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  1. #1
    franpanpan's Avatar
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    Question [Help] Base combined

    Hello i need help fix some mistakes could me help


    Base.cpp
    #include "Base.h"
    #include "Menu.h"

    //Menu Position
    int menux = 20;
    int menuy = 200;

    //Hack Variables
    int HACK1 = 0;
    int HACK2 = 0;
    int HACK3 = 0;
    int HACK4 = 0;

    //Menu Groups
    int removals = 0;
    int visual = 0;

    void cMenu::RenderMenu(void)
    {
    AddItem(" [ Visuals ]", Opt_Folder, &visual, 2, MENUFOLDER);
    if(visual){
    AddItem("No Recoil" , Opt_on_off , &HACK1 , 2, MENUITEM);//
    AddItem("No Reload" , Opt_on_off , &HACK2 , 2 , MENUITEM);//
    }

    AddItem(" [ Removals ]", Opt_Folder, &removals, 2, MENUFOLDER);
    if (removals) {
    AddItem("GlassWalls" , Opt_on_off , &HACK3 , 2, MENUITEM);//
    AddItem("SuperBullet" , Opt_on_off , &HACK4 , 2, MENUITEM);//
    }
    }


    cBase Base;

    void __cdecl cBase::PushToConsole(const char* szCommand )
    {
    DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    if( dwCShell != NULL )
    {
    DWORD *LTClient = ( DWORD* )( 0x377E7810 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    }

    void cBase::RenderFrame(LPDIRECT3DDEVICE9 pDevice)
    {
    if( HACK1 > 0 ){
    memcpy(( void* )( 0x37460820 ), "\xD8\x66\x54", 4 );
    memcpy(( void* )( 0x3723300C ), "\xD9\x5E\x54", 4 );
    memcpy(( void* )( 0x37460834 ), "\xD9\x46\x48", 4 );
    memcpy(( void* )( 0x37460837 ), "\xD9\x5E\x48", 4 );
    }else{
    memcpy(( void* )( 0x37460820 ), "\x90\x90\x90\x90", 4);
    memcpy(( void* )( 0x3723300C ), "\x90\x90\x90\x90", 4);
    memcpy(( void* )( 0x37460834 ), "\x90\x90\x90\x90", 4);
    memcpy(( void* )( 0x37460837 ), "\x90\x90\x90\x90", 4);
    }
    if( HACK2 > 0 ){
    memcpy(( void* )( 0x374AC544 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    }else{
    memcpy(( void* )( 0x374AC544 ), "\x90\x90\x90\x90\x90\x90", 6 );
    }

    if( HACK3 > 0 ){
    memcpy((void*)(0x5721EA), "\x6A\x00", 2);
    } else {
    memcpy((void*)(0x5721EA), "\x6A\x01", 2);
    }

    if( HACK4 > 0 ){
    memcpy((LPVOID)0x374A7246, "\x90\x90\x90", 3);
    }else{
    memcpy((LPVOID)0x374A7246, "\x0F\x94\xC0", 3);
    }


    if(Directx.pFont == NULL)
    D3DXCreateFontA(pDevice, 15, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial Black", &Directx.pFont );

    if (Mmax==0) Menu.RenderMenu();
    if(Mvisible){
    //Do You Gui/Drawbox Here
    }

    Menu.MenuShow(menux,menuy,Directx.pFont);
    Menu.MenuNav();
    }

    DWORD cBase::GetPointer(int index)
    {
    DWORD* devicePtr = ***(DWORD****)0x909EF8;

    if( devicePtr == NULL )
    return 0;

    return devicePtr[index];
    }

    bool cBase::IsGameReadyForHook(void)
    {
    if( GetModuleHandle( "d3d9.dll" ) != NULL
    && GetModuleHandle( "ClientFX.fxd" ) != NULL
    && GetModuleHandle( "CShell.dll" ) != NULL )
    return true;

    return false;
    }

    DWORD WINAPI dwMainThread(LPVOID)
    {
    while ( !Base.IsGameReadyForHook() )
    Sleep(iWaitTime);

    Directx.Hook();

    return 0;
    }

    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);

    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    #ifdef LOG
    DeleteFile(LogPath);
    #endif

    CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    }
    return TRUE;
    }

    My erros
    ------ Build started: Project: CaBase, Configuration: Debug Win32 ------
    Compiling...
    Base.cpp
    c:\documents and settings\administrador\desktop\hans & gellins base combined\cabase\base.cpp(109) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [9]' to 'LPCWSTR'
    Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    c:\documents and settings\administrador\desktop\hans & gellins base combined\cabase\base.cpp(110) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [13]' to 'LPCWSTR'
    Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    c:\documents and settings\administrador\desktop\hans & gellins base combined\cabase\base.cpp(111) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [11]' to 'LPCWSTR'
    Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    Build log was saved at "file://c:\Documents and Settings\Administrador\Desktop\Hans & Gellins Base Combined\CaBase\Debug\BuildLog.htm"
    CaBase - 3 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

  2. #2
    Nubzgetkillz's Avatar
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    OK...

    Change Unicode setting to Multibye

    Member since September 25, 2010

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  3. #3
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  4. #4
    cosconub's Avatar
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    Wrong section.....

    and i would tell you how but they invented a thing called Google and The Search bar!!!!!!!!!!

    A man is but the product of his thoughts what he thinks, he becomes.
    ~Mohandas Gandhi


    A Genius is nothing with out an idea, An idea is always an idea even without a genius.
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  5. #5
    Nubzgetkillz's Avatar
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    Quote Originally Posted by cosconub View Post
    Wrong section.....

    and i would tell you how but they invented a thing called Google and The Search bar!!!!!!!!!!
    Well some people to help, but if you don't want to please don't post?
    ....

    Member since September 25, 2010

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  6. #6
    franpanpan's Avatar
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    Thank you thank you friend

  7. #7
    -xGhost-'s Avatar
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    Quote Originally Posted by Nubzgetkillz View Post
    Well some people to help, but if you don't want to please don't post?
    ....
    Thank you Jesus....
    He probably doesn't even know how to fix it, probably just wanted post count or to make someone feel bad... So Sad...
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    Wrong section.
    Chance character set to multibyte (Project > Properties > Configuration Properties > General > Character set > Use multibyte Character Set > Apply > Ok)
    • CABR Minion:
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  9. #9
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  10. #10
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    i swear i move 2 of these every day --____--




  11. #11
    eXaLtIc™'s Avatar
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    Quote Originally Posted by AVGN View Post
    i swear i move 2 of these every day --____--
    Correct and I thought it was more than two?

  12. #12
    Nubzgetkillz's Avatar
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    Quote Originally Posted by CaPeVaLdO View Post
    Wrong section.
    Chance character set to multibyte (Project > Properties > Configuration Properties > General > Character set > Use multibyte Character Set > Apply > Ok)
    Do that.. and please.. stop posting so many of these help threads....

    Member since September 25, 2010

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  13. #13
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    Unibyte to Multibyte, there is a tutorial posted a month ago, use the search button. I recommend removing your code as noobs are seeing you codes (such as super bullet)
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  14. #14
    fvestrgenrl's Avatar
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    LEARN FUCKING C++ BEFORE YOU TRY TO MAKE A HACK AND STOP FUCKING MAKING COUNTLESS GOD DAMN HELP THREADS NOW GET YOUR ASS A BOOK AND DONT MAKE ONE MORE FUCKING THREAD UNTIL YOU READ IT!!!!!!!!!!!!!!!
    nuff said
    Quote Originally Posted by fallon View Post
    hi i have make a hack and with hot keys but when i start it combat arms close down


    i use this code



    Code:
    PushToConsole("SkelModelStencil (V_F9)1");
    PushToConsole("ShowFps (V_INSERT");
    PushToConsole("ActivationDistance 999999(V_F6)" );
    PushToConsole("DisableCrosshair (V_NUMPAD 1" );
    PushToConsole("CrossHairR 255(V_NUMPAD 2) ");
    PushToConsole("ReloadSpeed 0.000000(V_F5) ");
    }
    Learning C++
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