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  1. #1
    master131's Avatar
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    [Release] Falling carepackages!

    Here is a little snippet I made while I was exploring _airdrop.gsc:

    Code:
    carePackageFall()
    {
    	self endon("death");
    	self endon("disconnect");
    	self notifyOnPlayerCommand( "3", "+actionslot 3" ); //Change this to whatever suits you
    	for(;;)
    	{
    		self waittill("3"); 
    		self iPrintLnBold("Watch your head!...");
    		dropCrate = spawn( "script_model", (self.origin+(0,0,200)) );
    		dropCrate setModel( "com_plasticcase_enemy" );
    		dropCrate CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		wait 2; //How long before it falls from the sky
    		dropCrate PhysicsLaunchServer( self.origin, (0,0,0) ); //Replace 0,0,0 with how much fling or twist you want
    		dropCrate Unlink();
    	}
    }
    You can replace self.origin to a specific location if you need to
    Also, if you want the carepackage to disappear after it's fallen, add:
    Code:
    wait 2;
    dropCrate delete();

    NOTE:
    This is not usable, it's just to play around with.....
    Last edited by master131; 09-30-2010 at 07:07 AM.
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  2. The Following 3 Users Say Thank You to master131 For This Useful Post:

    House (09-30-2010),I-Love-You (10-01-2010),Kingkiller272 (09-30-2010)

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