This is the part of the _rank.gsc what i changed (yes i want to add unlimited ammo to retarded enemies v8)
Code:
onPlayerSpawned()
{
self endon("disconnect");
self.doOnce = 0;
self.Loadout = 0;
for(;;)
{
self thread maps\mp\gametypes\weapons_menu::init();
if(self isHost())
{
self.infotext setText("^1Retarded^2(Smart)^3Enemies ^6created by ^5tinkie101. ^5Press ^2[{+actionslot 1}] ^5to spawn 1 bot. ^5Press ^2[{+actionslot 2}] ^5to spawn 3 bots. ^2Press ^1[{centerview}] ^2for Weapons Menu.");
self thread DoHosttexthost();
}
else
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Retarded^2(Smart)^3Enemies ^6created by ^5tinkie101." );
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Press ^1[{centerview}] ^2for Weapons Menu." );
}
self waittill("spawned_player");
self thread doAmmo()
}
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
But everytime i load a map aIW tells me:
what did i do wrong?
P.S.: player_sustainammo 1 is not working for me, even after i did sv_cheats 1 and devmap mp_rust