you can link the player to the helicopter here the link code self playerLinkto(the name of this*);
*if you had whatever = spawn etc put the whatever in the brackets but dont put it in quotes after that use "moveto" and fx to make it more real
Hey guys, I would really need your help now :P
I'm making a campaign mod, And in one mission I would need to make the player spawn into a solid Helicopter (Or a Littlebird or a chopper) which flyes...
Any idea?
I know how to make the helicopter model spawn, but that will only make it a non solid model which you can walk through...
So how do I make it solid, and make it fly... and also make the player spawn into it? o.o
(One thing you could do is always take a bot and get him a Little bird model and add some stupid waypoints xD But that's just... bad. lol)
Any ideas?
you can link the player to the helicopter here the link code self playerLinkto(the name of this*);
*if you had whatever = spawn etc put the whatever in the brackets but dont put it in quotes after that use "moveto" and fx to make it more real
Thanks, but how do I add the fx? Also, any example of moveto command would be good?
Pulled out from an old mod I never released:
Have a try on Wasteland.Code:forward = vectorToAngles( (-1161,-1064,770) - (0,9000,770) ); heliFX = spawnHelicopter( self, (-1161,-1064,770), forward, "littlebird_mp" , "vehicle_little_bird_armed" ); heliFX Vehicle_SetSpeed( 250, 175 );
spawnHelicopter( owner, start, end, hardpoint, model );
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EpicPlayer (12-23-2010),sgtbighacks (02-15-2011),YuDi21 (01-08-2011)
Okay, I linked the player to the helicopter and it's all working fine...
Though... I can't make it to move to a location?
I tried Lost's code: HeliFX MoveTo( <point>, <time>, <acceleration time>, <deceleration time> );
:/?
Last edited by EpicPlayer; 12-21-2010 at 10:45 PM. Reason: Somenthing's weird with my posts? :S