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  1. #31
    fvestrgenrl's Avatar
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    I'm, assuming eng is Engine.exe?
    Quote Originally Posted by fallon View Post
    hi i have make a hack and with hot keys but when i start it combat arms close down


    i use this code



    Code:
    PushToConsole("SkelModelStencil (V_F9)1");
    PushToConsole("ShowFps (V_INSERT");
    PushToConsole("ActivationDistance 999999(V_F6)" );
    PushToConsole("DisableCrosshair (V_NUMPAD 1" );
    PushToConsole("CrossHairR 255(V_NUMPAD 2) ");
    PushToConsole("ReloadSpeed 0.000000(V_F5) ");
    }
    Learning C++
    Pg 33/1225
    2.7%

  2. #32
    anaestheist's Avatar
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    Quote Originally Posted by T0y View Post
    Anything from NeoIII would be 105% working.
    Show me you got that working instead of defending your great NeoIII.
    Last edited by anaestheist; 10-26-2010 at 02:39 PM.

  3. #33
    Stephen's Avatar
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    Quote Originally Posted by anaestheist View Post
    Then why make a thread about "Working PTC Method!" And not just write "HALF Working PTC Method!" ??
    Nothing is half working.

    It is patched, or detected.

  4. #34
    DBag4Life69's Avatar
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    Quote Originally Posted by T0y View Post
    Full credits: NeoIII

    Code:
    void __cdecl PTC( const char* szCommand ) 
    { 
        if( !eng.IsReady || dwpLTClient == NULL ) 
            return; 
    
        DWORD dwConsoleFunc = *( DWORD* )( dwpLTClient + 0x208 ); 
        DWORD dwRealCallA    = ( dwConsoleFunc + 0x26 );//JMP to real func 
        DWORD dwRealCallB    = *(DWORD*)( dwRealCallA + 0x1 ); 
        DWORD dwRealCall    = ( dwRealCallA + dwRealCallB + 0x5 ); 
    
        if( *(BYTE*)dwRealCallA == 0xE9 ) 
            dwConsoleFunc = dwRealCall; 
    
        __asm 
        { 
            push szCommand; 
            call dwConsoleFunc; 
            add esp, 4; 
        } 
    } 
    
    //cmd
    PTC("ScreenGlowEnable 1");
    Good job on releasing a working PTC method to the noob coders. :-/

  5. #35
    anaestheist's Avatar
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    Quote Originally Posted by Stephen View Post


    Nothing is half working.

    It is patched, or detected.
    Hmm yeah, my bad. lol

  6. #36
    HiddenoO's Avatar
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    2 Errors.

    1>c:\users\HIdden\documents\visual studio 2008\projects\ca hack\ca hack\base.cpp(13) : error C2065: 'Engine' : undeclared identifier

    1>c:\users\Hidden\documents\visual studio 2008\projects\ca hack\ca hack\base.cpp(13) : error C2228: left of '.IsReady' must have class/struct/union

    I bet I'm gonna get alot of troll since I don't know this.
    /

  7. #37
    AVGN's Avatar
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    Quote Originally Posted by HiddenoO View Post
    2 Errors.

    1>c:\users\HIdden\documents\visual studio 2008\projects\ca hack\ca hack\base.cpp(13) : error C2065: 'Engine' : undeclared identifier

    1>c:\users\Hidden\documents\visual studio 2008\projects\ca hack\ca hack\base.cpp(13) : error C2228: left of '.IsReady' must have class/struct/union

    I bet I'm gonna get alot of troll since I don't know this.
    /
    I dont think you know what a troll even is.




  8. The Following User Says Thank You to AVGN For This Useful Post:

    whatup777 (10-27-2010)

  9. #38
    T0y's Avatar
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    Quote Originally Posted by HiddenoO View Post
    2 Errors.

    1>c:\users\HIdden\documents\visual studio 2008\projects\ca hack\ca hack\base.cpp(13) : error C2065: 'Engine' : undeclared identifier

    1>c:\users\Hidden\documents\visual studio 2008\projects\ca hack\ca hack\base.cpp(13) : error C2228: left of '.IsReady' must have class/struct/union

    I bet I'm gonna get alot of troll since I don't know this.
    /
    change it with IsGameReadyForHook or gamestatus.

  10. #39
    aronxhellfire's Avatar
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    i need a help here is it my entire code but when i try compile it i know where is it the error but dont know how to fix it #include <windows.h>
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    void PushToConsole(char* Command)
    {

    there is it the error can any one help me pls >typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
    RunConsoleCommand_t RCC = (RunConsoleCommand_t)LTC;//Engine LTC
    RCC(szCommand);
    }

    PushToConsole("Show FPS 1")
    PushToConsole("SkelModelStencil 1 ");
    PushToConsole("FogEnable 1" );
    PushToConsole("ModelDebug_DrawBoxes 1" );
    PushToConsole("PlayerGravity -800.000000" );
    PushToConsole("WeaponSway 99.000000" );
    PushToConsole("ActivationDistance 999999" );
    PushToConsole("Jumpvel 600.000000");
    PushToConsole("KnockBack 1" );
    PushToConsole("ReloadSpeed 999.000000" );
    PushToConsole("FireSpeed 999.999999" );
    PushToConsole("NightVision 1");
    PushToConsole("CrossHairR 255");
    PushToConsole("InfiniteAmmo 1");
    PushToConsole("ShowTiming 1");
    PushToConsole("FreeVoteKickRatio 999.000000");
    PushToConsole("Firemode 999.999999");
    PushToConsole("FreeVoteKickNullTicketRatio 1");
    PushToConsole("HeadPitchUpRatio 1");
    PushToConsole("PusherMaxYVelocity 3000.000000");
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 30000.000000");
    PushToConsole("MaxAccel 30000.000000");
    PushToConsole("AccelInc 30000.000000");
    PushToConsole("WalkVel 30000.000000");
    PushToConsole("FRunVel 30000.000000");
    PushToConsole("BRunVel 30000.000000");
    PushToConsole("SRunVel 30000.000000");
    PushToConsole("JumpVel 30000.000000");
    PushToConsole("DuckVel 30000.000000");
    PushToConsole("FallDamageMinHeight 1.000000");
    PushToConsole("FallDamageMaxHeight 700.000000");
    PushToConsole("FallDamageMin 2.000000");
    PushToConsole( "FallDamageMax 1000.000000");


    }
    }
    bool memoria( void * pDest, char * szPatch, size_t sSize ) //Nopping Method
    {
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;

    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    memoria((LPVOID)(0x37465A60),"x90\x90\x90",3);
    memoria((LPVOID)(0x37234EB9),"x90\x90\x90",3);
    memoria((LPVOID)(0x37465A74),"x90\x90\x90",3);
    memoria((LPVOID)(0x37465A77),"x90\x90\x90",3);
    memoria((LPVOID)(0x37465A80),"x90\x90\x90",3);
    memcpy((LPVOID)(0x374AB714),"x90\x90\x90",3);
    memoria((LPVOID)(0x373FDDD9),"x90\x90\x90\x90",4);
    memoria((LPVOID)(0x37712984),"x90\x90\x90\x90\x90\ x90",6);
    memoria((LPVOID)(0x374E6416),"x90\x90\x90\x90\x90\ x90",6);
    memcpy((LPVOID)(0x007D8FF8),"x90\x90\x90",3);
    memcpy((LPVOID)(0x377191E0),"x90\x90\x90",3);
    memcpy((LPVOID)(0x377191D0),"x90\x90\x90",3);
    memcpy((LPVOID)(0x377191C0),"x90\x90\x90",3);

    }

    void main()
    {
    while(true)
    {

    }
    }
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }

  11. #40
    fondelz's Avatar
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    Quote Originally Posted by aronxhellfire View Post
    void PushToConsole(char* Command)
    {

    there is it the error can any one help me pls >typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
    RunConsoleCommand_t RCC = (RunConsoleCommand_t)LTC;//Engine LTC
    RCC(szCommand);
    }

    PushToConsole("Show FPS 1")
    i have very little experience with c++ and this was easy to spot
    where it says PushToConsole you need to cange to RCC

    i bolded and underlined what it says and what you need to change it to

    Combat Arms
    IGN=xIpoolkingIx

  12. #41
    HiddenoO's Avatar
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    Quote Originally Posted by fondelz View Post
    i have very little experience with c++ and this was easy to spot
    where it says PushToConsole you need to cange to RCC

    i bolded and underlined what it says and what you need to change it to
    He's obtaining errors while compiling..If he compiled it that would not matter..It's other things he's missing.
    /

  13. #42
    kainoa's Avatar
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    dude you didnt even define your engineltc! ENGLTC = 0x4A4750 (i think i still dont know the right address thats what im looking for.. cred - HiddenoO)

  14. #43
    vinay478's Avatar
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    Does anybody have the ENG class?? I think thats is what is needed to make this work :O

  15. #44
    anaestheist's Avatar
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    Quote Originally Posted by vinay478 View Post
    Does anybody have the ENG class?? I think thats is what is needed to make this work :O
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;

    return false;
    }

    Replace !eng.ready

    for !IsGameReadyForHook()

    You've been spoonfeed /

  16. #45
    swatfx's Avatar
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    Quote Originally Posted by anaestheist View Post
    Code:
    bool IsGameReadyForHook() 
    { 
        if( GetModuleHandleA( "d3d9.dll"     ) != NULL  
        && GetModuleHandleA( "CShell.dll"   ) != NULL ) 
            return true; 
    
        return false; 
    }
    Replace !eng.ready

    for !IsGameReadyForHook()

    You've been spoonfeed /
    why get Client.fxd if it is not used?
    and next time use [code] tags to make it easier to read

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