Code:
rust_objects()
{
CreateGrids((764,1125,268),(513,1571,268));
CreateWalls((481,1597,282),(485,1402,600));
CreateWalls((796,1402,282),(793,1599,600));
CreateWalls((793,1599,282),(475,1592,600));
CreateDoors((636,1383,282),(836,1383,282),(90,0,90),7,2,15,125);
CreateRamps((717,1560,282),(495,1553,381));
CreateGrids((496,1517,381),(774,1410,381));
CreateGrids((748,1536,383),(787,1595,383));
CreateRamps((762,1567,397),(501,1560,518));
CreateGrids((486,1499,514),(805,1403,514));
CreateWalls((805,1398,522),(494,1392,530));
CreateWalls((484,1404,385),(766,1405,399));
mgTurret1 = spawnTurret( "misc_turret", (641,1398,548), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 330, 0);
mgTurret2 = spawnTurret( "misc_turret", (539,1391,548), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 330, 0);
}