I have the same question.
and use the same base (Gellins & Hans)
put a tutorial on this please
Please just answer!
I have the same question.
and use the same base (Gellins & Hans)
put a tutorial on this please
Common sense bro
Look at how your hack starts. It calls all of the threads(hacks, hook, etc)
Then it waits for a certain thing to load before it calls the hook or the hacks.
It waits on d3d9.dll, ClientFX.fxd, CShell.dll.
When all of those are loaded, it calls your hook and your hacks, and your hook.
So you can either stop everything from loading, or you could just stop the wait before it calls the hook.
Dont ban me
Marko™ (10-03-2010)
lol
im use the Hans and Gellins base
add me in my messenger
please send me PM!!!
here dipshit.
use your own brain next time
just comment out the CShell and ClientFX for testing reasonsCode:bool cBase::IsGameReadyForHook(void) { if( GetModuleHandleA( "d3d9.dll" ) != NULL // && GetModuleHandleA( "ClientFX.fxd" ) != NULL // && GetModuleHandleA( "CShell.dll" ) != NULL return true; return false; }
all you need for the test enviornment is d3d9.dll
Last edited by Xlilzoosk8rX; 09-28-2010 at 11:23 PM.
Fixed.
Code:bool cBase::IsGameReadyForHook(void) { if( GetModuleHandleA( "d3d9.dll" ) != NULL ) // && GetModuleHandleA( "ClientFX.fxd" ) != NULL // && GetModuleHandleA( "CShell.dll" ) != NULL return true; return false; }
I tried
[php]bool cBase::IsGameReadyForHook(void)
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL )
// && GetModuleHandleA( "ClientFX.fxd" ) != NULL
// && GetModuleHandleA( "CShell.dll" ) != NULL
return true;
return false;
}[/php]
Does not work!
No errors. Just does not work period. No change! Can someone TV me?