Thread: Get Player XYZ

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  1. #1
    ppl2pass's Avatar
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    Get Player XYZ

    Full credits to Crash, I only altered little.

    Original thread by Crash:
    Combat Arms Hack Coding/Source Code - MPGH - MultiPlayer Game Hacking

    Code:
    struct LTObject{
    
        char offset[0xC8];
        D3DXVECTOR3 Pos;
    
    };
    
    typedef LTObject *HOBJECT;
    
    class cILTClient{
    
    public:
        char offset[520];
        int ( *RunConsoleCommand ) ( char *szCommand );
        HOBJECT ( *GetClientObj ) ( void );
    
    };
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  2. #2
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    Thread open for 5 hours..Yet no post..
    Everyone must already have it from when crash posted

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    I know... Kind of weird...
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    Noone knows what to do with the class itself, thats why
    Quote Originally Posted by fallon View Post
    hi i have make a hack and with hot keys but when i start it combat arms close down


    i use this code



    Code:
    PushToConsole("SkelModelStencil (V_F9)1");
    PushToConsole("ShowFps (V_INSERT");
    PushToConsole("ActivationDistance 999999(V_F6)" );
    PushToConsole("DisableCrosshair (V_NUMPAD 1" );
    PushToConsole("CrossHairR 255(V_NUMPAD 2) ");
    PushToConsole("ReloadSpeed 0.000000(V_F5) ");
    }
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  6. #6
    Crash's Avatar
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    Code:
    cILTClient *pILTClient = *(cILTClient**)0x377F4930;
    HOBJECT hMyObj = pILTClient->GetClientObj();
    char buffer[256];
    sprintf(buffer, "( %f, %f, %f )", hMyObj->Pos.x, hMyObj-Pos.y, hMyObj-Pos.z);

  7. #7
    SNal2F's Avatar
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    possibly cuz if its not the camera its worthless.No point in calling it when you want the camera for an accurate aimbot.Works for any game where you get a view matrix.


    ez way to get the camera
    Code:
             D3DXMATRIX iView;	
    	 pDevice->GetTransform(D3DTS_VIEW, &view);
    	 ::D3DXMatrixInverse(&iView,0,&view);
    
    
    //iView._41,iView._42,iView._43
    Last edited by SNal2F; 11-14-2010 at 01:24 PM.

  8. #8
    Crash's Avatar
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    Quote Originally Posted by SNal2F View Post
    possibly cuz if its not the camera its worthless.No point in calling it when you want the camera for an accurate aimbot.Works for any game where you get a rowmajor view matrix.


    ez way to get the camera
    Code:
             D3DXMATRIX iView;	
    	 pDevice->GetTransform(D3DTS_VIEW, &view);
    	 ::D3DXMatrixInverse(&iView,0,&view);
    
    
    //iView._41,iView._42,iView._43
    IDK why you'd want to get your XYZ cuz apparently the XYZ is at your stomach...

    I use the pointer in Playermgr to the Playercam class I think it is. It has your cam XYZ which I'm pretty sure is eye level.

  9. #9
    SNal2F's Avatar
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    Quote Originally Posted by Crash View Post
    IDK why you'd want to get your XYZ cuz apparently the XYZ is at your stomach...

    I use the pointer in Playermgr to the Playercam class I think it is. It has your cam XYZ which I'm pretty sure is eye level.
    thats what im saying, what i posted grabs the camera(eye)...but your way would be better due to the fact D3DMatrixInverse is complex function.Where just grabbing it from game memory would be faster.

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