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  1. #1
    CAFlames's Avatar
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    Post Flames Hotkey Base (Largest Hotkey Base Ever)

    Now that I have officially quit mpgh (cuz I have a life), I have decided to post my hotkey base.

    It does not have updates addies (For noob-proof).... and I beleive this is the largest one out right now. It may not work for some of you (so u will have to pack it)


    Once again, this is noob proof.... and my base. All Leechers will Die.


    Here it is:

    [PHP]#include "stdafx.h"
    #include <windows.h>
    //Creditz to CAFlames
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x3778CFB0 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );

    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }


    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;

    return false;
    }

    bool Memoria( void * pDest, char * szPatch, size_t sSize ){
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;


    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }

    #define ADR_RECOIL1 0x3741B550
    #define ADR_RECOIL2 0x3740BAA9
    #define ADR_RECOIL3 0x3741B564
    #define ADR_RECOIL4 0x3741B570
    #define ADR_RELOAD1 0x37467294
    //Creditz to CAFlames... Don't Leech
    void main()
    {
    MessageBoxA(NULL," Thank you for using Flames Base[Contact me, CAFlames, at mpgh.net]! ","Flames Base",MB_OK);
    while (!IsGameReadyForHook()){

    }


    bool nxchams = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool recoil = false;
    bool reload = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    bool wireframe = false;
    bool glitcher = false;
    bool skeleton = false;
    bool nosway = false;
    bool cross2 = false;
    bool cross3 = false;
    bool cross4 = false;
    bool cross5 = false;
    bool glow = false;
    bool bright = false;
    bool sjump1 = false;
    bool flykey = false;
    bool camup = false;
    bool camdown = false;
    bool activation = false;
    bool nametags = false;
    while(true){

    if(GetAsyncKeyState(VK_UP)<0){
    if(camup){
    PushToConsole("CamMaxPosYOffset 200.000000");
    PushToConsole("DuckDownCamOffSet -13.000000");
    camup = false;
    }else{
    PushToConsole("CamMaxPosYOffset 200.000000");
    PushToConsole("DuckDownCamOffSet 1000.000000");
    camup = true;
    }
    }
    PushToConsole("WeaponSway 0.000000");
    PushToConsole("ModelDebug_DrawBreath 0.000000");
    if(GetAsyncKeyState(VK_PRIOR)<0){
    if(activation){
    PushToConsole("ActivationDistance 1000");
    activation = false;
    }else{
    PushToConsole("ActivationDistance 100000");
    activation = true;
    }
    }
    if(GetAsyncKeyState(VK_DOWN)<0){
    if(camdown){
    PushToConsole("CamMaxPosYOffset 200.000000");
    PushToConsole("DuckDownCamOffSet -13.000000");
    camdown = false;
    }else{
    PushToConsole("CamMaxPosYOffset -1000.000000");
    PushToConsole("DuckDownCamOffSet -13.000000");
    camdown = true;
    }
    }

    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nxchams){
    PushToConsole("SkelModelStencil 0");
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nxchams = false;
    }else{
    PushToConsole("SkelModelStencil 1");
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nxchams = true;

    }}
    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nametags){
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nametags = false;
    }else{
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nametags = true;

    }}
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    if(fog){
    PushToConsole("FogEnable 1");
    fog = false;
    } else {
    PushToConsole("FogEnable 0");
    fog = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 3000.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 3000.000000");
    PushToConsole("FRunVel 3000.000000");
    PushToConsole("BRunVel 3000.000000");
    PushToConsole("SRunVel 3000.000000");
    PushToConsole("DuckVel 3000.000000");
    speed = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3.000000");
    PushToConsole("PerturbIncreaseSpeed 3.000000");
    PushToConsole("PerturbDecreaseSpeed 9.000000");
    PushToConsole("PerturbWalkPercent 0.500000");
    PushToConsole("PerturbRecoil 9.000000");
    PushToConsole("FireMovePerturb 9.000000");
    PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
    PushToConsole("ZoomedFireMovePerturb 9.000000");
    PushToConsole("ZoomedFireDuckPerturb 9.000000");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0.000000");
    PushToConsole("PerturbIncreaseSpeed 0.000000");
    PushToConsole("PerturbWalkPercent 0.000000");
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    PushToConsole("PerturbRecoil 0.000000");
    PushToConsole("FireMovePerturb 0.000000");
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
    PushToConsole("ZoomedFireMovePerturb 0.000000");
    PushToConsole("ZoomedFireDuckPerturb 0.000000");
    spread = true;
    }
    }
    if(GetAsyncKeyState(VK_END)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(sjump){
    PushToConsole("JumpVel 330.000000");
    sjump = false;
    } else {
    PushToConsole("JumpVel 660.000000");
    sjump = true;
    }
    }
    if(GetAsyncKeyState(VK_ADD)<0){
    if(sjump1){
    PushToConsole("JumpVel 330.000000");
    sjump1 = false;
    } else {
    PushToConsole("JumpVel 990.000000");
    sjump1 = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD9)<0){
    if(showfps){
    PushToConsole("ShowFps 0");
    showfps = false;
    } else {
    PushToConsole("ShowFps 1");
    showfps = true;
    }
    }
    if(GetAsyncKeyState(VK_INSERT)<0){
    if(unlockcursor){
    PushToConsole("CursorCenter 1");
    unlockcursor = false;
    } else {
    PushToConsole("CursorCenter 0");
    unlockcursor = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD5)<0){
    if(recoil){
    Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 );
    Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 );
    Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 );
    Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 );
    recoil = false;
    }else{
    Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 );
    Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 );
    Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 );
    Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 );
    recoil = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){
    if(reload){
    Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    reload = false;
    }else{
    Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 );
    reload = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){
    if(drawgun){
    PushToConsole("drawguns 1");
    drawgun = false;
    } else {
    PushToConsole("drawguns 0");
    drawgun = true;
    }
    }



    if(GetAsyncKeyState(VK_NEXT)<0){
    if(glitcher){
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    glitcher = false;
    } else {
    PushToConsole("BaseMoveAccel 90000.000000");
    PushToConsole("StartAccel 90000.000000");
    PushToConsole("MaxAccel 90000.000000");
    PushToConsole("AccelInc 90000.000000");
    PushToConsole("WalkVel 90000.000000");
    PushToConsole("FRunVel 90000.000000");
    PushToConsole("BRunVel 90000.000000");
    PushToConsole("SRunVel 90000.000000");
    glitcher = true;
    }
    }
    if(GetAsyncKeyState(VK_HOME)<0){
    if(wireframe){
    PushToConsole("WireFrame 0");
    wireframe = false;
    } else {
    PushToConsole("WireFrame 1");
    wireframe = true;
    }
    }
    if(GetAsyncKeyState(VK_DELETE)<0){
    if(skeleton){
    PushToConsole("ModelDebug_DrawSkeleton 0");
    skeleton = false;
    } else {
    PushToConsole("ModelDebug_DrawSkeleton 1");
    skeleton = true;
    }
    }

    if(GetAsyncKeyState(VK_F7)<0){
    if(cross2){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 5");
    PushToConsole("CrossHair_DefaultGapLength 2");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 5");
    PushToConsole("CrosshairBarMax 5");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = true;

    }
    }
    if(GetAsyncKeyState(VK_F8)<0){
    if(cross3){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 20");
    PushToConsole("CrossHair_DefaultGapLength 3");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = true;
    }
    }
    if(GetAsyncKeyState(VK_F9)<0){
    if(cross4){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 40");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 30");
    PushToConsole("CrosshairBarMax 30");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = true;
    }
    }
    if(GetAsyncKeyState(VK_F10)<0){
    if(cross5){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 75");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = true;
    }
    }
    if(GetAsyncKeyState(VK_F11)<0){
    if(glow){
    PushToConsole("ScreenGlowEnable 0");
    glow = false;
    }else{
    PushToConsole("ScreenGlowEnable 1");
    glow = true;
    }
    }
    if(GetAsyncKeyState(VK_F12)<0){
    if(bright){
    PushToConsole("FullBright 0");
    bright = false;
    }else{
    PushToConsole("FullBright 1");
    bright = true;
    }
    }



    if(GetAsyncKeyState(VK_NUMPAD8)<0){
    if(flykey){
    PushToConsole( "PlayerGravity 800" );
    flykey = false;
    }else{

    PushToConsole( "PlayerGravity -800" );
    flykey = true;

    } }

    Sleep(25);
    }
    }

    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }[/PHP]

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  2. The Following 7 Users Say Thank You to CAFlames For This Useful Post:

    1on1 (10-10-2010),DBag4Life69 (10-10-2010),deathninjak0 (10-09-2010),dontcrymore15 (10-09-2010),Falingrave (10-09-2010),S0aD (03-05-2011),shugeevan (10-09-2010)

  3. #2
    Don't be a prick, let me suck your dick.
    MPGH Member
    Paranormal's Avatar
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    o Shitttttt
    Jealous Much?
    Cuties<3

  4. #3
    NOOBJr's Avatar
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    Anyone can do this. I can release an even longer one. But once i get 3 of my menu bases to work!

  5. #4
    ultahackers's Avatar
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    it's patched..... just tested it.. but great work flames....

  6. #5
    Stephen's Avatar
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    Nice . I guess. /

  7. #6
    DreadKyller's Avatar
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    I can see several ways to add more features to this(If there is anything more possible to add to it in the first place)

  8. #7
    seeplusplus's Avatar
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    Great release for first time coders. But hotkey hacks are not that popular anymore.
    Goals:
    Green = Done
    Blue = Getting Somewhere
    Red = Not Done
    • Mouse Grid
    • PTC Method
    • Trigger Bot

    I'm trying to think of more stuff!

  9. #8
    Threadstarter
    We are the CONTRIBUFORCE
    MPGH Member
    CAFlames's Avatar
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    Quote Originally Posted by ultahackers View Post
    it's patched..... just tested it.. but great work flames....
    1) You are the reason I Quit... Fuckin morons like you. You obviously dont know anything about coding you cocksucker. You need recent addresses and shit so stfu.

    As for everyone else that criticizes me. I am a better coder than you ever hope to be.


    ~GOOD BYE MPGH

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  10. #9
    whatup777's Avatar
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    Bye CAFlames. I member you.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  11. #10
    shugeevan's Avatar
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    Wow.
    The first thing I noticed in that code, was the nametags..

    Do they still work?

    And Memoria /

    Well, good luck with your life bro, thanks for helping out MPGH and me /

    Thankyou,

    Sincerely,
    Shugeevan

  12. #11
    Spookerzz's Avatar
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    Quote Originally Posted by ultahackers View Post
    it's patched..... just tested it.. but great work flames....
    Update the addies.
    I'm back.

  13. #12
    Amatowarrior's Avatar
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    KK guys, I tried the nametags in my menu hack. They are patched or need updated addies. It's not me because all of my other hacks work, even the ones with Memoria.
    Tools UNDETECTED - PATCHED [I will only have recent versions up!]
    Tapper V1.15: https://www.mpgh.net/forum/164-combat...r-v1-15-a.html
    Amato Inject V1.15: https://www.mpgh.net/forum/292-combat...t-v1-15-a.html

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    Aimbot: 65% (Have full source code)
    OPK: 100% (Uses Enemy Class)
    Telekill: 100% (Uses Enemy Class)
    Ghost Mode: 80% (In Semi-Stages)
    Super Bullets: 100% (Thanks Deadlinez/hahaz!)
    Menu Sprite: 100% (Thanks whit!)



  14. #13
    ken53406's Avatar
    Join Date
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    In your moms slop hole :D
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    Erm memcpy should be used... also memoria shouldnt be in between all the PTC Commands, it isnt neccisary... Ill be releasing my Hotkey base within the next few hours

    MAybe you can learn from it

  15. #14
    HiddenoO's Avatar
    Join Date
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    Quote Originally Posted by ken53406 View Post
    Erm memcpy should be used... also memoria shouldnt be in between all the PTC Commands, it isnt neccisary... Ill be releasing my Hotkey base within the next few hours

    MAybe you can learn from it
    Us, learn from a choob like you?..Lmao!

  16. #15
    dontcrymore15's Avatar
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    Honduras....
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    MANY THANKS! THIS IS WHAT I WAS LOOKING FOR

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