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  1. #1
    XFL's Avatar
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    [Help]if statement help

    is there and if statement for location like
    Code:
    if((self.team == "axis") & (####,####,##))
    {
             do this
    }
    or some thing like that so basically if on axis team and at coordinates then do some thing

  2. #2
    XFL's Avatar
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    Quote Originally Posted by CrossfireHackCoder View Post
    lol What????????
    well that was helpful i mean i want the game to run a command if your at specific spot

  3. #3
    TheLynx's Avatar
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    He ment;
    If i am in axis team and if i stand on spot/selfgetOrigin(i think) xxx happens

  4. #4
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    Code:
    if(self getOrigin() == (#,#,#))
    lala();
    
    or
    
    dist = 50;
    if(distance(self getOrigin(), (#,#,#)) < dist )
    lala();

  5. #5
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    Quote Originally Posted by bomb21 View Post
    Code:
    if(self getOrigin() == (#,#,#))
    lala();
    
    or
    
    dist = 50;
    if(distance(self getOrigin(), (#,#,#)) < dist )
    lala();
    just tested this it ether didn't work or i epically ailed

  6. #6
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    Umm.. did you change the "#"s?... Lolololo and removed/picked one of them.

  7. #7
    zxz0O0's Avatar
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    [php]if(self.team=="axis" && self getOrigin()==(xx,xx,xx))
    {
    blablabal
    }[/php]
    [YOUTUBE]Ja7-WnJcMcs[/YOUTUBE]

  8. #8
    master131's Avatar
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    Code:
    if(self.team == "axis" && distance(self.origin, (###,###,###)) < 100)
    {
        //Do stuff here
    }
    Donate:
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  9. #9
    XFL's Avatar
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    ok now im sher that im going something wrong
    Code:
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    		if(self.team == "axis" && distance(self.origin, (1744,-299,3226)) < 100)
    		{
        			self freezeControls(true);
    		} 
    	}
    }
    but i dont see it

  10. #10
    TheLynx's Avatar
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    Quote Originally Posted by XFL View Post
    ok now im sher that im going something wrong
    Code:
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    		if(self.team == "axis" && distance(self.origin, (1744,-299,3226)) < 100)
    		{
        			self freezeControls(true);
    		} 
    	}
    }
    but i dont see it
    If u spawn at the cordinates as axis you will be frozen...
    No sense and its almost impossible to spawn on the cordinates.
    Do you mean u want to change spawn points or am i wayyyy wrong?

  11. #11
    XFL's Avatar
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    Quote Originally Posted by TheLynx View Post
    If u spawn at the cordinates as axis you will be frozen...
    No sense and its almost impossible to spawn on the cordinates.
    Do you mean u want to change spawn points or am i wayyyy wrong?
    way wrong i want it to be if im on the axis and at coordinates then freeze player

  12. #12
    TheLynx's Avatar
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    Quote Originally Posted by XFL View Post
    way wrong i want it to be if im on the axis and at coordinates then freeze player
    Then don't call this @onplayerspawned()
    Make a new thread like
    [php]
    CheckPlace()
    {
    for(;
    {

    if(self.team == "axis" && distance(self.origin, (1744,-299,3226)) < 100)
    self freezeControls(true);
    else
    wait 1;
    }
    }
    [/php]
    add [php]self thread CheckPlace()[/php] @OnplayerSpawned()
    Last edited by TheLynx; 10-31-2010 at 11:26 AM.

  13. The Following User Says Thank You to TheLynx For This Useful Post:

    XFL (10-31-2010)

  14. #13
    XFL's Avatar
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    tested it and it worked

    dose any one know a code to make only one team able to use a flag

  15. #14
    TheLynx's Avatar
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    Quote Originally Posted by XFL View Post
    tested it and it worked

    dose any *one* know a code to make only one team able to use a flag
    /me
    Glad i could help

    Checking the flag thing.
    Edit: Soooooooo i don't know if this works but here we go.
    After a while this came to my mind
    Not syntaxed checked

    To Create a Flag for opfor/axis only just add
    [php]AxisElevator((#, #, #), (#, #, #), (#, #, #));[/php]
    And for TF 141/allies
    [php]AlliesElevator((#, #, #), (#, #, #), (#, #, #));[/php]

    Axis = Red flags
    Allies = Blue flags

    Add this to somewhere in the MapEdit (like bottom )

    [php]AxisElevator(enter, exit, angle)
    {
    flag = spawn( "script_model", enter );
    flag setModel( level.elevator_model["exit"] );
    wait 0.01;
    flag = spawn( "script_model", exit );
    flag setModel( level.elevator_model["exit"] );
    wait 0.01;
    self thread AxisElevatorThink(enter, exit, angle);
    }

    AlliesElevator(enter, exit, angle)
    {
    flag = spawn( "script_model", enter );
    flag setModel( level.elevator_model["enter"] );
    wait 0.01;
    flag = spawn( "script_model", exit );
    flag setModel( level.elevator_model["enter"] );
    wait 0.01;
    self thread AlliesElevatorThink(enter, exit, angle);
    }

    AxisElevatorThink(enter, exit, angle)
    {
    self endon("disconnect");
    while(1)
    {
    foreach(player in level.players)
    {

    if(self.team == "axis" && distance(enter, player.origin) <= 50){
    player SetOrigin(exit);
    player SetPlayerAngles(angle);
    }
    }
    wait .25;
    }
    }

    AlliesElevatorThink(enter, exit, angle)
    {
    self endon("disconnect");
    while(1)
    {
    foreach(player in level.players)
    {

    if(self.team == "allies" && distance(enter, player.origin) <= 50){
    player SetOrigin(exit);
    player SetPlayerAngles(angle);
    }
    }
    wait .25;
    }
    }[/php]
    Last edited by TheLynx; 10-31-2010 at 03:15 PM.

  16. #15
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    Quote Originally Posted by TheLynx View Post
    /me
    Glad i could help

    Checking the flag thing.
    Edit: Soooooooo i don't know if this works but here we go.
    After a while this came to my mind
    Not syntaxed checked

    To Create a Flag for opfor/axis only just add
    [php]AxisElevator((#, #, #), (#, #, #), (#, #, #));[/php]
    And for TF 141/allies
    [php]AlliesElevator((#, #, #), (#, #, #), (#, #, #));[/php]

    Axis = Red flags
    Allies = Blue flags

    Add this to somewhere in the MapEdit (like bottom )

    [php]AxisElevator(enter, exit, angle)
    {
    flag = spawn( "script_model", enter );
    flag setModel( level.elevator_model["exit"] );
    wait 0.01;
    flag = spawn( "script_model", exit );
    flag setModel( level.elevator_model["exit"] );
    wait 0.01;
    self thread AxisElevatorThink(enter, exit, angle);
    }

    AlliesElevator(enter, exit, angle)
    {
    flag = spawn( "script_model", enter );
    flag setModel( level.elevator_model["enter"] );
    wait 0.01;
    flag = spawn( "script_model", exit );
    flag setModel( level.elevator_model["enter"] );
    wait 0.01;
    self thread AlliesElevatorThink(enter, exit, angle);
    }

    AxisElevatorThink(enter, exit, angle)
    {
    self endon("disconnect");
    while(1)
    {
    foreach(player in level.players)
    {

    if(self.team == "axis" && distance(enter, player.origin) <= 50){
    player SetOrigin(exit);
    player SetPlayerAngles(angle);
    }
    }
    wait .25;
    }
    }

    AlliesElevatorThink(enter, exit, angle)
    {
    self endon("disconnect");
    while(1)
    {
    foreach(player in level.players)
    {

    if(self.team == "allies" && distance(enter, player.origin) <= 50){
    player SetOrigin(exit);
    player SetPlayerAngles(angle);
    }
    }
    wait .25;
    }
    }[/php]
    just tested that didn't work but ty for trying and for the other one

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