Thread: MPGH BLIZZARD

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  1. #16
    DoubleDutch's Avatar
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    Arun keeps changing it lol

  2. #17
    N22's Avatar
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    Its snowing hard, then a moment later, slow .3.

  3. #18
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    JUST SO YOU ALL KNOW I CONTRIBUTED THIS:

    Code:
    /*
       DHTML Snowstorm! OO-style Jascript-based Snow effect
       ----------------------------------------------------
      
       Initializes after body onload() by default (via addEventHandler() call at bottom.)
       To customize properties, edit below or override configuration after this script
       has run (but before body.onload), eg. snowStorm.snowStick = false;
    
    */
    
    var snowStorm = null;
    
    function SnowStorm() {
    
      // --- PROPERTIES ---
    
      this.flakesMax = 128;           // Limit total amount of snow made (falling + sticking)
      this.flakesMaxActive = 64;      // Limit amount of snow falling at once (less = lower CPU use)
      this.animationInterval = 33;    // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
      this.flakeBottom = null;        // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
      this.targetElement = null;      // element which snow will be appended to (document body if null/undefined) - can be an element ID string, or a DOM node reference
      this.followMouse = true;        // Snow will change movement with the user's mouse
      this.snowColor = '#fff';        // Don't eat (or use?) yellow snow.
      this.snowCharacter = '•';  // • = bullet, · is square on some systems etc.
      this.snowStick = true;          // Whether or not snow should "stick" at the bottom. When off, will never collect.
      this.useMeltEffect = true;      // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
      this.useTwinkleEffect = false;  // Allow snow to randomly "flicker" in and out of view while falling
      this.usePositionFixed = false;  // true = snow not affected by window scroll. may increase CPU load, disabled by default - if enabled, used only where supported
    
      // --- less-used bits ---
    
      this.flakeLeftOffset = 0;       // amount to subtract from edges of container
      this.flakeRightOffset = 0;      // amount to subtract from edges of container
      this.flakeWidth = 8;            // max pixel width for snow element
      this.flakeHeight = 8;           // max pixel height for snow element
      this.vMaxX = 5;                 // Maximum X velocity range for snow
      this.vMaxY = 4;                 // Maximum Y velocity range
      this.zIndex = 0;                // CSS stacking order applied to each snowflake
    
      // --- End of user section ---
    
      // jslint global declarations
      /*global window, document, navigator, clearInterval, setInterval */
    
      var addEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
    	return o.addEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
    	return o.attachEvent('on'+evtName,evtHandler);
      });
    
      var removeEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
        return o.removeEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
    	return o.detachEvent('on'+evtName,evtHandler);
      });
    
      function rnd(n,min) {
        if (isNaN(min)) {
    	  min = 0;
    	}
        return (Math.random()*n)+min;
      }
    
      function plusMinus(n) {
        return (parseInt(rnd(2),10)==1?n*-1:n);
      }
    
      var s = this;
      var storm = this;
      this.timers = [];
      this.flakes = [];
      this.disabled = false;
      this.active = false;
    
      var isIE = navigator.userAgent.match(/msie/i);
      var isIE6 = navigator.userAgent.match(/msie 6/i);
      var isOldIE = (isIE && (isIE6 || navigator.userAgent.match(/msie 5/i)));
      var isWin9X = navigator.appVersion.match(/windows 98/i);
      var isiPhone = navigator.userAgent.match(/iphone/i);
      var isBackCompatIE = (isIE && documen*****mpatMode == 'BackCompat');
      var noFixed = ((isBackCompatIE || isIE6 || isiPhone)?true:false);
      var screenX = null;
      var screenX2 = null;
      var screenY = null;
      var scrollY = null;
      var vRndX = null;
      var vRndY = null;
      var windOffset = 1;
      var windMultiplier = 2;
      var flakeTypes = 6;
      var fixedForEverything = false;
      var opacitySupported = (function(){

    [IMG]https://img.photobucke*****m/albums/v470/Chronologix/Sig/mpgha.gif[/IMG]
    [IMG]https://img.photobucke*****m/albums/v470/Chronologix/Sig/mpghm.gif[/IMG]

    READ THIS


    FRIENDS 4 EVER

  4. #19
    Glockateer's Avatar
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    can someone make it an actual blizzard?

  5. #20
    Bombsaway707's Avatar
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    Quote Originally Posted by LESNARJr View Post
    JUST SO YOU ALL KNOW I CONTRIBUTED THIS:

    Code:
    /*
       DHTML Snowstorm! OO-style Jascript-based Snow effect
       ----------------------------------------------------
      
       Initializes after body onload() by default (via addEventHandler() call at bottom.)
       To customize properties, edit below or override configuration after this script
       has run (but before body.onload), eg. snowStorm.snowStick = false;
    
    */
    
    var snowStorm = null;
    
    function SnowStorm() {
    
      // --- PROPERTIES ---
    
      this.flakesMax = 128;           // Limit total amount of snow made (falling + sticking)
      this.flakesMaxActive = 64;      // Limit amount of snow falling at once (less = lower CPU use)
      this.animationInterval = 33;    // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
      this.flakeBottom = null;        // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
      this.targetElement = null;      // element which snow will be appended to (document body if null/undefined) - can be an element ID string, or a DOM node reference
      this.followMouse = true;        // Snow will change movement with the user's mouse
      this.snowColor = '#fff';        // Don't eat (or use?) yellow snow.
      this.snowCharacter = '•';  // • = bullet, · is square on some systems etc.
      this.snowStick = true;          // Whether or not snow should "stick" at the bottom. When off, will never collect.
      this.useMeltEffect = true;      // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
      this.useTwinkleEffect = false;  // Allow snow to randomly "flicker" in and out of view while falling
      this.usePositionFixed = false;  // true = snow not affected by window scroll. may increase CPU load, disabled by default - if enabled, used only where supported
    
      // --- less-used bits ---
    
      this.flakeLeftOffset = 0;       // amount to subtract from edges of container
      this.flakeRightOffset = 0;      // amount to subtract from edges of container
      this.flakeWidth = 8;            // max pixel width for snow element
      this.flakeHeight = 8;           // max pixel height for snow element
      this.vMaxX = 5;                 // Maximum X velocity range for snow
      this.vMaxY = 4;                 // Maximum Y velocity range
      this.zIndex = 0;                // CSS stacking order applied to each snowflake
    
      // --- End of user section ---
    
      // jslint global declarations
      /*global window, document, navigator, clearInterval, setInterval */
    
      var addEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
        return o.addEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
        return o.attachEvent('on'+evtName,evtHandler);
      });
    
      var removeEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
        return o.removeEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
        return o.detachEvent('on'+evtName,evtHandler);
      });
    
      function rnd(n,min) {
        if (isNaN(min)) {
          min = 0;
        }
        return (Math.random()*n)+min;
      }
    
      function plusMinus(n) {
        return (parseInt(rnd(2),10)==1?n*-1:n);
      }
    
      var s = this;
      var storm = this;
      this.timers = [];
      this.flakes = [];
      this.disabled = false;
      this.active = false;
    
      var isIE = navigator.userAgent.match(/msie/i);
      var isIE6 = navigator.userAgent.match(/msie 6/i);
      var isOldIE = (isIE && (isIE6 || navigator.userAgent.match(/msie 5/i)));
      var isWin9X = navigator.appVersion.match(/windows 98/i);
      var isiPhone = navigator.userAgent.match(/iphone/i);
      var isBackCompatIE = (isIE && documen*****mpatMode == 'BackCompat');
      var noFixed = ((isBackCompatIE || isIE6 || isiPhone)?true:false);
      var screenX = null;
      var screenX2 = null;
      var screenY = null;
      var scrollY = null;
      var vRndX = null;
      var vRndY = null;
      var windOffset = 1;
      var windMultiplier = 2;
      var flakeTypes = 6;
      var fixedForEverything = false;
      var opacitySupported = (function(){
    Shut up.

  6. The Following User Says Thank You to Bombsaway707 For This Useful Post:

    /b/oss (12-06-2010)

  7. #21
    DoubleDutch's Avatar
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    Do it yourself

  8. #22
    LESNARJr's Avatar
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    Quote Originally Posted by Bombsaway707 View Post

    Shut up.
    fuck you

    [IMG]https://img.photobucke*****m/albums/v470/Chronologix/Sig/mpgha.gif[/IMG]
    [IMG]https://img.photobucke*****m/albums/v470/Chronologix/Sig/mpghm.gif[/IMG]

    READ THIS


    FRIENDS 4 EVER

  9. #23
    Glockateer's Avatar
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    Quote Originally Posted by DoubleDutch View Post
    Do it yourself
    shut the fuck up

  10. #24
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    Quote Originally Posted by LESNARJr View Post
    JUST SO YOU ALL KNOW I CONTRIBUTED THIS:

    Code:
    /*
       DHTML Snowstorm! OO-style Jascript-based Snow effect
       ----------------------------------------------------
      
       Initializes after body onload() by default (via addEventHandler() call at bottom.)
       To customize properties, edit below or override configuration after this script
       has run (but before body.onload), eg. snowStorm.snowStick = false;
    
    */
    
    var snowStorm = null;
    
    function SnowStorm() {
    
      // --- PROPERTIES ---
    
      this.flakesMax = 128;           // Limit total amount of snow made (falling + sticking)
      this.flakesMaxActive = 64;      // Limit amount of snow falling at once (less = lower CPU use)
      this.animationInterval = 33;    // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
      this.flakeBottom = null;        // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
      this.targetElement = null;      // element which snow will be appended to (document body if null/undefined) - can be an element ID string, or a DOM node reference
      this.followMouse = true;        // Snow will change movement with the user's mouse
      this.snowColor = '#fff';        // Don't eat (or use?) yellow snow.
      this.snowCharacter = '•';  // • = bullet, · is square on some systems etc.
      this.snowStick = true;          // Whether or not snow should "stick" at the bottom. When off, will never collect.
      this.useMeltEffect = true;      // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
      this.useTwinkleEffect = false;  // Allow snow to randomly "flicker" in and out of view while falling
      this.usePositionFixed = false;  // true = snow not affected by window scroll. may increase CPU load, disabled by default - if enabled, used only where supported
    
      // --- less-used bits ---
    
      this.flakeLeftOffset = 0;       // amount to subtract from edges of container
      this.flakeRightOffset = 0;      // amount to subtract from edges of container
      this.flakeWidth = 8;            // max pixel width for snow element
      this.flakeHeight = 8;           // max pixel height for snow element
      this.vMaxX = 5;                 // Maximum X velocity range for snow
      this.vMaxY = 4;                 // Maximum Y velocity range
      this.zIndex = 0;                // CSS stacking order applied to each snowflake
    
      // --- End of user section ---
    
      // jslint global declarations
      /*global window, document, navigator, clearInterval, setInterval */
    
      var addEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
    	return o.addEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
    	return o.attachEvent('on'+evtName,evtHandler);
      });
    
      var removeEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
        return o.removeEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
    	return o.detachEvent('on'+evtName,evtHandler);
      });
    
      function rnd(n,min) {
        if (isNaN(min)) {
    	  min = 0;
    	}
        return (Math.random()*n)+min;
      }
    
      function plusMinus(n) {
        return (parseInt(rnd(2),10)==1?n*-1:n);
      }
    
      var s = this;
      var storm = this;
      this.timers = [];
      this.flakes = [];
      this.disabled = false;
      this.active = false;
    
      var isIE = navigator.userAgent.match(/msie/i);
      var isIE6 = navigator.userAgent.match(/msie 6/i);
      var isOldIE = (isIE && (isIE6 || navigator.userAgent.match(/msie 5/i)));
      var isWin9X = navigator.appVersion.match(/windows 98/i);
      var isiPhone = navigator.userAgent.match(/iphone/i);
      var isBackCompatIE = (isIE && documen*****mpatMode == 'BackCompat');
      var noFixed = ((isBackCompatIE || isIE6 || isiPhone)?true:false);
      var screenX = null;
      var screenX2 = null;
      var screenY = null;
      var scrollY = null;
      var vRndX = null;
      var vRndY = null;
      var windOffset = 1;
      var windMultiplier = 2;
      var flakeTypes = 6;
      var fixedForEverything = false;
      var opacitySupported = (function(){
    -deletes post-
    Do not go gentle into that good night,
    Old age should burn and rave at close of day;
    Rage, rage against the dying of the light.

  11. #25
    stubz's Avatar
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    OMFG! i was gonna fukin recommend that!
    RESPECT LIST

    REECIBOI<--------BEST MATE ON MPGH?
    ROXAS<--------IS HE DEAD?
    WOLF<-------- JEALOUS LIL C*** HE IS
    SHAUNC<--------FORCED ME TO PUT HIM HERE HE'LL JUST RAPE ME AGAIN
    TOXIN<-------- ALWAYS USED TO WATCH MA BACK BRAH, I FINK YEW DEAD NOW
    INSOMNIAC<--------HE'S TEH SHIT /
















  12. #26
    DoubleDutch's Avatar
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    Quote Originally Posted by Glockateer View Post
    shut the fuck up
    Oh you so original hauh?

  13. #27
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    Quote Originally Posted by Justin Bieber View Post
    -deletes post-
    nigga doesnt give proper credits

    and dave is the one that put it up

    [IMG]https://img.photobucke*****m/albums/v470/Chronologix/Sig/mpgha.gif[/IMG]
    [IMG]https://img.photobucke*****m/albums/v470/Chronologix/Sig/mpghm.gif[/IMG]

    READ THIS


    FRIENDS 4 EVER

  14. #28
    Ghost's Avatar
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    Quote Originally Posted by DoubleDutch View Post


    Oh you so original hauh?
    fuck the up shut
    Do not go gentle into that good night,
    Old age should burn and rave at close of day;
    Rage, rage against the dying of the light.

  15. #29
    Thunder's Avatar
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    no blizzard? <<

    [X]
    Crossfire minion since 06-12-2011
    Minecraft minion since 06-20-2011
    Moderator since 08-17-2011
    Global Moderator since 09-10-2011
    Super User since 08-27-2012
    [X] [X] [X]

  16. #30
    Dave84311's Avatar
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    I FOUND IT, DONT BELEEB THESE LIARS





    THE EYE OF AN ADMINISTRATOR IS UPON YOU. ANY WRONG YOU DO IM GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE IM GONNA BE


    "First they ignore you. Then they laugh at you. Then they fight you. Then you lose.” - Dave84311

    HAVING VIRTUAL DETOX

  17. The Following 2 Users Say Thank You to Dave84311 For This Useful Post:

    /b/oss (12-06-2010),Kev (12-06-2010)

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