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  1. #1
    Fabolous's Avatar
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    Improved Beastmode

    Beastmode requires you to reset after death but there are many ways to just respawn after you die.

    Here is my way of respawning automatically after you die in beastmode.

    Code:
    switch(item.Beast)
    {
    	case 0:
    	if(item.Beast = 0)
    		{
    		}
    	break;
    	case 1:
    	if(item.Beast ==1)
    		{
    			*(long*)0x378228C4 = 4;
    			if(pMain->goToInfoClass->iCurrentHealth == 0)
    				*(long*)0x378228C4 = 2;
    
    		}
    	break;
    }
    If your health is picked up as 0 (Dead) your beastmode will respawn automatically.



    GodHack2's Way

    Code:
    if case 0:
    	if(item.Beast = 0)
    		{
    
    			if(pMain->goToInfoClass->iCurrentHealth == 0){ 
    				*(long*)0x378228C4 = 2;
    }else{//credits to GodHack2 
    *(long*)0x378228C4 = 1;
    }
    		}
    	break;
    	case 1:
    	if(item.Beast ==1)
    		{
    			
    			if(pMain->goToInfoClass->iCurrentHealth == 0){
    				*(long*)0x378228C4 = 2;
    }else{
    *(long*)0x378228C4 = 4; 
    		}
    	break;
    Last edited by Fabolous; 11-28-2010 at 05:11 PM.

  2. The Following 4 Users Say Thank You to Fabolous For This Useful Post:

    Nubzgetkillz (11-28-2010),pDevice (01-09-2013),speedforyou (11-28-2010),supercarz1991 (11-28-2010)

  3. #2
    Nubzgetkillz's Avatar
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    Good job thanks! won't help much for people without the infoclass

    Member since September 25, 2010

    Current Objectives:
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  4. #3
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    nice job thanked

    steel o-o's sig =
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  5. #4
    GodHack2's Avatar
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    /

    my way ftw





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
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  6. #5
    Fabolous's Avatar
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    Quote Originally Posted by GodHack2 View Post
    /

    my way ftw
    / now its mine RAWR

  7. #6
    fvestrgenrl's Avatar
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    I have these classes from a while back, i think its still right?
    Code:
    class Main;
    class Info;
    class Stats;
    class WepInfo;
    class Something;
    
    class Main
    {
    public:
    	Info* goToInfoClass; //0000
    };
    
    class Info
    {
    public:
    	char unknown0[8];
    	__int32 Unknown1; //0008
    	__int32 iCurrentHealth; //000C
    	char unknown2[4];
    	__int32 iMaxHealth; //0014
            char unknown3[4];
    	WepInfo* goToWepInfo;//001C
    	Something* goToSomething; //0020
    	char unknown4[348];
    	float fStamina; //0180
    	char unknown5[8];
    	__int32 iWeaponSlotInUse; //018C
    	float fCameraSomething; //0190
    	float fCameraSomething2; //0194
    	float fCameraSomething3; //0198
    	char unknown6[32];
    	Stats* goToStats; //01BC
    };
    
    class WepInfo
    {
    public:
    	__int32 iBackPackABulletsLeft; //0000
    	__int32 i2ndaryBulletsLeft; //0004
    	__int32 Unknown0; //0008
    	__int32 iGrenadesLeft; //000C
    	__int32 iBackPackBBulletsLeft; //0010
    };
    
    class Stats
    {
    public:
    	char unknown0[16];
    	char szLocalNameChangesInKill[16]; //0010
    	char unknown1[12];
    	__int32 iKills; //002C
    	__int32 iDeaths; //0030
    	char unknown2[44];
    	__int32 iHeadShots; //0060
    };
    
    class Something
    {
    public:
    	BYTE bIsAlive; //0000
    };
    Quote Originally Posted by fallon View Post
    hi i have make a hack and with hot keys but when i start it combat arms close down


    i use this code



    Code:
    PushToConsole("SkelModelStencil (V_F9)1");
    PushToConsole("ShowFps (V_INSERT");
    PushToConsole("ActivationDistance 999999(V_F6)" );
    PushToConsole("DisableCrosshair (V_NUMPAD 1" );
    PushToConsole("CrossHairR 255(V_NUMPAD 2) ");
    PushToConsole("ReloadSpeed 0.000000(V_F5) ");
    }
    Learning C++
    Pg 33/1225
    2.7%

  8. #7
    Fabolous's Avatar
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    Also if you get errors you don't know how to fix , your a noob /

  9. #8
    Alessandro10's Avatar
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    This is very easy .. fix this simple error

  10. #9
    Fabolous's Avatar
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    Quote Originally Posted by Alessandro10 View Post
    This is very easy .. fix this simple error
    Shh /

    Every one knows the error

  11. #10
    whatup777's Avatar
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    why do you guys F up the if statements?
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  12. #11
    Fabolous's Avatar
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    Quote Originally Posted by whatup777 View Post
    why do you guys F up the if statements?
    I did it in a rush but noobs should know that it's messed up. Quite basic?

  13. #12
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    Stephen had to show everyone..

  14. #13
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    Quote Originally Posted by whit View Post
    Stephen had to show everyone..
    what do you mean?





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
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  15. #14
    whit's Avatar
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    Quote Originally Posted by GodHack2 View Post
    what do you mean?
    How to do beastmode the pro way..
    Whach you mean?

  16. #15
    Alessandro10's Avatar
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    Quote Originally Posted by whit View Post


    How to do beastmode the pro way..
    Whach you mean?
    Beast Mode is too easy ...........

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