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  1. #1
    wassup40's Avatar
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    How to make a aimbot

    dead wings said how he made his aimbot he got the ptc for head or w/e like chest and then just used getcursorpos ... is that posible ..

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    Nope. You need to actually calculate where shit is.

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    GodHack2's Avatar
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    if he got the bones he can call em and set the cursor on em no need to calculate anything





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    Quote Originally Posted by GodHack2 View Post
    if he got the bones he can call em and set the cursor on em no need to calculate anything
    Oh yeah man totally...

    Okay. Let's use this as an example.

    You have the position of an enemy's HEAD - 100(x), 20(y), 30(z). Now go set your cursor on him. Go ahead.

    And if you thought it was as simple as that (though you couldn't achieve it with just the position of a body part anyway), there's now a wall in between you and your enemy, and you are turned around, your back facing him.

    Using only the position of the head and GetCursorPos(), how do you make an aimbot?

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    GodHack2's Avatar
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    Quote Originally Posted by freedompeace View Post
    Oh yeah man totally...

    Okay. Let's use this as an example.

    You have the position of an enemy's HEAD - 100(x), 20(y), 30(z). Now go set your cursor on him. Go ahead.

    And if you thought it was as simple as that (though you couldn't achieve it with just the position of a body part anyway), there's now a wall in between you and your enemy, and you are turned around, your back facing him.

    Using only the position of the head and GetCursorPos(), how do you make an aimbot?

    this is done by calling the bone
    still needs alot of work cause it is trying to aim at your bones most of the time

    btw you can make the box esp stable with bones 2





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    freedompeace's Avatar
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    Quote Originally Posted by GodHack2 View Post
    YouTube - Aimbot (sucks needs alot of work)
    this is done by calling the bone
    still needs alot of work cause it is trying to aim at your bones most of the time

    btw you can make the box esp stable with bones 2
    It's quite clear you haven't read my reply at all, you chose not to comprehend it, or that you're simply unable to.

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    Jàzzà_'s Avatar
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    Quote Originally Posted by GodHack2 View Post
    YouTube - Aimbot (sucks needs alot of work)
    this is done by calling the bone
    still needs alot of work cause it is trying to aim at your bones most of the time

    btw you can make the box esp stable with bones 2
    1. I don't call that a aimbot at all it is completely going mental and
    2. freedom is correct here you cannot use only the position of the head and GetCursorPos()


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    GodHack2's Avatar
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    Quote Originally Posted by Jàzzà_ View Post
    1. I don't call that a aimbot at all it is completely going mental and
    2. freedom is correct here you cannot use only the position of the head and GetCursorPos()
    1.i agree it needs alot of work
    2. i never said am using GetCursorPos ( no need to explain why)





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    Quote Originally Posted by GodHack2 View Post
    1.i agree it needs alot of work
    2. i never said am using GetCursorPos ( no need to explain why)
    The OP said GetCursorPos...

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    GodHack2's Avatar
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    Quote Originally Posted by freedompeace View Post
    The OP said GetCursorPos...
    oh well //this is all off topic :P

    but yea @ OP there is no ptc for that it is called bones





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  11. #11
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    Quote Originally Posted by freedompeace View Post
    Oh yeah man totally...

    Okay. Let's use this as an example.

    You have the position of an enemy's HEAD - 100(x), 20(y), 30(z). Now go set your cursor on him. Go ahead.

    And if you thought it was as simple as that (though you couldn't achieve it with just the position of a body part anyway), there's now a wall in between you and your enemy, and you are turned around, your back facing him.

    Using only the position of the head and GetCursorPos(), how do you make an aimbot?

    you cant even update your hook Lol and you talk about an aimbot.
    Lithtech engine + SDK Engine = Pownage CA aimbots r mad eaasy :O


    if(Aimbot = On)
    {
    SetCurSorPos(X+100);
    }
    This is How You Make a Shitty Aimbot For CA lol
    Last edited by RagedYet; 11-13-2010 at 01:46 PM.



  12. #12
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    Quote Originally Posted by RagedYet View Post



    you cant even update your hook Lol and you talk about an aimbot.
    Lithtech engine + SDK Engine = Pownage CA aimbots r mad eaasy :O


    if(Aimbot = On)
    {
    SetCurSorPos(X+100);
    }
    This is How You Make a Shitty Aimbot For CA lol
    If you were in my position, with no access to Combat Arms, you may also find that you have difficulty reversing and updating something you do not have access to as well.

    Furthermore, that code will obviously fail. You would have known that if you had half a brain and little knowledge of computer programming.

  13. #13
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    I dont understand.

  14. #14
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    ??? I use this for aimbot..
    Code:
    CClientInfo *pClosest = HackMgr.GetClosestToCrosshair();
    if(pClosest){
        LTVector ltv_EnemyHead = pClosest->playerObj->Pos;
        ltv_EnemyHead.y += 13.0f;
        if(IsVisible(ltv_EnemyHead)){
            AimAtPosition(ltv_EnemyHead);
        }
    }
    Which is just as useful as GetCursorPos or whatever since you don't have any of those methods...

  15. The Following User Says Thank You to Crash For This Useful Post:

    cosconub (11-13-2010)

  16. #15
    Mr.Magicman's Avatar
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    Never got that isvisable how would that be made? Using strides?

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