Code:
doSwapping()
{
self takeAllWeapons();
self notifyonplayercommand("1", "+weapnext");
self waittill("1");
self giveWeapon( "m4_mp", 6, true); // Assualt Rifles
self GiveMaxAmmo( "m4_mp");
self waittill("1");
self giveWeapon( "m4_acog_mp", 6, true);
self GiveMaxAmmo( "m4_acog_mp");
self waittill("1");
self giveWeapon( "m4_eotech_mp", 6, true);
self GiveMaxAmmo( "m4_eotech_mp");
self waittill("1");
self giveWeapon( "m4_fmj_mp", 6, true);
self GiveMaxAmmo( "m4_fmj_mp");
self waittill("1");
self giveWeapon( "m4_gl_mp", 6, true);
self GiveMaxAmmo( "m4_gl_mp");
self waittill("1");
self giveWeapon( "m4_heartbeat_mp", 6, true);
self GiveMaxAmmo( "m4_heartbeat_mp");
self waittill("1");
self giveWeapon( "m4_reflex_mp", 6, true);
self GiveMaxAmmo( "m4_reflex_mp");
self waittill("1");
self giveWeapon( "m4_shotgun_mp", 6, true);
self GiveMaxAmmo( "m4_silencer_mp");
self waittill("1");
self giveWeapon( "m4_thermal_mp", 6, true);
self GiveMaxAmmo( "m4_thermal_mp");
self waittill("1");
self giveWeapon( "m4_acog_fmj_mp", 6, true);
self GiveMaxAmmo( "m4_acog_fmj_mp");
self waittill("1");
self giveWeapon( "m4_xmags", 6, true);
self GiveMaxAmmo( "m4_xmags_mp");
self waittill("1");
self giveWeapon( "m4_acog_gl_mp", 6, true);
self GiveMaxAmmo( "m4_acog_gl_mp");
self waittill("1");
self giveWeapon( "m4_acog_heartbeat_mp", 6, true);
self GiveMaxAmmo( "m4_acog_heartbeat_mp");
self waittill("1");
self giveWeapon( "m4_acog_shotgun_mp", 6, true);
self GiveMaxAmmo( "m4_acog_shotgun_mp");
self waittill("1");
self giveWeapon( "m4_acog_silencer_mp", 6, true);
self GiveMaxAmmo( "m4_acog_silencer_mp");
self waittill("1");
self giveWeapon( "m4_acog_xmags_mp", 6, true);
self GiveMaxAmmo( "m4_acog_xmags_mp");
self waittill("1");
self giveWeapon( "m4_eotech_fmj_mp", 6, true);
self GiveMaxAmmo( "m4_eotech_fmj_mp");
self waittill("1");
self giveWeapon( "m4_eotech_fmj_mp", 6, true);
self GiveMaxAmmo( "m4_eotech_fmj_mp");
self waittill("1");
self giveWeapon( "m4_eotech_gl_mp", 6, true);
self GiveMaxAmmo( "m4_eotech_gl_mp");
self waittill("1");
self giveWeapon( "m4_eotech_heartbeat_mp", 6, true);
self GiveMaxAmmo( "m4_eotech_heartbeat_mp");
self waittill("1");
self giveWeapon( "m4_eotech_shotgun_mp", 6, true);
self GiveMaxAmmo( "m4_eotech_shotgun_mp");
self waittill("1");
self giveWeapon( "m4_eotech_silencer_mp", 6, true);
self GiveMaxAmmo( "m4__mp");
self waittill("1");
self giveWeapon( "m4_eotech_xmags_mp", 6, true);
self GiveMaxAmmo( "m4_eotech_xmags_mp");
self waittill("1");
}