Thread: Animated menu

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  1. #16
    seeplusplus's Avatar
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    Two possible ways I would do...


    1:

    1. Just get the bytes of a .gif.
    2. Draw it like any other sprite.

    2:

    1. Get the bytes of multiple images.
    2. Then just draw one.
    * Sleep...
    3. Get rid of that image.
    4. Draw the next image.
    *And then so on...


    Overall I suggest option 1!
    Goals:
    Green = Done
    Blue = Getting Somewhere
    Red = Not Done
    • Mouse Grid
    • PTC Method
    • Trigger Bot

    I'm trying to think of more stuff!

  2. #17
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    Quote Originally Posted by topblast View Post


    From what i saw it seems to be only moving the texture,

    but my way is different. it is for if ur using more than 1 pictures how u say, like a '*.gif' file .

    those file are images with timers, that

    at thise time. show this image. few mili sec it will show a different picture.

    I am just re creating the effect in D3D.

    my ways are some what buggy i kno.
    Massive waste of memory. Massive overhead.

    Quote Originally Posted by HL-SDK View Post
    Create a D3DX Texture from file for all frames of your animation and draw your sprite with sequential textures.

    There should be a better way, but it will not lag at all.

    Why is DX[T] censored?
    Apparently thats a MPGH competitor - DX(T)Gaming. So they decided to censor it without thinking .

  3. #18
    Mr.Magicman's Avatar
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    Quote Originally Posted by topblast View Post


    advice.. dont speak

    And you can stop thinking that you are better than everybody else.

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    ac1d_buRn (10-05-2010)

  5. #19
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    Quote Originally Posted by Mr.Magicman View Post


    And you can stop thinking that you are better than everybody else.
    Ohh u got me wrong, if people keep talking shit like that.. oh i will not only THINK, I will kno I am better /yea

    Dont Hate, Appreciate
    I just like programming, that is all.

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  6. #20
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    Quote Originally Posted by Jabooty671 View Post
    I'm sure it's possible but will lag like a drunk bitch in a dark room.
    Why Does It Have Too Lag/
    Do You Code??

  7. #21
    Irony's Avatar
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    Why care? You you download for the features

  8. #22
    freedompeace's Avatar
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    Quote Originally Posted by seeplusplus View Post
    Two possible ways I would do...


    1:

    1. Just get the bytes of a .gif.
    2. Draw it like any other sprite.

    2:

    1. Get the bytes of multiple images.
    2. Then just draw one.
    * Sleep...
    3. Get rid of that image.
    4. Draw the next image.
    *And then so on...


    Overall I suggest option 1!
    Your amazing method 1 doesn't work. /:

    Sorry to break it to you. DirectX just doesn't work that way.

  9. #23
    Stephen's Avatar
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    You can't use a .gif

  10. #24
    HL-SDK's Avatar
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    Use Gordon`'s link, that will work fine.

  11. #25
    Stephen's Avatar
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    Gordan's Link: 2D Games Animation

  12. #26
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    Quote Originally Posted by Stephen View Post
    Gordan's Link: 2D Games Animation
    that only moves the Sprite..

    He want to change the image
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  13. #27
    HL-SDK's Avatar
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    Topblast, you are incorrect. I also need to mention that your signature is clownish.

  14. #28
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    Quote Originally Posted by HL-SDK View Post
    Topblast, you are incorrect. I also need to mention that your signature is clownish.
    Anyone who knows anything knows that.

    Topblast is ...

    Quote Originally Posted by topblast View Post


    that only moves the Sprite..

    He want to change the image
    Did you even read the thing? <.<

    If you did, what happened to your brain? /:
    Last edited by freedompeace; 10-06-2010 at 10:30 PM.

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    HL-SDK (10-06-2010)

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