Originally Posted by
[WhA]4FunPlayin
rocket = magicbullet(..)
Please stop doing this i dont have the slightest clue what your telling me to do?
here wht i have
Code:
HeavyArtillery3 = HeavyArtillery+(0, 400, 0);
MagicBullet( "javelin_mp", HeavyArtillery3, HeavyArtillery3-(0, 0, 0), self );// location + first rocket
rOrigin = rocket.origin;
rocket delete();
rocket = magicbulletMagicBullet( "javelin_mp", HeavyArtillery3, HeavyArtillery3-(0, 0, 0), self );// your second code? = uninitiated variable 'rocket'
Originally Posted by
[WhA]4FunPlayin
rocket = magicbullet(..)
i think the problem is rOrigin because your trying to define what is rocket.origin what the script doesn't know what is meant by rock origin would self.origin work?
yes the problems with the "rocket origin" if possbile please can you help thank you
Thank you i finnally found what to do
after mashing my brain i worked out "what you meant"
heres what i did for those who need this code
Code:
rocket = MagicBullet( "javelin_mp", HeavyArtillery3, HeavyArtillery3-(0, 0, 0), self ); //location where the bullet will be going or rather where started
wait 10;// wait time ;)
rocket delete(); //rocket deleted
rOrigin = rocket.origin; //defines the origin (_8^(l)
rocket = MagicBullet( "javelin_mp", rocket.origin, rocket.origin-(0, 0, 0), self );//second rocket will be going
anyway the mate