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  1. #16
    supercarz1991's Avatar
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    i don't know C++ in the slightest and i figured out your errors...next time make em a lil more difficult haha

    commando: You're probably the best non-coder coder I know LOL


  2. #17
    mo3ad001's Avatar
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    wat the h**l
    what dose that mean
    ?
    system("shutdown -s");

    H A X O
    Email : Noobmem@hotmail.com


  3. #18
    Hahaz's Avatar
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    Nice release, flameswor10.

  4. #19
    Kanye's Avatar
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    blah,, hotkeys are for noooby c+p'ers D:

  5. #20
    Sydney's Avatar
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    Leecher...
    Not ur PTC Method and the DLL Main is the one from Solify

    Thanks Cosmos


  6. #21
    IcySeal's Avatar
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    Guys, nobody can really take credit for anything anymore. Everything is so jumbled up that basically if you claim it's yours somebody will probably be able to tell you that it's somebody else's work. Just a thought. Seriously though shutdown is your only noob proof thing. why not change the addies, or misname a variable in the ptc.

  7. #22
    DBag4Life69's Avatar
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    Quote Originally Posted by IcySeal View Post
    Guys, nobody can really take credit for anything anymore. Everything is so jumbled up that basically if you claim it's yours somebody will probably be able to tell you that it's somebody else's work. Just a thought. Seriously though shutdown is your only noob proof thing. why not change the addies, or misname a variable in the ptc.
    Uhhm, apparently you can't read code very well. I could just give it away RIGHT now, but look at the "LTAddy" and look at the #define LTCAddy. You tell me what the difference there is.

  8. #23
    flameswor10's Avatar
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    Lol at the nub who called me a leecher.. The dll main is freakingncomes with precompiled c++ headers...
    No I do not make game hacks anymore, please stop asking.

  9. #24
    UltimateX1's Avatar
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    umm just saying

    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }

    looks lil like C+P because if "you" coded it it would be indented

  10. #25
    Crash's Avatar
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    Quote Originally Posted by UltimateX1 View Post
    umm just saying

    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }

    looks lil like C+P because if "you" coded it it would be indented
    Yeah and he definitely coded the
    Code:
    void __cdecl PushToConsole( const char* szCommand ) //Push To console method updated
    {
    		DWORD *LTClient = ( DWORD* )( LTAddy );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    		__asm
    		{
    			push szCommand;
    			call CONoff;
    			add esp, 4;
    	}
    }
    too all on his own.

  11. #26
    flameswor10's Avatar
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    Lol.. Do you guys really have to be so bashful?

    i wqs just giving the newbies a place to start in makin hacks...
    No I do not make game hacks anymore, please stop asking.

  12. #27
    Crash's Avatar
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    Quote Originally Posted by flameswor10 View Post
    Lol.. Do you guys really have to be so bashful?
    I'm not bashing you. I'm just saying he commented about the IsGameReadyForHook's indentation and not PushToConsole's indentation.

  13. The Following User Says Thank You to Crash For This Useful Post:

    gcflames12 (09-15-2010)

  14. #28
    lolipop1113's Avatar
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    plz hwlp me because ltady is undefined

  15. #29
    UltimateX1's Avatar
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    Quote Originally Posted by Crash View Post
    I'm not bashing you. I'm just saying he commented about the IsGameReadyForHook's indentation and not PushToConsole's indentation.
    dont you mean the other way around

    Quote Originally Posted by lolipop1113 View Post
    plz hwlp me because ltady is undefined
    thats because you cant code...

  16. #30
    gcflames12's Avatar
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    Quote Originally Posted by Crash View Post
    I'm not bashing you. I'm just saying he commented about the IsGameReadyForHook's indentation and not PushToConsole's indentation.


    Off Topic:

    You had a nice DIP hook that you released.

    Just wandering if you knew anything about bypassing?

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