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  1. #1
    black iceee's Avatar
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    [Help]how to make this explosion kill only enemys

    Code:
    doBullets() 
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
    
    	for(;;)
    	{
    		self waittill ( "weapon_fired" );
    		forward = self getTagOrigin("j_head");
    		end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    		SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
    		level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
    		playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
    		RadiusDamage( SPLOSIONlocation, 75, 150, 75, self );
    	}
    }
    
    
    vector_scal(vec, scale) 
    {
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
            return vec;
    }
    ok this is a code... and now I want it to kill ONLY enemys and it can't hurt me
    like when I shoot in the floor next to me I won't get damaged and die??
    can someone pls help me?

  2. #2
    AZUMIKKEL's Avatar
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    [php]doBullets()
    {
    self endon ( "disconnect" );
    self endon ( "death" );

    for(;
    {
    self waittill ( "weapon_fired" );
    forward = self getTagOrigin("j_head");
    end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
    playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
    hp = self.health;
    self.health = 0;
    RadiusDamage( SPLOSIONlocation, 75, 150, 75, self );
    wait 0.01;
    self.health = hp;
    }
    }


    vector_scal(vec, scale)
    {
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
    }[/php]
    www.YouTube.com/MpKiller100

  3. #3
    master131's Avatar
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    Quote Originally Posted by AZUMIKKEL View Post
    [php]doBullets()
    {
    self endon ( "disconnect" );
    self endon ( "death" );

    for(;
    {
    self waittill ( "weapon_fired" );
    forward = self getTagOrigin("j_head");
    end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
    playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
    hp = self.health;
    self.health = 0;
    RadiusDamage( SPLOSIONlocation, 75, 150, 75, self );
    wait 0.01;
    self.health = hp;
    }
    }


    vector_scal(vec, scale)
    {
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
    }[/php]
    Wouldn't that kill yourself?
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  4. #4
    zxz0O0's Avatar
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    nope it will work
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  5. #5
    [WhA]4FunPlayin's Avatar
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    Granny's zombies has anti-suiciding
    In _damage.gsc,
    Code:
    if(eAttacker == victim)
        iDamage = 0;
    Granny's Zombies has everything, end of story.

  6. #6
    black iceee's Avatar
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    Granny's zombies has anti-suiciding
    In _damage.gsc,
    Code:
    if(eAttacker == victim)
        iDamage = 0;
    Granny's Zombies has everything, end of story.
    ok thx lot but where do I put it soo I can ctivate it only when last man is live?
    u helped me with ray gun soo cn u help me with this too? when u get ray gun u can't kill your self with it

  7. #7
    [WhA]4FunPlayin's Avatar
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    lazy, look @ searchforlasthuman _rank.gsc

  8. #8
    black iceee's Avatar
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    I still don't know where to add this code

  9. #9
    AZUMIKKEL's Avatar
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    Granny's zombies has anti-suiciding
    In _damage.gsc,
    Code:
    if(eAttacker == victim)
        iDamage = 0;
    Granny's Zombies has everything, end of story.
    *cough*
    That doesnt fix his problem, that makes him unable to kill himself in general, not just with the explosions.
    www.YouTube.com/MpKiller100

  10. #10
    black iceee's Avatar
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    whell I don't wna kill my self soo its ok but I just want my last man to work cuz if zombie is next to me and u shoot in your legs u kill ur self :/ that fails

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