rodolfgonzales4 (11-21-2010)
Well its just blanks but it would work with smoke
how would i add this:
to Solifys base?Code:if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft < 2){ if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft = 30); }
rodolfgonzales4 (11-21-2010)
No matter the method, anything trying to achieve "Unlimited ammo" is either only client sided or a blank.
No unlimited ammo is real. At least, it was still about a month ago.
Zach
Member since September 25, 2010
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there is a way......unlimited ammo is not server sided........../
(btw its not by packet editing either if thats what your thinking. thats illegal)
Guys, he's just asking how to add it to his hack /
Tools UNDETECTED - PATCHED [I will only have recent versions up!]
Tapper V1.15: https://www.mpgh.net/forum/164-combat...r-v1-15-a.html
Amato Inject V1.15: https://www.mpgh.net/forum/292-combat...t-v1-15-a.html
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Try it. see if it works
No I do not make game hacks anymore, please stop asking.
unlimited ammo is 100% possible still i know of 2 vip's that have it and 1 that is working on developing it
from what i've heard...there was a bug in the beta version of the 1 thats working on developing it, and it glitched the animation of the gun
this is from another forum posted by Netro
so honestly, unlimited ammo actually sounds easy...and the more i think about this, the more i believe it has to do with the Fire_key code in the anibase/PVMLA files for the gunsOriginally Posted by Netro
Fire_key tells the game to shoot a bullet...and subtract 1 from your magazine if i'm thinking right some how stop that animation from subtracting the bullet and you got it
Last edited by supercarz1991; 11-12-2010 at 12:05 AM.
commando: You're probably the best non-coder coder I know LOL
unlimited ammo is real.
This way is visual only though.
RagedYet (11-12-2010)
just find the Pointer for Ammo Use it as Float on C++ :O and freeze it.