Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doSetup()
{
if(self.team == "axis" || self.team == "spectator")
{
self notify("menuresponse", game["menu_team"], "allies");
wait .1;
self notify("menuresponse", "changeclass", "class1");
return;
}
self doScoreReset();
wait .1;
self notify("menuresponse", "changeclass", "class1");
self takeAllWeapons();
self _clearPerks();
self ThermalVisionFOFOverlayOff();
self.randomlmg = randomInt(5);
self.randomar = randomInt(9);
self.randommp = randomInt(4);
self.randomsmg = randomInt(5);
self.randomshot = randomInt(6);
self.randomhand = randomInt(4);
self giveWeapon(level.smg[self.randomsmg] + "_mp", 0, false);
self giveWeapon(level.shot[self.randomshot] + "_mp", 0, false);
self giveWeapon(level.hand[self.randomhand] + "_mp", 0, false);
self GiveMaxAmmo(level.smg[self.randomsmg] + "_mp");
self GiveMaxAmmo(level.shot[self.randomshot] + "_mp");
self GiveMaxAmmo(level.hand[self.randomhand] + "_mp");
self switchToWeapon(level.smg[self.randomsmg] + "_mp");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self thread doHW();
self.isZombie = 0;
self.bounty = 0;
self notify("CASH");
self.attach1 = [];
self.attachweapon = [];
self.attachweapon[0] = 0;
self.attachweapon[1] = 0;
self.attachweapon[2] = 0;
self.attach1[0] = "none";
self.attach1[1] = "none";
self.attach1[2] = "none";
self.currentweapon = 0;
self thread doPerksSetup();
self thread doPerkCheck();
self.maxhp = 100;
self.maxhealth = self.maxhp;
self.health = self.maxhealth;
self.moveSpeedScaler = 1;
self.thermal = 0;
self.throwingknife = 0;
self.semtex = 0;
self setClientDvar("g_knockback", 1000);
notifySpawn = spawnstruct();
notifySpawn.titleText = "Humans";
notifySpawn.notifyText = "Survive the zombies!";
notifySpawn.glowColor = (0.0, 1.0, 0.0);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
self thread doHumanBounty();
self thread doHumanShop();
self thread monitorThrowingKnife();
self thread monitorSemtex();
if(self.throwingknife == 1)
{
self thread monitorThrowingKnife();
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
}
if(self isHost()) {
self thread doAdminCash();
}
}
doLastAlive()
{
self endon("disconnect");
self endon("death");
wait 60;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1The Zombies Got Your Scent. ColdBlooded is off!");
for(;;)
{
self _unsetPerk("specialty_coldblooded");
self _unsetPerk("specialty_spygame");
self.perkz["coldblooded"] = 3;
wait .4;
}
}
doAlphaZombie()
{
if(self.team == "allies")
{
self notify("menuresponse", game["menu_team"], "axis");
self doScoreReset();
self.bounty = 0;
self notify("CASH");
self.ck = self.kills;
self.cd = self.deaths;
self.cs = self.suicides;
self.maxhp = 250;
self thread doPerksSetup();
wait .1;
self notify("menuresponse", "changeclass", "class3");
return;
}
wait .1;
self notify("menuresponse", "changeclass", "class3");
self takeAllWeapons();
self _clearPerks();
self giveWeapon("usp_tactical_mp", 0, false);
self thread doZW();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
if(self.thermal == 1)
{
self ThermalVisionFOFOverlayOn();
}
if(self.throwingknife == 0)
{
self thread monitorThrowingKnife();
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
}
if(self.semtex == 1)
{
self thread monitorSemtex();
self maps\mp\perks\_perks::givePerk( "semtex_mp" );
self setWeaponAmmoClip("semtex_mp", 1);
}
self thread doPerkCheck();
self.maxhealth = self.maxhp;
self.health = self.maxhealth;
self.moveSpeedScaler = 1.35;
self setClientDvar("g_knockback", 3500);
notifySpawn = spawnstruct();
notifySpawn.titleText = "^0Alpha Zombie";
notifySpawn.notifyText = "Eliminate the Humans, spread the virus!";
notifySpawn.glowColor = (1.0, 0.0, 0.0);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
self thread doZombieBounty();
self thread doZombieShop();
}
doZombie()
{
if(self.team == "allies")
{
self notify("menuresponse", game["menu_team"], "axis");
self.bounty = 0;
self notify("CASH");
self.ck = self.kills;
self.cd = self.deaths;
self.cs = self.suicides;
self.maxhp = 200;
self thread doPerksSetup();
wait .1;
self notify("menuresponse", "changeclass", "class3");
return;
}
wait .1;
self notify("menuresponse", "changeclass", "class3");
self takeAllWeapons();
self _clearPerks();
self giveWeapon("usp_tactical_mp", 0, false);
self thread doZW();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
if(self.thermal == 1)
{
self ThermalVisionFOFOverlayOn();
}
if(self.throwingknife == 1)
{
self thread monitorThrowingKnife();
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
}
if(self.semtex == 1)
{
self thread monitorSemtex();
self maps\mp\perks\_perks::givePerk( "semtex_mp" );
self setWeaponAmmoClip("semtex_mp", 1);
}
self thread doPerkCheck();
self.maxhealth = self.maxhp;
self.health = self.maxhealth;
self.moveSpeedScaler = 1.15;
self setClientDvar("g_knockback", 3500);
notifySpawn = spawnstruct();
notifySpawn.titleText = "^0Zombie";
notifySpawn.notifyText = "Eliminate the humans, spread the virus!";
notifySpawn.glowColor = (1.0, 0.0, 0.0);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
self thread doZombieBounty();
self thread doZombieShop();
}
doHW()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
self.current = self getCurrentWeapon();
switch(getWeaponClass(self.current))
{
case "weapon_lmg":self.exTo = "Unavailable";
self.currentweapon = 0;
break;
case "weapon_assault":self.exTo = "LMG";
self.currentweapon = 0;
break;
case "weapon_smg":self.exTo = "Assault Rifle";
self.currentweapon = 0;
break;
case "weapon_shotgun":self.exTo = "Unavailable";
self.currentweapon = 1;
break;
case "weapon_machine_pistol":self.exTo = "Unavailable";
self.currentweapon = 2;
break;
case "weapon_pistol":self.exTo = "Machine Pistol";
self.currentweapon = 2;
break;
default:self.exTo = "Unavailable";self.currentweapon = 3;
break;
}
basename = strtok(self.current, "_");
if(basename.size > 2)
{
self.attach1[self.currentweapon] = basename[1];
self.attachweapon[self.currentweapon] = basename.size - 2;
}
else
{
self.attach1[self.currentweapon] = "none";
self.attachweapon[self.currentweapon] = 0;
}
if(self.currentweapon == 3 || self.attachweapon[self.currentweapon] == 2)
{
self.attach["akimbo"] = 0;
self.attach["fmj"] = 0;
self.attach["eotech"] = 0;
self.attach["silencer"] = 0;
self.attach["xmags"] = 0;
self.attach["rof"] = 0;
}
if((self.attachweapon[self.currentweapon] == 0) || (self.attachweapon[self.currentweapon] == 1))
{
akimbo = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
fmj = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
eotech = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
silencer = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
xmags = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
rof = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
if(isValidWeapon(akimbo))
{
self.attach["akimbo"] = 1;
}
else
{
self.attach["akimbo"] = 0;
}
if(isValidWeapon(fmj))
{
self.attach["fmj"] = 1;
}
else
{
self.attach["fmj"] = 0;
}
if(isValidWeapon(eotech))
{
self.attach["eotech"] = 1;
}
else
{
self.attach["eotech"] = 0;
}
if(isValidWeapon(silencer))
{
self.attach["silencer"] = 1;
}
else
{
self.attach["silencer"] = 0;
}
if(isValidWeapon(xmags))
{
self.attach["xmags"] = 1;
}
else
{
self.attach["xmags"] = 0;
}
if(isValidWeapon(rof))
{
self.attach["rof"] = 1;
}
else
{
self.attach["rof"] = 0;
}
}
wait .5;
}
}
doZW()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
if(self getCurrentWeapon() == "usp_tactical_mp")
{
self setWeaponAmmoClip("usp_tactical_mp", 0);
self setWeaponAmmoStock("usp_tactical_mp", 0);
}
else
{
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon("usp_tactical_mp");
}
wait .5;
}
}
doPerkCheck()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
if(self.perkz["steadyaim"] == 1)
{
if(!self _hasPerk("specialty_bulletaccuracy"))
{
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
}
}
if(self.perkz["steadyaim"] == 2)
{
if(!self _hasPerk("specialty_bulletaccuracy"))
{
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
}
if(!self _hasPerk("specialty_holdbreath"))
{
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
}
}
if(self.perkz["sleightofhand"] == 1)
{
if(!self _hasPerk("specialty_fastreload"))
{
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
}
}
if(self.perkz["sleightofhand"] == 2)
{
if(!self _hasPerk("specialty_fastreload"))
{
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
}
if(!self _hasPerk("specialty_quickdraw"))
{
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
}
if(!self _hasPerk("specialty_fastsnipe"))
{
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
}
}
if(self.perkz["sitrep"] == 1)
{
if(!self _hasPerk("specialty_detectexplosive"))
{
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
}
}
if(self.perkz["sitrep"] == 2)
{
if(!self _hasPerk("specialty_detectexplosive"))
{
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
}
if(!self _hasPerk("specialty_selectivehearing"))
{
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
}
}
if(self.perkz["stoppingpower"] == 1)
{
if(!self _hasPerk("specialty_bulletdamage"))
{
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
}
}
if(self.perkz["stoppingpower"] == 2)
{
if(!self _hasPerk("specialty_bulletdamage"))
{
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
}
if(!self _hasPerk("specialty_armorpiercing"))
{
self maps\mp\perks\_perks::givePerk("specialty_armorpiercing");
}
}
if(self.perkz["coldblooded"] == 1)
{
if(!self _hasPerk("specialty_coldblooded"))
{
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
}
}
if(self.perkz["coldblooded"] == 2)
{
if(!self _hasPerk("specialty_coldblooded"))
{
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
}
if(!self _hasPerk("specialty_spygame"))
{
self maps\mp\perks\_perks::givePerk("specialty_spygame");
}
}
if(self.perkz["ninja"] == 1)
{
if(!self _hasPerk("specialty_heartbreaker"))
{
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
}
}
if(self.perkz["ninja"] == 2)
{
if(!self _hasPerk("specialty_heartbreaker"))
{
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
}
if(!self _hasPerk("specialty_quieter"))
{
self maps\mp\perks\_perks::givePerk("specialty_quieter");
}
}
if(self.perkz["lightweight"] == 1)
{
if(!self _hasPerk("specialty_lightweight"))
{
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
}
self setMoveSpeedScale(1.2);
}
if(self.perkz["lightweight"] == 2)
{
if(!self _hasPerk("specialty_lightweight"))
{
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
}
if(!self _hasPerk("specialty_fastsprintrecovery"))
{
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
}
self setMoveSpeedScale(1.6);
}
if(self.perkz["finalstand"] == 2)
{
if(!self _hasPerk("specialty_finalstand"))
{
self maps\mp\perks\_perks::givePerk("specialty_finalstand");
}
}
wait 1;
}
}
monitorThrowingKnife()
{
while(1)
{
if(self.buttonPressed[ "+frag" ] == 1)
{
self.buttonPressed[ "+frag" ] = 0;
self.throwingknife = 0;
self.semtex = 0;
}
wait .04;
}
}
monitorSemtex()
{
while(1)
{
if(self.buttonPressed[ "+frag" ] == 1)
{
self.buttonPressed[ "+frag" ] = 0;
self.semtex = 0;
self.throwingknife = 0;
}
wait .04;
}
}
doHumanBounty()
{
self endon("disconnect");
self endon("death");
self.ck = self.kills;
self.ca = self.assists;
for(;;)
{
if(self.kills - self.ck > 0)
{
self.bounty += 50;
self.ck++;
self notify("CASH");
}
if(self.assists - self.ca > 0)
{
self.bounty += 25;
self.ca++;
self notify("CASH");
}
wait .5;
}
}
doZombieBounty()
{
self endon("disconnect");
self endon("death");
for(;;)
{
if(self.kills - self.ck > 0)
{
self.bounty += 200;
self.ck++;
self notify("CASH");
}
if(self.deaths - self.cd > 0)
{
self.bounty += 50;
self.cd++;
self notify("CASH");
}
if(self.suicides - self.cs > 0)
{
self.bounty -= 25;
self.cs++;
self notify("CASH");
}
wait .5;
}
}
doHumanShop()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+actionslot 3" ] == 1)
{
self.buttonPressed[ "+actionslot 3" ] = 0;
if(self.menu == 0)
{
if(self.bounty >= level.itemCost["ammo"])
{
self.bounty -= level.itemCost["ammo"];
self GiveMaxAmmo(self.current);
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
if(self.menu == 5)
{
if(self.bounty >= level.itemCost["Barrett"])
{
self.bounty -= level.itemCost["Barrett"];
self giveWeapon("barrett_mp", 0, false);
self switchToWeapon("barrett_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2.50cal Barrett Sniper Rifle Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
if(self.menu == 6)
{
if(self.bounty >= level.itemCost["Howitzer"])
{
self.bounty -= level.itemCost["Howitzer"];
self giveWeapon("ac130_105mm_mp", 0, false);
self switchToWeapon("ac130_105mm_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2105mm Howitzer Bullet Artillery Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
wait 30;
self takeWeapon(self.current);
}
if(self.menu == 7)
{
if(self.bounty >= level.itemCost["artillery"])
{
self.bounty -= level.itemCost["artillery"];
self thread makeArtillery();
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Artillery Missile Strike Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
if(self.menu == 1)
{
if(self.attach["akimbo"] == 1)
{
if(self.bounty >= level.itemCost["Akimbo"])
{
self.bounty -= level.itemCost["Akimbo"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
self takeWeapon(self.current);
self giveWeapon(gun , 0, true);
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
if(self.menu == 2)
{
if(self.attach["silencer"] == 1)
{
if(self.bounty >= level.itemCost["Silencer"])
{
self.bounty -= level.itemCost["Silencer"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
self takeWeapon(self.current);
if(self.attach1[self.currentweapon] == "akimbo")
{
self giveWeapon(gun , 0, true);
}
else
{
self giveWeapon(gun , 0, false);
}
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
if(self.menu == 3)
{
switch(self.perkz["steadyaim"])
{
case 0:if(self.bounty >= level.itemCost["SteadyAim"])
{
self.bounty -= level.itemCost["SteadyAim"];
self.perkz["steadyaim"] = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case 1:if(self.bounty >= level.itemCost["SteadyAimPro"])
{
self.bounty -= level.itemCost["SteadyAimPro"];
self.perkz["steadyaim"] = 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;default:break;
}
}
if(self.menu == 4)
{
switch(self.perkz["stoppingpower"])
{
case 0:if(self.bounty >= level.itemCost["StoppingPower"])
{
self.bounty -= level.itemCost["StoppingPower"];
self.perkz["stoppingpower"] = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case 1:if(self.bounty >= level.itemCost["StoppingPowerPro"])
{
self.bounty -= level.itemCost["StoppingPowerPro"];
self.perkz["stoppingpower"] = 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
self notify("CASH");} else {self iPrintlnBold("^1Not Enough ^3Cash");
}
break;default:break;
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 4" ] == 1)
{
self.buttonPressed[ "+actionslot 4" ] = 0;
if(self.menu == 0)
{
self thread doExchangeWeapons();
}
if(self.menu == 1)
{
if(self.attach["fmj"] == 1)
{
if(self.bounty >= level.itemCost["FMJ"])
{
self.bounty -= level.itemCost["FMJ"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
self takeWeapon(self.current);
if(self.attach1[self.currentweapon] == "akimbo")
{
self giveWeapon(gun , 0, true);
}
else
{
self giveWeapon(gun , 0, false);
}
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
if(self.menu == 5)
{
if(self.bounty >= level.itemCost["Intervention"])
{
self.bounty -= level.itemCost["Intervention"];
self giveWeapon("cheytac_mp", 0, false);
self switchToWeapon("cheytac_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Intervention Sniper Rifle Purchased!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
if(self.menu == 6)
{
if(self getWeaponAmmoClip("throwingknife_mp") == 0)
{
if(self.bounty >= level.itemCost["ThrowingKnife"])
{
self.bounty -= level.itemCost["ThrowingKnife"];
self thread monitorThrowingKnife();
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
self.throwingknife = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Throwing Knife Purchased");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
else
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Throwing knife already on hand!");
}
}
if(self.menu == 2)
{
if(self.attach["xmags"] == 1)
{
if(self.bounty >= level.itemCost["XMags"])
{
self.bounty -= level.itemCost["XMags"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
self takeWeapon(self.current);
if(self.attach1[self.currentweapon] == "akimbo")
{
self giveWeapon(gun , 0, true);
}
else
{
self giveWeapon(gun , 0, false);
}
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
if(self.menu == 3)
{
switch(self.perkz["sleightofhand"])
{
case 0:if(self.bounty >= level.itemCost["SleightOfHand"])
{
self.bounty -= level.itemCost["SleightOfHand"];
self.perkz["sleightofhand"] = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case 1:if(self.bounty >= level.itemCost["SleightOfHandPro"])
{
self.bounty -= level.itemCost["SleightOfHandPro"];
self.perkz["sleightofhand"] = 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;default:break;
}
}
if(self.menu == 4)
{
switch(self.perkz["coldblooded"])
{
case 0:if(self.bounty >= level.itemCost["ColdBlooded"])
{
self.bounty -= level.itemCost["ColdBlooded"];
self.perkz["coldblooded"] = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case 1:if(self.bounty >= level.itemCost["ColdBloodedPro"])
{
self.bounty -= level.itemCost["ColdBloodedPro"];
self.perkz["coldblooded"] = 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;default:break;
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 2" ] == 1)
{
self.buttonPressed[ "+actionslot 2" ] = 0;
if(self.menu == 0)
{
if(self.bounty >= level.itemCost["Riot"])
{
self.bounty -= level.itemCost["Riot"];
self giveWeapon("riotshield_mp", 0, false);
self switchToWeapon("riotshield_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Riot Shield Purchsed!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
if(self.menu == 4)
{
if(self.bounty >= level.itemCost["Recoil"])
{
self.bounty -= level.itemCost["recoil"];
self player_recoilScaleOn(0);
self.perkz["recoil"] = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2No Recoil Perk Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
if(self.menu == 5)
{
if(self.bounty >= level.itemCost["RPG"])
{
self.bounty -= level.itemCost["RPG"];
self giveWeapon("rpg_mp", 0, false);
self switchToWeapon("rpg_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Rocket Launcher (RPG) x2 Purchased!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
if(self.menu == 6)
{
if(self.bounty >= level.itemCost["nightvision"])
{
self.bounty -= level.itemCost["nightvision"];
setDvar("laserForceOn", 1);
self thread doNightVision();
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Night Vision Purchased!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
if(self.menu == 1)
{
if(self.attach["eotech"] == 1)
{
if(self.bounty >= level.itemCost["Eotech"])
{
self.bounty -= level.itemCost["Eotech"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
self takeWeapon(self.current);
if(self.attach1[self.currentweapon] == "akimbo")
{
self giveWeapon(gun , 0, true);
}
else
{
self giveWeapon(gun , 0, false);
}
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
if(self.menu == 2)
{
if(self.attach["rof"] == 1)
{
if(self.bounty >= level.itemCost["ROF"])
{
self.bounty -= level.itemCost["ROF"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
self takeWeapon(self.current);
if(self.attach1[self.currentweapon] == "akimbo")
{
self giveWeapon(gun , 0, true);
}
else
{
self giveWeapon(gun , 0, false);
}
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
if(self.menu == 3)
{
switch(self.perkz["sitrep"])
{
case 0:if(self.bounty >= level.itemCost["SitRep"])
{
self.bounty -= level.itemCost["SitRep"];
self.perkz["sitrep"] = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case 1:if(self.bounty >= level.itemCost["SitRepPro"])
{
self.bounty -= level.itemCost["SitRepPro"];
self.perkz["sitrep"] = 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
default:break;
}
}
wait .25;
}
wait .04;
}
}
doZombieShop()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+actionslot 3" ] == 1)
{
self.buttonPressed[ "+actionslot 3" ] = 0;
if(self.menu == 0)
{
if(self.maxhp != 1200)
{
if(self.bounty >= level.itemCost["health"])
{
self.bounty -= level.itemCost["health"];
self.maxhp += level.itemCost["health"];
self.maxhealth = self.maxhp;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2 Health Increased!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
else
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Max Health Achieved!");
}
}
if(self.menu == 1)
{
switch(self.perkz["coldblooded"])
{
case 0:if(self.bounty >= level.itemCost["ColdBlooded"])
{
self.bounty -= level.itemCost["ColdBlooded"];
self.perkz["coldblooded"] = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case 1:if(self.bounty >= level.itemCost["ColdBloodedPro"])
{
self.bounty -= level.itemCost["ColdBloodedPro"];
self.perkz["coldblooded"] = 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;default:break;
}
}
if(self.menu == 2)
{
switch(self.perkz["finalstand"])
{
case 0:if(self.bounty >= level.itemCost["FinalStand"])
{
self.bounty -= level.itemCost["FinalStand"];
self.perkz["finalstand"] = 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;default:break;
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 4" ] == 1)
{
self.buttonPressed[ "+actionslot 4" ] = 0;
if(self.menu == 0)
{
if(self.thermal == 0)
{
if(self.bounty >= level.itemCost["Thermal"])
{
self.bounty -= level.itemCost["Thermal"];
self ThermalVisionFOFOverlayOn();
self.thermal = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Thermal Vision Overlay Activated!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
else
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Thermal already activated!");
}
}
if(self.menu == 2)
{
if(self.bounty >= level.itemCost["smoke"])
{
self.bounty -= level.itemCost["smoke"];
self giveWeapon("smoke_grenade_mp", 0, false);
self thread maps\mp\gametypes\_hud_message::hintMessage("Smoke Grenades Purchased!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
if(self.menu == 1)
{
switch(self.perkz["ninja"])
{
case 0:if(self.bounty >= level.itemCost["Ninja"])
{
self.bounty -= level.itemCost["Ninja"];
self.perkz["ninja"] = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case 1:if(self.bounty >= level.itemCost["NinjaPro"])
{
self.bounty -= level.itemCost["NinjaPro"];
self.perkz["ninja"] = 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;default:break;
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 2" ] == 1)
{
self.buttonPressed[ "+actionslot 2" ] = 0;
if(self.menu == 0)
{
if(self getWeaponAmmoClip("throwingknife_mp") == 0)
{
if(self.bounty >= level.itemCost["ThrowingKnife"])
{
self.bounty -= level.itemCost["ThrowingKnife"];
self thread monitorThrowingKnife();
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
self.throwingknife = 1;
self.semtex = 0;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Throwing Knife Purchased");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
else
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Throwing knife already on hand!");
}
}
if(self.menu == 2)
{
if(self getWeaponAmmoClip("semtex_mp") == 0)
{
if(self.bounty >= level.itemCost["semtex"])
{
self.bounty -= level.itemCost["semtex"];
self thread monitorSemtex();
self maps\mp\perks\_perks::givePerk( "semtex_mp" );
self setWeaponAmmoClip("semtex_mp", 1);
self.semtex = 1;
self.throwingknife = 0;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Semtex Grenade Purchased");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
}
else
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You already have a semtex on hand!");
}
}
if(self.menu == 2)
if(self.menu == 1)
{
switch(self.perkz["lightweight"])
{
case 0:if(self.bounty >= level.itemCost["Lightweight"])
{
self.bounty -= level.itemCost["Lightweight"];
self.perkz["lightweight"] = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case 1:if(self.bounty >= level.itemCost["LightweightPro"])
{
self.bounty -= level.itemCost["LightweightPro"];
self.perkz["lightweight"] = 2;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Perk Upgraded!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;default:break;
}
}
wait .25;
}
wait .04;
}
}
doExchangeWeapons()
{
switch(self.exTo)
{
case "LMG":if(self.bounty >= level.itemCost["LMG"])
{
self.bounty -= level.itemCost["LMG"];
self takeWeapon(self.current);
self giveWeapon(level.lmg[self.randomlmg] + "_mp", 0, false);
self GiveStartAmmo(level.lmg[self.randomlmg] + "_mp");
self switchToWeapon(level.lmg[self.randomlmg] + "_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Light Machine Gun Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case "Assault Rifle":if(self.bounty >= level.itemCost["Assault Rifle"])
{
self.bounty -= level.itemCost["Assault Rifle"];
self takeWeapon(self.current);
self giveWeapon(level.assault[self.randomar] + "_mp", 0, false);
self GiveStartAmmo(level.assault[self.randomar] + "_mp");
self switchToWeapon(level.assault[self.randomar] + "_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Assault Rifle Bought!");
self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
case "Machine Pistol":if(self.bounty >= level.itemCost["Machine Pistol"])
{
self.bounty -= level.itemCost["Machine Pistol"];
self takeWeapon(self.current);
self giveWeapon(level.machine[self.randommp] + "_mp", 0, false);
self GiveStartAmmo(level.machine[self.randommp] + "_mp");
self switchToWeapon(level.machine[self.randommp] + "_mp");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Machine Pistol Bought!");self notify("CASH");
}
else
{
self iPrintlnBold("^1Not Enough ^3Cash");
}
break;
default:break;
}
}
buildWeaponName( baseName, attachment1, attachment2 )
{
if ( !isDefined( level.letterToNumber ) )
{
level.letterToNumber = makeLettersToNumbers();
}
if ( getDvarInt ( "scr_game_perks" ) == 0 )
{
attachment2 = "none";
if ( baseName == "onemanarmy" )
{
return ( "beretta_mp" );
}
}
weaponName = baseName;attachments = [];
if ( attachment1 != "none" && attachment2 != "none" )
{
if ( level.letterToNumber[attachment1[0]] < level.letterToNumber[attachment2[0]] )
{
attachments[0] = attachment1;
attachments[1] = attachment2;
}
else if ( level.letterToNumber[attachment1[0]] == level.letterToNumber[attachment2[0]] )
{
if ( level.letterToNumber[attachment1[1]] < level.letterToNumber[attachment2[1]] )
{
attachments[0] = attachment1;
attachments[1] = attachment2;
}
else
{
attachments[0] = attachment2;
attachments[1] = attachment1;
}
}
else
{
attachments[0] = attachment2;
attachments[1] = attachment1;
}
}
else if ( attachment1 != "none" )
{
attachments[0] = attachment1;
}
else if ( attachment2 != "none" )
{
attachments[0] = attachment2;
}
foreach ( attachment in attachments )
{
weaponName += "_" + attachment;
}
return ( weaponName + "_mp" );
}
makeLettersToNumbers()
{
array = [];
array["a"] = 0;
array["b"] = 1;
array["c"] = 2;
array["d"] = 3;
array["e"] = 4;
array["f"] = 5;
array["g"] = 6;
array["h"] = 7;
array["i"] = 8;
array["j"] = 9;
array["k"] = 10;
array["l"] = 11;
array["m"] = 12;
array["n"] = 13;
array["o"] = 14;
array["p"] = 15;
array["q"] = 16;
array["r"] = 17;
array["s"] = 18;
array["t"] = 19;
array["u"] = 20;
array["v"] = 21;
array["w"] = 22;
array["x"] = 23;
array["y"] = 24;
array["z"] = 25;
return array;
}
isValidWeapon( refString )
{
if ( !isDefined( level.weaponRefs ) )
{
level.weaponRefs = [];
foreach ( weaponRef in level.weaponList )
{
level.weaponRefs[ weaponRef ] = true;
}
}
if ( isDefined( level.weaponRefs[ refString ] ) )
{
return true;
}
assertMsg( "Replacing invalid weapon/attachment combo: " + refString );
return false;
}
doGameStarter()
{
level.gameState = "starting";
level.lastAlive = 0;
level waittill("CREATED");
level thread doStartTimer();
wait 10;
foreach(player in level.players)
{
player thread doSetup();
}
wait 50;
level thread doZombieTimer();
VisionSetNaked("icbm", 5);
}
doStartTimer()
{
level.counter = 60;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^2Game Starting in: " + level.counter);
setDvar("fx_draw", 1);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}
doIntermission()
{
level.gameState = "intermission";level.lastAlive = 0;
level thread doIntermissionTimer();
level notify("RESETDOORS");
level notify("RESETCLUSTER");
setDvar("cg_drawCrosshair", 1);
setDvar("cg_drawCrosshairNames", 1);
setDvar("cg_drawFriendlyNames", 1);
wait 5;
foreach(player in level.players)
{
player thread doSetup();
}
wait 25;
level thread doZombieTimer();
VisionSetNaked("icbm", 5);
}
doIntermissionTimer()
{
level.counter = 30;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^2Intermission: " + level.counter);
setDvar("fx_draw", 1);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}
doZombieTimer()
{
setDvar("cg_drawCrosshair", 1);
level.counter = 30;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^1Alpha Zombie invasion in: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
level thread doPickZombie();
}
doPickZombie()
{
level.Zombie1 = randomInt(level.players.size);
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
level.Alpha = 2;
if(level.players.size < 5)
{
level.Alpha = 1;
}
if(level.players.size > 10)
{
level.Alpha = 3;
}
if(level.Alpha == 1)
{
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
}
if(level.Alpha == 2)
{
while(level.Zombie1 == level.Zombie2)
{
level.Zombie2 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
}
if(level.Alpha == 3)
{
while(level.Zombie1 == level.Zombie2 || level.Zombie2 == level.Zombie3 || level.Zombie1 == level.Zombie3)
{
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
level.players[level.Zombie3].isZombie = 2;
level.players[level.Zombie3] thread doAlphaZombie();
}
level playSoundOnPlayers("mp_defeat");
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.timerText setText("^1Alpha Zombies spotted - Eliminate them!");
level.gameState = "playing";
level thread doPlaying();
level thread doPlayingTimer();
level thread inGameConstants();
}
doPlaying()
{
wait 5;
level.TimerText destroy();
while(1)
{
level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
if(level.lastAlive == 0)
{
if(level.playersLeft["allies"] == 1)
{
level.lastAlive = 1;
foreach(player in level.players)
{
if(player.team == "allies")
{
player thread doLastAlive();
level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
}
}
}
}
if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0)
{
level thread doEnding();
return;
}
wait .5;
}
}
doPlayingTimer()
{
level.minutes = 0;
level.seconds = 0;
while(1)
{
wait 1;
level.seconds++;
if(level.seconds == 60)
{
level.minutes++;
level.seconds = 0;
}
if(level.gameState == "ending")
{
return;
}
}
}
doEnding()
{
level.gameState = "ending";
notifyEnding = spawnstruct();
notifyEnding.titleText = "Round Over!";
notifyEnding.notifyText2 = "Next Round Starting Soon!";
notifyEnding.glowColor = (0.0, 0.6, 0.3);
if(level.playersLeft["allies"] == 0)
{
notifyEnding.notifyText = "Humans only survived: " + level.minutes + " minutes " + level.seconds + " seconds.";
level playSoundOnPlayers("veh_ac130_sonic_boom");
}
if(level.playersLeft["axis"] == 0)
{
notifyEnding.notifyText = "All the Zombies disappeared!";
}
wait 1;
VisionSetNaked("blacktest", 2);
foreach(player in level.players)
{
player _clearPerks();
player freezeControls(true);
player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
}
wait 3;
VisionSetNaked(getDvar( "mapname" ), 2);
foreach(player in level.players)
{
player freezeControls(false);
}
level thread doIntermission();
}
inGameConstants()
{
while(1)
{
setDvar("cg_drawCrosshair", 1);
setDvar("cg_drawCrosshairNames", 0);
setDvar("cg_drawFriendlyNames", 1);
foreach(player in level.players)
{
player setClientDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
player setClientDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
player setClientDvar("fx_draw", 1);
}
wait 1;
if(level.gameState == "ending")
{
return;
}
}
}
doMenuScroll()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+actionslot 1" ] == 1)
{
self.buttonPressed[ "+actionslot 1" ] = 0;
self.menu++;
if(self.team == "allies")
{
if(self.menu >= level.humanM.size)
{
self.menu = 0;
}
}
else
{
if(self.menu >= level.zombieM.size)
{
self.menu = 0;
}
}
}
wait .045;
}
}
doDvars()
{
setDvar("painVisionTriggerHealth", 0);
setDvar("player_sprintUnlimited", 1);
}
doHealth()
{
self endon("disconnect");
self endon("death");
self.curhealth = 0;
while(1)
{
if(self.health - self.curhealth != 0)
{
self.curhealth = self.health;
self.healthtext destroy();
self.healthtext = NewClientHudElem( self );
self.healthtext.alignX = "right";
self.healthtext.alignY = "top";
self.healthtext.horzAlign = "right";
self.healthtext.vertAlign = "top";
self.healthtext.y = -25;
self.healthtext.x = 30;
self.healthtext.foreground = true;
self.healthtext.fontScale = .8;
self.healthtext.font = "hudbig";
self.healthtext.alpha = 1;
self.healthtext.glow = 1;
self.healthtext.glowColor = ( 1, 0, 0 );
self.healthtext.glowAlpha = 1;
self.healthtex*****lor = ( 1.0, 1.0, 1.0 );
self.healthtext setText("Max Health: " + self.maxhealth);
}
wait .5;
}
}
doCash()
{
self endon("disconnect");
self endon("death");
while(1)
{
self.cash destroy();
self.cash = NewClientHudElem( self );
self.cash.alignX = "right";
self.cash.alignY = "top";
self.cash.horzAlign = "right";
self.cash.vertAlign = "top";
self.cash.x = 30;
self.cash.foreground = true;
self.cash.fontScale = .8;
self.cash.font = "hudbig";
self.cash.alpha = 1;
self.cash.glow = 1;
self.cash.glowColor = ( 0, 1, 0 );
self.cash.glowAlpha = 1;
self.cash.color = ( 1.0, 1.0, 1.0 );
self.cash setText("Cash: " + self.bounty);
self waittill("CASH");
}
}
doHUDControl()
{
self endon("disconnect");
self endon("death");
while(1)
{
self.HintText setText(self.hint);
self.hint = "";
if(self.team == "allies")
{
switch(self.perkz["steadyaim"])
{
case 2:self.perkztext1 setText("Steady Aim: Pro");
self.perkztext1.glowColor = ( 0, 1, 1 );
break;
case 1:self.perkztext1 setText("Steady Aim: Activated");
self.
perkztext1.glowColor = ( 0, 1, 0 );
break;
default:self.perkztext1 setText("Steady Aim: Not Activated");
self.perkztext1.glowColor = ( 1, 1, 1 );
break;
}
switch(self.perkz["sleightofhand"])
{
case 2:self.perkztext2 setText("Sleight of Hand: Pro");
self.perkztext2.glowColor = ( 0, 1, 1 );
break;
case 1:self.perkztext2 setText("Sleight of Hand: Activated");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
default:self.perkztext2 setText("Sleight of Hand: Not Activated");
self.perkztext2.glowColor = ( 1, 1, 1 );
break;
}
switch(self.perkz["sitrep"])
{
case 2:self.perkztext3 setText("SitRep: Pro");
self.perkztext3.glowColor = ( 0, 1, 1 );
break;
case 1:self.perkztext3 setText("SitRep: Activated");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
default:self.perkztext3 setText("SitRep: Not Activated");
self.perkztext3.glowColor = ( 1, 1, 1 );
break;
}
switch(self.perkz["stoppingpower"])
{
case 2:self.perkztext4 setText("Stopping Power: Pro");
self.perkztext4.glowColor = ( 0, 1, 1 );
break;
case 1:self.perkztext4 setText("Stopping Power: Activated");
self.perkztext4.glowColor = ( 0, 1, 0 );
break;
default:self.perkztext4 setText("Stopping Power: Not Activated");
self.perkztext4.glowColor = ( 1, 1, 1 );
break;
}
switch(self.perkz["coldblooded"])
{
case 2:self.perkztext5 setText("Cold Blooded: Pro");
self.perkztext5.glowColor = ( 0, 1, 1 );
break;
case 1:self.perkztext5 setText("Cold Blooded: Activated");
self.perkztext5.glowColor = ( 0, 1, 0 );
break;
default:self.perkztext5 setText("Cold Blooded: Not Activated");
self.perkztext5.glowColor = ( 1, 1, 1 );
break;
}
switch(self.perkz["recoil"])
{
case 1:self.perkztext6 setText("No Recoil: Activated");
self.perkztext6.glowColor = ( 0, 1, 1);
break;
default:self.perkztext6 setText("No Recoil: Not Activated");
self.perkztext6.glowColor = ( 1, 1, 1);
break;
}
if((self.menu == 1) || (self.menu == 2))
{
current = self getCurrentWeapon();
if(self.menu == 1)
{
if(self.attach["akimbo"] == 1)
{
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
}
else
{
self.option1 setText("Upgrade Unavailable");
}
if(self.attach["fmj"] == 1)
{
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
}
else
{
self.option2 setText("Upgrade Unavailable");
}
if(self.attach["eotech"] == 1)
{
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
}
else
{
self.option3 setText("Upgrade Unavailable");
}
}
if(self.menu == 2)
{
if(self.attach["silencer"] == 1)
{
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
}
else
{
self.option1 setText("Upgrade Unavailable");
}
if(self.attach["xmags"] == 1)
{
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
}
else
{
self.option2 setText("Upgrade Unavailable");
}
if(self.attach["rof"] == 1)
{
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
}
else
{
self.option3 setText("Upgrade Unavailable");
}
}
}
else if(self.menu == 3 || self.menu == 4)
{
if(self.menu == 3)
{
switch(self.perkz["steadyaim"])
{
case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
break;
case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
break;
case 2:default:self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["sleightofhand"])
{
case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
break;
case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
break;
case 2:default:self.option2 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["sitrep"])
{
case 0:self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"]);
break;
case 1:self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["pro"]);
break;
case 2:default:self.option3 setText("Perk can not be upgraded");
break;
}
}
if(self.menu == 4)
{
switch(self.perkz["stoppingpower"])
{
case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
break;
case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
break;
case 2:default:self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["coldblooded"])
{
case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
break;
case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
break;
case 2:default:self.option2 setText("Perk can not be upgraded");
break;
}
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
}
}
else
{
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
if(self.menu != 0 )
{
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
}
else
{
self.option2 setText(level.humanM[self.menu][1][self.exTo]);
}
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
}
}
if(self.team == "axis")
{
switch(self.perkz["coldblooded"])
{
case 2:self.perkztext1 setText("Cold Blooded: Pro");
self.perkztext1.glowColor = ( 0, 1, 1 );
break;
case 1:self.perkztext1 setText("Cold Blooded: Activated");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
default:self.perkztext1 setText("Cold Blooded: Not Activated");
self.perkztext1.glowColor = ( 1, 1, 1 );
break;
}
switch(self.perkz["ninja"])
{
case 2:self.perkztext2 setText("Ninja: Pro");
self.perkztext2.glowColor = ( 0, 1, 1 );
break;
case 1:self.perkztext2 setText("Ninja: Activated");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
default:self.perkztext2 setText("Ninja: Not Activated");
self.perkztext2.glowColor = ( 1, 1, 1 );
break;
}
switch(self.perkz["lightweight"])
{
case 2:self.perkztext3 setText("Lightweight: Pro");
self.perkztext3.glowColor = ( 0, 1, 1 );
break;
case 1:self.perkztext3 setText("Lightweight: Activated");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
default:self.perkztext3 setText("Lightweight: Not Activated");
self.perkztext3.glowColor = ( 1, 1, 1 );
break;
}
switch(self.perkz["finalstand"])
{
case 2:self.perkztext4 setText("Final Stand: Activated");
self.perkztext4.glowColor = ( 0, 1, 1 );
break;
default:self.perkztext4 setText("Final Stand: Not Activated");
self.perkztext4.glowColor = ( 1, 1, 1 );
break;
}
self.perkztext5 setText("");
if(self.menu == 1 || self.menu == 2)
{
if(self.menu == 1)
{
switch(self.perkz["coldblooded"])
{
case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
break;
case 1:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["pro"]);
break;
case 2:default:self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["ninja"])
{
case 0:self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["normal"]);
break;
case 1:self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["pro"]);
break;
case 2:default:self.option2 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["lightweight"])
{
case 0:self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["normal"]);
break;
case 1:self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["pro"]);
break;
case 2:default:self.option3 setText("Perk can not be upgraded");
break;
}
}
if(self.menu == 2)
{
switch(self.perkz["finalstand"])
{
case 0:self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
break;
case 1:case 2:default:self.option1 setText("Perk can not be upgraded");
break;
}
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]);
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]);
}
}
else
{
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]);
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]);
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]);
}
}
wait .5;
}
}
doServerHUDControl()
{
level.infotext setText("^7Welcome to Quarantine Chaos Zombie Mod ^3Version 2.3 ^1Modded by ^3adaragas of MPGH. ^2Info: ^3Press ^2[{+actionslot 1}] ^3to scroll through shop menu. ^7Zombies can break down doors!. Originally made by killingdyl");
level.scrollright setText(">");
}
doInfoScroll()
{
self endon("disconnect");
for(i = 1600; i >= -1600; i -= 4)
{
level.infotext.x = i;
if(i == -1600)
{
i = 1600;
}
wait .005;
}
}
doScoreReset()
{
self.pers["score"] = 0;
self.pers["kills"] = 0;
self.pers["assists"] = 0;
self.pers["deaths"] = 0;
self.pers["suicides"] = 0;
self.score = 0;
self.kills = 0;
self.assists = 0;
self.deaths = 0;
self.suicides = 0;
}
doPerksSetup()
{
self.perkz = [];
self.perkz["steadyaim"] = 0;
self.perkz["stoppingpower"] = 0;
self.perkz["sitrep"] = 0;
self.perkz["sleightofhand"] = 0;
self.perkz["coldblooded"] = 0;
self.perkz["ninja"] = 0;
self.perkz["lightweight"] = 0;
self.perkz["finalstand"] = 0;
}
doSpawn()
{
if(level.gameState == "playing" || level.gameState == "ending") {
if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies")
{
self.isZombie = 1;
}
if(self.isZombie == 0)
{
self thread doSetup();
}
if(self.isZombie == 1)
{
self thread doZombie();
}
if(self.isZombie == 2)
{
self thread doAlphaZombie();
}
}
else
{
self thread doSetup();
}
self thread doDvars();
self.menu = 0;
self thread CreatePlayerHUD();
self thread doMenuScroll();
self thread doHUDControl();
self thread doCash();
self thread doHealth();
self thread destroyOnDeath();
if(level.gamestate == "starting")
{
self thread OMAExploitFix();
}
self freezeControlsWrapper( false );
}
doJoinTeam()
{
if(self.CONNECT == 1)
{
notifyHello = spawnstruct();
notifyHello.titleText = "Welcome to the ^3QCZM ^7server!";
notifyHello.notifyText = "Modded By ^4adaragas";
notifyHello.notifyText2 = "Version 2.3 - More updates soon!";
notifyHello.glowColor = (1.0, 0.0, 1.0);
if(level.gameState == "intermission" || level.gameState == "starting")
{
self notify("menuresponse", game["menu_team"], "allies");
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
}
if(level.gameState == "playing" || level.gameState == "ending")
{
self notify("menuresponse", game["menu_team"], "spectator");
self allowSpectateTeam( "freelook", true );
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
self iPrintlnBold("^2 Please wait for round to be over.");
self thread ReconnectPrevention();
}
self.CONNECT = 0;
}
}
ReconnectPrevention()
{
self endon("disconnect");
while(1)
{
self iPrintlnBold("^2Please wait for round to be over.");
if(self.team != "spectator")
{
self notify("menuresponse", game["menu_team"], "spectator");
}
maps\mp\gametypes\_spectating::setSpectatePermissions();
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
if(level.gameState == "intermission")
{
return;
}
wait 1;
}
}
doInit()
{
level.gameState = "";
level thread weaponInit();
level thread CostInit();
level thread MenuInit();
level thread CreateServerHUD();
level thread doServerHUDControl();
level thread OverRider();
level thread RemoveTurrets();
level thread maps\mp\gametypes\MapEdit::init();
setDvar("g_gametype", "war");
setDvar("ui_gametype", "war");
setDvar("scr_war_scorelimit", 0);
setDvar("scr_war_timelimit", 0);
setDvar("scr_war_waverespawndelay", 0);
setDvar("scr_war_playerrespawndelay", 0);
setDvar("camera_thirdperson", 0);
wait 10;
level thread doGameStarter();
if(level.friendlyfire != 0)
{
level thread ffend();
}
if( maps\mp\gametypes\_tweakables::getTweakableValue( "game", "onlyheadshots" ) )
{
level thread headend();
}
}
CostInit()
{
level.itemCost = [];
level.itemCost["ammo"] = 100;
level.itemCost["LMG"] = 450;
level.itemCost["Assault Rifle"] = 150;
level.itemCost["Machine Pistol"] = 50;
level.itemCost["Riot"] = 500;
level.itemCost["Intervention"] = 400;
level.itemCost["Barrett"] = 350;
level.itemCost["Howitzer"] = 250;
level.itemCost["turret"] = 250;
level.itemCost["artillery"] = 200;
level.itemCost["nightvision"] = 200;
level.itemCost["Akimbo"] = 150;
level.itemCost["Eotech"] = 50;
level.itemCost["FMJ"] = 50;
level.itemCost["recoil"] = 400;
level.itemCost["RPG"] = 100;
level.itemCost["Silencer"] = 100;
level.itemCost["XMags"] = 150;
level.itemCost["ROF"] = 50;
level.itemCost["health"] = 50;
level.itemCost["Thermal"] = 200;
level.itemCost["ThrowingKnife"] = 200;
level.itemCost["SteadyAim"] = 100;
level.itemCost["SteadyAimPro"] = 50;
level.itemCost["SleightOfHand"] = 150;
level.itemCost["SleightOfHandPro"] = 100;
level.itemCost["SitRep"] = 100;
level.itemCost["SitRepPro"] = 50;
level.itemCost["StoppingPower"] = 150;
level.itemCost["StoppingPowerPro"] = 100;
level.itemCost["ColdBlooded"] = 150;
level.itemCost["ColdBloodedPro"] = 100;
level.itemCost["Ninja"] = 100;
level.itemCost["NinjaPro"] = 150;
level.itemCost["Lightweight"] = 150;
level.itemCost["LightweightPro"] = 50;
level.itemCost["FinalStand"] = 200;
level.itemCost["smoke"] = 50;
level.itemCost["semtex"] = 500;
}
weaponInit()
{
level.lmg = [];
level.lmg[0] = "rpd";
level.lmg[1] = "sa80";
level.lmg[2] = "mg4";
level.lmg[3] = "m240";
level.lmg[4] = "aug";
level.assault = [];
level.assault[0] = "ak47";
level.assault[1] = "m16";
level.assault[2] = "m4";
level.assault[3] = "fn2000";
level.assault[4] = "masada";
level.assault[5] = "famas";
level.assault[6] = "fal";
level.assault[7] = "scar";
level.assault[8] = "tavor";
level.smg = [];
level.smg[0] = "mp5k";
level.smg[1] = "uzi";
level.smg[2] = "p90";
level.smg[3] = "kriss";
level.smg[4] = "ump45";
level.shot = [];
level.shot[0] = "ranger";
level.shot[1] = "model1887";
level.shot[2] = "striker";
level.shot[3] = "aa12";
level.shot[4] = "m1014";
level.shot[5] = "spas12";
level.machine = [];
level.machine[0] = "pp2000";
level.machine[1] = "tmp";
level.machine[2] = "glock";
level.machine[3] = "beretta393";
level.hand = [];
level.hand[0] = "beretta";
level.hand[1] = "usp";
level.hand[2] = "deserteagle";
level.hand[3] = "coltanaconda";
}
MenuInit()
{
level.humanM = [];
level.zombieM = [];
i = 0;
level.humanM[i] = [];
level.humanM[i][0] = "Buy Ammo for Current Weapon - " + level.itemCost["ammo"];
level.humanM[i][1] = [];
level.humanM[i][1]["LMG"] = "Press [{+actionslot 4}] - Exchange for a LMG - " + level.itemCost["LMG"];
level.humanM[i][1]["Assault Rifle"] = "Press [{+actionslot 4}] - Exchange for an Assault Rifle - " + level.itemCost["Assault Rifle"];
level.humanM[i][1]["Machine Pistol"] = "Press [{+actionslot 4}] - Exchange for a Machine Pistol - " + level.itemCost["Machine Pistol"];
level.humanM[i][1]["Unavailable"] = "Weapon can not be Exchanged";
level.humanM[i][2] = "Buy Riot Shield - " + level.itemCost["Riot"];
i++;
level.humanM[i] = [];
level.humanM[i][0] = "Upgrade to Akimbo - " + level.itemCost["Akimbo"];
level.humanM[i][1] = "Upgrade to FMJ - " + level.itemCost["FMJ"];
level.humanM[i][2] = "Upgrade to Holographic - " + level.itemCost["Eotech"];
i++;
level.humanM[i] = [];
level.humanM[i][0] = "Upgrade to Silencer - " + level.itemCost["Silencer"];
level.humanM[i][1] = "Upgrade to Extended Mags - " + level.itemCost["XMags"];
level.humanM[i][2] = "Upgrade to Rapid Fire - " + level.itemCost["ROF"];
i++;
level.humanM[i] = [];
level.humanM[i][0]["normal"] = "Buy Steady Aim - " + level.itemCost["SteadyAim"];
level.humanM[i][0]["pro"] = "Upgrade to Steady Aim Pro - " + level.itemCost["SteadyAimPro"];
level.humanM[i][1]["normal"] = "Buy Sleight of Hand - " + level.itemCost["SleightOfHand"];
level.humanM[i][1]["pro"] = "Upgrade to Sleight of Hand Pro - " + level.itemCost["SleightOfHandPro"];
level.humanM[i][2]["normal"] = "Buy Sitrep - " + level.itemCost["SitRep"];
level.humanM[i][2]["pro"] = "Upgrade to Sitrep Pro - " + level.itemCost["SitRepPro"];
i++;
level.humanM[i] = [];
level.humanM[i][0]["normal"] = "Buy Stopping Power - " + level.itemCost["StoppingPower"];
level.humanM[i][0]["pro"] = "Upgrade to Stopping Power Pro - " + level.itemCost["StoppingPowerPro"];
level.humanM[i][1]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
level.humanM[i][1]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
level.humanM[i][2] = "Buy No Recoil Perk - " + level.itemcost["recoil"];
i++;
level.humanM[i] = [];
level.humanM[i][0] = "Buy .50cal Barrett Sniper Rifle - " + level.itemCost["Barrett"];
level.humanM[i][1] = "Buy Intervention Sniper Rifle - " + level.itemCost["Intervention"];
level.humanM[i][2] = "Buy Rocket Launcher (RPG) x2 - " + level.itemCost["RPG"];
i++;
level.humanM[i] = [];
level.humanM[i][0] = "Buy Howitzer - " + level.itemCost["Howitzer"];
level.humanM[i][1] = "Buy Throwing Knife - " + level.itemCost["ThrowingKnife"];
level.humanM[i][2] = "Buy Night Vision - " + level.itemcost["nightvision"];
i++;
level.humanM[i] = [];
level.humanM[i][0] = "Use Artillery Missile Strike - " + level.itemCost["artillery"];
level.humanM[i][1] = "";
level.humanM[i][2] = "";
i++;
i = 0;
level.zombieM[i] = [];
level.zombieM[i][0] = "Buy Health - " + level.itemCost["health"];
level.zombieM[i][1] = "Buy Thermal Overlay - " + level.itemCost["Thermal"];
level.zombieM[i][2] = "Buy Throwing Knife - " + level.itemCost["ThrowingKnife"];
i++;
level.zombieM[i] = [];
level.zombieM[i][0]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
level.zombieM[i][0]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
level.zombieM[i][1]["normal"] = "Buy Ninja - " + level.itemCost["Ninja"];
level.zombieM[i][1]["pro"] = "Upgrade to Ninja Pro -" + level.itemCost["NinjaPro"];
level.zombieM[i][2]["normal"] = "Buy Lightweight - " + level.itemCost["Lightweight"];
level.zombieM[i][2]["pro"] = "Upgrade to Lightweight Pro - " + level.itemCost["LightweightPro"];
i++;
level.zombieM[i] = [];
level.zombieM[i][0]["normal"] = "Buy Final Stand - " + level.itemCost["FinalStand"];
level.zombieM[i][1] = "Buy Smoke Grenades - " + level.itemCost["smoke"];
level.zombieM[i][2] = "Buy Semtex Grenade ^3(removes throwing knife until use)^7 - " + level.itemcost["semtex"];
i++;
}
OverRider()
{
for(;;)
{
level notify("abort_forfeit");
level.prematchPeriod = 0;
level.killcam = 1;
level.killstreakRewards = 0;
wait 1;
}
}
ffend()
{
level endon ( "game_ended" );
for(i = 10; i > 0; i--)
{
foreach(player in level.players)
{
player iPrintlnBold("^1ERROR: Friendly Fires is Enabled. Game Ending");
}
wait .5;
}
exitLevel( false );
}
headend()
{
level endon ( "game_ended" );
for(i = 10; i > 0; i--)
{
foreach(player in level.players)
{
player iPrintlnBold("^1ERROR: Headshots Only is Enabled. Game Ending");
}
wait .5;
}
exitLevel( false );
}
destroyOnDeath()
{
self waittill ( "death" );
self.locatingText destroy();
self.HintText destroy();
self.healthtext destroy();
self.cash destroy();
self.option1 destroy();
self.option2 destroy();
self.option3 destroy();
self.perkztext1 destroy();
self.perkztext2 destroy();
self.perkztext3 destroy();
self.perkztext4 destroy();
self.perkztext5 destroy();
self.perkztext6 destroy();
self player_recoilScaleOn(1);
}
OMAExploitFix()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self _hasPerk("specialty_onemanarmy") || self _hasPerk("specialty_omaquickchange"))
{
self _clearPerks();
self takeAllWeapons();
}
wait .5;
}
}
CashFix()
{
self endon("disconnect");
while(1)
{
if(self.bounty < 0)
{
self.bounty = 0;
self notify("CASH");
}
wait .5;
}
}
RemoveTurrets()
{
level deletePlacedEntity("misc_turret");
}
iniButtons()
{
self.buttonAction = [];
self.buttonAction[0]="+reload";
self.buttonAction[1]="weapnext";
self.buttonAction[2]="+gostand";
self.buttonAction[3]="+actionslot 4";
self.buttonAction[4]="+actionslot 1";
self.buttonAction[5]="+actionslot 2";
self.buttonAction[6]="+actionslot 3";
self.buttonAction[7]="+activate";
self.buttonAction[8]="+frag";
self.buttonAction[9]="+smoke";
self.buttonAction[10]="+forward";
self.buttonAction[11]="+back";
self.buttonAction[12]="+moveleft";
self.buttonAction[13]="+moveright";
self.buttonPressed = [];
for(i=0; i<14; i++)
{
self.buttonPressed[self.buttonAction[i]] = 0;
self thread monitorButtons( self.buttonAction[i] );
}
}
monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( buttonIndex, buttonIndex );
for ( ;; )
{
self waittill( buttonIndex );
self.buttonPressed[ buttonIndex ] = 1;
wait .1;
self.buttonPressed[ buttonIndex ] = 0;
}
}
CreatePlayerHUD()
{
self.HintText = self createFontString( "objective", 1.25 );
self.HintText setPoint( "CENTER", "CENTER", 0, 50 );
self.option1 = NewClientHudElem( self );
self.option1.alignX = "center";
self.option1.alignY = "bottom";
self.option1.horzAlign = "center";
self.option1.vertAlign = "bottom";
self.option1.y = -60;
self.option1.foreground = true;
self.option1.fontScale = 1.1;
self.option1.font = "objective";
self.option1.alpha = 1;
self.option1.glow = 1;
self.option1.glowColor = ( 0, 0, 1 );
self.option1.glowAlpha = 1;
self.option1.color = ( 1.0, 1.0, 1.0 );
self.option2 = NewClientHudElem( self );
self.option2.alignX = "center";
self.option2.alignY = "bottom";
self.option2.horzAlign = "center";
self.option2.vertAlign = "bottom";
self.option2.y = -40;
self.option2.foreground = true;
self.option2.fontScale = 1.1;
self.option2.font = "objective";
self.option2.alpha = 1;
self.option2.glow = 1;
self.option2.glowColor = ( 0, 0, 1 );
self.option2.glowAlpha = 1;
self.option2.color = ( 1.0, 1.0, 1.0 );
self.option3 = NewClientHudElem( self );
self.option3.alignX = "center";
self.option3.alignY = "bottom";
self.option3.horzAlign = "center";
self.option3.vertAlign = "bottom";
self.option3.y = -20;
self.option3.foreground = true;
self.option3.fontScale = 1.1;
self.option3.font = "objective";
self.option3.alpha = 1;
self.option3.glow = 1;
self.option3.glowColor = ( 0, 0, 1 );
self.option3.glowAlpha = 1;
self.option3.color = ( 1.0, 1.0, 1.0 );
self.perkztext1 = NewClientHudElem( self );
self.perkztext1.alignX = "left";
self.perkztext1.alignY = "top";
self.perkztext1.horzAlign = "right";
self.perkztext1.vertAlign = "top";
self.perkztext1.x = -120;
self.perkztext1.y = 25;
self.perkztext1.foreground = true;
self.perkztext1.fontScale = .4;
self.perkztext1.font = "hudbig";
self.perkztext1.alpha = 1;
self.perkztext1.glow = 1;
self.perkztext1.glowColor = ( 0, 1, 0 );
self.perkztext1.glowAlpha = 1;
self.perkztext1.color = ( 1.0, 1.0, 1.0 );
self.perkztext2 = NewClientHudElem( self );
self.perkztext2.alignX = "left";
self.perkztext2.alignY = "top";
self.perkztext2.horzAlign = "right";
self.perkztext2.vertAlign = "top";
self.perkztext2.x = -120;
self.perkztext2.y = 35;
self.perkztext2.foreground = true;
self.perkztext2.fontScale = .4;
self.perkztext2.font = "hudbig";
self.perkztext2.alpha = 1;
self.perkztext2.glow = 1;
self.perkztext2.glowColor = ( 0, 1, 0 );
self.perkztext2.glowAlpha = 1;
self.perkztext2.color = ( 1.0, 1.0, 1.0 );
self.perkztext3 = NewClientHudElem( self );
self.perkztext3.alignX = "left";
self.perkztext3.alignY = "top";
self.perkztext3.horzAlign = "right";
self.perkztext3.vertAlign = "top";
self.perkztext3.x = -120;
self.perkztext3.y = 45;
self.perkztext3.foreground = true;
self.perkztext3.fontScale = .4;
self.perkztext3.font = "hudbig";
self.perkztext3.alpha = 1;
self.perkztext3.glow = 1;
self.perkztext3.glowColor = ( 0, 1, 0 );
self.perkztext3.glowAlpha = 1;
self.perkztext3.color = ( 1.0, 1.0, 1.0 );
self.perkztext4 = NewClientHudElem( self );
self.perkztext4.alignX = "left";
self.perkztext4.alignY = "top";
self.perkztext4.horzAlign = "right";
self.perkztext4.vertAlign = "top";
self.perkztext4.x = -120;
self.perkztext4.y = 55;
self.perkztext4.foreground = true;
self.perkztext4.fontScale = .4;
self.perkztext4.font = "hudbig";
self.perkztext4.alpha = 1;
self.perkztext4.glow = 1;
self.perkztext4.glowColor = ( 0, 1, 0 );
self.perkztext4.glowAlpha = 1;
self.perkztext4.color = ( 1.0, 1.0, 1.0 );
self.perkztext5 = NewClientHudElem( self );
self.perkztext5.alignX = "left";
self.perkztext5.alignY = "top";
self.perkztext5.horzAlign = "right";
self.perkztext5.vertAlign = "top";
self.perkztext5.x = -120;
self.perkztext5.y = 65;
self.perkztext5.foreground = true;
self.perkztext5.fontScale = .4;
self.perkztext5.font = "hudbig";
self.perkztext5.alpha = 1;
self.perkztext5.glow = 1;
self.perkztext5.glowColor = ( 0, 1, 0 );
self.perkztext5.glowAlpha = 1;
self.perkztext5.color = ( 1.0, 1.0, 1.0 );
self.perkztext6 = NewClientHudElem( self );
self.perkztext6.alignX = "left";
self.perkztext6.alignY = "top";
self.perkztext6.horzAlign = "right";
self.perkztext6.vertAlign = "top";
self.perkztext6.x = -120;
self.perkztext6.y = 75;
self.perkztext6.foreground = true;
self.perkztext6.fontScale = .4;
self.perkztext6.font = "hudbig";
self.perkztext6.alpha = 1;
self.perkztext6.glow = 1;
self.perkztext6.glowColor = ( 0, 1, 0 );
self.perkztext6.glowAlpha = 1;
self.perkztext6.color = ( 1.0, 1.0, 1.0 );
}
CreateServerHUD()
{
level.scrollleft.foreground = true;
level.scrollleft.fontScale = 1.35;
level.scrollleft.font = "hudbig";
level.scrollleft.alpha = 1;
level.scrollleft.glow = 1;
level.scrollleft.glowColor = ( 0, 0, 1 );
level.scrollleft.glowAlpha = 1;
level.scrolllef*****lor = ( 1.0, 1.0, 1.0 );
level.scrollright = NewHudElem();
level.scrollright.alignX = "center";
level.scrollright.alignY = "bottom";
level.scrollright.horzAlign = "center";
level.scrollright.vertAlign = "bottom";
level.scrollright.x = 200;
level.scrollright.y = -30;
level.scrollright.foreground = true;
level.scrollright.fontScale = 1.5;
level.scrollright.font = "hudbig";
level.scrollright.alpha = 1;
level.scrollright.glow = 1;
level.scrollright.glowColor = ( 0, 0, 1 );
level.scrollright.glowAlpha = 1;
level.scrollrigh*****lor = ( 1.0, 1.0, 1.0 );
level.infotext = NewHudElem();
level.infotext.alignX = "center";
level.infotext.alignY = "bottom";
level.infotext.horzAlign = "center";
level.infotext.vertAlign = "bottom";
level.infotext.y = 38;
level.infotext.foreground = true;
level.infotext.fontScale = 1.35;
level.infotext.font = "objective";
level.infotext.alpha = 1;
level.infotext.glow = 0;
level.infotext.glowColor = ( 0, 0, 0 );
level.infotext.glowAlpha = 1;
level.infotex*****lor = ( 1.0, 1.0, 1.0 );
level.bar = level createServerBar((0.5, 0.5, 0.5), 1000, 25);
level.bar.alignX = "center";
level.bar.alignY = "bottom";
level.bar.horzAlign = "center";
level.bar.vertAlign = "bottom";
level.bar.y = 38;
level.bar.foreground = true;
level thread doInfoScroll();
}
init()
{
setDvar("sv_maxclients", 18);
setDvar("testClients_watchKillcam",0);
setDvar("testclients_doreload",0);
setDvar("party_host", 1);
setDvar("party_hostmigration", 0);
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
{
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
level thread doInit();
}
patientZeroWaiter()
{
level endon( "game_ended" );
level waittill( "prematch_over" );
if ( !matchMakingGame() )
{
if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
{
level.patientZeroName = level.players[0].name;
}
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
{
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
{
return true;
}
else
{
return false;
}
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
{
return getDvarInt( overrideDvar );
}
else
{
return ( level.scoreInfo[type]["value"] );
}
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 )
{
player.pers["rankxp"] = 0;
}
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "","ui_challenge_2_ref", "","ui_challenge_3_ref", "","ui_challenge_4_ref", "","ui_challenge_5_ref", "","ui_challenge_6_ref", "","ui_challenge_7_ref", "" );
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
{
player.hud_scorePopup.y = -40;
}
else
{
player.hud_scorePopup.y = -60;
}
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
player thread iniButtons();
player thread CashFix();
player.isZombie = 0;
player.CONNECT = 1;
}
}
onJoinedTeam()
{
if(self isHost() || self.GUID == "" || self.GUID == "")
{
self thread doAdminCash();
self thread maps\mp\mods\_KickMenu::menuInit();
}
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
self thread doJoinTeam();
}
}
doAdminCash()
{
self.bounty += 9999;
self.ck++;
self notify("CASH");
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread doSpawn();
if(self isHost()) {
self thread doAdminCash();
}
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
{
return int( floatVal+1 );
}
else
{
return int( floatVal );
}
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
{
return;
}
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
{
return;
}
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
{
return;
}
if ( !isDefined( value ) )
{
value = getScoreInfoValue( type );
}
if ( !isDefined( self.xpGains[type] ) )
{
self.xpGains[type] = 0;
}
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":case "headshot":case "shield_damage":value *= self.xpScaler;case "assist":case "suicide":case "teamkill":case "capture":case "defend":case "return":case "pickup":case "assault":case "plant":case "destroy":case "save":case "defuse":if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
{
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
}
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
{
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
{
self thread updateRankAnnounceHUD();
}
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
{
color = (1,.65,0);
}
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":case "headshot":case "suicide":case "teamkill":case "assist":case "capture":case "defend":case "return":case "pickup":case "assault":case "plant":case "defuse":self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":case "loss":case "tie":self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:self.pers["summary"]["misc"] += value;
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
{
return false;
}
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
{
return;
}
if ( !levelFlag( "game_over" ) )
{
level waittill_notify_or_timeout( "game_over", 0.25 );
}
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
{
return;
}
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
{
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
{
return;
}
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
{
self.hud_scorePopup.label = &"";
}
else
{
self.hud_scorePopup.label = &"MP_PLUS";
}
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
{
return rankId;
}
else
{
return self getRankForXp( rankXp );
}
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
{
return rankId;
}
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
{
rankName = level.rankTable[rankId][1];
}
else
{
rankName = undefined;
}
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
{
return;
}
if ( isDefined( self.isCheater ) )
{
return;
}
xp = self getRankXP();
newXp = (xp + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
{
newXp = getRankInfoMaxXP( level.maxRank );
}
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
{
return 0;
}
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
{
return 0;
}
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
{
return false;
}
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
{
return false;
}
if ( wantGiveRestXP >= mayGiveRestXP )
{
return true;
}
return false;
}
syncXPStat()
{
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
doNightVision()
{
self endon("disconnect");
self endon("death");
self VisionSetNakedForPlayer( "default_night_mp", 1 );
self setClientDvar("r_fullbright", 0);
}
makeArtillery()
{
self endon("disconnect");
self endon("death");
self.curGun = self getCurrentWeapon();
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
wait 1.5;
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
HavyArtillery = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
wait 1.5;
self endLocationSelection();
self.selectingLocation = undefined;
self takeweapon("killstreak_ac130_mp");
self switchToWeapon(self.curGun);
wait 3;
HavyArtillery2 = HavyArtillery+(0, 0, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 2;
HavyArtillery2 = HavyArtillery+(100, 70, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 2;
HavyArtillery2 = HavyArtillery+(90, 80, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 1;
HavyArtillery2 = HavyArtillery+(-70, -30, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 1;
HavyArtillery2 = HavyArtillery+(-100, -100, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 1;
HavyArtillery2 = HavyArtillery+(-150, -60, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait 1;
HavyArtillery2 = HavyArtillery+(100, 0, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .75;
HavyArtillery2 = HavyArtillery+(160, 10, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .5;
HavyArtillery2 = HavyArtillery+(-300, -140, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .5;
HavyArtillery2 = HavyArtillery+(300, -100, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .4;
HavyArtillery2 = HavyArtillery+(180, 90, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .4;
HavyArtillery2 = HavyArtillery+(-200, -70, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .3;
HavyArtillery2 = HavyArtillery+(100, -60, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .3;
HavyArtillery2 = HavyArtillery+(300, -60, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .2;
HavyArtillery2 = HavyArtillery+(150, 60, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .2;
HavyArtillery2 = HavyArtillery+(200, -50, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .1;
HavyArtillery2 = HavyArtillery+(300, -140, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .1;
HavyArtillery2 = HavyArtillery+(300, -100, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .1;
HavyArtillery2 = HavyArtillery+(400, 150, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .1;
HavyArtillery2 = HavyArtillery+(100, 350, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
wait .1;
HavyArtillery2 = HavyArtillery+(0, 350, 8000);
MagicBullet( "ac130_40mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
}
Hope u can use it