Where's the hook?
if(spread){
PushToConsole("PerturbRotationEffect 3.000000");
PushToConsole("PerturbIncreaseSpeed 3.000000");
PushToConsole("PerturbDecreaseSpeed 9.000000");
PushToConsole("PerturbWalkPercent 0.500000");
PlaySound ("c://CMhx//nospreadoff.wav", NULL, SND_FILENAME | SND_ASYNC);
spread = false;
} else {
PushToConsole("PerturbRotationEffect 0.000000");
PushToConsole("PerturbIncreaseSpeed 0.000000");
PushToConsole("PerturbWalkPercent 0.000000");
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
PlaySound ("c://CMhx//nospreadon.wav", NULL, SND_FILENAME | SND_ASYNC);
spread = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD3)<0){
if(showfps){
PushToConsole("ShowFps 0");
PlaySound ("c://CMhx//showfpsoff.wav", NULL, SND_FILENAME | SND_ASYNC);
showfps = false;
} else {
PushToConsole("ShowFps 1");
PlaySound ("c://CMhx//showfpson.wav", NULL, SND_FILENAME | SND_ASYNC);
showfps = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD0)<0)
{
PushToConsole("ReloadWeapons 1");
PushToConsole("ReloadPerBullet 1");
PushToConsole("PdaScaning 1");
}
if(GetAsyncKeyState(VK_NUMPAD7)<0){
if(iammo){
PushToConsole("InfiniteAmmo 0");
PushToConsole("IsAmmo 0");
PushToConsole("ShotsPerClip 0");
iammo = false;
} else {
PushToConsole("InfiniteAmmo 1");
PushToConsole("IsAmmo 1");
PushToConsole("ShotsPerClip 1");
iammo = true;
}
}
Sleep(200);
}
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&HackShield, NULL, 0,NULL);
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
}
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
Your code is missing a bunch of stuff which is referenced.
Repost it with [code] tags and then maybe we'd be more inclined to help :P It's pretty hard to read as you have it.
Sorry i was mistaken by your base.
EDIT: Ever since you released it , lot's of people are using it.
At least say what's wrong with it.... Post compiling errors?
Wtf. Lol.
L2C
i think you just copy and paste some code and you tried to compile it lol...