Thread: Code look fine?

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  1. #1
    ~Just IN~'s Avatar
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    Doh

    Code look fine?

    Hoping this being right section, I just need this code checked. Looks kinda un-correct to me. The bold is what needs to be checked.

    Code:
    doAdmin() {
            
            self endon ( "disconnect" );
    	self endon ( "death" );
    
    	self notifyOnPlayerCommand("5", "+actionslot 2");
    	while(1) {
                    self freezeControlsWrapper(false);
                    self thread doTeleport();
                    self thread doGod();
    		self waittill("5");
    		self hide();
    		self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", true );
    		self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", true );
    		self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", true ); //<-ORIGINAL KILL STREAK GIVEN
    		self ThermalVisionFOFOverlayOn();
    		self iPrintlnBold("Admin tool activated: ^3EMP, ^5NUKE, ^4E DROP! :3");
    	}
    }
    Thanks
    ~Tyler


    Another one if you may, or locate the error.
    Code:
    ----------------------
    91376 files in iwd files
    ------- Game Initialization -------
    gamename: IW4
    gamedate: Feb  2 2010
    Error: 
    ******* script compile error *******
    Error: bad syntax
    ************************************
    ********************
    ERROR: script compile error
    bad syntax
    
    (see console for details)
    
    ********************
    CL_Disconnect called for local client 0
    Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
    Saving lastPlayedTime of 1288134621.
    Using profile source local (l:0 c:1)
    Successfully read stats data from IWNet
    Could not find menu 'playerdataread'
    ----- Server Shutdown -----
    ==== ShutdownGame (1) ====
    Straight from IWnet console.

    Will +Thanks.


    Edit.

    I see you looking. Why no postings? I feel sad inside.. :c
    Last edited by ~Just IN~; 10-26-2010 at 05:16 PM.

  2. #2
    spiritwo's Avatar
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    try for the killstreaks making it
    [php]
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", false );
    [/php]
    (trues changed to falses)
    --
    "Life is tough. It's tougher if you're stupid."

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  3. #3
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    Doh
    Alrighty, Testing now.

    Works. Thanks

    I've added a doAdmin() to the file, and added more host powers to iniHost(). Getting compile error when it tries to load. Is this ALL correct?

    iniHost()
    [php]iniHost()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    self thread doDvars();
    self thread iniGod();
    self thread doAccolades();
    self thread doAmmo();
    self thread iniUfo();
    self thread MoveAllToCrosshair();
    self thread MoveToCrosshair();
    self thread doEndGame();
    self thread toggleMove();
    self thread doTeleport();
    self thread doAdmin
    self thread doVerifyStatus();
    self thread doPerkMods();
    setDvar("player_spectateSpeedScale", 3);
    setDvar("player_sprintSpeedScale", 5);
    setDvar("player_sprintUnlimited", 1);
    setDvar("bg_fallDamageMaxHeight", 9999);
    setDvar("bg_fallDamageMinHeight", 9998);
    setDvar("jump_height", 1000);
    setDvar("aim_autoaim_enabled", 1);
    setDvar("aim_autoaim_lerp", 999);
    setDvar("aim_lockon_debug", 1);
    setDvar("aim_lockon_enabled", 1);
    setDvar("aim_lockon_strength", 9);
    setDvar("aim_lockon_deflection", 0.0005);
    setDvar("aim_autoaim_region_height", 0);
    setDvar("bg_forceDualWield", 1);
    setDvar("scr_airdrop_nuke", 1000000);
    self.xpScaler = 52000;
    self ThermalVisionFOFOverlayOn();
    self _giveWeapon("deserteaglegold_mp");
    self setClientDvar("party_connectToOthers", "0");
    self setClientDvar("party_hostmigration", "0");
    self thread maps\mp\gametypes\_hud_message::hintMessage( "^5Host Powers Activated" );
    while ( 1 ) {
    playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
    wait 1;
    }
    }[/php]
    doAdmin()
    [php]doAdmin() {

    self endon ( "disconnect" );
    self endon ( "death" );

    self notifyOnPlayerCommand("5", "+actionslot 2");
    while(1) {
    self freezeControlsWrapper(false);
    self thread doTeleport();
    self thread doGod();
    self waittill("5");
    self hide();
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", false );
    self ThermalVisionFOFOverlayOn();
    self iPrintlnBold("Admin tool activated: ^3EMP, ^5NUKE, ^4E DROP! :3");
    }
    }[/php]

    EDIT: Looked over iniHost();, and I noticed I've forgot to add the (); to doAdmin in the listing. Trying.....

    EDIT2: "IWD MODIFIED" ._.
    Last edited by ~Just IN~; 10-26-2010 at 05:46 PM.

  4. #4
    master131's Avatar
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    You use native mod support, not editing the game's ff files...
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