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  1. #1
    yodaliketaco's Avatar
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    [Discussion] Theory on recoil modding

    Well, if you think about what is included in model files, there are actual models, animations, and data about the gun. We have not been successful in modding recoil because we have been looking for some piece of data relevant to in-game recoil. However, (I have no proof, this is just a theory) the animations may include spread/recoil. So if we can speed up animations while keeping fire rate the same, we may be able to have the effect of tapping a gun, where the spread diminishes to optimal accuracy before each shot. What I mean is that by making any animations linked to the recoil of the gun take place more quickly, the recoil may occur and come back to normal position more quickly, so we can lower the overall recoil of the gun.


    Please don't flame and say that it is ONLY engine based. This is just a theory.

  2. #2
    666HiddenMaster666's Avatar
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    Very creative to a point where I had to re-read it
    To be more specific, you mean increase the speed of animation of the returning position along with RoF to make it look like tap firing?
    Quote Originally Posted by Extravagant View Post
    The problem is that we're people. People are shitty beings, you just gotta keep that in mind.
    "Science is interesting, and if you don't agree you can fuck off." - Richard Dawkins
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein

    Quote Originally Posted by Lehsyrus View Post
    Troll nomination. Allah and Muhammad for 1400 years of bullshit.

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    Vortex's Avatar
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    Quote Originally Posted by 666HiddenMaster666 View Post
    Very creative to a point where I had to re-read it
    To be more specific, you mean increase the speed of animation of the returning position along with RoF to make it look like tap firing?
    he does. you can do this with a model editor.
    [IMG]https://i907.photobucke*****m/albums/ac273/Lil_Shorty_B/SPMMT-resized.gif[/IMG]

  4. #4
    yodaliketaco's Avatar
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    Quote Originally Posted by 666HiddenMaster666 View Post
    Very creative to a point where I had to re-read it
    To be more specific, you mean increase the speed of animation of the returning position along with RoF to make it look like tap firing?
    Well, if the animation could be increased more than the RoF, then the recoil would be less. Recoil could be measured in RoF/Animation Speed. So we could make the guns appear to be tap firing at any speed. (once again this is all theoretical)

  5. #5
    666HiddenMaster666's Avatar
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    IDK, I dont hex mod
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    Must be elite section or comes with a loader
    Quote Originally Posted by Extravagant View Post
    The problem is that we're people. People are shitty beings, you just gotta keep that in mind.
    "Science is interesting, and if you don't agree you can fuck off." - Richard Dawkins
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein

    Quote Originally Posted by Lehsyrus View Post
    Troll nomination. Allah and Muhammad for 1400 years of bullshit.

  6. #6
    okiba93's Avatar
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    Quote Originally Posted by Vamperag(e) View Post


    he does. you can do this with a model editor.
    that's why i'm learning to use anim8r
    Insurgency Modder



    If you like my mods or you would like me to mod Day Of Infamy (FULL GAME) please help me using the previous button. Thanks in advance!

  7. #7
    Vortex's Avatar
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    Quote Originally Posted by okiba93 View Post
    that's why i'm learning to use anim8r
    kk .
    [IMG]https://i907.photobucke*****m/albums/ac273/Lil_Shorty_B/SPMMT-resized.gif[/IMG]

  8. #8
    luey22's Avatar
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    very logical...seems to me like either youll make no recoil possible or go the opposite direction and make it worse but that'll be good to just for a nice experiment

  9. #9
    Nismo's Avatar
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    I think the animation matches the server sided recoil, so.. you could make the gun go up and down quickly, but you'd still have a slow moving crosshair?
    Previously Armalite42



  10. #10
    Extraordinaire's Avatar
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    wut... The animation doesn't have to do with anything... its just the keys, like FIRE_KEY. FIRE_KEY tells the client when to actually shoot a projectile, the animation is just the looks so it doesn't look dull.

  11. #11
    deltasquad91's Avatar
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    its here no? "ATTRIBUTES.rez"
    ANGEL BEATS

    GOD MODE

  12. #12
    Nismo's Avatar
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    Sorry sir.
    Previously Armalite42



  13. #13
    gtboy4's Avatar
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    Quote Originally Posted by deltasquad91 View Post
    its here no? "ATTRIBUTES.rez"
    Yes, it is in Attributes, but then again so is a lot of crap.

    Your idea is actually very creative, but Recoil is independent of Animation, as Extravagant said. Some things in Attributes match up to other things outside of them, so if we looked hard enough, we could probably find it eventually.

  14. #14
    Tibirius's Avatar
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    wouldnt that be awesome if it worked? would be amazing to see how far modding can go

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