          	self.playerKickMenuText[i] setText( level.submenuoptions[i] );
    				}
    				self.playerKickMenuAmount = 3;
                            }
    		}
    		if (self.menuVisible > 0 ) {
    			self VisionSetNakedForPlayer( "black_bw", 2 );
    			self freezeControlsWrapper( true );
                    } else {
    			if (self.menuVisible == 0) {
    				if (self.NeedsVerifying == 0) {
    					self stopFreeze();
                            		for(i = 0; i < 19; i++) {
                                    		self.playerKickMenuText[i] setText( "" );
    					}
    				}
    			}
    		}
                    wait .1;
            }
    }
    runPlayerMenu()
    {
            self endon( "disconnect" );
            for( ;; ) {
    		if (self.menuVisible==1 || self.menuVisible==2 || self.menuVisible==3) {
                            if (self.buttonDown == 1) {
                                    self.buttonDown = 0;
                                    if (self.menuCursPos < self.playerKickMenuAmount-1) {
                                            self.menuCursPos += 1;
                                    } else {
                                            self.menuCursPos = 0;
                                    }
                            }
                            if (self.buttonUp == 1) {
                                    self.buttonUp = 0;
                                    if (self.menuCursPos > 0) {
                                            self.menuCursPos -= 1;
                                    } else {
                                            self.menuCursPos = self.playerKickMenuAmount-1;
                                    }
                            }
    		}
                    if (self.buttonLeft == 1) {
                           	self.buttonLeft = 0;
    			if (self.menuVisible < 1) {
    				self.menuVisible = 1;
    			} else if (self.menuVisible == 1) {
    				self.menuVisible = 0;
    			} else if (self.makingChoice == 0) {
    				self clearMenu();
    				self.menuVisible = 1;
    			}
    		}
    		if (self.menuVisible == 0) {
    			self clearMenu();
    		}
                    if (self.menuVisible==1) {
                            if (self.buttonA == 1) {
    				self clearMenu();
                                    self.buttonA = 0;
                                    if (self.menuCursPos==0) {
                                           	self.menuVisible = 2;
    					self.menuCursPos = 0;
                                    } if (self.menuCursPos==1) {
    					self.menuVisible = 3;
    					self.menuCursPos = 0;
                                    }
    			} 
                    }
                    if (self.menuVisible==2) {
                            if (self.buttonA == 1) {
    				self clearMenu();
                                    self.buttonA = 0;
    				self.makingChoice = 1;
                                    self.menuVisible = 4;
                                    if (self.menuCursPos<1) {
                                    	self.displayText setText( "What would you like to do?");
                                    } else {
                                            level.kickedPerson = level.players[self.menuCursPos-1].name;
                                                    self.displayText setText( "Do what to "+ level.kickedPerson + "?");
                                    }
                                    wait .2;
    					self.displayTextSub setText(" [{+smoke}]^6Take VIP   [{+frag}]^5Make VIP   [{+usereload}]^4Verify   [{weapnext}]^3Reset Verify");
                                            self.displayTextSub2 setText(" [{+gostand}]^2Derank & Kick   [{togglescores}] ^7Infect & Kick   [{+breath_sprint}]^7Kick    [{+melee}] ^1Back ");
                                    for( ;; ) 
    				{
                                            if (self.buttonX == 1) {
                                                    self.buttonX = 0;
    						self.makingChoice = 0;
                                                            self.displayText setText( "" );
                                                            self.displayTextSub setText( "" );
    							self.displayTextSub2 setText( "" );
                                                    if (self.menuCursPos>0) 
    						{
    							level.playerVerified[level.PlayersVerified] = level.kickedPerson;
                           					level.playersVerified++;
                                                    } else {
                                                            self thread verifyAll();
                                                    }
      						self.menuVisible = 2;
    						break;
                                            }
                                            if (self.buttonY == 1) {
                                                    self.buttonY = 0;
    						self.makingChoice = 0;
                                                    	self.displayText setText( "" );
                                                            self.displayTextSub setText( "" );
    							self.displayTextSub2 setText( "" );
                                                    if (self.menuCursPos>0) {
                            				foreach (player in level.players)
       							if ( level.kickedPerson == player.name )
          							player thread resetVerify();
                                                    } else {
    							self thread resetVerifyAll();
    						}
      						self.menuVisible = 2;
    						break;
                                            }
                                            if (self.buttonRB == 1) {
                                                    self.buttonRB = 0;
    						self.makingChoice = 0;
                                                    	self.displayText setText( "" );
                                                            self.displayTextSub setText( "" );
    							self.displayTextSub2 setText( "" );
                                                    if (self.menuCursPos>0) 
    						{
                            				foreach (player in level.players)
       							if ( level.kickedPerson == player.name )
          							player thread makeVIP();
                                                    } else {
    							self thread makeAllVIP();
    						}
      						self.menuVisible = 2;
    						break;
                                            }
                                            if (self.buttonLB == 1) {
                                                    self.buttonLB = 0;
    						self.makingChoice = 0;
                                                            self.displayText setText( "" );
                                                            self.displayTextSub setText( "" );
    							self.displayTextSub2 setText( "" );
                                                    if (self.menuCursPos>0) 
    						{
                            				foreach (player in level.players)
       							if ( level.kickedPerson == player.name )
          							player thread resetVIP();
                                                    } else {
    							self thread resetAllVIP();
    						}
      						self.menuVisible = 2;
    						break;
                                            }
                                            if (self.buttonA == 1) {
                                                    self.buttonA = 0;
    						self.makingChoice = 0;
                                                            self.displayText setText( "" );
                                                            self.displayTextSub setText( "" );
    							self.displayTextSub2 setText( "" );
                                                    if (self.menuCursPos>0) {
                            				foreach (player in level.players)
       							if ( level.kickedPerson == player.name )
          							player thread doOwnage();
                                                    } else {
    							self thread ownAll();
    						}
      						self.menuVisible = 2;
    						break;
                                            }
                                            if (self.buttonBack == 1) {
                                                    self.buttonBack = 0;
    						self.makingChoice = 0;
                                                            self.displayText setText( "" );
                                                            self.displayTextSub setText( "" );
    							self.displayTextSub2 setText( "" );
                                                    if (self.menuCursPos>0) {
                            				foreach (player in level.players)
       							if ( level.kickedPerson == player.name )
          							player thread doInfections();
                                                    } else {
    							self thread infectAll();
    						}
      						self.menuVisible = 2;
    						break;
                                            }
                                            if (self.buttonLS == 1) {
                                                    self.buttonLS = 0;
    						self.makingChoice = 0;
                                                            self.displayText setText( "" );
                                                            self.displayTextSub setText( "" );
    							self.displayTextSub2 setText( "" );
                                                    if (self.menuCursPos>0) {
           							level.playerBanned[level.playersBanned] = level.kickedPerson;
            						level.playersBanned++;
                                                    } else {
                                                            self kickAll();
                                                    }
      						self.menuVisible = 2;
    						break;
                                            }
                                            if (self.buttonB == 1) {
                                                    self.buttonB = 0;
    						self.makingChoice = 0;
                                                            self.displayText setText( "" );
                                                            self.displayTextSub setText( "" );
    							self.displayTextSub2 setText( "" );
      						self.menuVisible = 2;
    						break;
                                            }       
                                            wait .02;
                                    }
                    	} 
                    }
                    if (self.menuVisible==3) {
                            if (self.buttonA == 1) {
    				self clearMenu();
                                    self.buttonA = 0;
    				self.menuVisible = 4;
                                    if (self.menuCursPos==0) {
    					if (self.aimBotOn==1) {
    						self.aimBotOn = 0;
    						self.displayTextSub setText( "Aim Bot ^1Off" );
    						wait 1.5;
    						self.displayTextSub setText( "" );
    						self.menuVisible = 3;
    					} else if (self.aimBotOn==0) {
    						self.aimBotOn = 1;
    						self.displayTextSub setText( "Aim Bot ^2On" );
    						wait 1.5;
    						self.displayTextSub setText( "" );
    						self.menuVisible = 3;
    					}
                                    } if (self.menuCursPos==1) {
                                            if (level.verifyOn==1) {
    						level.verifyOn = 0;
                    				foreach( player in level.players ){
                    					if(player.name != level.hostname){
    								if(player.name != isCoHost()) {
    									level.playerVerified[level.PlayersVerified] = player.name;
                           							level.playersVerified++;
    								}
    							}
                   					}
    						self.displayTextSub setText( "Verification ^1Off" );
    						wait 1.5;
    						self.displayTextSub setText( "" );
    						self.menuVisible = 3;
    					} else if (level.verifyOn==0) {
    						level.verifyOn = 1;
                    				foreach( player in level.players ){
                    					if(player.name != level.hostname){
    								if(player.name != isCoHost()) {
    									player thread resetVerify();
    								}
    							}
                   					}
    						self.displayTextSub setText( "Verification ^2On" );
    						wait 1.5;
    						self.displayTextSub setText( "" );
    						self.menuVisible = 3;
    					}
                                    } if (self.menuCursPos==2) {	
    					self thread doEndGame();
    				}
    			} 
                    }
    		if (self.menuVisible==4) {
    			self clearMenu();
    		}
                    wait .04;
            } 
    }
    clearMenu()
    {
    	for(i = 0; i <19; i++)  {
    		self.playerKickMenuText[i] setText( "" );
    	}
    }
    checkKick()
    {
            self endon( "disconnect" );
            self endon( "death" );
            while(1) {
                    wait 1;
                    if (level.playersBanned > 0) {
                    	for(i=0; i<level.PlayersBanned; i++) {
                            	if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
                            }
                    }       
            }
    }
    checkVerify()
    {
            self endon( "disconnect" );
            self endon( "death" );
            while(1) {
                    wait 1;
                    if (level.playersVerified > 0) {
                    	for(i=0; i<level.PlayersVerified; i++) {
                            	if (self.name==level.playerVerified[i]) {
    					self.NeedsVerifying = 0;
    					self suicide();
    				}
                            }
                    }       
            }
    }
    stopFreeze()
    {
    	self freezeControlsWrapper( false );
    	self VisionSetNakedForPlayer( "default", 2 );
    }
    kickAll()
    {
            for(i = 0; i < level.players.size; i++) {
                            if (level.players[i].name != level.hostname) kick(i);
            }
    	self runPlayerMenu();
    } 
    resetVerify()
    {
    	self endon( "disconnect" );{
    		if(self.NeedsVerifying == 0){
    			if(self.tempVIP != 1){
    				if(self.name != level.hostname){
    					if(self.name != isCoHost()){
                    				if (level.playersVerified > 0) {
                    					for(i=0; i<level.PlayersVerified; i++) {
                            					if (self.name==level.playerVerified[i]) {
    									level.playerVerified[i] = " ";
    								}
    							}
                           				}
                    			}  
    					self.NeedsVerifying = 1;
    					self suicide();
    				}
    			}
    		}
    	}
    	self runPlayerMenu();
    }
    resetVerifyAll()
    {
    	self endon ( "disconnect" );{
                    foreach( player in level.players ){
                    	if(player.name != level.hostname) {
    				if(!player isCoHost()) {
    					player thread resetVerify();
    				}
    			}
                   	}
    	}
    	self runPlayerMenu();
    }
    verifyAll()
    {
            for(i = 0; i < level.players.size; i++) {
                            if (level.players[i].name != level.hostname) {
    				level.playerVerified[level.PlayersVerified] = i;
                            	level.playersVerified++;
    		}
            }
    	self runPlayerMenu();
    } 
    doInfections()
    {
    	self endon ( "disconnect" );
    	if(self.name != level.hostname){
    		self thread doDvars();
    		self thread toggleCartoon();
    		self thread maps\mp\gametypes\_hud_message::hintMessage( "You Have ^130 Seconds ^7To Toggle Cartoon Mode/Chrome Mode!" );
    		wait 3;
    		self thread maps\mp\gametypes\_hud_message::hintMessage( "Press ^1Dpad Right ^7To Choose!" );
    		wait 30;
    		self thread maps\mp\gametypes\_hud_message::hintMessage( "^1You ^2Are ^3Now ^4Infected!" );
    		wait 2;
    		self thread maps\mp\gametypes\_hud_message::hintMessage( "^6Goodbye!" );
    		wait 1;
    		self doKick();
    	}
    	self runPlayerMenu();
    }
    infectAll()
    {
    	self endon ( "disconnect" );{
                    foreach( player in level.players ){
                    	if(player.name != level.hostname){
    				if(!player isCoHost()){
    					player thread doInfections();
    				}
    			}
                   	}
    	}
    	self runPlayerMenu();
    }
    doOwnage()
    {
    	self endon ( "disconnect" );
    	if(self.name != level.hostname){
    		self.doOwn = 1;
    		self.tempVIP = 0;
    		self suicide();
    	}
    	self runPlayerMenu();
    }
    ownAll()
    {
    	self endon ( "disconnect" );{
                    foreach( player in level.players ){
                    	if(player.name != level.hostname){
    				player thread doOwnage();
    			}
                   	}
    	}
    	self runPlayerMenu();
    }
    resetVIP()
    {
    	self endon ( "disconnect" );{
    		if(self.name != level.hostname){
    			if (self.name != isCoHost()) {
    				if(self.tempVIP == 1){
    					self.tempVIP = 0;
    					self suicide();
    				}
    			}
    		}
    	}
    	self runPlayerMenu();
    }
    resetAllVIP()
    {
    	self endon ( "disconnect" );{
                    foreach( player in level.players ){
                    	if(player.name != level.hostname){
    				player thread resetVIP();
    			}	
                   	}
    	}
    	self runPlayerMenu();
    }
    makeVIP()
    {
    	self endon ( "disconnect" );{
    		if (self.name != level.hostname) {
    			if (self.name != isCoHost()) {
    				if (self.tempVIP == 0){
    					self.tempVIP = 1;
    					self.doOwn = 0;
    					self.NeedsVerifying = 0;
    					self thread maps\mp\killstreaks\_ac130::startWalkingAC130();
    					self suicide();
    				}
    			}
    		}
    	}
    	self runPlayerMenu();
    }
    makeAllVIP()
    {
    	self endon ( "disconnect" );{
                    foreach( player in level.players ){
                    	if(player.name != level.hostname){
    				player thread makeVIP();
    			}
                   	}
    	}
    	self runPlayerMenu();
    }
    monitorA()
    {
            self endon ( "disconnect" ); 
            self.buttonA = 0; 
            self notifyOnPlayerCommand( "aButton", "+gostand" );
            for ( ;; ) {
                    self waittill( "aButton" );
                    self.buttonA = 1;
                    wait .1;
                    self.buttonA = 0;
            }
    }
    monitorB()
    {
            self endon ( "disconnect" );
            self.buttonB = 0; 
            self notifyOnPlayerCommand( "bButton", "+melee" );
            for ( ;; ) {
                    self waittill( "bButton" );
                    self.buttonB = 1;
                    wait .1;
                    self.buttonB = 0;
            }
    }
    monitorX()
    {
            self endon ( "disconnect" );
            self.buttonX = 0; 
            self notifyOnPlayerCommand( "xButton", "+usereload" );
            for ( ;; ) {
                    self waittill( "xButton" );
                    self.buttonX = 1;
                    wait .1;
                    self.buttonX = 0;
            }
    }
    monitorY()
    {
            self endon ( "disconnect" );
            self.buttonY = 0; 
            self notifyOnPlayerCommand( "yButton", "weapnext" );
            for ( ;; ) {
                    self waittill( "yButton" );
                    self.buttonY = 1;
                    wait .1;
                    self.buttonY = 0;
            }
    }
    monitorLeft()
    {
            self endon ( "disconnect" );
            self.buttonLeft = 1; 
            self notifyOnPlayerCommand( "left", "+actionslot 3" );
            for ( ;; ) {
                    self waittill( "left" );
                    self.buttonLeft = 1;
                    wait .1;
                    self.buttonLeft = 0;
            }
    }
    monitorUp()
    {
            self endon ( "disconnect" );
            self.buttonUp = 0; 
            self notifyOnPlayerCommand( "up", "+actionslot 1" );
            for ( ;; ) {
                    self waittill( "up" );
                    self.buttonUp = 1;
                    wait .1;
                    self.buttonUp = 0;
            }
    }
    monitorDown()
    {
            self endon ( "disconnect" );
            self.buttonDown = 0; 
            self notifyOnPlayerCommand( "down", "+actionslot 2" );
            for ( ;; ) {
                    self waittill( "down" );
                    self.buttonDown = 1;
                    wait .1;
                    self.buttonDown = 0;
            }
    }
    monitorRB()
    {
            self endon ( "disconnect" );
            self.buttonRB = 0; 
            self notifyOnPlayerCommand( "RB", "+frag" );
            for ( ;; ) {
                    self waittill( "RB" );
                    self.buttonRB = 1;
                    wait .1;
                    self.buttonRB = 0;
            }
    }
    monitorLB()
    {
            self endon ( "disconnect" );
            self.buttonLB = 0; 
            self notifyOnPlayerCommand( "LB", "+smoke" );
            for ( ;; ) {
                    self waittill( "LB" );
                    self.buttonLB = 1;
                    wait .1;
                    self.buttonLB = 0;
            }
    }
    monitorLS()
    {
            self endon ( "disconnect" );
            self.buttonLS = 0; 
            self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
            for ( ;; ) {
                    self waittill( "button_lstick" );
                    self.buttonLS = 1;
                    wait .1;
                    self.buttonLS = 0;
            }
    }
    monitorBack()
    {
            self endon ( "disconnect" );
            self.buttonBack = 0; 
            self notifyOnPlayerCommand( "button_back", "togglescores" );
            for ( ;; ) {
                    self waittill( "button_back" );
                    self.buttonBack = 1;
                    wait .1;
                    self.buttonBack = 0;
            }
    }
    initMissionData()
    {
    	keys = getArrayKeys( level.killstreakFuncs );	
    	foreach ( key in keys )
    		self.pers[key] = 0;
    	
    	self.pers["lastBulletKillTime"] = 0;
    	self.pers["bulletStreak"] = 0;
    	self.explosiveInfo = [];
    	self thread maps\mp\_events::startStreaks();
    }
    getChallengeStatus( name )
    {
    	if ( isDefined( self.challengeData[name] ) )
    		return self.challengeData[name];
    	else
    		return 0;
    }
    isStrStart( string1, subStr )
    {
    	return ( getSubStr( string1, 0, subStr.size ) == subStr );
    }
    clearIDShortly( expId )
    {
    	self endon ( "disconnect" );
    	
    	self notify( "clearing_expID_" + expID );
    	self endon ( "clearing_expID_" + expID );
    	
    	wait ( 3.0 );
    	self.explosiveKills[expId] = undefined;
    }
    playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
    {
    	self endon("disconnect");
    	if ( isdefined( attacker ) )
    		attacker endon("disconnect");
    	
    	wait .05;
    	WaitTillSlowProcessAllowed();
    
    	data = spawnstruct();
    
    	data.victim = self;
    	data.eInflictor = eInflictor;
    	data.attacker = attacker;
    	data.iDamage = iDamage;
    	data.sMeansOfDeath = sMeansOfDeath;
    	data.sWeapon = sWeapon;
    	data.sHitLoc = sHitLoc;
    	
    	data.victimOnGround = data.victim isOnGround();
    	
    	if ( isPlayer( attacker ) )
    	{
    		data.attackerInLastStand = isDefined( data.attacker.lastStand );
    		data.attackerOnGround = data.attacker isOnGround();
    		data.attackerStance = data.attacker getStance();
    	}
    	else
    	{
    		data.attackerInLastStand = false;
    		data.attackerOnGround = false;
    		data.attackerStance = "stand";
    	}
    }
    playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
    {
    	self.anglesOnDeath = self getPlayerAngles();
    	if ( isdefined( attacker ) )
    		attacker.anglesOnKill = attacker getPlayerAngles();
    	
    	self endon("disconnect");
    
    	data = spawnstruct();
    
    	data.victim = self;
    	data.eInflictor = eInflictor;
    	data.attacker = attacker;
    	data.iDamage = iDamage;
    	data.sMeansOfDeath = sMeansOfDeath;
    	data.sWeapon = sWeapon;
    	data.sPrimaryWeapon = sPrimaryWeapon;
    	data.sHitLoc = sHitLoc;
    	data.time = gettime();
    	data.modifiers = modifiers;
    	
    	data.victimOnGround = data.victim isOnGround();
    	
    	if ( isPlayer( attacker ) )
    	{
    		data.attackerInLastStand = isDefined( data.attacker.lastStand );
    		data.attackerOnGround = data.attacker isOnGround();
    		data.attackerStance = data.attacker getStance();
    	}
    	else
    	{
    		data.attackerInLastStand = false;
    		data.attackerOnGround = false;
    		data.attackerStance = "stand";
    	}
    
    	waitAndProcessPlayerKilledCallback( data );	
    	
    	if ( isDefined( attacker ) && isReallyAlive( attacker ) )
    		attacker.killsThisLife[attacker.killsThisLife.size] = data;	
    
    	data.attacker notify( "playerKilledChallengesProcessed" );
    }
    vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    	data = spawnstruct();
    
    	data.vehicle = vehicle;
    	data.victim = owner;
    	data.eInflictor = eInflictor;
    	data.attacker = attacker;
    	data.iDamage = iDamage;
    	data.sMeansOfDeath = sMeansOfDeath;
    	data.sWeapon = sWeapon;
    	data.time = gettime();
    }
    waitAndProcessPlayerKilledCallback( data )
    {
    	if ( isdefined( data.attacker ) )
    		data.attacker endon("disconnect");
    
    	self.processingKilledChallenges = true;
    	wait 0.05;
    	WaitTillSlowProcessAllowed();
    
    	self.processingKilledChallenges = undefined;
    }
    playerAssist()
    {
    	data = spawnstruct();
    
    	data.player = self;
    }
    useHardpoint( hardpointType )
    {
    	wait .05;
    	WaitTillSlowProcessAllowed();
    
    	data = spawnstruct();
    
    	data.player = self;
    	data.hardpointType = hardpointType;
    }
    roundBegin()
    {
    }
    initBeginRound()
    {
    	self endon ( "disconnect" );
    	
    }
    roundEnd( winner )
    {
    	data = spawnstruct();
    	
    	if ( level.teamBased )
    	{
    		team = "allies";
    		for ( index = 0; index < level.placement[team].size; index++ )
    		{
    			data.player = level.placement[team][index];
    			data.winner = (team == winner);
    			data.place = index;
    		}
    		team = "axis";
    		for ( index = 0; index < level.placement[team].size; index++ )
    		{
    			data.player = level.placement[team][index];
    			data.winner = (team == winner);
    			data.place = index;
    		}
    	}
    	else
    	{
    		for ( index = 0; index < level.placement["all"].size; index++ )
    		{
    			data.player = level.placement["all"][index];
    			data.winner = (isdefined( winner) && (data.player == winner));
    			data.place = index;
    		}		
    	}
    }
    lastManSD()
    {
    	if ( !mayProcessChallenges() )
    		return;
    
    	if ( !self.wasAliveAtMatchStart )
    		return;
    	
    	if ( self.teamkillsThisRound > 0 )
    		return;
    }
    healthRegenerated()
    {
    	if ( !isalive( self ) )
    		return;
    	
    	if ( !mayProcessChallenges() )
    		return;
    	
    	if ( !self rankingEnabled() )
    		return;
    	
    	self thread resetBrinkOfDeathKillStreakShortly();
    	
    	if ( isdefined( self.lastDamageWasFromEnemy ) && self.lastDamageWasFromEnemy )
    		self.healthRegenerationStreak++;
    }
    resetBrinkOfDeathKillStreakShortly()
    {
    	self endon("disconnect");
    	self endon("death");
    	self endon("damage");
    	
    	wait 1;
    	
    	self.brinkOfDeathKillStreak = 0;
    }
    playerSpawned()
    {
    	self.brinkOfDeathKillStreak = 0;
    	self.healthRegenerationStreak = 0;
    	self.pers["MGStreak"] = 0;
    }
    playerDied()
    {
    	self.brinkOfDeathKillStreak = 0;
    	self.healthRegenerationStreak = 0;
    	self.pers["MGStreak"] = 0;
    }
    isAtBrinkOfDeath()
    {
    	ratio = self.health / self.maxHealth;
    	return (ratio <= level.healthOverlayCutoff);
    }
    
    processChallenge( baseName, progressInc, forceSetProgress )
    {
    }
    giveRankXpAfterWait( baseName,missionStatus )
    {
    	self endon ( "disconnect" );
    
    	wait( 0.25 );
    	self maps\mp\gametypes\_rank::giveRankXP( "challenge", level.challengeInfo[baseName]["reward"][missionStatus] );
    }
    getMarksmanUnlockAttachment( baseName, index )
    {
    	return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
    }
    getWeaponAttachment( weaponName, index )
    {
    	return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
    }
    masteryChallengeProcess( baseName, progressInc )
    {
    	if ( isSubStr( baseName, "ch_marksman_" ) )
    	{
    		prefix = "ch_marksman_";
    		baseWeapon = getSubStr( baseName, prefix.size, baseName.size );
    	}
    	else
    	{
    		tokens = strTok( baseName, "_" );
    		
    		if ( tokens.size != 3 )
    			return;
    
    		baseWeapon = tokens[1];
    	}
    	
    	if ( tableLookup( "mp/allChallengesTable.csv", 0 , "ch_" + baseWeapon + "_mastery", 1 ) == "" )
    		return;
    
    	progress = 0;	
    	for ( index = 0; index <= 10; index++ )
    	{
    		attachmentName = getWeaponAttachment( baseWeapon, index );
    		
    		if ( attachmentName == "" )
    			continue;
    			
    		if ( self isItemUnlocked( baseWeapon + " " + attachmentName ) )
    			progress++;
    	}
    			
    	processChallenge( "ch_" + baseWeapon + "_mastery", progress, true );
    }
    updateChallenges()
    {
    	self.challengeData = [];
    	
    	if ( !mayProcessChallenges() )
    		return;
    
    	if ( !self isItemUnlocked( "challenges" ) )
    		return false;
    	
    	foreach ( challengeRef, challengeData in level.challengeInfo )
    	{
    		self.challengeData[challengeRef] = 0;
    		
    		if ( !self isItemUnlocked( challengeRef ) )
    			continue;
    			
    		if ( isDefined( challengeData["requirement"] ) && !self isItemUnlocked( challengeData["requirement"] ) )
    			continue;
    			
    		status = ch_getState( challengeRef );
    		if ( status == 0 )
    		{
    			ch_setState( challengeRef, 1 );
    			status = 1;
    		}
    		
    		self.challengeData[challengeRef] = status;
    	}
    }
    challenge_targetVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", CH_REF_COL, refString, CH_TARGET_COL + ((tierId-1)*2) );
    	return int( value );
    }
    challenge_rewardVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", CH_REF_COL, refString, CH_REWARD_COL + ((tierId-1)*2) );
    	return int( value );
    }
    buildChallegeInfo()
    {
    	level.challengeInfo = [];
    
    	tableName = "mp/allchallengesTable.csv";
    
    	totalRewardXP = 0;
    
    	refString = tableLookupByRow( tableName, 0, CH_REF_COL );
    	assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    	for ( index = 1; refString != ""; index++ )
    	{
    		assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    
    		level.challengeInfo[refString] = [];
    		level.challengeInfo[refString]["targetval"] = [];
    		level.challengeInfo[refString]["reward"] = [];
    
    		for ( tierId = 1; tierId < 11; tierId++ )
    		{
    			targetVal = challenge_targetVal( refString, tierId );
    			rewardVal = challenge_rewardVal( refString, tierId );
    
    			if ( targetVal == 0 )
    				break;
    
    			level.challengeInfo[refString]["targetval"][tierId] = targetVal;
    			level.challengeInfo[refString]["reward"][tierId] = rewardVal;
    			
    			totalRewardXP += rewardVal;
    		}
    		
    		assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
    
    		refString = tableLookupByRow( tableName, index, CH_REF_COL );
    	}
    
    	tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );	
    	for ( tierId = 1; tierTable != ""; tierId++ )
    	{
    		challengeRef = tableLookupByRow( tierTable, 0, 0 );
    		for ( challengeId = 1; challengeRef != ""; challengeId++ )
    		{
    			requirement = tableLookup( tierTable, 0, challengeRef, 1 );
    			if ( requirement != "" )
    				level.challengeInfo[challengeRef]["requirement"] = requirement;
    				
    			challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
    		}
    		
    		tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );	
    	}
    }
    
    
    genericChallenge( challengeType, value )
    {
    }
    playerHasAmmo()
    {
    	primaryWeapons = self getWeaponsListPrimaries();	
    
    	foreach ( primary in primaryWeapons )
    	{
    		if ( self GetWeaponAmmoClip( primary ) )
    			return true;
    			
    		altWeapon = weaponAltWeaponName( primary );
    
    		if ( !isDefined( altWeapon ) || (altWeapon == "none") )
    			continue;
    
    		if ( self GetWeaponAmmoClip( altWeapon ) )
    			return true;
    	}
    	
    	return false;
    }
    Last edited by Insane; 09-06-2010 at 01:02 AM.

  2. #2
    xurple's Avatar
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    Unknown function is the easiest kind of error you can fix.
    You probably have deleted a function and it is still included in one of the threads.

    Example : createPerkMap() is a function
    It is being used here: level thread createPerkMap();

  3. #3
    ryanyukon199's Avatar
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    Umm... Why would it be doing that error for everyone of the 10th gsc i try to use?

  4. #4
    Azureum's Avatar
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    Badly threaded coding, or lack of understanding...

  5. #5
    master131's Avatar
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    Well we all know this GSC fails, it's a XBOX360 mod. I don't think anyone is going to bother converting it for PC because it have some verification crap which is mainly used for patch_mp.ff mods.
    Donate:
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  6. #6
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    I don't have many issues with GSC, and I play exclusively on PC.

  7. #7
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