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  1. #16
    gam60v6r's Avatar
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    House thank you very much i was looking for a complete list for useage but i couldn't find one with explenation and know i have one thanks man

    The dark side is to strong even Yoda can't resist.

  2. #17
    Aragornlol's Avatar
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    Soory what are dvars?

  3. #18
    einar300's Avatar
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    This isn't a ban cuz it only 6 days!

  4. #19
    johnawsome55's Avatar
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    try this its funny party_gameStartTimerLength "9999999"

  5. #20
    kerstbal's Avatar
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    they dont work ? :S

  6. #21
    xll gods llx's Avatar
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    i love u :XD

  7. #22
    brand2000's Avatar
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    [php]actionSlotsHide "0" ?Hide D-pad at Bottom-Right?
    activeAction "" ?
    A ai_corpseCount "16" Sets The Body Count in single player mode for AI.
    C aim_accel_turnrate_debug "0" ?Speed of turn?
    C aim_accel_turnrate_enabled "1" ?Quick turn On/Off?
    C aim_accel_turnrate_lerp "1200" ?
    C aim_aimAssistRangeScale "1" Snap Time Response To Target (Setting to 2 yields no improvement)
    C aim_autoaim_debug "0" This Show the Auto Aim region on the Screen as a "GREEN BOX"
    C aim_autoaim_enabled "0" Master Dvar To Enable "Auto Aim". This Must be turned no matter what if you plan on using "AUTO AIM"
    C aim_autoaim_lerp "40" Distance region can be from Target before Snapping into place.
    C aim_autoaim_region_height "120" Sets the Height of the Auto Aim region. This is the height The auto aim will Engage in. (adjusting this will also change Size of Box)
    C aim_autoaim_region_width "160" Sets the width of the Auto Aim region. This is the width The auto aim will Engage in. (adjusting this will also change Size of Box)
    C aim_autoAimRangeScale "1" Snap Time Response To Target (Setting to 2 yields no improvement)
    C aim_automelee_debug "0" This Will enable yet another "box" to Show the Auto knife Region
    C aim_automelee_enabled "1" AUTO KNIFE (AIMBOT FOR KNIFE) This must be Enabled to use Auto Knife.
    C aim_automelee_lerp "40" Distance region can be from Target before Snapping into place.
    C aim_automelee_range "128" Distance that you can Stab someone from. Setting this to 999 will allow you to knife from very far.
    C aim_automelee_region_height "240" Sets the Height of the Auto knife region. This is the height The auto knife will Engage in.
    C aim_automelee_region_width "320" Sets the width of the Auto knife region. This is the width The auto knife will Engage in.
    C aim_input_graph_debug "0" ?
    C aim_input_graph_enabled "1" ?
    C aim_input_graph_index "3" ?
    C aim_lockon_debug "0" This Will show the AIM LOCKON Region. "GREEN BOX"
    C aim_lockon_deflection "0.05" How much of AIM LOCKON attempts To stay at first Lock on position. (Will attempted To follow or lead target more so)
    C aim_lockon_enabled "1" AIM LOCKON ENABLE. This must be Enabled For AIM LOCKON Dvars to Work.
    C aim_lockon_region_height "90" Sets the Height of the AIM LOCKON region. This is the height The AIM LOCKON will Engage in.
    C aim_lockon_region_width "90" Sets the width of the AIM LOCKON region. This is the width The AIM LOCKON will Engage in.
    C aim_lockon_strength "0.6" Strength Of AIM LOCKON on target. This is how much of a "LOCK" you have on your Target. Test This my walking by your target within Region.
    C aim_scale_view_axis "1" ?Feild of view?
    C aim_slowdown_debug "0" ?
    C aim_slowdown_enabled "1" This is the amount of slow down that accrues when you have locked onto a target.
    C aim_slowdown_pitch_scale "0.4" ?
    C aim_slowdown_pitch_scale_ads "0.5" ?
    C aim_slowdown_region_height "90" This is the Same as the Other values for height and Width of region
    C aim_slowdown_region_width "90" This is the Same as the Other values for height and Width of region
    C aim_slowdown_yaw_scale "0.4" ?
    C aim_slowdown_yaw_scale_ads "0.5" ?
    C aim_turnrate_pitch "90" ?
    C aim_turnrate_pitch_ads "55" ?
    C aim_turnrate_yaw "260" ?
    C aim_turnrate_yaw_ads "90" ?
    ammoCounterHide "0" Hide/Show ammo left
    C authPort "20800" ?
    C authServerName "cod4master.activision.com" ?Server for computer vers.?
    badhost_debug "0" ?
    badhost_endGameIfISuck "1" This is if your Connection times out or you have a crappy connection to be a host. It will end the game "if you suck"
    badhost_maxDoISuckFrames "300" Host min. frames per second
    badhost_maxHappyPingTime "400" Host max ping
    badhost_minPercentClientsUnhappyToSuck "0.51" ?
    badhost_minTotalClientsForHappyTest "3" ?
    band_12players "384000" ?Max of 12 Players?
    band_18players "580000" ?Max of 18 Players?
    band_2players "64000" ?Max of 2 Players?
    band_4players "128000" ?Max of 4 Players?
    band_8players "256000" ?Max of 8 Players?
    bandwidthtest_announceinterval "200" ?Host Test (Time of 'Finding New Host' screen)?
    bandwidthtest_duration "500" ?Host Test (Time of 'Connect to New Host')?
    bandwidthtest_enable "1" ?Enable game to find new host?
    bandwidthtest_fudge "1" ?
    bandwidthtest_ingame_enable "1" ?
    bandwidthtest_ingame_fudge "1" ?
    bandwidthtest_maxpacketsize "1000" ?
    bandwidthtest_quota "0.5" ?
    bandwidthtest_rounds "10" ?
    bandwidthtest_scalar "2" ?
    bandwidthtest_timeout "1500" ?Timeout time of Host Migration?
    C bg_aimSpreadMoveSpeedThreshold "11" Spread of bullets while moving
    C bg_bulletExplDmgFactor "1" Explosive bullets
    C bg_bulletExplRadius "250" Explosive bullet explosion size
    C bg_debugProne "0" ?
    C bg_fallDamageMaxHeight "300" How high you have to be to die
    C bg_fallDamageMinHeight "128" How high you have to be to take damage
    C bg_foliagesnd_fastinterval "500" ?
    C bg_foliagesnd_maxspeed "180" ?
    C bg_foliagesnd_minspeed "40" ?
    C bg_foliagesnd_resetinterval "500" ?
    C bg_foliagesnd_slowinterval "1500" ?
    C bg_forceDualWield "0" Duel-wield FALs, Thumpers, etc.
    C bg_forceExplosiveBullets "0" Explosive bullets On/Off
    C bg_ladder_yawcap "100" How far you can look side-to-side on a ladder.
    C bg_legYawTolerance "20" ?
    bg_lowGravity "800" Low gravity
    C bg_maxGrenadeIndicatorSpeed "100" Grenade indicator ?dist?
    C bg_prone_yawcap "85" ?
    C bg_shieldHitEncodeHeightVM "-10 10" ?When meleeing with a shield exposed area?
    C bg_shieldHitEncodeHeightWorld "-25 20" ?
    C bg_shieldHitEncodeWidthVM "-16 16" ?
    C bg_shieldHitEncodeWidthWorld "-14 14" ?
    C bg_shock_lookControl "1" This Dvar enables you To Look Around when you are Stunned by a Flash or Stun Grenade.
    C bg_shock_lookControl_fadeTime "2" Fade Time for A stun or Flash grenade
    C bg_shock_lookControl_maxpitchspeed "90" Turn speed when hurt by explosive/Flash/Stun (Up/Down)
    C bg_shock_lookControl_maxyawspeed "90" Turn speed when hurt by explosive/Flash/STun (left/right)
    C bg_shock_lookControl_mousesensitivityscale "0.5" This is The Rate Modifier For your Controls when You are Flashed or Stun.
    C bg_shock_movement "1" Movement when hurt by explosive
    C bg_shock_screenBlurBlendFadeTime "1" The time it takes for The Screen To Fade from Stun or Flash (Blurry effect)
    C bg_shock_screenBlurBlendTime "0.4" The time it takes for The Screen To Fade from Stun or Flash (Blurry effect)
    C bg_shock_screenFlashShotFadeTime "1" The time it takes for The Screen To Fade from Stun or Flash (WHITE screen effect)
    C bg_shock_screenFlashWhiteFadeTime "1" The time it takes for The Screen To Fade from Stun or Flash (WHITE screen effect)
    C bg_shock_screenType "blurred" This is the effect that is used when you are stunned. You could Change This with other effects.
    C bg_shock_sound "1" This is the Sound that you hear when you are shocked or Flashed.
    C bg_shock_soundDryLevel "1" More Settings For The Stunned/Shocked Sound
    C bg_shock_soundEnd "shellshock_end" This is the Last part of the Sound that you hear when you are flashed or Stunned
    C bg_shock_soundEndAbort "shellshock_end_abort" ?
    C bg_shock_soundFadeInTime "0.25" This is the time it Takes for the ringing to kick in. when you are stunned or flashed.
    C bg_shock_soundFadeOutTime "2.5" And This is the the that it takes To fade out.
    C bg_shock_soundLoop "shellshock_loop" ?
    C bg_shock_soundLoopEndDelay "-3" ?
    C bg_shock_soundLoopFadeTime "1.5" ?
    C bg_shock_soundLoopSilent "shellshock_loop_silent" This is the Sound of "nothing" that you hear when you are in the middle of the stun or Flash. (You can replace this)
    C bg_shock_soundModEndDelay "2" ?
    C bg_shock_soundRoomType "generic" You can add reverb here and such things like that to change the way you here the Shock/Stun Sound.
    C bg_shock_soundWetLevel "0.5" ?
    C bg_shock_viewKickFadeTime "3" ?
    C bg_shock_viewKickPeriod "0.75" ?
    C bg_shock_viewKickRadius "0.05" ?
    C bg_shock_volume_ambdist1 "0.5" ?
    C bg_shock_volume_ambdist2 "0.5" ?
    C bg_shock_volume_ambient "0.5" ?
    C bg_shock_volume_announcer "0.5" ?Anoucer sound (ie. 'Keep it up men!)?
    C bg_shock_volume_auto "0.5" ?
    C bg_shock_volume_auto2 "0.5" ?
    C bg_shock_volume_auto2d "0.5" ?
    C bg_shock_volume_autodog "0.5" ?
    C bg_shock_volume_body "0.5" ?
    C bg_shock_volume_body2d "0.5" ?
    C bg_shock_volume_bulletimpact "0.5" Bullet sound (contact)
    C bg_shock_volume_bulletwhizby "0.5" Bullet sound (close but no contact
    C bg_shock_volume_effects1 "0.5" ?
    C bg_shock_volume_effects2 "0.5" ?
    C bg_shock_volume_element "0.5" ?
    C bg_shock_volume_explosiveimpact "0.5" ?
    C bg_shock_volume_hurt "0.5" Heartbeat sound (when hurt)
    C bg_shock_volume_item "0.5" ?Picked up item?
    C bg_shock_volume_local "0.5" ?
    C bg_shock_volume_local2 "0.5" ?
    C bg_shock_volume_local3 "0.5" ?
    C bg_shock_volume_menu "0.5" Menu volume (pregame lobby?)
    C bg_shock_volume_mission "0.5" ?
    C bg_shock_volume_music "0.5" ?Atmospheric music?
    C bg_shock_volume_musicnopause "0.5" ?
    C bg_shock_volume_nonshock "0.5" ?
    C bg_shock_volume_physics "0.5" ?
    C bg_shock_volume_player1 "0.5" ?
    C bg_shock_volume_player2 "0.5" ?
    C bg_shock_volume_reload "0.5" Reload volume
    C bg_shock_volume_reload2d "0.5" ?Other (teamate/enemy) reload volume?
    C bg_shock_volume_shellshock "0.5" ?
    C bg_shock_volume_vehicle "0.5" ?
    C bg_shock_volume_vehiclelimited "0.5" ?
    C bg_shock_volume_voice "0.5" Random speak volume
    C bg_shock_volume_weapon "0.5" Weapon volume (shooting or switching?)
    C bg_shock_volume_weapon2d "0.5" Weapon volume (shooting or switching?)
    C bg_softLandingMaxDamage "0.1" Damage taken from 'soft landing'
    C bg_softLandingMaxHeight "300" 'Soft landing' max height
    C bg_softLandingMinHeight "128" 'Soft landing' min. height
    C bg_swingSpeed "0.2" ?
    bg_viewBobAmplitudeBase "0.16" ?Base levels (sound/music)?
    C bg_viewBobAmplitudeDucked "0.0075 0.0075" ?
    C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075" ?
    C bg_viewBobAmplitudeProne "0.02 0.005" ?
    C bg_viewBobAmplitudeRoll "1.5" ?
    C bg_viewBobAmplitudeSprinting "0.02 0.014" ?
    C bg_viewBobAmplitudeStanding "0.007 0.007" ?
    C bg_viewBobAmplitudeStandingAds "0.007 0.007" ?
    C bg_viewBobLag "0.25" ?
    C bg_viewBobMax "8" ?Who the heck is 'Bob'?
    C bg_viewKickMax "90" ?
    C bg_viewKickMin "5" ?
    C bg_viewKickRandom "0.4" ?
    C bg_viewKickScale "0.2" ?
    bg_weaponBobAmplitudeBase "0.16" ?Weapon sound (standing still)?
    C bg_weaponBobAmplitudeDucked "0.045 0.025" ?Weapon sound (crouching)?
    C bg_weaponBobAmplitudeProne "0.02 0.005" ?Weapon sound (prone)?
    C bg_weaponBobAmplitudeRoll "1.5" ?Weapon sound (roll??)?
    C bg_weaponBobAmplitudeSprinting "0.02 0.014" ?Weapon sound (sprinting)?
    C bg_weaponBobAmplitudeStanding "0.055 0.025" ?Weapon sound (walking)?
    C bg_weaponBobLag "0.25" ?
    C bg_weaponBobMax "8" ?
    C bullet_penetration_enabled "1" Bullet penetration On/Off
    C bullet_penetrationMinFxDist "30" Penetration min. dist This is the distance that you need to be in order to Shoot through an object. (note: you still cant shoot through everything)
    C bullet_ricochetBaseChance "0.5" Chance of ricochet
    C camera_thirdPerson "0" Third person On/Off
    C camera_thirdPersonAdsTransScale "2" ?
    C camera_thirdPersonCrosshairOffset "0.35" ?Crosshair offset (3rd Person)?
    C camera_thirdPersonFovScale "0.9" Third person field of view
    C camera_thirdPersonOffset "-120 0 14" ?
    C camera_thirdPersonOffsetAds "-60 -20 4" ?
    C camera_thirdPersonOffsetTurretAds "-80 0 14" ?
    C cameraShakeRemoteHelo_Angles "0.221 0.15 2" ?
    C cameraShakeRemoteHelo_Freqs "31 90 0.5" ?
    C cameraShakeRemoteHelo_SpeedRange "2000 5000" ?
    C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07" ?
    C cameraShakeRemoteMissile_Freqs "42 0.7 100" ?
    C cameraShakeRemoteMissile_SpeedRange "1000 4000" ?
    C cg_airstrikeKillCamCloseXYDist "24" ?Dist. away during killcam (airstrike)(x,y)?
    C cg_airstrikeKillCamCloseZDist "24" ?Dist. away during killcam (airstrike)(z)?
    C cg_airstrikeKillCamFarBlur "2" ?Bur items during killcam (airstrike)?
    C cg_airstrikeKillCamFarBlurDist "300" ?Dist. away of items to blur (airstrike)?
    C cg_airstrikeKillCamFarBlurStart "100" ?
    C cg_airstrikeKillCamFov "50" ?Airstrike killcam field of view?
    C cg_airstrikeKillCamNearBlur "4" ?
    C cg_airstrikeKillCamNearBlurEnd "100" ?
    C cg_airstrikeKillCamNearBlurStart "0" ?
    A cg_blood "1" Blood On/Off
    A cg_brass "1" Ejected bullet casings On/Off
    C cg_centertime "5" ?
    A cg_chatHeight "4" ?
    A cg_chatTime "12000" ?
    C cg_chatWithOtherTeams "0" Chat with other teams On/Off
    A cg_connectionIconSize "0" ?
    C cg_constantSizeHeadIcons "0" ?
    C cg_crosshairAlpha "1" This will make your crosshair appear and disappear. Use this to Turn off Crosshair.
    C cg_crosshairAlphaMin "0.5" This is the amount that the crosshair appears on the screen. The transparency
    C cg_crosshairDynamic "0" This will keep the crosshair the same size regardless of what you are doing.
    C cg_crosshairEnemyColor "1" Crosshairs turn red on enemy On/Of
    C cg_crosshairVerticalOffset "0" Crosshair position (up/down)
    C cg_cullBulletAngle "50" ?Max bullet angle while hip firing?
    C cg_cullBullets "1" ?Bullets On/Off?
    A cg_cursorHints "4" ?
    C cg_deadChatWithDead "0" Talk with dead while your dead
    C cg_deadChatWithTeam "0" Talk with team(living) while you're dead?
    C cg_deadHearAllLiving "0" Dead hear(living)
    C cg_deadHearTeamLiving "0" Dead hear team(living)
    C cg_debug_overlay_viewport "0" ?
    C cg_debugevents "-1" ?
    C cg_debugInfoCornerOffset "0 -30" ?
    C cg_debugposition "0" ?
    A cg_descriptiveText "1" ?
    C cg_dobjdump "-1" ?
    C cg_draw2D "1" ?2D view/objects On/Off?
    A cg_drawBreathHint "1" 'Click (RS) to hold breath' On/Off
    C cg_drawCrosshair "1" Crosshair On/Off
    C cg_drawCrosshairNames "1" Names show when crosshair is on
    cg_drawCrosshairNamesPosX "300" ?Name pos. when crosshair is on (X)?
    cg_drawCrosshairNamesPosY "180" ?Name pos. when crosshair is on (Y)
    C cg_drawDamageDirection "1" Show damage direction On/Off
    C cg_drawDamageFlash "0" Show damage(flashbang) direction On/Off
    cg_drawFPS "Off" (F)rames (P)er (S)econd Counter On/Off as well as Show you Who the host of the lobby is.
    A cg_drawFPSLabels "1" FPS Labels On/Off
    C cg_drawFriendlyNames "1" This will Show the Names of the People on your Team. on/off
    C cg_drawGun "1" Show gun On/Off
    C cg_drawHealth "0" Show health On/Off
    A cg_drawMantleHint "1" ?
    C cg_drawMaterial "Off" Draw 'material(?)' On/Off
    cg_drawpaused "1" ?
    cg_drawScriptUsage "0" ?Show what scripts are being used On/Off?
    C cg_drawShellshock "1" ?Show explosive damage On/Off?
    A cg_drawSnapshot "0" ?Draw snapshot (pic?)?
    C cg_drawSplatter "0" Show blood splatter (from headshot)
    C cg_drawSplatterTest "0" ?
    A cg_drawStatsSource "0" ?
    cg_drawTalk "ALL" This will show Who Is talking in a lobby. Speaker Icon that lights up when a Player is talking into there Headset.
    C cg_drawThroughWalls "0" This will show you The Names of the Targets Through Walls. (This is not the RED Square)
    A cg_drawTurretCrosshair "1" Crosshair for turret On/Off
    A cg_drawViewpos "0" View position (Radar?) On/Off
    C cg_dumpAnims "-1" ?
    C cg_enemyNameFadeIn "250" This is the Distance that you can see the Enemies Names From. Use This with Above "cg_drawThroughWalls" For MAX EFFECT
    C cg_enemyNameFadeOut "250" This is the Distance that the Names of the enemies will fadeout. Setting This to 999999 for Max Effect
    cg_errordecay "100" ?
    C cg_everyoneHearsEveryone "0" Everyone can hear (not talk to) everyone else
    C cg_explosiveKillCamBackDist "35" Dist. away from explosive (in-air during killcam)
    C cg_explosiveKillCamGroundBackDist "30" Dist. away from explosive (on ground in killcam)
    C cg_explosiveKillCamGroundUpDist "15" Dist. above explosive on ground during killcam
    C cg_explosiveKillCamStopDecelDist "100" ?
    C cg_explosiveKillCamStopDist "350" ?
    C cg_explosiveKillCamUpDist "5" ?
    C cg_explosiveKillCamWallOutDist "10" ?
    C cg_explosiveKillCamWallSideDist "30" ?
    C cg_flashbangNameFadeIn "1000" ?
    C cg_flashbangNameFadeOut "50" ?
    C cg_footsteps "1" Footstep sounds On/Off
    C cg_fov "65" Field of view
    C cg_fovMin "1" ?Field of view min.?
    C cg_fovScale "1" ?Field of view scale?
    C cg_friendlyNameFadeIn "0" This is the Same thing as the enemy Names but With your Team mates. Distance That the names will fade in
    C cg_friendlyNameFadeOut "1500" And the Distance that the Names Will fade out.
    A cg_gameBoldMessageWidth "390" Message (bold) width
    A cg_gameMessageWidth "455" Message width
    C cg_gun_x "0" Gun aim offset (X)
    C cg_gun_y "0" Gun aim offset (Y)
    C cg_gun_z "0" Gun aim offset (Z)
    A cg_headIconMinScreenRadius "0.015" ?Headshot icon size?
    C cg_heliKillCamFarBlur "2" ?Blur during killcam (heli)?
    C cg_heliKillCamFarBlurDist "300" ?Dist. away of items to blur (heli)?
    C cg_heliKillCamFarBlurStart "100" ?Min. dist. to star burring (heli)?
    C cg_heliKillCamFov "15" ?Field of view during killcam (heli)?
    C cg_heliKillCamNearBlur "4" ?
    C cg_heliKillCamNearBlurEnd "100" ?
    C cg_heliKillCamNearBlurStart "0" ?
    A cg_hintFadeTime "100" Fade time of hints
    A cg_hudChatIntermissionPosition "5 110" ?
    A cg_hudChatPosition "5 200" GT location when talking (X,Y)
    A cg_hudDamageIconHeight "64" Damage icon scale (up/down)
    A cg_hudDamageIconInScope "0" Damage icon scale while scoped
    A cg_hudDamageIconOffset "128" Damage icon offset
    A cg_hudDamageIconTime "6000" ?
    A cg_hudDamageIconWidth "128" Damage icon scale (left/right)
    A cg_hudGrenadeIconEnabledFlash "0" ?Killed by flash icon On/Off?
    A cg_hudGrenadeIconHeight "25" Icon (^) scale (up/down)
    A cg_hudGrenadeIconInScope "0" Show icon (^) in scope On/Off
    A cg_hudGrenadeIconMaxHeight "104" ?Grenade icon max height?
    C cg_hudGrenadeIconMaxRangeFlash "500" Max range flash (damage or throwing)
    C cg_hudGrenadeIconMaxRangeFrag "250" Max range frag (damage or throwing)
    A cg_hudGrenadeIconOffset "50" Grenade icon offset (frag?)
    A cg_hudGrenadeIconWidth "25" Icon (^) scale (left/right)
    A cg_hudGrenadePointerHeight "12" Grenade danger indicator arrow height
    A cg_hudGrenadePointerPivot "12 27" Grenade danger indicator pivot location
    cg_hudGrenadePointerPulseFreq "1.7" Grenade danger indicator pulse frequency
    cg_hudGrenadePointerPulseMax "1.85" Pulse max number
    cg_hudGrenadePointerPulseMin "0.3" Pulse min. number
    A cg_hudGrenadePointerWidth "25" Grenade danger indicator arrow width
    cg_hudlegacysplitscreenscale "2" ?
    cg_hudMapBorderWidth "2" Width of the border of map (HUD)
    cg_hudMapFriendlyHeight "15" Friendly arrow height
    cg_hudMapFriendlyWidth "15" Friendly arrow width
    cg_hudMapPlayerHeight "20" Player arrow height
    cg_hudMapPlayerWidth "20" Player arrow width
    C cg_hudMapRadarLineThickness "0.15" Thickness of UAV line
    cg_hudObjectiveTextScale "0.3" Thickness of objective text
    A cg_hudProneY "-160" ?
    A cg_hudSayPosition "5 175" Location of Stance Indicator on HUD
    cg_hudsplitscreencompassscale "1.5" Scale of compass in splitscreen
    cg_hudsplitscreenstancescale "2" Scale of Stance-Indicator in splitscreen
    cg_hudStanceFlash "1 1 1 1" ?
    A cg_hudStanceHintPrints "0" ?
    A cg_hudVotePosition "5 220" ?
    A cg_invalidCmdHintBlinkInterval "600" 'Invalid Command' pulse frequency
    A cg_invalidCmdHintDuration "1800" 'Invalid Command' display time
    C cg_javelinKillCamCloseZDist "128" Javelin killcam dist. (Z)
    C cg_javelinKillCamDownDist "150" Javelin killcam dist. (down)
    C cg_javelinKillCamFov "60" Javelin killcam field of view
    C cg_javelinKillCamLookLerpDist "3000" ?
    C cg_javelinKillCamPassDist "50" ?
    C cg_javelinKillCamPassTime "5" ?
    C cg_javelinKillCamUpDist "200" Javelin killcam dist. (up)
    C cg_killCamDefaultLerpTime "300" ?
    C cg_killCamTurretLerpTime "900" ?
    A cg_laserlight "1" Laser On/Off
    C cg_levelReverbDryLevel "0.9" ?
    C cg_levelReverbEnabled "1" ?
    C cg_levelReverbRoomType "city" ?
    C cg_levelReverbWetLevel "0.15" ?
    A cg_mapLocationselectionCursorSpeed "0.6" ?
    A cg_marks_ents_player_only "0" ?
    C cg_minCullBulletDist "128" ?min. 'Longshot' dist.?
    cg_nopredict "0" This Seems to Turn off A "lag" predict on the game Engine. This will make your controls lag with anything over 50 or so ping.
    C cg_overheadIconSize "0.7" This is the Size of the Icon that you get from prestige that hovers over all the targets and Team mates. Setting too big is no good
    C cg_overheadNamesFarDist "1024" Overhead name dist. to trigger 'far scale'
    C cg_overheadNamesFarScale "0.75" Overhead name scale far away
    C cg_overheadNamesFont "2" Overhead name font
    C cg_overheadNamesGlow "0 0 0 1" Overhead name glow scale
    C cg_overheadNamesMaxDist "10000" Max dist. to show overhead names
    C cg_overheadNamesNearDist "256" Overhead name dist. to trigger 'near scale'
    C cg_overheadNamesSize "0.5" Overhead name size
    C cg_overheadRankSize "0.5" Overhead Rank size
    C cg_overheadTitlesFont "2" Title font
    C cg_overheadTitleSize "0.5" Title size
    U A cg_predictItems "1" ?___________ On/Off
    cg_predictItemsDuration "5" ?
    C cg_remoteMissileKillCamBackDist "300" Predator killcam dist. (behind)
    C cg_remoteMissileKillCamUpDist "60" Predator killcam dist. (up)
    C cg_rocketKillCamBackDist "70" Rocket killcam dist. (behind)
    C cg_rocketKillCamUpDist "10" Rocket killcam dist. (up)
    cg_scoreboardBannerHeight "35" Scoreboard banner height
    cg_scoreboardFont "0" Scoreboard font
    cg_scoreboardHeaderFontScale "0.35" Scoreboard header text size
    cg_scoreboardHeight "435" Overall scoreboard height
    cg_scoreboardItemHeight "18" Scoreboard item(player?) height
    cg_scoreboardMyColor "1 0.8 0.4 1" Scoreboard player color
    cg_scoreboardPingGraph "1" Scoreboard ping 'bars' On/Off
    cg_scoreboardPingHeight "0.7" Scoreboard ping 'bars' height
    cg_scoreboardPingText "0" Scoreboard ping 'bars' text On/Off
    cg_scoreboardPingWidth "0.036" Scoreboard ping 'bars' width
    cg_scoreboardRankFontScale "0.25" Scoreboard rank text size
    cg_scoreboardScrollStep "3" ?
    cg_scoreboardTextOffset "0.5" Scoreboard text offset
    cg_scoreboardWidth "500" Scoreboard width
    A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" ?Empty color?
    A cg_ScoresPing_HighColor "0.8 0 0 1" 4 Bar color
    A cg_ScoresPing_Interval "100" ?
    A cg_ScoresPing_LowColor "0 0.74902 0 1" 1 Bar color
    A cg_ScoresPing_MaxBars "4" Max amount of bars
    A cg_ScoresPing_MedColor "0.8 0.8 0 1" 2&3 bar colors
    A cg_scriptIconSize "0" ?
    cg_showmiss "0" ?
    A cg_splatterHitAlpha "1" Blood splatter (from damage) On/Off
    A cg_splatterHitFadeInTime "0.05" Blood splatter fade-in time
    A cg_splatterHitFadeOutTime "0.1" Blood splatter Fade-out time
    A cg_splatterHitFullInTime "0" ?
    A cg_splatterHitInnerAngle "15" Blood splatter inner angle
    A cg_splatterHitInnerRadius "0" Blood splatter inner radius
    C cg_splatterHitOntoScreen "0" ?
    A cg_splatterHitOuterAngle "30" Blood splatter outer angle
    A cg_splatterHitOuterRadius "0.6" Blood splatter outer radius
    A cg_splatterTrackAlpha "1" Blood splatter direction arrow On/Off
    A cg_splatterTrackFadeInTime "0" ?
    A cg_splatterTrackFadeOutTime "0.5" ?
    A cg_splatterTrackFullInTime "0.3" ?
    C cg_splatterTrackIndependent "1" ?
    A cg_splatterTrackInnerAngle "5" ?
    A cg_splatterTrackInnerRadius "0.4" ?
    C cg_splatterTrackOntoScreen "0" ?
    A cg_splatterTrackOuterAngle "20" ?
    A cg_splatterTrackOuterRadius "0.6" ?
    A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" Sprint meter(?) color while off
    A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" Sprint meter(?) color while empty
    A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" Sprint meter(?) color while full
    A cg_subtitleMinTime "3" ?
    A cg_subtitleWidthStandard "520" ?
    A cg_subtitleWidthWidescreen "520" ?
    A cg_teamChatsOnly "0" Disable Party Chat in gametype On/Off
    C cg_thirdPerson "0" Third person On/Off
    C cg_thirdPersonAngle "0" Third person angle
    C cg_thirdPersonMode "Fixed" Third person mode ONLY
    C cg_thirdPersonRange "120" Third person range (gun or vision)
    C cg_turretKillCamBackDist "10" Turret killcam dist. (behind)
    C cg_turretKillCamFov "50" Turret killcam field of view
    C cg_turretKillCamUpDist "10" Turret killcam dist. (up)
    C cg_viewVehicleInfluence "1" ?
    A cg_viewZSmoothingMax "16" ?
    A cg_viewZSmoothingMin "1" ?
    A cg_viewZSmoothingTime "0.1" ?
    A cg_voiceIconSize "0" Mic. icon size
    C cg_watersheeting "1" Watersheeting On/Off
    A cg_waterSheeting_brightness "0" Watersheeting brightness
    A cg_waterSheeting_contrast "1" Watersheeting contrast
    A cg_waterSheeting_darkTint "1 1 1" Watersheeting tint(dark)
    A cg_waterSheeting_desaturation "0" Watersheeting desaturation
    A cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0" Watersheeting distortion scale
    A cg_waterSheeting_enable "0" Watersheeting On/Off
    A cg_waterSheeting_fadeDuration "2" Watersheeting fade time
    A cg_waterSheeting_lightTint "0.780261 1 1" Watersheeting tint(light)
    A cg_waterSheeting_magnitude "0.0655388" Watersheeting magnitude
    A cg_waterSheeting_radius "4.44051" Watersheeting radius
    cg_weapHitCullAngle "45" ?
    cg_weapHitCullEnable "1" ?
    A cg_weaponCycleDelay "0" Delay switching weapons
    cg_weaponHintsCoD1Style "1" CoD1 style hints On/Off
    C cg_weaponVisInterval "4" ?
    A cg_youInKillCamSize "6" ?
    cl_analog_attack_threshold "0.8" ?
    cl_anglespeedkey "1.5" ?
    cl_bypassMouseInput "0" ?
    cl_connectionAttempts "15" Attemps to connect to game
    cl_connectTimeout "120" Connection timeout
    cl_demoBackJump "20000" Backwards fly dist. from explosive
    cl_demoFastTimescaleSpeed "3" Speed of game
    cl_demoForwardJump "4000" Forwards fly dist. from explosive
    cl_demoSlowTimescaleSpeed "0.4" Explosive slow-mo speed
    cl_dirSelConvergenceTime "0.1" ?
    A cl_freelook "1" Spectator On/Off (Part of UFO mode)
    cl_freezeDemo "0" ?
    cl_hudDrawsBehindUI "1" ?
    R cl_ingame "0" ?
    A cl_maxpackets "30" Max number of packets
    A cl_maxPing "800" Max ping
    cl_migrationTimeout "40" Max 'Host Migration' time-out
    R cl_motdString "" ?
    A cl_mouseAccel "0" ?
    cl_nodelta "0" ?
    cl_noprint "0" ?
    A cl_packetdup "1" ?
    R cl_paused "0" ?
    A cl_pitchspeed "140" ?
    cl_serverStatusResendTime "750" ?
    cl_showmouserate "0" ?
    cl_shownet "0" ?Show network On/Off?
    cl_shownuments "0" ?
    cl_showSend "0" ?
    cl_showServerCommands "0" ?
    cl_showTimeDelta "0" ?
    cl_stanceHoldTime "300" ?Ho long you hold (B) to go prone?
    cl_timeout "20" ?
    U A cl_voice "1" Allow/Show voice On/Off
    A cl_yawspeed "140" ?
    C clientSideEffects "1" ?Allow infections?
    com_animCheck "0" ?
    com_cinematicEndInWhite "0" ?Cinematic ending (fade to white)?
    R com_errorResolveCommand "" ?
    com_filter_output "0" ?
    A com_maxfps "85" Max frames per second
    com_maxFrameTime "100" ?
    A com_recommendedSet "1" ?
    com_statmon "0" ?
    R C com_timescale "1" Game time speed
    compass "1" Compass On/Off
    C compassClampIcons "1" ?Compass icons (N,S,E,W)?
    compassCoords "740 3590 400" ?
    compassECoordCutoff "37" ?
    C compassEnemyFootstepEnabled "0" Part of STICKY UAV (On/Off)
    C compassEnemyFootstepMaxRange "500" Part of STICKY UAV (Max range)
    C compassEnemyFootstepMaxZ "100" Part of STICKY UAV
    C compassEnemyFootstepMinSpeed "140" Part of STICKY UAV (Min. speed)
    C compassFastRadarUpdateTime "2" Radar update time
    compassFriendlyHeight "16" Friendly arrow hieght
    compassFriendlyWidth "16" Friendly width
    C compassHellfireTargetSpot "0" ?
    C compassHideSansObjectivePointer "0" ?
    C compassHideVehicles "0" Show vehicles On/Off
    C compassMaxRange "2500" Compass max range
    compassMinRadius "0.0001" Compass min. radius
    compassMinRange "0.0001" Compass min. range
    compassObjectiveArrowHeight "20" Objective arrow height
    compassObjectiveArrowOffset "2" Objective arrow offset
    compassObjectiveArrowRotateDist "5" Objective arrow dist.
    compassObjectiveArrowWidth "20" Objective arrow width
    compassObjectiveDetailDist "10" Objective detail dist.
    compassObjectiveDrawLines "1" ?
    compassObjectiveHeight "20" Objective height
    compassObjectiveIconHeight "16" Objective icon height
    compassObjectiveIconWidth "16" Objective icon width
    compassObjectiveMaxHeight "70" Objective max height
    compassObjectiveMaxRange "2048" Objective max range
    compassObjectiveMinAlpha "1" ?
    compassObjectiveMinDistRange "1" ?
    compassObjectiveMinHeight "-70" Objective min. height
    compassObjectiveNearbyDist "4" Objective nearby dist.
    compassObjectiveNumRings "10" ?
    compassObjectiveRingSize "80" ?
    compassObjectiveRingTime "10000" ?
    compassObjectiveTextHeight "18" Objective text height
    compassObjectiveTextScale "0.3" Objective text scale
    compassObjectiveWidth "20" Objective width
    compassPlayerHeight "18.75" ?
    compassPlayerWidth "18.75" ?
    C compassRadarLineThickness "0.4" ?
    C compassRadarPingFadeTime "4" ?
    C compassRadarUpdateTime "4" ?
    compassRotation "1" Compass rotation On/Off
    A compassSize "1" Compass size
    C compassSoundPingFadeTime "2" ?
    C compassTickertapeStretch "0.5" ?
    con_default_console_filter "*" ?
    A con_errormessagetime "8" ?
    A con_gameMsgWindow0FadeInTime "0.25" ?
    A con_gameMsgWindow0FadeOutTime "0.5" ?
    AL con_gameMsgWindow0Filter "gamenotify obituary"?
    A con_gameMsgWindow0LineCount "4" ?
    A con_gameMsgWindow0MsgTime "5" ?
    A con_gameMsgWindow0ScrollTime "0.25" ?
    A con_gameMsgWindow0SplitscreenScale "1.5" ?
    A con_gameMsgWindow1FadeInTime "0.25" ?
    A con_gameMsgWindow1FadeOutTime "0.5" ?
    AL con_gameMsgWindow1Filter "boldgame" ?
    A con_gameMsgWindow1LineCount "1" ?
    A con_gameMsgWindow1MsgTime "3" ?
    A con_gameMsgWindow1ScrollTime "0.25" ?
    A con_gameMsgWindow1SplitscreenScale "1.5" ?
    A con_gameMsgWindow2FadeInTime "0.75" ?
    A con_gameMsgWindow2FadeOutTime "0.5" ?
    AL con_gameMsgWindow2Filter "subtitle" ?
    A con_gameMsgWindow2LineCount "7" ?
    A con_gameMsgWindow2MsgTime "5" ?
    A con_gameMsgWindow2ScrollTime "0.25" ?
    A con_gameMsgWindow2SplitscreenScale "1.5" ?
    A con_gameMsgWindow3FadeInTime "0.25" ?
    A con_gameMsgWindow3FadeOutTime "0.5" ?
    AL con_gameMsgWindow3Filter "" ?
    A con_gameMsgWindow3LineCount "5" ?
    A con_gameMsgWindow3MsgTime "5" ?
    A con_gameMsgWindow3ScrollTime "0.25" ?
    A con_gameMsgWindow3SplitscreenScale "1.5" ?
    A con_inputBoxColor "0.25 0.25 0.2 1" ?
    A con_inputHintBoxColor "0.4 0.4 0.35 1" ?
    A con_matchPrefixOnly "1" ?
    A con_minicon "0" This will Enable the Mini Console on the Screen. Showing you Errors and so on that the Game is doing.
    A con_miniconlines "5" This is the amount of lines that will be shown when you enable the Mini console. Above.
    A con_minicontime "4" This is the amount of time that the error or messages from the Console stay on the screen.
    A con_outputBarColor "1 1 0.95 0.6" ?
    A con_outputSliderColor "0.15 0.15 0.1 0.6" ?
    A con_outputWindowColor "0.35 0.35 0.3 0.75" ?
    con_typewriterColorBase "1 1 1" ?
    A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" Text color for checkpoint
    A con_typewriterColorGlowCompleted "0 0.3 0.8 1" Text color for completion
    A con_typewriterColorGlowFailed "0.8 0 0 1" Text color for failure
    A con_typewriterColorGlowUpdated "0 0.6 0.18 1" Text color for update
    A con_typewriterDecayDuration "700" Typewriter text fade-out time
    A con_typewriterDecayStartTime "6000" This is the amount of time before The message starts To Fade out.
    A con_typewriterPrintSpeed "50" Typewriter write speed. This is the speed at which the message that is Displayed as a type writer is written across the screen.
    cpu_speed_12players "3" ?
    cpu_speed_18players "6" ?
    cpu_speed_8players "2.7" ?
    developer "0" Don't know what this is at the moment but seems to Remove Everything from off the screen..
    developer_script "0" See above.. more of the same..
    didyouknow "@PLATFORM_DYK_IW4_MSG17" ?
    drawEntityCount "0" ?
    drawEntityCountPos "-55 -180" ?
    drawEntityCountSize "32" ?
    drawKillcamData "0" Killcam data On/Off
    drawKillcamDataPos "-55 -340" Killcam data pos.
    drawKillcamDataSize "32" Killcam data size
    A drawLagometer "0" Show 'Lagometer' On/Off
    drawServerBandwidth "0" Show server bandwidth
    drawServerBandwidthPos "-55 -340" Server bandwidth pos.
    A dynEnt_active "1" ?
    C dynEnt_bulletForce "1000" ?
    C dynEnt_damageScale "1" Damage scale (damageXthe value)
    C dynEnt_explodeForce "12500" ?
    C dynEnt_explodeMaxEnts "20" ?
    C dynEnt_explodeMinForce "40" ?
    C dynEnt_explodeSpinScale "3" ?
    C dynEnt_explodeUpbias "0.5" ?
    C dynEnt_explodingBulletForce "3500" ?
    C dynEnt_explodingBulletMaxEnts "5" ?
    C dynEnt_explodingBulletMinForce "5" ?
    C dynEnt_explodingBulletSpinScale "1" ?
    C dynEnt_explodingBulletUpbias "0.5" ?
    C fixedtime "0" This Will enable a fixed Time on the Server. Meaning it will never move from that time. (pretty much like setting unlimited time in options.)
    C FoFIconMaxSize "640" ?
    C FoFIconMinSize "30" ?
    C FoFIconScale "1.3" ?
    C FoFIconSpawnTimeDelay "1" Spawn delay On/Off
    C FoFIconSpawnTimeFade "5" Spawn time fade out
    C friction "5.5" Friction
    I fs_basegame "" ?
    I fs_basepath "G:\codmw2" ?
    I fs_cdpath "" ?
    I fs_copyfiles "0" ?
    fs_debug "0" Debug On/Off
    S I fs_game "" ?
    I fs_homepath "G:\codmw2" ?
    LC fs_ignoreLocalized "0" ?
    C fx_count "0" ?
    fx_cull_elem_draw "1" ?
    fx_cull_elem_spawn "1" ?
    C fx_debugBolt "0" ?
    C fx_draw "1" ?
    C fx_drawClouds "1" Clouds On/Off
    C fx_enable "1" Effects On/Off
    C fx_freeze "0" ?Freeze all effects?
    C fx_mark_profile "0" ?
    A fx_marks "1" ?
    A fx_marks_ents "1" ?
    A fx_marks_smodels "1" ?
    C fx_profile "0" ?
    C fx_profileFilter "" ?
    C fx_profileSkip "0" ?
    C fx_profileSort "cost" ?
    C fx_visMinTraceDist "80" ?
    A g_allowvote "1" Allow 'Vote to Skip' On/Off
    S L g_gametype "war" ?
    g_gravity "800" This is the over all games gravity. meaning When you jump you float.
    S g_hardcore "0" Hardcore mode On/Off
    g_logsync "2" ?
    g_synchronousClients "0" Synchronize players
    R gameMode "mp" ?
    A glass_angular_vel "5 35" ?
    C glass_break "1" Glass breaking On/Off
    A glass_debug "0" ?
    A glass_edge_angle "5 10" Glass edge angle
    A glass_fall_delay "0.2 0.9" Glass delay to fall
    A glass_fall_gravity "800" Glass gravity
    A glass_fall_ratio "1.5 3" Glass fall ratio
    A glass_fringe_maxcoverage "0.2" Max area of left-over glass
    A glass_fringe_maxsize "150" Max size of left-over glass
    A glass_fx_chance "0.25" ?
    A glass_hinge_friction "50" ?
    A glass_linear_vel "200 400" ?
    A glass_max_pieces_per_frame "100" Glass pieces per frame
    A glass_max_shatter_fx_per_frame "6" Max amt. of shattering per frame
    A glass_physics_chance "0.15" ?
    A glass_physics_maxdist "512" ?
    A glass_shard_maxsize "300" Max size for a glass shard
    A glass_shattered_scale "48" ?
    A glass_trace_interval "100" ?
    heli_barrelMaxVelocity "1250" Heli bullet speed
    heli_barrelRotation "70" Heli minigun rotation speed
    heli_barrelSlowdown "360" Heli minigun slowdown time
    R hiDef "1" High-Def On/Off
    C hud_bloodOverlayLerpRate "0.3" ?
    A hud_deathQuoteFadeTime "1000" ?
    A hud_enable "1" Show HUD On/Off
    A hud_fade_ammodisplay "0" Ammo counter fade (On/Off?)
    C hud_fade_compass "0" Compass fade
    A hud_fade_healthbar "2" Healthbar fade
    A hud_fade_offhand "0" ?
    A hud_fade_sprint "1.7" ?
    A hud_fade_stance "1.7" Fade stance indicator
    A hud_fadeout_speed "0.1" Fade-out speed
    A hud_flash_period_offhand "0.5" ?
    A hud_flash_time_offhand "2" ?
    A hud_health_pulserate_critical "0.5" Pulse rate (critical)
    A hud_health_pulserate_injured "1" Pulse rate (hurt)
    A hud_health_startpulse_critical "0.33" Start pulse (critical)
    A hud_health_startpulse_injured "1" Start pulse (hurt)
    C hudElemPausedBrightness "0.4" ?
    AL in_mouse "1" ?
    A intro "0" ?Intro On/Off?
    iwnet_debug "0" IWnet debug On/Off
    iwnet_maxResendTime "120" IWnet max resend time
    iwnet_minResendTime "4" IWnet min. resend time
    iwnet_searching "1" IWnet search On/Off
    iwnet_sessionFullHeartbeat "20000" ?
    iwnet_sessionHeartbeat "5000" ?
    iwnet_sessions "1" IWnet sessions On/Off
    iwnet_xuid "504" ?
    C jump_height "39" Jump height. Settings this to 999 Will give you the Super jump Match. (This Does not carry over system link)
    C jump_ladderPushVel "128" ?
    C jump_slowdownEnable "1" Toggle for Slow Down that happens when you jump over and over and over "bunny hops"
    C jump_spreadAdd "64" Add to spread while jumping
    C jump_stepSize "18" ?
    koth_autodestroytime "60" KOTH objective stay time
    koth_capturetime "20" KOTH capture time
    koth_delayPlayer "0" KOTH delay spawn
    koth_destroytime "10" KOTH destroy time
    koth_extraDelay "0" ?
    koth_kothmode "0" ?
    koth_proMode "0" HQ Pro On/Off
    koth_spawnDelay "60" Spawn delay time
    koth_spawntime "30" ?
    C laserDebug "0" ?
    C laserEndOffset "0.5" Laser point offset
    C laserFlarePct "0.2" ?
    C laserFlarePct_alt "0" ?
    C laserForceOn "0" Laser On/Off
    A laserLight "1" ?Laser light On/Off?
    C laserLightBeginOffset "13" ?
    C laserLightBodyTweak "15" ?
    C laserLightEndOffset "-3" ?
    C laserLightRadius "3" Laser Radius
    C laserLightRadius_alt "100" ?
    A laserLightWithoutNightvision "0" Laser without NV
    C laserRadius "0.8" Laser beam radius
    C laserRadius_alt "30" ?
    C laserRange "1500" Visible range of laser
    C laserRange_alt "5000" ?
    C laserRangePlayer "1500" ?
    loading_sre_fatal "1" ?
    lobby_animationSpeed "30" This is the speed that the Stars Spin when you are Searching for a match. Use this To Confirm you are infected. (Only you see it)
    lobby_animationTilesHigh "4" SEE ABOVE
    lobby_animationTilesWide "8" SEE ABOVE
    lobby_numAnimationFrames "30" SEE ABOVE
    lobby_partySearchWaitTime "1000" SEE ABOVE
    lobby_searchingPartyColor "0.941177 0.768627 0.321569 ?
    AL loc_forceEnglish "0" Force all lang. (Text or local?) On/Off
    AL loc_language "0" Force local lang. On/Off
    L loc_translate "1" Translate text On/Off
    loc_warnings "0" ?
    loc_warningsAsErrors "0" Force warnings to show as errors
    loc_warningsUI "0" ?
    logfile "1" Logfile On/Off
    lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8" Low ammo color 1
    lowAmmoWarningColor2 "1 1 1 1" Low ammo color 2
    lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8" No ammo color 1
    lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1" No ammo color 2
    lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961" Low ammo(no reload) color 1
    lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1" Low ammo(no reload) color 2
    lowAmmoWarningPulseFreq "2.3" Low ammo pulse frequency
    lowAmmoWarningPulseMax "1.5" Low ammo pulse max frequency
    lowAmmoWarningPulseMin "0" Low ammo pulse min. frequency
    lsp_debug "0" ?
    A m_filter "0" ?
    A m_forward "0.25" ?
    A m_pitch "0.022" ?
    A m_side "0.25" ?
    A m_yaw "0.022" ?[/php]

    [php]

    C mantle_check_angle "60" ?
    C mantle_check_radius "0.1" ?
    C mantle_check_range "20" ?
    C mantle_debug "0" ?
    C mantle_enable "1" ?
    C mantle_max_vertical_end_velocity "0" ?
    C mantle_view_yawcap "60" ?
    R mapcrc "0" ?
    S R mapname "" ?
    C masterPort "20810" ?
    C masterServerName "cod4master.activision.com" ?
    matchmaking_debug "1" ?
    maxVoicePacketsPerSec "100" Max voice packets per second
    maxVoicePacketsPerSecForServer "20" Max voice packets per second (server)
    migration_blocksperframe "0" ?
    C migration_dvarErrors "1" ?
    migration_limit "5" ?Allowed times to migrate host in 1 game?
    migration_msgtimeout "500" Host migration time-out time
    migration_timeBetween "30000" Time between host migration
    migration_verboseBroadcastTime "100" ?
    migrationPingTime "10" ?
    C missileRemoteFOV "15" Predator field of view
    C missileRemoteSteerPitchRange "1 87" Predator turn limit
    C missileRemoteSteerPitchRate "35" Predator turn limit
    C missileRemoteSteerYawRate "35" ?
    A monkey toy "0" ?Lol sounds cool?
    motd "Welcome to Modern Warfare 2 multiplayer" Text at bottom while in a lobby
    C motionTrackerBlurDuration "0.2" ?
    motionTrackerCenterX "0" Heartbeat center (X)
    motionTrackerCenterY "-0.37" Heartbeat center (Y)
    C motionTrackerPingFadeTime "3" Dot fade away time
    motionTrackerPingPitchAddPerEnemy "0" Sound for far enemy
    motionTrackerPingPitchBase "1" Sound for enemy
    motionTrackerPingPitchNearby "2" Sound for close enemy
    motionTrackerPingSize "0.2" Heartbeat dot size
    C motionTrackerRange "1600" Heartbeat range
    C motionTrackerSweepAngle "90" Heartbeat angle
    C motionTrackerSweepInterval "3" Heartbeat update time
    C motionTrackerSweepSpeed "2000" Heartbeat update speed
    C mp_paused "0" ?
    msg_dumpEnts "0" ?
    msg_hudelemspew "0" ?
    msg_printEntityNums "0" ?
    U A name "" ?
    L net_ip "localhost" ?
    net_lanauthorize "0" ?Might have something to do with How a pc server checks the Cd key?
    AL net_noipx "0" ?
    AL net_noudp "0" ?
    L net_port "28960" ?
    net_profile "0" ?
    net_showprofile "0" ?
    AL net_socksEnabled "0" ?
    AL net_socksPassword "" ?
    AL net_socksPort "1080" ?
    AL net_socksServer "" ?
    AL net_socksUsername "" ?
    nextdemo "" ?
    nextmap "" ?Might be how you select next map when hosting?
    nightVisionDisableEffects "0" Night vision On/Off
    nightVisionFadeInOutTime "0.1" Night vision turnoff time
    nightVisionPowerOnTime "0.3" Night vision turnon time
    C objectiveFadeTimeGoingOff "0.5" ?
    C objectiveFadeTimeGoingOn "1" ?
    C objectiveFadeTimeWaitOff "2" ?
    C objectiveFadeTimeWaitOn "2" ?
    C objectiveFadeTooClose "0.1" ?
    C objectiveFadeTooFar "25" ?
    C objectiveFontSize "0.6" Objective font size
    C objectiveHide "0" Show objective On/Off
    C objectiveTextOffsetY "-5.33" Objective text offset
    C onlinegame "0" Make privatematch count as online On/Off
    onlinegameandhost "0" ?Using all these makes the Game not joinable after the host has spawned?
    onlineunrankedgameandhost "0" ?Using all these makes the Game not joinable after the host has spawned?
    overrideNVGModelWithKnife "0" ?
    packetDebug "0" ?
    C painReverbDryLevel "0.5" ?
    C painReverbRoomType "underwater" ?
    C painReverbWetLevel "0.4" ?
    C painVisionLerpOutRate "0.3" ?
    C painVisionTriggerHealth "0.55" Health to activate 'pain vision'
    C party_autoteams "1" Autoselect teams On/Off
    party_connectTimeout "1000" ?
    party_connectToOthers "1" Allow party to connect to others On/Off
    party_currentSearchTier "2" ?
    party_debug "0" ?
    party_defaultSearchTier "2" ?
    party_editingsettings "0" ?
    party_firstSubpartyIndex "0" ?
    R party_gamesize "" ?
    party_gameStartTimerLength "10" Time at beginning of game where you wait
    R party_gametype "" ?
    R party_host "0" Party host On/Off
    party_hostmigration "1" Party host migration On/Off
    R party_hostname "" Party host (enter gamertag in "")
    R party_IAmSelected "0" ?Another Force host Dvar?
    R party_kickplayerquestion "" Allow to kick players On/Off
    party_listFocus "0" ?
    R party_lobbyPlayerCount "" ?
    R party_mapname "" ?Will Show map in the lobby but wont be the right map when it starts?
    R party_mappacks "" ?
    party_matchedPlayerCount "4" ?
    party_maxplayers "16" Max number of players in an online game
    party_maxPrivatePartyPlayers "18" Max number of players in a pvt. match
    party_maxSearchTier "6" ?
    party_maxTeamDiff "1" Max number of different team members
    R party_membersMissingMapPack "0" ?
    party_minLobbyTime "60" ?
    party_minplayers "2" Min. players for a game
    party_msPerTier "50" ?
    R party_partyPlayerCount "" ?
    R party_playervisible "0" Visibility On/Off
    party_pregameStartTimerLength "5" Pregame count down
    party_searchPauseTime "2000" ?
    party_searchRandomDelay "500" ?
    party_searchResultsLifetime "45000" ?
    party_searchResultsMin "2000" ?
    R party_selectedIndex "0" ?
    R party_selectedIndexChangedTime "0" ?
    party_statusString "" ?
    party_teambased "1" ?
    party_teamsVisible "0" ?Team visibility On/Off?
    party_timer "0" ?
    party_vetoButtonVisible "0" Veto button On/Off
    party_vetoDelayTime "4" How long it takes for the map to Switch
    party_vetoPassed "0" This will place the first vote on the map Skip Automatically
    party_vetoPercentRequired "0.501" Veto percent required(% divided by .001) This will make it so if your host you can skip the map with 1 Vote
    party_vetoStatus "" Setting This to 1 will mark the First map when your host as "Vote Passed"
    partymigrate_broadcast_interval "200" ?
    partymigrate_cpuBonusPing "25" ?
    partymigrate_cpuBonusThreshold "0.5" ?
    partymigrate_pingtest_retry "100" ?
    partymigrate_pingtest_timeout "600" ?
    partymigrate_selectiontime "1800" ?
    partymigrate_timeout "8000" ?
    partymigrate_timeoutmax "15000" ?
    U password "" Password (???)
    perk_armorPiercingDamage "40" Stopping power additional damage
    perk_blastShield "65" Blast shield damage protection
    C perk_bulletPenetrationMultiplier "2" FMJ penetration multiplier
    C perk_diveDistanceCheck "64" ?
    C perk_diveGravityScale "0.75" ?
    C perk_diveVelocity "250" ?
    C perk_diveViewRollResetSpeed "4" ?
    C perk_diveViewRollSpeed "0.5" ?
    C perk_diveViewRollTarget "45" ?
    C perk_extendedMagsMGAmmo "10" Extended mag (LMG) extra ammo
    C perk_extendedMagsPistolAmmo "5" Extended mag (pistol) extra ammo
    C perk_extendedMagsRifleAmmo "10" Extended mag (rifle) extra ammo
    C perk_extendedMagsSMGAmmo "10" Extended mag (SMG) extra ammo
    C perk_extendedMagsSpreadAmmo "5" ?
    C perk_extendedMeleeRange "176" Commando range increase
    C perk_extraBreath "5" Steady Aim Pro extra hold breath time
    C perk_fastSnipeScale "2" ?
    C perk_footstepVolumeAlly "0.25" Ninja Pro footstep volume (team)
    C perk_footstepVolumeEnemy "4" Ninja Pro footstep volume (enemy)
    C perk_footstepVolumePlayer "0.25" Ninja Pro footstep volume (player)
    C perk_grenadeDeath "frag_grenade_short_mp" ?
    C perk_improvedExtraBreath "5" ?
    C perk_lightWeightViewBobScale "0.75" ?
    C perk_parabolicAngle "180" ?
    C perk_parabolicIcon "specialty_parabolic" ?
    C perk_parabolicRadius "400" ?
    C perk_quickDrawSpeedScale "1.5" How fast you draw your gun with Light weight pro. Setting this to 6.5 Will make it instant.
    perk_scavengerMode "0" Scavenger On/Off
    C perk_sprintMultiplier "2" Sprint multiplier (Lightweight)
    C perk_sprintRecoveryMultiplierActual "0.6" This is the Time it Takes to recover from running.
    C perk_sprintRecoveryMultiplierVisual "0.6" This is the Time it Takes to recover from running.(With Debug on you can see a meter)
    C perk_weapRateMultiplier "0.75" Rapid fire gun rof multiplier
    C perk_weapReloadMultiplier "0.5" Sleight of Hand reload speed "Instant reload" Is more like you skip the animation of the reload if you are not host. With host you reload Faster.
    C perk_weapSpreadMultiplier "0.65" Steady Aim spread multiplier
    C phys_autoDisableAngular "57" ?
    C phys_autoDisableFastAngular "270" ?
    C phys_autoDisableFastLinear "40" ?
    C phys_autoDisableFastTime "0.5" ?
    C phys_autoDisableLinear "20" ?
    C phys_autoDisableTime "0.9" ?
    C phys_bulletSpinScale "3" ?Bullet rotation?
    C phys_bulletUpBias "0.5" ?
    phys_cfm "0.0001" ?
    C phys_collUseEntities "0" ?
    phys_contact_cfm "1e-005" ?
    phys_contact_cfm_ragdoll "0.001" ?
    C phys_contact_cfm_vehicle "0.001" ?
    C phys_contact_cfm_vehicleSoft "0.05" ?
    phys_contact_erp "0.8" ?
    phys_contact_erp_ragdoll "0.3" ?
    C phys_contact_erp_vehicle "0.5" ?
    C phys_contact_erp_vehicleSoft "0.05" ?
    C phys_csl "0.3" ?
    C phys_dragAngular "0.5" ?
    C phys_dragLinear "0.03" ?
    phys_drawAwake "0" ?
    phys_drawCollisionObj "0" ?
    phys_drawCollisionWorld "0" ?
    phys_drawcontacts "0" ?
    phys_drawDebugInfo "0" ?
    phys_dumpcontacts "0" ?
    phys_erp "0.8" ?
    C phys_frictionScale "1" Friction scale
    C phys_gravity "-800" This will make all the objects float if set to -10. also will make Care packages a lot slower or Faster to Fall. This includes guns.
    C phys_gravity_ragdoll "-800" Gravity for Dead bodys setting this to -10 will do some matrix stuff
    phys_gravityChangeWakeupRadius "120" ?
    phys_jitterMaxMass "200" ?
    phys_joint_cfm "0.0001" ?
    phys_joint_stop_cfm "0.0001" ?
    phys_joint_stop_erp "0.8" ?
    C phys_jointPullThreshold "4" ?
    phys_mcv "20" ?
    phys_mcv_ragdoll "1000" ?
    C phys_mcv_vehicle "300" ?
    phys_minImpactMomentum "250" ?
    C phys_narrowObjMaxLength "4" ?
    C phys_noIslands "0" ?
    C phys_qsi "15" ?
    C phys_reorderConst "1" ?
    C physVeh_collideWithClipOnly "0" ?
    C physVeh_explodeForce "800" Explosion force of blown-up vehicles
    C physVeh_explodeSpinScale "3" ?
    C physVeh_jump "0" ?
    C physVeh_minImpactMomentum "17.6" ?
    C physVeh_pathConstraintCfm "1e-006" ?
    C physVeh_pathConstraintErp "0.8" ?
    C physVeh_slideReductionForHighSpeed "0" ?
    C physVeh_StepsPerFrame "3" ?
    C player_adsExitDelay "0" ?
    C player_backSpeedScale "0.7" ?
    C player_breath_fire_delay "0" ?
    C player_breath_gasp_lerp "6" ?
    C player_breath_gasp_scale "4.5" ?
    C player_breath_gasp_time "1" ?
    C player_breath_hold_lerp "1" ?
    C player_breath_hold_time "4.5" ?
    C player_breath_snd_delay "1" ?
    C player_breath_snd_lerp "2" ?
    C player_burstFireCooldown "0.2" Time in between bursts "AUTOMATIC M16" (This only Really Works when your host. if you use the m16 when your not host your shots kind of lag.)
    C player_debugHealth "0" Health meter
    C player_dmgtimer_flinchTime "500" ?
    C player_dmgtimer_maxTime "750" ?
    C player_dmgtimer_minScale "0" ?
    C player_dmgtimer_stumbleTime "500" ?
    C player_dmgtimer_timePerPoint "100" ?
    R C player_footstepsThreshhold "0" ?
    C player_lastStandCrawlSpeedScale "0.2" Last stand crawl speed
    C player_lastStandDebug "0" ?
    C player_lean_rotate_crouch_left "0.8" ?
    C player_lean_rotate_crouch_right "0.3" ?
    C player_lean_rotate_left "0.8" ?
    C player_lean_rotate_right "0.4" ?
    C player_lean_shift_crouch_left "4" ?
    C player_lean_shift_crouch_right "15" ?
    C player_lean_shift_left "5" ?
    C player_lean_shift_right "9" ?
    C player_meleeHeight "10" Knife vertical Range
    C player_meleeRange "64" Knife range. Setting this to 999 Will let you stab from Very Far.
    C player_meleeWidth "10" Knife horizontal range
    C player_move_factor_on_torso "0" ?
    R C player_moveThreshhold "10" ?
    C player_runThreshhold "110" ?
    C player_scopeExitOnDamage "0" Leave scoped view after a hit On/Off
    C player_spectateSpeedScale "1" ?
    C player_sprintCameraBob "0.5" ?
    player_sprintForwardMinimum "105" ?
    C player_sprintMinTime "1" ?
    C player_sprintRechargePause "0" Time in between sprints On/Off
    C player_sprintSpeedScale "1.5" Sprint speed
    C player_sprintStrafeSpeedScale "0.667" Speed setting for how fast you go side to side.
    C player_sprintTime "4" Sprint time
    C player_sprintUnlimited "0" Unlimited sprint On/Off
    C player_strafeAnimCosAngle "0.5" ?
    C player_strafeSpeedScale "0.8" Speed setting for how fast you go side to side.
    C player_sustainAmmo "0" Unlimited ammo (Does NOT carry Over with system link)
    C player_turnAnims "0" ?
    C player_view_pitch_down "85" ?
    C player_view_pitch_up "85" ?
    playlist "0" ?
    playlistFilename "playlists.info" ?
    privateMatch_joinPassword "" Password to join server. Most likely Pc version from mini Console.
    privateMatch_serverPassword "" This sets The password on the pc Server. ??
    C pro******nuOption_blacklevel "0" ?
    C pro******nuOption_gamma "0.8" ?
    C pro******nuOption_safeAreaHorz "0.85" ?
    C pro******nuOption_safeAreaVert "0.85" ?
    C pro******nuOption_volume "0.8" ?
    S R protocol "134" ?
    A r_aaAlpha "dither (fast)" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
    AL r_aaMaxQuality "0" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
    AL r_aaSamples "2" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
    AL r_altModelLightingUpdate "0" ?
    AL r_aspectRatio "auto" PC COMMAND
    C r_atlasAnimFPS "15" ?
    A r_autopriority "0" ?
    A r_blacklevel "0" Set the black levels for the video. Great if you like Tweaking your HDMI connection to your Tv. (Read more on Black levels. HDMI)
    C r_blur "0" Enables the Motion blur when Moving around.
    C r_brightness "0" This sets the Brightness on the maps to HIGH. (less shadows)
    r_cacheModelLighting "1" ?
    r_cacheSModelLighting "1" ?
    r_clear "never" ?
    r_clearColor "0 0 0 0" ?
    r_clearColor2 "0 0 0 0" ?
    C r_colorMap "Unchanged" ?
    C r_contrast "1" ?
    AL r_customMode "" ?Custom mode?
    A r_debugLineWidth "1" ?
    C r_debugShader "none" ?
    A r_depthPrepass "None" ?
    C r_desaturation "1" ?
    r_detail "1" ?
    C r_detailMap "Unchanged" ?
    C r_diffuseColorScale "1" ?
    AL r_displayRefresh "60 Hz" Tv refresh rate. WARNING SETTING A REFRESH RATE YOUR TV CAN NOT HANDLE CAN DAMAGE IT. CAREFUL PC COMMAND. or 120mhz tv?
    A r_distortion "1" ?
    A r_dlightLimit "4" ?
    C r_dof_bias "0.5" ?
    A r_dof_enable "1" ?
    C r_dof_farBlur "1.8" ?
    C r_dof_farEnd "7000" ?
    C r_dof_farStart "1000" ?
    C r_dof_nearBlur "6" ?
    C r_dof_nearEnd "60" ?
    C r_dof_nearStart "10" ?
    C r_dof_tweak "0" ?
    C r_dof_viewModelEnd "8" ?
    C r_dof_viewModelStart "2" ?
    C r_dpvsFilterDebug "0" ?
    C r_drawDecals "1" ?
    A r_drawSun "1" ?
    A r_drawWater "1" ?
    r_envMapExponent "5" ?
    r_envMapMaxIntensity "0.5" ?
    r_envMapMinIntensity "0.2" ?
    r_envMapOverride "0" ?
    r_envMapSunIntensity "2" Sun brightness
    A r_fastSkin "0" ?
    C r_filmAltShader "1" ?
    r_filmTweakBrightness "0" ?
    r_filmTweakContrast "1.4" ?
    r_filmTweakDarkTint "0.7 0.85 1" ?
    r_filmTweakDesaturation "0.2" ?
    r_filmTweakDesaturationDark "0.2" ?
    r_filmTweakEnable "0" This causes the Colors to have more pop.
    r_filmTweakInvert "0" ?Invert video colors?
    r_filmTweakLightTint "1.1 1.05 0.85" ?
    r_filmTweakMediumTint "0.9 1 0.9" ?
    C r_filmUseTweaks "0" ?
    L r_floatz "1" ?
    C r_fog "1" ?
    C r_forceLod "none" ?
    C r_fullbright "0" ?
    AL r_fullscreen "0" PC COMMAND
    A r_gamma "0.8" ?
    C r_glow "1" Enable Bloom Effect?
    A r_glow_allowed "1" ?
    r_glow_allowed_script_forced "0" ?
    C r_glowTweakBloomCutoff "0.5" ?
    C r_glowTweakBloomDesaturation "0" ?
    C r_glowTweakBloomIntensity0 "1" ?
    C r_glowTweakEnable "0" ?
    C r_glowTweakRadius0 "5" ?
    C r_glowUseTweaks "0" ?
    r_gpuSync "off" PC COMMAND. WARNING THIS MIGHT ALSO PUSH YOUR XBOX 360 HARDER THEN IT SHOULD CAREFUL
    r_heroLighting "1" ?
    C r_highLodDist "-1" ?
    r_ignore "0" ?
    AL r_ignorehwgamma "0" ?
    A r_inGameVideo "1" ?
    r_lightCacheLessFrequentMaxDistance "64" ?
    r_lightCacheLessFrequentPeriod "10" ?
    r_lightGridContrast "0" ?
    r_lightGridEnableTweaks "0" ?
    r_lightGridIntensity "1" ?
    r_lightGridUseTweakedValues "1" ?
    C r_lightMap "Unchanged" ?
    L r_loadForRenderer "1" ?
    C r_lockPvs "0" ?
    A r_lodBiasRigid "0" ?
    A r_lodBiasSkinned "0" ?
    A r_lodScaleRigid "1" ?
    A r_lodScaleSkinned "1" ?
    C r_lowestLodDist "-1" ?
    C r_lowLodDist "-1" ?
    C r_mediumLodDist "-1" ?
    AL r_mode "1024x768" ?
    LC r_modelVertColor "1" ?
    AL r_monitor "0" ?
    A r_multiGpu "0" ?
    r_normal "1" ?
    C r_normalMap "Unchanged" ?
    r_outdoor "1" ?
    r_outdoorFeather "8" ?
    A r_picmip "0" ?
    A r_picmip_bump "0" ?
    A r_picmip_manual "0" ?
    A r_picmip_spec "0" ?
    AL r_picmip_water "0" ?
    A r_polygonOffsetBias "-1" ?
    A r_polygonOffsetScale "-1" ?
    A r_portalBevels "0.7" ?
    r_portalBevelsOnly "0" ?
    r_portalMinClipArea "0.02" ?
    C r_portalMinRecurseDepth "2" ?
    C r_portalWalkLimit "0" ?
    AL r_preloadShaders "0" ?
    r_pretess "1" ?
    C r_primaryLightTweakDiffuseStrength "1" ?
    C r_primaryLightTweakSpecularStrength "1" ?
    C r_primaryLightUseTweaks "0" ?
    r_reflectionProbeGenerate "0" ?
    r_reflectionProbeGenerateExit "0" ?
    r_reflectionProbeRegenerateAll "0" ?
    R r_rendererInUse "Shader model 3.0" ?
    AL r_rendererPreference "Default" ?
    C r_resampleScene "1" ?
    C r_scaleViewport "1" ?
    C r_showFbColorDebug "None" ?
    C r_showFloatZDebug "0" ?
    C r_showLightGrid "0" ?
    C r_showMissingLightGrid "0" ?
    C r_showPortals "0" ?
    C r_showPortalsOverview "0" ?
    C r_singleCell "0" ?
    C r_skipPvs "0" ?
    r_smc_enable "1" ?
    r_smc_optimize "1" ?
    r_smp_backend "1" ?
    r_smp_worker "1" ?
    r_smp_worker_thread0 "1" ?
    r_smp_worker_thread1 "1" ?
    A r_specular "1" ?
    C r_specularColorScale "2.5" ?
    C r_specularMap "Unchanged" ?
    C r_spotLightBrightness "14" ?
    C r_spotLightEndRadius "196" ?
    C r_spotLightEntityShadows "1" ?
    C r_spotLightExponent "2" ?
    C r_spotLightFovInnerFraction "0.5" ?
    C r_spotLightMaxLength "5000" ?
    C r_spotLightShadows "1" ?
    C r_spotLightSModelShadows "1" ?
    C r_spotLightStartRadius "36" ?
    r_sse_skinning "1" ?
    C r_subwindow "0 1 0 1" ?
    C r_sun_from_dvars "0" ?
    r_sun_fx_position "0 0 0" ?
    r_sunblind_fadein "0.5" ?
    r_sunblind_fadeout "3" ?
    r_sunblind_max_angle "5" ?
    r_sunblind_max_darken "0.75" ?
    r_sunblind_min_angle "30" ?
    r_sunflare_fadein "1" ?
    r_sunflare_fadeout "1" ?
    r_sunflare_max_alpha "1" ?
    r_sunflare_max_angle "2" ?
    r_sunflare_max_size "2500" ?
    r_sunflare_min_angle "45" ?
    r_sunflare_min_size "0" ?
    r_sunflare_shader "sun_flare" ?
    r_sunglare_fadein "0.5" ?
    r_sunglare_fadeout "3" ?
    r_sunglare_max_angle "5" ?
    r_sunglare_max_lighten "0.75" ?
    r_sunglare_min_angle "30" ?
    r_sunsprite_shader "sun" ?
    r_sunsprite_size "16" ?
    A r_texFilterAnisoMax "4" ?
    A r_texFilterAnisoMin "1" ?
    C r_texFilterDisable "0" ?
    C r_texFilterMipBias "0" ?
    A r_texFilterMipMode "Unchanged" ?
    L r_useLayeredMaterials "0" ?
    L r_vc_makelog "0" ?
    r_vc_showlog "0" ?
    AL r_vsync "0" ?
    r_warningRepeatDelay "5" ?
    C r_zfar "0" ?
    A r_zFeather "1" ?
    C r_znear "4" ?
    C r_znear_depthhack "0.1" ?
    C radarjamDistMax "800" Scrambler max dist.
    C radarjamDistMin "350" ?
    C radarjamSinCurve "0" ?
    C ragdoll_baselerp_time "1000" ?
    C ragdoll_bullet_force "500" The amount of force needed to move a ragdoll (Dead body)
    C ragdoll_bullet_upbias "0.5" ?
    C ragdoll_debug "0" ?
    ragdoll_dump_anims "0" ?
    A ragdoll_enable "1" Enable ragdoll On/Off
    C ragdoll_explode_force "18000" Explosion Force needed to move ragdoll
    C ragdoll_explode_upbias "0.8" ?
    C ragdoll_exploding_bullet_force "5000" ?
    C ragdoll_exploding_bullet_upbias "0.8" ?
    C ragdoll_fps "20" FPS for Ragdoll. Setting this to 60 with ragdoll gravity on low. Makes for great times.
    ragdoll_idle_min_velsq "2" ?
    C ragdoll_jitter_scale "1" ?
    C ragdoll_jointlerp_time "3000" ?
    C ragdoll_max_life "4500" ?
    A ragdoll_max_simulating "16" ?
    ragdoll_max_stretch_pct "10" ?
    C ragdoll_rotvel_scale "1" ?
    C ragdoll_self_collision_scale "1.2" ?
    ragdoll_stretch_iters "10" ?
    U A rate "25000" ?
    reliableResendTime "300" ?
    reliableTimeoutTime "20000" ?
    C RemoteCameraSounds_DryLevel "0.1" ?
    C RemoteCameraSounds_RoomType "underwater" ?
    C RemoteCameraSounds_WetLevel "0.5" ?
    requireOpenNat "1" Require an open NAT to play On/Off
    R safeArea_adjusted_horizontal "1" ?
    R safeArea_adjusted_vertical "1" ?
    C safeArea_horizontal "0.85" ?
    C safeArea_vertical "0.85" ?
    scr_airdrop_ac130 "3" % chance of AC130 (CP)
    scr_airdrop_ammo "17" % chance of ammo (CP)
    scr_airdrop_counter_uav "15" % chance of Counter UAV (CP)
    scr_airdrop_emp "1" % chance of EMP (CP)
    scr_airdrop_harrier_airstrike "7" % chance of Harriers (CP)
    scr_airdrop_helicopter "7" % chance of Attack Heli (CP)
    scr_airdrop_helicopter_flares "5" % chance of Pavelow (CP)
    scr_airdrop_helicopter_minigun "3" % chance of Chopper Gunner (CP)
    scr_airdrop_mega_ac130 "2" % chance of AC130 (EA)
    scr_airdrop_mega_ammo "12" % chance of ammo (EA)
    scr_airdrop_mega_counter_uav "16" % chance of Counter UAV (EA)
    scr_airdrop_mega_emp "0" % chance of EMP (EA)
    scr_airdrop_mega_harrier_airstrike "5" % chance of Harriers (EA)
    scr_airdrop_mega_helicopter "5" % chance of Attack Heli (EA)
    scr_airdrop_mega_helicopter_flares "3" % chance of Pavelow (EA)
    scr_airdrop_mega_helicopter_minigun "2" % chance of Chopper Gunner
    scr_airdrop_mega_nuke "0" % chance of Nuke (EA)
    scr_airdrop_mega_precision_airstrike "10" % chance of Precision Airstrike (EA)
    scr_airdrop_mega_predator_missile "14" % chance of Predator Missile (EA)
    scr_airdrop_mega_sentry "16" % chance of Sentry Gun (EA)
    scr_airdrop_mega_stealth_airstrike "3" % chance of Stealth Bomber (EA)
    scr_airdrop_mega_uav "12" % chance of UAV (EA)
    scr_airdrop_nuke "0" % chance of Nuke (CP)
    scr_airdrop_precision_airstrike "11" % chance of Precision Airstrike (CP)
    scr_airdrop_predator_missile "12" % chance of Predator Missile (CP)
    scr_airdrop_sentry "12" % chance of Sentry Gun (CP)
    scr_airdrop_stealth_airstrike "5" % chance of Stealth Bomber (CP)
    scr_airdrop_uav "17" % chance of UAV (CP)
    scr_arena_numlives "1" Number of lives in Arena
    scr_arena_promode "0" Enable 'Pro' mode in Arena On/Off
    scr_arena_roundlimit "0" Arena round limit
    scr_arena_roundswitch "3" Arena round switch rate
    scr_arena_scorelimit "1" Arena score limit
    scr_arena_timelimit "2.5" Arena time limit
    scr_arena_winlimit "4" Arena win limit
    scr_ctf_halftime "1" CTF halftime
    scr_ctf_numlives "0" CTF # of lives
    scr_ctf_playerrespawndelay "0" CTF respawn delay
    scr_ctf_promode "0" Enable 'Pro' mode in CTF On/Off
    scr_ctf_returntime "30" ?
    scr_ctf_roundlimit "1" CTF round limit
    scr_ctf_scorelimit "0" CTF win limit
    scr_ctf_timelimit "10" CTF time limit
    scr_ctf_waverespawndelay "10" CTF wave spawn time
    scr_ctf_winlimit "1" CTF win limit
    scr_dd_addtime "2.5" Demolition bomb add time
    scr_dd_bombtimer "45" Demolition bomb timer
    scr_dd_defusetime "5" Demolition bomb defuse time
    scr_dd_numlives "0" Demolition number of lives
    scr_dd_planttime "5" Demolition bomb plant time
    scr_dd_playerrespawndelay "0" Demolition spawn delay On/Off
    scr_dd_promode "0" Enable 'Pro' mode in Demo. On/Off
    scr_dd_roundlimit "3" Demolition round limit
    scr_dd_roundswitch "1" Demolition switch rate
    scr_dd_scorelimit "1" Demolition score limit
    scr_dd_timelimit "2.5" Demolition time limit
    scr_dd_waverespawndelay "0" Demolition wave spawn On/Off
    scr_dd_winlimit "2" Demolition win limit
    scr_diehard "0" ?
    scr_dm_numlives "0" Deathmatch # of lives
    scr_dm_playerrespawndelay "0" Deathmatch spawn delay
    scr_dm_promode "0" Enable 'Pro' mode in deathmatch
    scr_dm_roundlimit "1" Deathmatch round limit
    scr_dm_scorelimit "1500" Deathmatch score limit
    scr_dm_timelimit "10" Deathmatch time limit
    scr_dm_waverespawndelay "0" Deathmatch wave spawn On/Off
    scr_dm_winlimit "1" Deathmatch win limit
    scr_dom_numlives "0" Domination # of lives
    scr_dom_playerrespawndelay "0" Domination spawn delay
    scr_dom_promode "0" Enable 'Pro' mode in Domination
    scr_dom_roundlimit "1" Domination round limit
    scr_dom_scorelimit "200" Domination score limit
    scr_dom_timelimit "0" Domination timelimit
    scr_dom_waverespawndelay "0" Domination wave spawn On/Off
    scr_dom_winlimit "1" Domination win limit
    scr_explBulletMod "1" ?
    scr_game_allowkillcam "1" Killcam On/Off
    scr_game_deathpointloss "0" Points lost from death
    scr_game_forceuav "0" Force UAV on
    scr_game_graceperiod "0" ?
    scr_game_hardpoints "1" ?
    scr_game_killstreakdelay "0" Killstreak delay
    scr_game_onlyheadshots "0" Headshots only On/Off
    scr_game_perks "1" Perks On/Off
    scr_game_spectatetype "1" Free spectate On/Off
    scr_game_suicidepointloss "0" Points lost from suicide
    scr_gtnw_numlives "0" GTNW # of lives
    scr_gtnw_playerrespawndelay "0" GTNW respawn delay On/Off
    scr_gtnw_promode "0" Enable 'Pro' mode for GTNW
    scr_gtnw_roundlimit "1" GTNW round limit
    scr_gtnw_roundswitch "0" GTNW switch rate
    scr_gtnw_scorelimit "101" GTNW score limit
    scr_gtnw_timelimit "10" GTNW time limit
    scr_gtnw_waverespawndelay "0" GTNW wave spawn On/Off
    scr_gtnw_winlimit "1" GTNW win limit
    scr_hardcore "0" Enable hardcore On/Off
    scr_hardpoint_allowartillery "1" ?
    scr_hardpoint_allowhelicopter "1" ?
    scr_hardpoint_allowuav "1" ?
    scr_koth_numlives "0" HQ # of lives
    scr_koth_playerrespawndelay "0" HQ spawn delay On/Off
    scr_koth_promode "0" Enable 'Pro' mode in HQ
    scr_koth_roundlimit "1" HQ round limit
    scr_koth_roundswitch "1" HQ switch rate
    scr_koth_scorelimit "250" HQ score limit
    scr_koth_timelimit "15" HQ time limit
    scr_koth_waverespawndelay "0" HQ wave spawn On/Off
    scr_koth_winlimit "1" HQ win limit
    scr_maxPerPlayerExplosives "2" Max # of claymores/C4 out at one time
    scr_nukeCancelMode "0" ?Cancel out Nuke?
    scr_nukeTimer "10" Nuke timer
    scr_oldschool "0" ?Oldschool mode On/Off?
    scr_oneflag_numlives "0" One flag(dont know name) # of lives
    scr_oneflag_playerrespawndelay "0" One flag spawn delay
    scr_oneflag_promode "0" Enable 'Pro' mode in One flag
    scr_oneflag_roundlimit "0" One flag round limit
    scr_oneflag_roundswitch "3" One flag switch rate
    scr_oneflag_scorelimit "1" One flag score limit
    scr_oneflag_timelimit "3" One flag time limit
    scr_oneflag_waverespawndelay "0" One flag wave spawn On/Off
    scr_oneflag_winlimit "4" One flag win limit
    scr_patientZero "" ?
    scr_player_forcerespawn "1" Force player spawn On/Off
    scr_player_healthregentime "5" Health regen time
    scr_player_maxhealth "100" Max health
    scr_player_numlives "0" Number of lives
    scr_player_respawndelay "0" Respawn delay
    scr_player_sprinttime "4" Sprint duration
    scr_player_suicidespawndelay "0" Suicide spawn penalty
    scr_RequiredMapAspectratio "1" ?
    scr_restxp_cap "0.5" ?
    scr_restxp_enable "0" ?
    scr_restxp_levelsPerDay "0.5" ?
    scr_restxp_minRestTime "4" ?
    scr_restxp_restedAwardScale "0.5" ?
    scr_restxp_timescale "1" ?
    scr_riotShieldXPBullets "15" Xp per bullet deflected (Riot Shield)
    scr_sab_bombtimer "30" Sabotage (?) bomb timer
    scr_sab_defusetime "5" Sabotage bomb defuse time
    scr_sab_hotpotato "0" ?
    scr_sab_numlives "0" Sabotage # of lives
    scr_sab_planttime "2.5" Sabotage plant time
    scr_sab_playerrespawndelay "7.5" Sabotage spawn delay
    scr_sab_promode "0" Enable 'Pro' mode in Sabotage
    scr_sab_roundlimit "1" Sabotage round limit
    scr_sab_roundswitch "1" Sabotage switch rate
    scr_sab_scorelimit "0" Sabotage score limit
    scr_sab_timelimit "20" Sabotage time limit
    scr_sab_waverespawndelay "0" Sabotage wave spawn On/Off
    scr_sab_winlimit "1" Sabotage win limit
    scr_sd_bombtimer "45" S&D bomb timer
    scr_sd_defusetime "5" S&D bomb defuse time
    scr_sd_multibomb "0" Enable S&D multi-bomb
    scr_sd_numlives "1" S&D # of lives
    scr_sd_planttime "5" S&D bomb plant time
    scr_sd_playerrespawndelay "0" S&D spawn delay On/Off
    scr_sd_promode "0" Enable 'Pro' mode in S&D
    scr_sd_roundlimit "0" S&D round limit
    scr_sd_roundswitch "3" S&D switch rate
    scr_sd_scorelimit "1" S&D score limit
    scr_sd_timelimit "2.5" S&D time limit
    scr_sd_waverespawndelay "0" S&D wave spawn On/Off
    scr_sd_winlimit "4" S&D win limit
    scr_team_fftype "0" friendly fire type. (reflected,shared, off and so on)
    scr_team_kickteamkillers "0" Kick teamkillers On/Off
    scr_team_respawntime "0" Team respawn delay (time)
    scr_team_teamkillpointloss "1" Pointloss for teamkills
    scr_team_teamkillspawndelay "20" Teamkill spawn delay
    scr_thirdPerson "0" Force third person On/Off
    scr_tispawndelay "0" TI spawn delay Tactical insertion spawn delay
    scr_vip_numlives "0" VIP # of lives
    scr_vip_promode "0" Enable 'Pro' mode in VIP
    scr_vip_roundlimit "3" VIP round limit
    scr_vip_roundswitch "1" VIP switch rate
    scr_vip_scorelimit "1" VIP score limit
    scr_vip_timelimit "2.5" VIP time limit
    scr_vip_winlimit "2" VIP win limit
    scr_war_numlives "0" War # of lives
    scr_war_playerrespawndelay "0" War spawn delay
    scr_war_promode "0" Enable 'Pro' mode in War
    scr_war_roundlimit "1" War round limit
    scr_war_scorelimit "7500" War score limit
    scr_war_timelimit "10" War time limit
    scr_war_waverespawndelay "0" War wave spawn On/Off
    scr_war_winlimit "1" War win limit
    scr_xpscale "1" XP scale (multiplier)
    A sensitivity "5" Force sensitivity (max of 10?)
    sentry_placement_debug "0" ?
    sentry_placement_feet_offset "17 20 10" Sentry offset (when deploying)
    sentry_placement_feet_trace_dist_z "20" ?
    sentry_placement_trace_dist "42" ?
    sentry_placement_trace_min_normal "0.7" ?
    sentry_placement_trace_pitch "20" ?
    sentry_placement_trace_radius "30" ?
    sentry_placement_trace_radius_canon_safety "5" ?Time between bursts?
    A server1 "" ?
    A server10 "" ?
    A server11 "" ?
    A server12 "" ?
    A server13 "" ?
    A server14 "" ?
    A server15 "" ?
    A server16 "" ?
    A server2 "" ?
    A server3 "" ?
    A server4 "" ?
    A server5 "" ?
    A server6 "" ?
    A server7 "" ?
    A server8 "" ?
    A server9 "" ?
    session_immediateDeleteTinySessions "0" ?
    R session_nonblocking "1" ?
    C shieldImpactBulletShakeDuration "500" Duration of shield shake (bullet)
    C shieldImpactBulletShakeScale "0.35" Severity of shield shake (bullet)
    C shieldImpactExplosionHighShakeDuration "1250" Duration of shield shake(high explosive)
    C shieldImpactExplosionHighShakeScale "0.5" Severity of shield shake(high explosive)
    C shieldImpactExplosionLowShakeDuration "800" Duration of shield shake(low explosive)
    C shieldImpactExplosionLowShakeScale "0.4" Severity of shield shake(low explosive)
    C shieldImpactExplosionThreshold "85" Shield
    C shieldImpactMissileShakeDuration "1500" ?
    C shieldImpactMissileShakeScale "0.5" ?
    S R shortversion "1.0" ?
    showdrop "0" ?
    showpackets "0" Show packets On/Off
    A sm_enable "1" ?
    C sm_fastSunShadow "1" ?
    sm_lightScore_eyeProjectDist "64" ?
    sm_lightScore_spotProjectFrac "0.125" ?
    A sm_maxLights "4" ?
    sm_minSpotLightScore "0.5" ?
    sm_polygonOffsetBias "0.125" ?
    sm_polygonOffsetScale "2" ?
    C sm_qualitySpotShadow "1" ?
    C sm_spotDistCull "1" ?
    C sm_spotEnable "1" ?
    C sm_spotLimit "4" ?
    sm_spotShadowFadeTime "1" ?
    C sm_strictCull "1" ?
    C sm_sunEnable "1" ?Sun Show/Hide
    C sm_sunSampleSizeNear "0.25" ?
    C sm_sunShadowCenter "0 0 0" ?
    C sm_sunShadowScale "1" ?
    A sm_sunShadowScaleLocked "1" ?
    U A snaps "20" ?
    A snd_cinematicVolumeScale "0.5" ?
    C snd_draw3D "Off" ?
    snd_drawInfo "None" ?
    C snd_enable2D "1" ?
    C snd_enable3D "1" ?
    A snd_enableEq "1" ?
    C snd_enableReverb "1" Enable reverb on sound output.
    C snd_enableStream "1" ?
    A snd_errorOnMissing "0" ?
    AL snd_khz "44" ?
    C snd_levelFadeTime "250" ?
    AL snd_outputConfiguration "Windows default" ?
    C snd_slaveFadeTime "500" ?
    A snd_touchStreamFilesonload "0" ?
    A snd_volume "0.8" ?
    R splitscreen "0" ?Enable splitscreen?
    stat_version "10" ?
    C stopspeed "100" ?
    stringtable_debug "0" ?
    S sv_allowAnonymous "0" ?
    S sv_allowClientConsole "1" Pc command to enable clients to use Console.
    A sv_allowDownload "1" Pc command to Enable clients to download from Server.
    sv_allowedClan1 "" ?PC command for clan matchs?
    sv_allowedClan2 "" ?PC command for clan matchs?
    I sv_cheats "0" Enable cheats such as god mode and so on ? Like the old days ? (Def not working ha)
    sv_clientArchive "1" ?
    sv_clientSideBullets "1" Bullet hits shown on client Screen
    sv_connectTimeout "120" Connection timeout time
    sv_debugRate "0" ?
    sv_debugReliableCmds "0" ?
    S A sv_floodProtect "1" Pc command for flood protection against message spammers
    S A sv_hostname "CoD4Host" ?
    sv_hugeSnapshotDelay "200" Screenshot mode for pc and Dev
    sv_hugeSnapshotSize "4000" Screenshot mode for pc and Dev
    R sv_iwdNames "" ?
    R sv_iwds "" ?
    sv_kickBanTime "300" Time that client is kicked/banned for. most likely Pc commands.
    sv_mapRotation "" Server command for map rotations
    sv_mapRotationCurrent "" ?
    S AL sv_maxclients "18" Max amount of players
    S A sv_maxPing "0" Max ping
    S A sv_maxRate "25000" Max baud Rate
    S A sv_minPing "0" Min. ping
    C sv_network_fps "50" Network FPS
    sv_packet_info "0" ?
    sv_padPackets "0" ?
    R sv_paused "0" Console Command for Pausing server/Game
    S sv_privateClients "0" ?
    S sv_privateClientsForClients "0" ?
    sv_privatePassword "" Password for Private clients
    S sv_pure "1" ?
    A sv_reconnectlimit "3" Reconnect limit
    R sv_referencedFFCheckSums "" Referenced Check Sums
    R sv_referencedFFNames "" Referenced FF names
    R sv_referencedIwdNames "" ?
    R sv_referencedIwds "" ?
    sv_rejoinTimeout "5" Rejoin timeout
    R sv_running "0" ?
    sv_showAverageBPS "0" ?
    sv_timeout "20" Timeout after ____
    sv_voiceQuality "3" Voice quality
    sv_zombietime "2" Zombie time (weird)
    IA sys_configSum "230111639" PC command
    IA sys_configureGHz "18.5691" PC command
    R sys_cpuGHz "2.67277" PC command
    R sys_cpuName "Intel(R) Core(TM) i7 CPU PC command
    IA sys_gpu "ATI Radeon HD 4800 Series" PC command


    ---------- Post added at 05:41 PM ---------- Previous post was at 05:39 PM ----------

    sys_lockThreads "none" PC command
    sys_quitMigrateTime "15000" Host migration timeout
    I sys_smp_allowed "1" PC command
    R sys_SSE "1" PC command
    IA sys_sysMB "2048" PC command
    R systemlink "0" Enable sys. link On/Off
    testClients_doAttack "1" ?Allow shooting? {FORCE CLIENTS TO PREFORM THIS ACTION??}
    testClients_doCrouch "0" ?Allow crouching? {FORCE CLIENTS TO PREFORM THIS ACTION??}
    testClients_doMove "1" ?Allow moving? {FORCE CLIENTS TO PREFORM THIS ACTION??}
    testClients_doReload "1" ?Allow reloading? {FORCE CLIENTS TO PREFORM THIS ACTION??}
    testClients_watchKillcam "1" ?Allow to watch killcam? {FORCE CLIENTS TO PREFORM THIS ACTION??}
    thermal_playerModel "" ?Thermal vision? (model that players see when they have thermal on?)
    C thermalBlurFactorNoScope "250" Blur Effect on Thermal Filter.
    C thermalBlurFactorScope "250" Blur effect on thermal filter when looking through a scope.
    C timescale "1" Game speed multiplier
    tracer_debugDraw "0" ?
    tracer_explosiveColor1 "1 0.75 0.75 0" ?
    tracer_explosiveColor2 "1 0.75 0.75 1" ?
    tracer_explosiveColor3 "1 0.75 0.75 1" ?
    tracer_explosiveColor4 "1 0.75 0.75 1" ?
    tracer_explosiveColor5 "1 0.75 0.75 1" ?
    tracer_explosiveColor6 "1 0.75 0.75 0" ?
    tracer_explosiveOverride "1" ?
    tracer_explosiveWidth "15" ?
    tracer_firstPersonMaxWidth "4" ?
    tracer_stoppingPowerColor1 "0 0 0 0" ?
    tracer_stoppingPowerColor2 "1 1 1 1" ?
    tracer_stoppingPowerColor3 "1 0 0 1" ?
    tracer_stoppingPowerColor4 "1 0 0 1" ?
    tracer_stoppingPowerColor5 "1 1 0 1" ?
    tracer_stoppingPowerColor6 "1 1 1 1" ?
    tracer_stoppingPowerOverride "0" ?
    tracer_stoppingPowerWidth "6" ?
    tracer_thermalWidthMult "2" ?
    C turret_adsEnabled "1" Allow aim down sight (LT) on turrets
    C turret_adsFov "35" Aim down sights field of view
    C turret_adsTime "250" Time before turret over heats.
    C turret_fov "55" Turret field of view
    C ui_allow_classchange "0" Allow class change On/Off
    ui_allow_controlschange "1" Allow button layout change On/Off
    C ui_allow_teamchange "0" Allow team change On/Off
    A ui_bigFont "0.4" Big font size
    ui_borderLowLightScale "0.35" ?
    A ui_browserFriendlyfire "-1" ?
    A ui_browserKillcam "-1" ?
    A ui_browserMod "0" ?
    A ui_browserShowDedicated "0" ?
    A ui_browserShowEmpty "1" ?
    A ui_browserShowFull "1" ?
    A ui_browserShowPassword "-1" ?
    A ui_browserShowPure "1" ?
    ui_buildLocation "-60 460" ?
    ui_buildSize "0.2" ?Scale of all objects?
    ui_cinematicsTimestamp "0" ?Timestamp for would-be theater mode?
    ui_connectScreenTextGlowColor "0.3 0.6 0.3 1" ?
    A ui_currentFeederMapIndex "0" ?
    A ui_currentMap "0" ?
    ui_customClassName "" ?Force custom class name?
    ui_customModeEditName "" ?
    ui_customModeName "" ?Custom gametype?
    C ui_debugMode "0" ?
    A ui_drawCrosshair "1" Show crosshairs On/Off
    A ui_extraBigFont "0.55" Extra big font size
    ui_gametype "war" ?
    C ui_hud_hardcore "0" Use hardcore HUD
    ui_hud_obituaries "1" Show kills at bottom left
    ui_hud_showobjicons "1" Show objective waypoints
    A ui_joinGametype "0" ?Allow joining?
    ui_mapname "mp_afghan" ?
    AL ui_maxclients "18" Max # of people in a playlist
    ui_mousePitch "0" ?
    R ui_multiplayer "1" Multiplayer On/Off
    A ui_netGametype "0" ?
    A ui_netGametypeName "dm" ?
    A ui_netSource "1" ?
    ui_partyFull "0" Force party full
    ui_playerPartyColor "1 0.8 0.4 1" Your names color in party
    A ui_serverStatusTimeOut "7000" Sever timeout
    ui_showEndOfGame "0" Show game-winning killcam On/Off
    C ui_showList "0" ?
    ui_showmap "1" Show map (pregame lobby)
    ui_showMenuOnly "" ?
    C ui_sliderSteps "40" These are the sliders for brightness in options. the steps are how much it moves.
    A ui_smallFont "0.25" Small font size
    C ui_textScrollFadeTime "0.2" Fade time of scrolling text
    C ui_textScrollPauseEnd "3" End wait time of scrolling text
    C ui_textScrollPauseStart "1" Wait time before scrolling text
    C ui_textScrollSpeed "30" Scrolling text speed
    uiscript_debug "0" ?
    upnp_maxAttempts "4" Max attempts to join game
    I useFastFile "1" ?
    A useMapPreloading "1" ?
    useonlinestats "0" Use XBox LIVE stats
    useRelativeTeamColors "0" ?
    A useSvMapPreloading "1" ?
    C useTagFlashSilenced "1" ?Silent flash-bangs?
    C veh_boneControllerLodDist "2000" ?
    C vehAudio_inAirPitchDownLerp "1.2" ?
    C vehAudio_inAirPitchUpLerp "0.75" ?
    C vehAudio_spawnVolumeTime "2" ?
    C vehCam_angles "0 0 0" ?
    C vehCam_editMode "0" ?
    C vehCam_freeLook "0" ?
    C vehCam_offset "0 0 0" ?
    C vehCam_pitchClamp "45" ?
    C vehCam_pitchTurnRate "90" ?
    C vehCam_radius "0" ?
    C vehCam_speedInfluence "0" ?
    C vehCam_yawClamp "45" ?
    C vehCam_yawTurnRate "260" ?
    C vehCam_zOffsetMode "World" ?
    R version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86" ?MP version?
    A vid_xpos "22" ?
    A vid_ypos "53" ?
    C viewModelDebugNotetracks "0" ?
    C viewModelHacks "1" ?
    R viewposNow "0 0 0" ?
    voiceDebug "0" ?
    voiceDegrade "0" ?
    waypointDebugDraw "0" ?
    waypointDistScaleRangeMax "3000" ?
    waypointDistScaleRangeMin "1000" ?
    waypointDistScaleSmallest "0.8" ?
    waypointIconHeight "36" Waypoint Icon height
    waypointIconWidth "36" Waypoint Icon width
    waypointOffscreenCornerRadius "105" ?
    waypointOffscreenDistanceThresholdAlpha "30" ?
    waypointOffscreenPadBottom "30" ?
    waypointOffscreenPadLeft "103" ?
    waypointOffscreenPadRight "0" ?
    waypointOffscreenPadTop "0" ?
    waypointOffscreenPointerDistance "20" ?
    waypointOffscreenPointerHeight "12" ?
    waypointOffscreenPointerWidth "25" ?
    waypointOffscreenRoundedCorners "1" ?
    waypointOffscreenScaleLength "500" ?
    waypointOffscreenScaleSmallest "1" ?
    C waypointPlayerOffsetCrouch "56" ?
    C waypointPlayerOffsetProne "30" ?
    C waypointPlayerOffsetStand "66" ?
    waypointSplitscreenScale "1.8" ?
    waypointTweakY "-17" ?
    R wideScreen "0" Widescreen On/Off
    winvoice_loopback "0" ?
    A winvoice_mic_mute "1" Mute mic.
    A winvoice_mic_reclevel "65535" ?
    A winvoice_mic_scaler "1" ?
    A winvoice_save_voice "0" ?
    xblive_hostingprivateparty "0" ?Allow XBox LIVE parties?
    xblive_loggedin "0" Force logged-into/out-of XBL allows you get to the "XBOX LIVE" menu from multi player menu without being signed in. (maybe no ping limit?)
    R xblive_playEvenIfDown "0" ?Allow play if XBL is down? allows you get to the "XBOX LIVE" menu from multi player menu without being signed in. (Cant start a match though)
    xblive_privatematch "0" Pvt. match On/Off (On Jtag this
    [/php]

  8. #23
    monkeylol's Avatar
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    where do u enter these codes?

  9. #24
    writeoff's Avatar
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    What's the default jump_height, bg_fallDamageMaxHeight and bg_fallDamageMinHeigh?
    thx

  10. #25
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by writeoff View Post
    What's the default jump_height, bg_fallDamageMaxHeight and bg_fallDamageMinHeigh?
    thx
    They're near the dvar name.

  11. #26
    writeoff's Avatar
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    Oh, sorry, wasn't paying attention apparently

  12. #27
    aboalwe's Avatar
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    Thank you I was looking for this a long time

  13. #28
    Gingaman's Avatar
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