Scrapyard_Objects()
{
CreateElevator((-1750.88, -118.875, -119.875), (-2894.34, 906.649, 1368.87));
CreateElevator((-359.898, -24.5338, 1561.6), (-5180.7, 4299.46, 2288.87));
CreateElevator((-3614.91, 6514.95, 2482.5), (-159.125, 1654.33, -67.9874));
CreateDoors((187.247, -427.099, -126.488), (187.097, -559.683, -135.875), (90, 1080, 0), 4, 2, 15, 75);
CreateDoors((780.875, -484.69, -135.875), (180.875, -558.3, -135.875), (90, 1080, 0), 4, 2, 15, 75);
CreateDoors((439.539, -274.7, -102.633), (680.473, -271.009, -135.875), (90, 90, 0), 5, 2, 15, 75);
CreateWalls((405.257, 1662.88, 184.125), (893.854, 1655.52, 192.125));
CreateElevator((-1758.88, -169.125, -23.875), (886.875, 1662.88, 211.25));
CreateWalls((-83.5331, 1621.6, 184.125), (-72.237, 1281.95, 192.129), (0, 90, 00));
mgTurret = spawnTurret( "misc_turret", (-90.7801, 1624.19, 199.25), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 50, 0);
mgTurret = spawnTurret( "misc_turret", (-84.336, 1550.74, 208.19), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 50, 0);
mgTurret = spawnTurret( "misc_turret", (-88.3612, 1481.31, 211.25), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 50, 0);
mgTurret = spawnTurret( "misc_turret", (-87.6383, 1399.37, 211.25), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 50, 0);