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  1. #76
    alucard1431's Avatar
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    u can say me about something opk o telekill for npc ???????

  2. #77
    mach_kernel's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post


    You copy and paste it into notepad.
    Then, save as a .dll file. Name it anything. (firsthack.dll)
    Inject into Combat Arms
    coolface.jpg, sir.

  3. #78
    deathninjak0's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post


    You copy and paste it into notepad.
    Then, save as a .dll file. Name it anything. (firsthack.dll)
    Inject into Combat Arms
    lol I was gonna say that

  4. #79
    sherkun's Avatar
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    Wink

    Quote Originally Posted by ken53406 View Post
    Credits: me, Simply unknown, and some of flameswor10's functions

    Hot-keys are as follows:"You Can Change Them IDGAF!"

    Numpad 1- Windowed (May or may not work for certain OS)
    Numpad 2- Hide Gun
    Numpad 3- Fly Hack
    Numpad 4- Wire-frame Models
    Numpad 5- Speed-hack
    Numpad 6- Prediction
    Numpad 7-Tracers
    Numpad 8-Vjump Up Or Down
    F1-Fast Fire Rate
    F2-No Recoil
    F3- Glass Walls!!!
    F4- No Reload
    Left Control Button- Hold This Button Down For OPK AND PWN!!!


    All the rest Below are auto on:

    1. NX Chams
    2. Show Frames Per Second
    3. No Knock-back
    4. No Fog
    5. No Weapon Sway
    6. Activation/Pickup Hack
    7. No Spread
    8. No Weapon Sway
    9. No Cam Damage
    10. Full-bright
    11. Super Jump
    12. Faster Spawn Rate

    And Lots More!

    im only releaseing cuz im into Menu Bases now and shit


    Any Way have fun with getting this to work as i do not want noob C&P'ers calling this there own you gotta work for it


    Only OPK will work if you compile it, if you want all features to work fix the code, its simple ive done this so noobs cant C&P and say they made this shit





    Im gettin into menus so here you can haz this shit, dont fucking leech... i made it noob proof, so if you compile only OPK will work, you gotta figure out how to get all the features to work together


    Code:
    ////////////////////////////////////////////////////////////////////////////////////
    //   *************************************************************      ||                                                            
    //         CREDITS:Ken5406 AKA Nu11V0id, And SimplyUnknown              //                                            
    //                                                                     
    //                                                                     
    //                          Fucking leech this shit and i will find you!  \\                                                           
    //                                                                     
    //         Give Credits When you know... There Needed!                 
    //                                                                     
    //             //                  CopyRight 2010-2011 i think?         \\                            
    //////////////////////////////////////////////////////////////////////////////////////////
                   \\DONT FUCKING LEECH FUCKNUTS GIVE CREDITS!!//
    
    
    
    //antinoob thingys explained. just delete it and then fix the code so you can get all hacks to work,
    //right now only OPK will work, you gotta fix the code in order to have all hacks to be workable
    #include <windows.h>
    //The Below defines are for no recoil and MUST USE REGULAR FUCKING LTC ADDY
    #define LTCAddy 0x377ED910//LTClient Address (Not Alt one)
    #define RECOIL1 0x3745FA90//All No recoil addies here All updated may i add
    #define RECOIL2 0x37232A69
    #define RECOIL3 0x3745FAA4
    #define RECOIL4 0x3745FAA7
    #define RECOIL5 0x3745FAB0
    #define RELOAD 0x374AB714
    #define charposoffset 0x66F34 //player pointer
    #define otherplyrptr 0x3782E260 //enemy pointer
    #define playerpoint 0x66F34 //player pointer
    #define teleportaddy 0x3782E360
    //////////////////////////
    //Offsets//
    #define Y_Offset 0xCC
    #define X_Offset 0xC8
    #define Z_Offset 0xD0
    #define posyoffset 0xCC
    #define yoffset 0xCC
    ////////////////////
    //DWORD's//
    DWORD posptr;
    DWORD posy;
    DWORD playertarget;
    DWORD nom;
    DWORD pos;
    DWORD teleloc;
    DWORD hD3D, adr, *vtbl;
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    //Old PTC Method!! SHIT BLOWS HUGE DICK DONT IT????!!?!
    //void __cdecl PushToConsole(const char* szCommand )
    //{
    //DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    //if( dwCShell != NULL )
    //{
    //DWORD *LTClient = ( DWORD* )( 0x377ED910 );
    //void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    //__asm
    //{
    //push szCommand;
    //call CONoff;
    //add esp, 4;
    //}
    //}
    //}
    //
    //New PTC Method! use this shit its way better assbags :)
    void __cdecl Push(char* szVal)
    {
        void* vSetVar = (void*)0x46F670;
        _asm
        {
            push szVal
            call vSetVar
            add esp, 4
        }
    }
    bool memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    {
        DWORD dwOrgProtect = NULL;
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize );
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
        return TRUE;
    }
    
    void main()
    {
        while (!IsGameReadyForHook()){
            Sleep(222);
        }
        bool NX = false; //These are what you use to pretty much "define" what hack your activating.
        bool hidegun = false;
        bool wee = false;
        bool wframe = false;
        bool pred = false;
        bool woah = false;
        bool trac = false;
        bool vjump = false;
        bool firespeed = false;
        bool Recoil = false;
        bool WALLS = false;
        bool Reload = false;
        bool telek = false;
        while(true)
    {
        if(GetAsyncKeyState(VK_NUMPAD1)<0){//Xp only?
                if(NX){// I used NX as Windowed mode name "kinda like Defining it but jnot really.
    Push("Windowed 1");
    NX = false;
    }else{
    Push("Windowed 0");
    NX = true;
    }
    }
        if(GetAsyncKeyState(VK_NUMPAD2)<0){ // Hide Gun
                if(hidegun){
                    Push("drawguns 0");
                    hidegun = false;
                } else {
                    Push("drawguns 1");
                    hidegun = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD3)<0){ // Fly
                if(wee){
                    Push("PlayerGravity 800" );
                    wee = false;
                } else {
                    Push("PlayerGravity -800" );
                    wee = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Wireframe
                if(wframe){
                    Push("WireframeModels 1" );
                    wframe = false;
                } else {
                    Push("WireframeModels 0" );
                    wframe = true;
                    Sleep(222);
                }
            }
                // if you havent guessed by now, (VK_NUMPAD5) and so forth are the number pad buttons, these are your hot keys
        if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Speed hack
                if(woah){
                    Push("BaseMoveAccel 3000.000000");
                    Push("StartAccel 3000.000000");
                    Push("MaxAccel 3000.000000");
                    Push("AccelInc 3000.000000");
                    Push("WalkVel 3000.000000");
                    Push("FRunVel 3000.000000");
                    Push("BRunVel 3000.000000");
                    Push("SRunVel 3000.000000");
                    Push("JumpVel 3000.000000");
                    Push("DuckVel 3000.000000");
                    woah = false;
                    Sleep(222);
                } else {
                   Push("BaseMoveAccel 3000.000000");//SpeedHack Off
                   Push("StartAccel 500.000000");
                   Push("MaxAccel 2000.000000");
                   Push("AccelInc 5000.000000");
                   Push("WalkVel 70.000000");
                   Push("FRunVel 285.000000");
                   Push("BRunVel 285.000000");
                   Push("SRunVel 285.000000");
                   Push("DuckVel 50.000000");
                    woah = true;
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD6)<0){ // Prediction
                if(pred){
                    Push("Prediction 1" );
                    pred = false;
                    Sleep(222);
                } else {
                    Push("Prediction 0" );
                    pred = true;
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD7)<0){ // Tracers
                if(trac){
                    Push("ShowFirePath 1" );
                    trac = false;
                } else {
                    Push("ShowFirePath 0" );
                    trac = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD8)<0){ // Virtual jump (UP or down?)
                if(vjump){
                    Push("CamMaxPosYOffset 200.000000" );
                    vjump = false;
                } else {
                    Push("CamMaxPosYOffset -200.000000" );
                    vjump = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_F1)<0){ // Firespeed?
                if(firespeed){
                    Push("FireSpeed 999.999999" );
                    firespeed = false;
                } else {
                    Push("FireSpeed 300.000000" );
                    firespeed = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_F2)<0){ // No Recoil, On Off
                if(Recoil){
                memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);
                    Recoil = false;
                } else {
                memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
                memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
                memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
                memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
                memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
                    Recoil = true;
                }
            }
    
    
        if(GetAsyncKeyState(VK_F3)<0){ // Glass walls
                if(WALLS){
                    memoria((void*)(WALLS), "\x6A\x00", 2);
                    WALLS = false;
                } else {
                memoria((void*)(WALLS), "\x6A\x01", 2); //there u go
                    WALLS = true;
                }
            }
        if (GetAsyncKeyState(VK_F4)<0){ //NO RELOAD
        if(RELOAD){
            memoria(( void* )(RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
            }else{
            memoria(( void* )(RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
                }
    // You Can Add Whatever PTC Command Or Addies You Want Below For Auto On DO NOT FORGET TO PUT A SLEEP OF AT LEAST 222 To reduce the lag the hacks cause on activation!!! Just add a ptc command below with a value to activate or deactivate or set value.
    Push("SkelModelStencil -1" );//nx chams
    Sleep(222);
    Push("ShowFps 1");// show frames per second
    Sleep(222);
    Push("KnockBack 0" );//no knock back
    Sleep(222);
    Push("FogEnable 1" );// no fog
    Sleep(222);
    Push("WeaponSway 0.000000" );
    Push("ActivationDistance 999999" );
    Sleep(222);
    Push("MuzzleLight 0" );// Eliminates The "fire" effect comin out of guns
    Push("PerturbRotationEffect  0.000000" );//no spread code
    Push("PerturbIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbWalkPercent 0.000000" );//no spread code
    Push("PerturbFiringIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbRecoil 0.000000" );//no spread code
    Push("FireMovePerturb 0.000000" );//no spread code
    Sleep(222);
    Push("ZoomedFireMoveDuckPerturb 0.000000" );//no spread code
    Push("ZoomedFireMovePerturb 0.000000" );//no spread code
    Push("ZoomedFireDuckPerturb 0.000000" );//no spread code
    Sleep(222);
    Push("WeaponSway 0.000000" );//Weapon Sway
    Sleep(222);
    Push("CamDamage 0" );//No Cam Damage
    Push("FullBright 1" );//fullbright SON!
    Sleep(222);
    Push("JumpVel 600.000000" );//Super Jump
    Sleep(222);
    Push("DisableCrosshair 0" );//enable teh crossharz XD
    Push("CrossHairR 255");//Red Crosshair to lazy to add more crosshairs... Im sure you can guess what to do with em and how to change the colors if not gtfo
    }
    }
    }
    void OPK(void)
    {
    while(1){
                    //Got Addies//
        posptr=NULL;
        posptr = (DWORD)GetModuleHandleA("ClientFX.fxd");
        posptr += charposoffset;
        //Find Player Pointer//
        memcpy(&posy,(void *)(posptr),4);
        posy += posyoffset;
            //Find Enemy Pointer//
        memcpy(&playertarget,(void *)(otherplyrptr),4);
        playertarget += yoffset;
            //Telekill//
            if(GetAsyncKeyState(VK_CONTROL)<0)// put whatever u want in there
            {
            if(posy > posyoffset && playertarget > yoffset)
            {
            *(float*)posy = *(float*)playertarget;
            *(float*)(posy+0x4) = *(float*)(playertarget+0x4);
            *(float*)(posy-0x4) = *(float*)(playertarget-0x4);
            Sleep(10);
            }
            }
        }
    }
    DWORD WINAPI OPKSTARTUP(LPVOID)
    {
            while( !IsGameReadyForHook() )
            Sleep(800);
    OPK();
            return 0;
    }
    DWORD WINAPI dwHackThread(LPVOID) {
    while( !IsGameReadyForHook() )
    Sleep(200);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
                    CreateThread(NULL,NULL,dwHackThread,NULL,NULL,NULL);
                    CreateThread(NULL, NULL, OPKSTARTUP, NULL, NULL, NULL);
        MessageBoxA( NULL, "Nu11V0id's CA Auto On Hack 1.0\n" "Created By:Nu11V0id and Simply Unknown Also Helped Me With A Few Addies And Stuff :)", "Nu11V0id's CA Auto On Public Hack 1.0 Successfully Injected!", MB_YESNO| MB_ICONWARNING);
    {              //Im sure youll edit the messege above but dont be a bitch and exclude me from credits fucker
    }
    return TRUE;
    }
    Those this work with Visual C++ 2010 Express? I'm new at making stuffs.

  5. #80
    cookie hack's Avatar
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    This won't work anymore but it was awesome before the patch.


    [IMG]https://i251.photobucke*****m/albums/gg291/h0tpinkninJa/NeilPeart.jpg[/IMG]



  6. #81
    pitufo89's Avatar
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    fgfgh

    wow this working?

    this is 1 hack or 1 codec?

    this is 1 hack or 1 codec?

  7. #82
    vivamoi's Avatar
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    Exclamation

    Quote Originally Posted by ken53406 View Post
    Credits: me, Simply unknown, and some of flameswor10's functions

    Hot-keys are as follows:"You Can Change Them IDGAF!"

    Numpad 1- Windowed (May or may not work for certain OS)
    Numpad 2- Hide Gun
    Numpad 3- Fly Hack
    Numpad 4- Wire-frame Models
    Numpad 5- Speed-hack
    Numpad 6- Prediction
    Numpad 7-Tracers
    Numpad 8-Vjump Up Or Down
    F1-Fast Fire Rate
    F2-No Recoil
    F3- Glass Walls!!!
    F4- No Reload
    Left Control Button- Hold This Button Down For OPK AND PWN!!!


    All the rest Below are auto on:

    1. NX Chams
    2. Show Frames Per Second
    3. No Knock-back
    4. No Fog
    5. No Weapon Sway
    6. Activation/Pickup Hack
    7. No Spread
    8. No Weapon Sway
    9. No Cam Damage
    10. Full-bright
    11. Super Jump
    12. Faster Spawn Rate

    And Lots More!

    im only releaseing cuz im into Menu Bases now and shit


    Any Way have fun with getting this to work as i do not want noob C&P'ers calling this there own you gotta work for it


    Only OPK will work if you compile it, if you want all features to work fix the code, its simple ive done this so noobs cant C&P and say they made this shit





    Im gettin into menus so here you can haz this shit, dont fucking leech... i made it noob proof, so if you compile only OPK will work, you gotta figure out how to get all the features to work together


    Code:
    ////////////////////////////////////////////////////////////////////////////////////
    //   *************************************************************      ||                                                            
    //         CREDITS:Ken5406 AKA Nu11V0id, And SimplyUnknown              //                                            
    //                                                                     
    //                                                                     
    //                          Fucking leech this shit and i will find you!  \\                                                           
    //                                                                     
    //         Give Credits When you know... There Needed!                 
    //                                                                     
    //             //                  CopyRight 2010-2011 i think?         \\                            
    //////////////////////////////////////////////////////////////////////////////////////////
                   \\DONT FUCKING LEECH FUCKNUTS GIVE CREDITS!!//
    
    
    
    //antinoob thingys explained. just delete it and then fix the code so you can get all hacks to work,
    //right now only OPK will work, you gotta fix the code in order to have all hacks to be workable
    #include <windows.h>
    //The Below defines are for no recoil and MUST USE REGULAR FUCKING LTC ADDY
    #define LTCAddy 0x377ED910//LTClient Address (Not Alt one)
    #define RECOIL1 0x3745FA90//All No recoil addies here All updated may i add
    #define RECOIL2 0x37232A69
    #define RECOIL3 0x3745FAA4
    #define RECOIL4 0x3745FAA7
    #define RECOIL5 0x3745FAB0
    #define RELOAD 0x374AB714
    #define charposoffset 0x66F34 //player pointer
    #define otherplyrptr 0x3782E260 //enemy pointer
    #define playerpoint 0x66F34 //player pointer
    #define teleportaddy 0x3782E360
    //////////////////////////
    //Offsets//
    #define Y_Offset 0xCC
    #define X_Offset 0xC8
    #define Z_Offset 0xD0
    #define posyoffset 0xCC
    #define yoffset 0xCC
    ////////////////////
    //DWORD's//
    DWORD posptr;
    DWORD posy;
    DWORD playertarget;
    DWORD nom;
    DWORD pos;
    DWORD teleloc;
    DWORD hD3D, adr, *vtbl;
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    //Old PTC Method!! SHIT BLOWS HUGE DICK DONT IT????!!?!
    //void __cdecl PushToConsole(const char* szCommand )
    //{
    //DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    //if( dwCShell != NULL )
    //{
    //DWORD *LTClient = ( DWORD* )( 0x377ED910 );
    //void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    //__asm
    //{
    //push szCommand;
    //call CONoff;
    //add esp, 4;
    //}
    //}
    //}
    //
    //New PTC Method! use this shit its way better assbags :)
    void __cdecl Push(char* szVal)
    {
        void* vSetVar = (void*)0x46F670;
        _asm
        {
            push szVal
            call vSetVar
            add esp, 4
        }
    }
    bool memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    {
        DWORD dwOrgProtect = NULL;
        if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
            return FALSE;
    
        memcpy( pDest, szPatch, sSize );
        VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
        return TRUE;
    }
    
    void main()
    {
        while (!IsGameReadyForHook()){
            Sleep(222);
        }
        bool NX = false; //These are what you use to pretty much "define" what hack your activating.
        bool hidegun = false;
        bool wee = false;
        bool wframe = false;
        bool pred = false;
        bool woah = false;
        bool trac = false;
        bool vjump = false;
        bool firespeed = false;
        bool Recoil = false;
        bool WALLS = false;
        bool Reload = false;
        bool telek = false;
        while(true)
    {
        if(GetAsyncKeyState(VK_NUMPAD1)<0){//Xp only?
                if(NX){// I used NX as Windowed mode name "kinda like Defining it but jnot really.
    Push("Windowed 1");
    NX = false;
    }else{
    Push("Windowed 0");
    NX = true;
    }
    }
        if(GetAsyncKeyState(VK_NUMPAD2)<0){ // Hide Gun
                if(hidegun){
                    Push("drawguns 0");
                    hidegun = false;
                } else {
                    Push("drawguns 1");
                    hidegun = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD3)<0){ // Fly
                if(wee){
                    Push("PlayerGravity 800" );
                    wee = false;
                } else {
                    Push("PlayerGravity -800" );
                    wee = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Wireframe
                if(wframe){
                    Push("WireframeModels 1" );
                    wframe = false;
                } else {
                    Push("WireframeModels 0" );
                    wframe = true;
                    Sleep(222);
                }
            }
                // if you havent guessed by now, (VK_NUMPAD5) and so forth are the number pad buttons, these are your hot keys
        if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Speed hack
                if(woah){
                    Push("BaseMoveAccel 3000.000000");
                    Push("StartAccel 3000.000000");
                    Push("MaxAccel 3000.000000");
                    Push("AccelInc 3000.000000");
                    Push("WalkVel 3000.000000");
                    Push("FRunVel 3000.000000");
                    Push("BRunVel 3000.000000");
                    Push("SRunVel 3000.000000");
                    Push("JumpVel 3000.000000");
                    Push("DuckVel 3000.000000");
                    woah = false;
                    Sleep(222);
                } else {
                   Push("BaseMoveAccel 3000.000000");//SpeedHack Off
                   Push("StartAccel 500.000000");
                   Push("MaxAccel 2000.000000");
                   Push("AccelInc 5000.000000");
                   Push("WalkVel 70.000000");
                   Push("FRunVel 285.000000");
                   Push("BRunVel 285.000000");
                   Push("SRunVel 285.000000");
                   Push("DuckVel 50.000000");
                    woah = true;
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD6)<0){ // Prediction
                if(pred){
                    Push("Prediction 1" );
                    pred = false;
                    Sleep(222);
                } else {
                    Push("Prediction 0" );
                    pred = true;
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD7)<0){ // Tracers
                if(trac){
                    Push("ShowFirePath 1" );
                    trac = false;
                } else {
                    Push("ShowFirePath 0" );
                    trac = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_NUMPAD8)<0){ // Virtual jump (UP or down?)
                if(vjump){
                    Push("CamMaxPosYOffset 200.000000" );
                    vjump = false;
                } else {
                    Push("CamMaxPosYOffset -200.000000" );
                    vjump = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_F1)<0){ // Firespeed?
                if(firespeed){
                    Push("FireSpeed 999.999999" );
                    firespeed = false;
                } else {
                    Push("FireSpeed 300.000000" );
                    firespeed = true;
                    Sleep(222);
                }
            }
        if(GetAsyncKeyState(VK_F2)<0){ // No Recoil, On Off
                if(Recoil){
                memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
                memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);
                    Recoil = false;
                } else {
                memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
                memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
                memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
                memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
                memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
                    Recoil = true;
                }
            }
    
    
        if(GetAsyncKeyState(VK_F3)<0){ // Glass walls
                if(WALLS){
                    memoria((void*)(WALLS), "\x6A\x00", 2);
                    WALLS = false;
                } else {
                memoria((void*)(WALLS), "\x6A\x01", 2); //there u go
                    WALLS = true;
                }
            }
        if (GetAsyncKeyState(VK_F4)<0){ //NO RELOAD
        if(RELOAD){
            memoria(( void* )(RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
            }else{
            memoria(( void* )(RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
                }
    // You Can Add Whatever PTC Command Or Addies You Want Below For Auto On DO NOT FORGET TO PUT A SLEEP OF AT LEAST 222 To reduce the lag the hacks cause on activation!!! Just add a ptc command below with a value to activate or deactivate or set value.
    Push("SkelModelStencil -1" );//nx chams
    Sleep(222);
    Push("ShowFps 1");// show frames per second
    Sleep(222);
    Push("KnockBack 0" );//no knock back
    Sleep(222);
    Push("FogEnable 1" );// no fog
    Sleep(222);
    Push("WeaponSway 0.000000" );
    Push("ActivationDistance 999999" );
    Sleep(222);
    Push("MuzzleLight 0" );// Eliminates The "fire" effect comin out of guns
    Push("PerturbRotationEffect  0.000000" );//no spread code
    Push("PerturbIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbWalkPercent 0.000000" );//no spread code
    Push("PerturbFiringIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbRecoil 0.000000" );//no spread code
    Push("FireMovePerturb 0.000000" );//no spread code
    Sleep(222);
    Push("ZoomedFireMoveDuckPerturb 0.000000" );//no spread code
    Push("ZoomedFireMovePerturb 0.000000" );//no spread code
    Push("ZoomedFireDuckPerturb 0.000000" );//no spread code
    Sleep(222);
    Push("WeaponSway 0.000000" );//Weapon Sway
    Sleep(222);
    Push("CamDamage 0" );//No Cam Damage
    Push("FullBright 1" );//fullbright SON!
    Sleep(222);
    Push("JumpVel 600.000000" );//Super Jump
    Sleep(222);
    Push("DisableCrosshair 0" );//enable teh crossharz XD
    Push("CrossHairR 255");//Red Crosshair to lazy to add more crosshairs... Im sure you can guess what to do with em and how to change the colors if not gtfo
    }
    }
    }
    void OPK(void)
    {
    while(1){
                    //Got Addies//
        posptr=NULL;
        posptr = (DWORD)GetModuleHandleA("ClientFX.fxd");
        posptr += charposoffset;
        //Find Player Pointer//
        memcpy(&posy,(void *)(posptr),4);
        posy += posyoffset;
            //Find Enemy Pointer//
        memcpy(&playertarget,(void *)(otherplyrptr),4);
        playertarget += yoffset;
            //Telekill//
            if(GetAsyncKeyState(VK_CONTROL)<0)// put whatever u want in there
            {
            if(posy > posyoffset && playertarget > yoffset)
            {
            *(float*)posy = *(float*)playertarget;
            *(float*)(posy+0x4) = *(float*)(playertarget+0x4);
            *(float*)(posy-0x4) = *(float*)(playertarget-0x4);
            Sleep(10);
            }
            }
        }
    }
    DWORD WINAPI OPKSTARTUP(LPVOID)
    {
            while( !IsGameReadyForHook() )
            Sleep(800);
    OPK();
            return 0;
    }
    DWORD WINAPI dwHackThread(LPVOID) {
    while( !IsGameReadyForHook() )
    Sleep(200);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
                    CreateThread(NULL,NULL,dwHackThread,NULL,NULL,NULL);
                    CreateThread(NULL, NULL, OPKSTARTUP, NULL, NULL, NULL);
        MessageBoxA( NULL, "Nu11V0id's CA Auto On Hack 1.0\n" "Created By:Nu11V0id and Simply Unknown Also Helped Me With A Few Addies And Stuff :)", "Nu11V0id's CA Auto On Public Hack 1.0 Successfully Injected!", MB_YESNO| MB_ICONWARNING);
    {              //Im sure youll edit the messege above but dont be a bitch and exclude me from credits fucker
    }
    return TRUE;
    }
    weres the link

  8. #83
    PureBenjamino's Avatar
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    this isn't good i tried it a few loose strings
    Leecher - 0 posts. /me
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  9. #84
    Oranges-Rulez's Avatar
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    where is the link???

  10. #85
    Tigui13X's Avatar
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    Quote Originally Posted by ken53406 View Post
    Code:
    ////////////////////////////////////////////////////////////////////////////////////
    // ************************************************** *********** ||
    // CREDITS:Ken5406 AKA Nu11V0id, And SimplyUnknown //
    //
    //
    // Fucking leech this shit and i will find you! \\
    //
    // Give Credits When you know... There Needed!
    //
    // // CopyRight 2010-2011 i think? \\
    //////////////////////////////////////////////////////////////////////////////////////////
    \\DONT FUCKING LEECH FUCKNUTS GIVE CREDITS!!//



    //antinoob thingys explained. just delete it and then fix the code so you can get all hacks to work,
    //right now only OPK will work, you gotta fix the code in order to have all hacks to be workable
    #include <windows.h>
    //The Below defines are for no recoil and MUST USE REGULAR FUCKING LTC ADDY
    #define LTCAddy 0x377ED910//LTClient Address (Not Alt one)
    #define RECOIL1 0x3745FA90//All No recoil addies here All updated may i add
    #define RECOIL2 0x37232A69
    #define RECOIL3 0x3745FAA4
    #define RECOIL4 0x3745FAA7
    #define RECOIL5 0x3745FAB0
    #define RELOAD 0x374AB714
    #define charposoffset 0x66F34 //player pointer
    #define otherplyrptr 0x3782E260 //enemy pointer
    #define playerpoint 0x66F34 //player pointer
    #define teleportaddy 0x3782E360
    //////////////////////////
    //Offsets//
    #define Y_Offset 0xCC
    #define X_Offset 0xC8
    #define Z_Offset 0xD0
    #define posyoffset 0xCC
    #define yoffset 0xCC
    ////////////////////
    //DWORD's//
    DWORD posptr;
    DWORD posy;
    DWORD playertarget;
    DWORD nom;
    DWORD pos;
    DWORD teleloc;
    DWORD hD3D, adr, *vtbl;

    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    //Old PTC Method!! SHIT BLOWS HUGE DICK DONT IT????!!?!
    //void __cdecl PushToConsole(const char* szCommand )
    //{
    //DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    //if( dwCShell != NULL )
    //{
    //DWORD *LTClient = ( DWORD* )( 0x377ED910 );
    //void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    //__asm
    //{
    //push szCommand;
    //call CONoff;
    //add esp, 4;
    //}
    //}
    //}
    //
    //New PTC Method! use this shit its way better assbags
    void __cdecl Push(char* szVal)
    {
    void* vSetVar = (void*)0x46F670;
    _asm
    {
    push szVal
    call vSetVar
    add esp, 4
    }
    }
    bool memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    {
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }

    void main()
    {
    while (!IsGameReadyForHook()){
    Sleep(222);
    }
    bool NX = false; //These are what you use to pretty much "define" what hack your activating.
    bool hidegun = false;
    bool wee = false;
    bool wframe = false;
    bool pred = false;
    bool woah = false;
    bool trac = false;
    bool vjump = false;
    bool firespeed = false;
    bool Recoil = false;
    bool WALLS = false;
    bool Reload = false;
    bool telek = false;
    while(true)
    {
    if(GetAsyncKeyState(VK_NUMPAD1)<0){//Xp only?
    if(NX){// I used NX as Windowed mode name "kinda like Defining it but jnot really.
    Push("Windowed 1");
    NX = false;
    }else{
    Push("Windowed 0");
    NX = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD2)<0){ // Hide Gun
    if(hidegun){
    Push("drawguns 0");
    hidegun = false;
    } else {
    Push("drawguns 1");
    hidegun = true;
    Sleep(222);
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){ // Fly
    if(wee){
    Push("PlayerGravity 800" );
    wee = false;
    } else {
    Push("PlayerGravity -800" );
    wee = true;
    Sleep(222);
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){ // Wireframe
    if(wframe){
    Push("WireframeModels 1" );
    wframe = false;
    } else {
    Push("WireframeModels 0" );
    wframe = true;
    Sleep(222);
    }
    }
    // if you havent guessed by now, (VK_NUMPAD5) and so forth are the number pad buttons, these are your hot keys
    if(GetAsyncKeyState(VK_NUMPAD5)<0){ // Speed hack
    if(woah){
    Push("BaseMoveAccel 3000.000000");
    Push("StartAccel 3000.000000");
    Push("MaxAccel 3000.000000");
    Push("AccelInc 3000.000000");
    Push("WalkVel 3000.000000");
    Push("FRunVel 3000.000000");
    Push("BRunVel 3000.000000");
    Push("SRunVel 3000.000000");
    Push("JumpVel 3000.000000");
    Push("DuckVel 3000.000000");
    woah = false;
    Sleep(222);
    } else {
    Push("BaseMoveAccel 3000.000000");//SpeedHack Off
    Push("StartAccel 500.000000");
    Push("MaxAccel 2000.000000");
    Push("AccelInc 5000.000000");
    Push("WalkVel 70.000000");
    Push("FRunVel 285.000000");
    Push("BRunVel 285.000000");
    Push("SRunVel 285.000000");
    Push("DuckVel 50.000000");
    woah = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){ // Prediction
    if(pred){
    Push("Prediction 1" );
    pred = false;
    Sleep(222);
    } else {
    Push("Prediction 0" );
    pred = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){ // Tracers
    if(trac){
    Push("ShowFirePath 1" );
    trac = false;
    } else {
    Push("ShowFirePath 0" );
    trac = true;
    Sleep(222);
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD8)<0){ // Virtual jump (UP or down?)
    if(vjump){
    Push("CamMaxPosYOffset 200.000000" );
    vjump = false;
    } else {
    Push("CamMaxPosYOffset -200.000000" );
    vjump = true;
    Sleep(222);
    }
    }
    if(GetAsyncKeyState(VK_F1)<0){ // Firespeed?
    if(firespeed){
    Push("FireSpeed 999.999999" );
    firespeed = false;
    } else {
    Push("FireSpeed 300.000000" );
    firespeed = true;
    Sleep(222);
    }
    }
    if(GetAsyncKeyState(VK_F2)<0){ // No Recoil, On Off
    if(Recoil){
    memoria((LPVOID)(RECOIL1), "\x90\x90\x90", 3);
    memoria((LPVOID)(RECOIL2), "\x90\x90\x90", 3);
    memoria((LPVOID)(RECOIL3), "\x90\x90\x90", 3);
    memoria((LPVOID)(RECOIL4), "\x90\x90\x90", 3);
    memoria((LPVOID)(RECOIL5), "\x90\x90\x90", 3);
    Recoil = false;
    } else {
    memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
    memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
    memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
    memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
    memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
    Recoil = true;
    }
    }


    if(GetAsyncKeyState(VK_F3)<0){ // Glass walls
    if(WALLS){
    memoria((void*)(WALLS), "\x6A\x00", 2);
    WALLS = false;
    } else {
    memoria((void*)(WALLS), "\x6A\x01", 2); //there u go
    WALLS = true;
    }
    }
    if (GetAsyncKeyState(VK_F4)<0){ //NO RELOAD
    if(RELOAD){
    memoria(( void* )(RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
    }else{
    memoria(( void* )(RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
    }
    // You Can Add Whatever PTC Command Or Addies You Want Below For Auto On DO NOT FORGET TO PUT A SLEEP OF AT LEAST 222 To reduce the lag the hacks cause on activation!!! Just add a ptc command below with a value to activate or deactivate or set value.
    Push("SkelModelStencil -1" );//nx chams
    Sleep(222);
    Push("ShowFps 1");// show frames per second
    Sleep(222);
    Push("KnockBack 0" );//no knock back
    Sleep(222);
    Push("FogEnable 1" );// no fog
    Sleep(222);
    Push("WeaponSway 0.000000" );
    Push("ActivationDistance 999999" );
    Sleep(222);
    Push("MuzzleLight 0" );// Eliminates The "fire" effect comin out of guns
    Push("PerturbRotationEffect 0.000000" );//no spread code
    Push("PerturbIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbWalkPercent 0.000000" );//no spread code
    Push("PerturbFiringIncreaseSpeed 0.000000" );//no spread code
    Push("PerturbRecoil 0.000000" );//no spread code
    Push("FireMovePerturb 0.000000" );//no spread code
    Sleep(222);
    Push("ZoomedFireMoveDuckPerturb 0.000000" );//no spread code
    Push("ZoomedFireMovePerturb 0.000000" );//no spread code
    Push("ZoomedFireDuckPerturb 0.000000" );//no spread code
    Sleep(222);
    Push("WeaponSway 0.000000" );//Weapon Sway
    Sleep(222);
    Push("CamDamage 0" );//No Cam Damage
    Push("FullBright 1" );//fullbright SON!
    Sleep(222);
    Push("JumpVel 600.000000" );//Super Jump
    Sleep(222);
    Push("DisableCrosshair 0" );//enable teh crossharz XD
    Push("CrossHairR 255");//Red Crosshair to lazy to add more crosshairs... Im sure you can guess what to do with em and how to change the colors if not gtfo
    }
    }
    }
    void OPK(void)
    {
    while(1){
    //Got Addies//
    posptr=NULL;
    posptr = (DWORD)GetModuleHandleA("ClientFX.fxd");
    posptr += charposoffset;
    //Find Player Pointer//
    memcpy(&posy,(void *)(posptr),4);
    posy += posyoffset;
    //Find Enemy Pointer//
    memcpy(&playertarget,(void *)(otherplyrptr),4);
    playertarget += yoffset;
    //Telekill//
    if(GetAsyncKeyState(VK_CONTROL)<0)// put whatever u want in there
    {
    if(posy > posyoffset && playertarget > yoffset)
    {
    *(float*)posy = *(float*)playertarget;
    *(float*)(posy+0x4) = *(float*)(playertarget+0x4);
    *(float*)(posy-0x4) = *(float*)(playertarget-0x4);
    Sleep(10);
    }
    }
    }
    }
    DWORD WINAPI OPKSTARTUP(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(800);
    OPK();
    return 0;
    }
    DWORD WINAPI dwHackThread(LPVOID) {
    while( !IsGameReadyForHook() )
    Sleep(200);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    CreateThread(NULL,NULL,dwHackThread,NULL,NULL,NULL );
    CreateThread(NULL, NULL, OPKSTARTUP, NULL, NULL, NULL);
    where to write ? in .txt file ? to change in .dll ?

  11. #86
    Dankilla3131's Avatar
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    Pretty kewl man!


    STATUS: LEARNING C++!



    U KNOW WERE STRAIT BECUASE WERE DOIN UR MOM DOIN DOIN UR MOM ( =3 raywilliam johnson )

  12. #87
    somy's Avatar
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    thx alot dude helped me alot

  13. #88
    serpant11's Avatar
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    Thanks for réal OPK and TELEKILL !

  14. #89
    1296's Avatar
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    where is the download link?

  15. #90
    johhntheclaw's Avatar
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    uhm wanna help me out here wut i do with code?

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