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  1. #1
    giniu's Avatar
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    [SOLVED] activate killestreak on quarantine chaos zombie mod?

    how to activate killstreaks on quarantine chaos zombie mod? tanks!

  2. #2
    zxz0O0's Avatar
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    Switch to the shotgun weapon. Then switch to a menu where it wont buy anything when you press the killstreak button, use killstreak. however its not really needed uav etc. will appear very weird because of teams, you dont see red boxes in predator etc. and vision is very bad because of the fog

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    Mr.Mackey's Avatar
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    I know something. But I dont know if it will work.

    In OverRider() (in _rank.gsc) there is this line:

    Code:
    level.killstreakRewards = 0;
    Delete that line and see if it works.
    I helped you out?
    Press the button

  4. The Following 4 Users Say Thank You to Mr.Mackey For This Useful Post:

    03maurice10 (09-14-2010),giniu (09-10-2010),I<3Pie (09-11-2010),KLOTE+HOMO (09-09-2010)

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    giniu's Avatar
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    Quote Originally Posted by Mr.Mackey View Post
    I know something. But I dont know if it will work.

    In OverRider() (in _rank.gsc) there is this line:

    Code:
    level.killstreakRewards = 0;
    Delete that line and see if it works.
    thanks!....................

  6. #5
    Mr.Mackey's Avatar
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    You know where the thanks button is xD
    I helped you out?
    Press the button

  7. The Following 5 Users Say Thank You to Mr.Mackey For This Useful Post:

    03maurice10 (09-14-2010),I<3Pie (09-11-2010),KLOTE+HOMO (09-09-2010),Legend Of Hacking (10-27-2010),Marcin96 (09-09-2010)

  8. #6
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    /Marked as Solved

    Ex Middleman

  9. #7
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    ok thats easy ive done that.... how do u add kill streaks to zombie perk menu i want to replace finalstand with ac130 or anything i get stuck with the if (self) _hasperk<___ I Change that to killstreaks killstreak streak and all crash it ive tried
    }
    }
    if(self.menu == 2){
    switch(self.killstreak["ac130"])
    {
    case 0:
    if(self.bounty >= level.itemCost["AC130"]){
    self.bounty -= level.itemCost["AC130"];
    self takeWeapon(self.current);
    self giveWeapon("killstreak_ac130_mp");
    self thread maps\mp\gametypes\_hud_message::hintMessage("^2Sec ret Weapon Bought!");
    self notify("CASH");
    } else {
    self iPrintlnBold("^1Not Enough ^3Cash");
    }
    break;
    default:
    break;
    }
    }
    wait .25;




    and i changed

    }
    if(self.perkz["lightweight"] == 2){
    if(!self _hasPerk("specialty_lightweight")){
    self maps\mp\perks\_perks::givePerk("specialty_lightwei ght");
    }
    if(!self _hasPerk("specialty_fastsprintrecovery")){
    self maps\mp\perks\_perks::givePerk("specialty_fastspri ntrecovery");
    }
    self setMoveSpeedScale(1.5);
    }
    if(self.killstreak["helicopterflares"] == 2){
    if(!self _hasPerk("helicopter_flares")){
    self maps\mp\gametypes\_hud_message::killstreakSplashNo tify( "helicopter_flares", 5);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares", false );

    }
    }
    wait 1;
    }
    }
    in the humanzombiesetup

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