Try this:
I don't think arial is a valid font for MW2. You can also change the 2.0 value to increase/decrease the size. Another font alternative is "objective". Oh and if self.myxp was meant to be something else that you created, then remove the first line.Code:self.myxp = self getRankXP() myText = self createFontString("bighud", 2.0); myText setPoint("TOPRIGHT", "TOPRIGHT", -2, 0); myText setText("EXP: "+self.myxp+" ");