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  1. #16
    obinobi's Avatar
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    I get This...

    >------ Build started: Project: obinobi test, Configuration: Debug Win32 ------
    1>Compiling...
    1>main.cpp
    1>c:\users\christian\documents\visual studio 2008\projects\obinobi test\obinobi test\main.cpp(13) : error C2440: 'initializing' : cannot convert from 'DWORD' to 'DWORD *'
    1> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
    1>c:\users\christian\documents\visual studio 2008\projects\obinobi test\obinobi test\main.cpp(14) : error C2440: 'initializing' : cannot convert from 'DWORD' to 'DWORD *'
    1> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
    1>Build log was saved at "file://c:\Users\Christian\Documents\Visual Studio 2008\Projects\obinobi test\obinobi test\Debug\BuildLog.htm"
    1>obinobi test - 2 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

  2. #17
    D e a t h h a u n t S's Avatar
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    Oh my gosh all the choobs copy and pasting it and being like ' IT NO WORK HELPZ MEZ NOW *CRYYYYY* ' it pisses me off .. learn what it means then you'll understand why copy and pasting it isn't good ..

    edit: Thanks man, thanked


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  3. The Following User Says Thank You to D e a t h h a u n t S For This Useful Post:

    TheGoodB0y (08-20-2011)

  4. #18
    Victor014147's Avatar
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    Can Someone please post a tut that is a video couse all ive seen here is all writen and in youtube eather the quality sucks for the good videos or the video sucks and the quality is good :P please spread the word, so that peaple start posting good video tuts on how to create the hack correctly! For Example there are some peaple on top that kept getting errors so please help!
    Last edited by Victor014147; 05-18-2011 at 10:56 PM.

  5. #19
    gunernuubb's Avatar
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    hey im completly new to hacking i used to generate and code but forgot lol it was 5 years ago, can someone give me a quick tortorial on where to start and how to build the hack?

  6. #20
    _Headsh0t_'s Avatar
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    where i need pput that things?

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  7. #21
    reborn556's Avatar
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    What I'll going to need on coding the no-menu base?

    Is it Visual Basic or C/C++ ?

    And BTW, please give me the link of Visual Basic and C/C++ .
    Last edited by reborn556; 06-19-2011 at 06:17 AM.
    _______________________________________________
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  8. #22
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    its aided me it support other individuals who would like code

  9. #23
    -Bl00d-'s Avatar
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    make more tuts please? i like this and its easily understandable

  10. #24
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    include <windows.h> // We include our windows header file.

    #define ADR_PLAYERPOINTER 0x9E57D4
    #define ADR_SERVERPOINTER 0x8B0000

    void source_codes(){ // We define our 'Source Codes' in here.
    DWORD *dwPlayerPtr = (DWORD*)ADR_PLAYERPOINTER;
    DWORD *dwServerPtr = (DWORD*)ADR_SERVERPOINTER;
    //Hack here
    } // Make sure your stay before this line, else it will lead to errors as result.

    void Module_Thread(){// We define our 'Modules' in here, So it will run the feathurs included into our project.
    for(;{ //for 'nothing' we going to run the following functions:
    source_codes(); // We are going to run the 'source codes' module, it will run all the items added into 'source codes'.
    } // End the include of our Modules.
    Sleep(200); // Prevents the CPU from overrunning.
    } // End our Module_Thread.

    BOOL WINAPI DllMain(HINSTANCE hMODULE,DWORD Basic_Base,LPVOID lpvReserved)
    { // Begin our module running
    if(Basic_Base /*Our defention*/ == DLL_PROCESS_ATTACH) // If our dll is attached to a process were are going to run a thread.
    { // Begin our Thread Running
    CreateThread(0,0,(LPTHREAD_START_ROUTINE)Module_Th read/*We run our ModuleThread to start the whole process*/,0,0,0);
    } // End our Thread Running
    return TRUE; // We let the process run over again, if we dont do this, the dll will not work.
    } // End our Module Running

  11. #25
    gvreddy1's Avatar
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    edited

    include <windows.h> // We include our windows header file.

    #define ADR_PLAYERPOINTER 0x9E57D4
    #define ADR_SERVERPOINTER 0x8B0000

    void source_codes(){ // We define our 'Source Codes' in here.
    DWORD *dwPlayerPtr = (DWORD*)ADR_PLAYERPOINTER;
    DWORD *dwServerPtr = (DWORD*)ADR_SERVERPOINTER;
    //Hack here
    } // Make sure your stay before this line, else it will lead to errors as result.

    void Module_Thread(){// We define our 'Modules' in here, So it will run the feathurs included into our project.
    for(;{ //for 'nothing' we going to run the following functions:
    source_codes(); // We are going to run the 'source codes' module, it will run all the items added into 'source codes'.
    } // End the include of our Modules.
    Sleep(200); // Prevents the CPU from overrunning.
    } // End our Module_Thread.

    BOOL WINAPI DllMain(HINSTANCE hMODULE,DWORD Basic_Base,LPVOID lpvReserved)
    { // Begin our module running
    if(Basic_Base /*Our defention*/ == DLL_PROCESS_ATTACH) // If our dll is attached to a process were are going to run a thread.
    { // Begin our Thread Running
    CreateThread(0,0,(LPTHREAD_START_ROUTINE)Module_Th read/*We run our ModuleThread to start the whole process*/,0,0,0);
    } // End our Thread Running
    return TRUE; // We let the process run over again, if we dont do this, the dll will not work.
    } // End our Module Running

  12. #26
    gvreddy1's Avatar
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    include <windows.h> // We include our windows header file.

    #define ADR_PLAYERPOINTER 0x9E57D4
    #define ADR_SERVERPOINTER 0x8B0000

    void source_codes(){ // We define our 'Source Codes' in here.
    DWORD *dwPlayerPtr = (DWORD*)ADR_PLAYERPOINTER;
    DWORD *dwServerPtr = (DWORD*)ADR_SERVERPOINTER;
    //Hack here
    } // Make sure your stay before this line, else it will lead to errors as result.

    void Module_Thread(){// We define our 'Modules' in here, So it will run the feathurs included into our project.
    for( ; ; ){ //for 'nothing' we going to run the following functions:
    source_codes(); // We are going to run the 'source codes' module, it will run all the items added into 'source codes'.
    } // End the include of our Modules.
    Sleep(200); // Prevents the CPU from overrunning.
    } // End our Module_Thread.

    BOOL WINAPI DllMain(HINSTANCE hMODULE,DWORD Basic_Base,LPVOID lpvReserved)
    { // Begin our module running
    if(Basic_Base /*Our defention*/ == DLL_PROCESS_ATTACH) // If our dll is attached to a process were are going to run a thread.
    { // Begin our Thread Running
    CreateThread(0,0,(LPTHREAD_START_ROUTINE)Module_Th read/*We run our ModuleThread to start the whole process*/,0,0,0);
    } // End our Thread Running
    return TRUE; // We let the process run over again, if we dont do this, the dll will not work.
    } // End our Module Running

  13. #27
    n4n033's Avatar
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    Credits To @Alex_Agnew


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  14. #28
    reborn556's Avatar
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    Post

    But, How do we know that the Hotkeys is there? I mean how do we make it working with our hotkeys? Like for example I will put the No Fall Damage short-cut key to Numpad 7. And what will I do to make it?

    I will be waiting for the replies ..
    Last edited by reborn556; 11-12-2011 at 09:16 PM.
    _______________________________________________
    There are no easy answer's but there are simple answers
    We must have the courage to do what is morally right

  15. #29
    Alen's Avatar
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    Quote Originally Posted by reborn556 View Post
    But, How do we know that the Hotkeys is there? I mean how do we make it working with our hotkeys? Like for example I will put the No Fall Damage short-cut key to Numpad 7. And what will I do to make it?

    I will be waiting for the replies ..
    Make an if statement checking if the key was pressed

  16. #30
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    HOW TO BYPASS IT?

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