Just copy and paste the following code:
Code:
weaponCheck() {
if(isNoobyWeapon(self getCurrentWeapon())) {
self takeAllWeapons();
self.randomsmg = randomInt(5);
self.randomhand = randomInt(4);
self giveWeapon(level.smg[self.randomsmg] + "_mp", 0, false);
self giveWeapon(level.hand[self.randomhand] + "_mp", 0, false); }
}
isNoobyWeapon(weapon) {
switch(weapon) {
case "gl_":
case "m79_mp":
case "_gl_":
return true;
}
return false;
}
Then add:
self thread weaponCheck();
under the for(;;) thing in onPlayerSpawned.