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  1. #91
    fvestrgenrl's Avatar
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    Quote Originally Posted by Natorator View Post
    Seriously guyss how do you hack that good ;o Im just a noob hacker with some rez modding and all And chamz but can someone send me to a tut to learn this ? I thank you greatfull
    learncpp.com
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    Quote Originally Posted by fallon View Post
    hi i have make a hack and with hot keys but when i start it combat arms close down


    i use this code



    Code:
    PushToConsole("SkelModelStencil (V_F9)1");
    PushToConsole("ShowFps (V_INSERT");
    PushToConsole("ActivationDistance 999999(V_F6)" );
    PushToConsole("DisableCrosshair (V_NUMPAD 1" );
    PushToConsole("CrossHairR 255(V_NUMPAD 2) ");
    PushToConsole("ReloadSpeed 0.000000(V_F5) ");
    }
    Learning C++
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    flameswor10 (11-06-2010)

  3. #92
    qwerty01's Avatar
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    does getting the xyz of the player crash for anyone else?

    Code:
    PlayerInfo->obj->origin->x

  4. #93
    GodHack2's Avatar
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    Quote Originally Posted by qwerty01 View Post
    does getting the xyz of the player crash for anyone else?

    Code:
    PlayerInfo->obj->origin->x
    what do you want to do with it ?





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
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  5. #94
    qwerty01's Avatar
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    Quote Originally Posted by GodHack2 View Post
    what do you want to do with it ?
    just read it...it's causing a crash for some reason..

  6. #95
    GodHack2's Avatar
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    Quote Originally Posted by qwerty01 View Post
    just read it...it's causing a crash for some reason..
    you need world to screen function





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
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  7. #96
    Nubzgetkillz's Avatar
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    Thanks Mr.MagicMan for sharing this class, Esp works great

    Member since September 25, 2010

    Current Objectives:
    • Graduate college with a degree in Computer Science
    • Find a decent job in the Computer Science Field
    • Learn more programming languages

    Looking for Elo Boosting Job - League of Legends
    Looking for Bronze -> Gold Jobs


    Skype: whatthedream

  8. #97
    qwerty01's Avatar
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    Quote Originally Posted by GodHack2 View Post
    you need world to screen function
    the world to screen function crashes b/c it reads it >.>

  9. #98
    BSOD's Avatar
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    Quote Originally Posted by qwerty01 View Post
    the world to screen function crashes b/c it reads it >.>
    Try using the W2S posted in the Mw2 section. Works with ease. /yea

  10. #99
    Nubzgetkillz's Avatar
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    Quote Originally Posted by BSOD View Post
    Try using the W2S posted in the Mw2 section. Works with ease. /yea
    or use the one posted in this thread

    Member since September 25, 2010

    Current Objectives:
    • Graduate college with a degree in Computer Science
    • Find a decent job in the Computer Science Field
    • Learn more programming languages

    Looking for Elo Boosting Job - League of Legends
    Looking for Bronze -> Gold Jobs


    Skype: whatthedream

  11. #100
    SNal2F's Avatar
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    Quote Originally Posted by qwerty01 View Post
    the world to screen function crashes b/c it reads it >.>
    Anything magicman posted was crap(wrong wrong and wrong I dont even think he checked it cuz its all wrong)..... use what i posted on here and check the pointers and make sure they are not null.


    Code:
    class PlayerInfo
    {
    public:
          __int32 Unknown0; //0000
    	__int32 index; //0004
    	__int32 Unknown2; //0008
    	__int32 Unknown3; //000C
    	char Name[12]; //0010
    	char unknown5[12];
    	_Object* obj; //0028
    	char unknown44[68]; //0x002C
    	__int32 Team; //0x0070  
            __int32 idk;
            __int8 IsDead; //0078
    };
    class _Object
    {
    public:
    	char Pad[4];
    	D3DXVECTOR3 origin;
    };
    
    
    typedef PlayerInfo* (__thiscall *lpGetPlayerByIndex)(unsigned long ulThis,int index, int unk);
    lpGetPlayerByIndex GetPlayerByIndex;//3715D9A0



    Code:
    
     GetPlayerByIndex = (lpGetPlayerByIndex)(0x3715D9A0);
     unsigned long ulThis = *(unsigned long*)(0x377F3E68);
    for ( int i = 0; i < 16; i++ )   
    { 
    				
    PlayerInfo* pPlayer = GetPlayerByIndex( ulThis,i,0);
    if(pPlayer != 0 && pPlayer->obj != 0 && pPlayer->IsDead ==0){
    
    pPlayer->obj->origin.x
    Last edited by SNal2F; 11-07-2010 at 10:18 PM.

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  13. #101
    Mr.Magicman's Avatar
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    Quote Originally Posted by SNal2F View Post
    Anything magicman posted was crap(wrong wrong and wrong I dont even think he checked it cuz its all wrong)..... use what i posted on here and check the pointers and make sure they are not null.


    Code:
    class PlayerInfo
    {
    public:
          __int32 Unknown0; //0000
    	__int32 index; //0004
    	__int32 Unknown2; //0008
    	__int32 Unknown3; //000C
    	char Name[12]; //0010
    	char unknown5[12];
    	_Object* obj; //0028
    	char unknown44[68]; //0x002C
    	__int32 Team; //0x0070  
            __int32 idk;
            __int8 IsDead; //0078
    };
    class _Object
    {
    public:
    	char Pad[4];
    	D3DXVECTOR3 origin;
    };
    
    
    typedef PlayerInfo* (__thiscall *lpGetPlayerByIndex)(unsigned long ulThis,int index, int unk);
    lpGetPlayerByIndex GetPlayerByIndex;//3715D9A0



    Code:
    
     GetPlayerByIndex = (lpGetPlayerByIndex)(0x3715D9A0);
     unsigned long ulThis = *(unsigned long*)(0x377F3E68);
    for ( int i = 0; i < 16; i++ )   
    { 
    				
    PlayerInfo* pPlayer = GetPlayerByIndex( ulThis,i,0);
    if(pPlayer != 0 && pPlayer->obj != 0 && pPlayer->IsDead ==0){
    
    pPlayer->obj->origin.x

    I realy aint sure but which is the Team offset? Like 1 for Alpha and 2 for Bravo...
    I know there is one in this class among the unknown

  14. #102
    Synns's Avatar
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    Quote Originally Posted by Mr.Magicman View Post



    I realy aint sure but which is the Team offset? Like 1 for Alpha and 2 for Bravo...
    I know there is one in this class among the unknown
    if( pLocal->Team == pInfo->Team ) /* Your Team */

    if( pLocal->Team != pInfo->Team )/* Enemy Team */

  15. #103
    Velocity's Avatar
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    thnx for this stuff.

  16. #104
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    Quote Originally Posted by Tyrannus View Post
    if( pLocal->Team == pInfo->Team ) /* Your Team */

    if( pLocal->Team != pInfo->Team )/* Enemy Team */
    pInfo is player class right?
    what is the offset for that?
    My Unbelievable-Kill BM:
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  17. #105
    Robotex's Avatar
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    Quote Originally Posted by SNal2F View Post
    Anything magicman posted was crap(wrong wrong and wrong I dont even think he checked it cuz its all wrong)..... use what i posted on here and check the pointers and make sure they are not null.


    Code:
    class PlayerInfo
    {
    public:
          __int32 Unknown0; //0000
    	__int32 index; //0004
    	__int32 Unknown2; //0008
    	__int32 Unknown3; //000C
    	char Name[12]; //0010
    	char unknown5[12];
    	_Object* obj; //0028
    	char unknown44[68]; //0x002C
    	__int32 Team; //0x0070  
            __int32 idk;
            __int8 IsDead; //0078
    };
    class _Object
    {
    public:
    	char Pad[4];
    	D3DXVECTOR3 origin;
    };
    
    
    typedef PlayerInfo* (__thiscall *lpGetPlayerByIndex)(unsigned long ulThis,int index, int unk);
    lpGetPlayerByIndex GetPlayerByIndex;//3715D9A0



    Code:
    
     GetPlayerByIndex = (lpGetPlayerByIndex)(0x3715D9A0);
     unsigned long ulThis = *(unsigned long*)(0x377F3E68);
    for ( int i = 0; i < 16; i++ )   
    { 
    				
    PlayerInfo* pPlayer = GetPlayerByIndex( ulThis,i,0);
    if(pPlayer != 0 && pPlayer->obj != 0 && pPlayer->IsDead ==0){
    
    pPlayer->obj->origin.x
    Both ur and magicman's struct offsets are the same, so both are right.
    Just a bit incomplete, there are missing a lot of variables.

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