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  1. #1
    AeroMan's Avatar
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    Over 100 code snippets!

    Hello,
    Today i decided to do a little work for mpgh, because i saw lately so much ask for source codes, so i gonna copy & paste some of mine

    Code:
    if(OPK==0){
    WriteAsm((void*)ADR_OPK1,OPKOFF1,/*Value*/6);
    WriteAsm((void*)ADR_OPK2,OPKOFF2,/*Value*/6);
    WriteAsm((void*)ADR_OPK3,OPKOFF3,/*Value*/6);}
    Code:
    if(OPK==1){
    WriteAsm((void*)ADR_OPK1,OPKON1,/*Value*/5);
    WriteAsm((void*)ADR_OPK2,OPKON2,/*Value*/5);
    WriteAsm((void*)ADR_OPK3,OPKON3,/*Value*/5);}
    Code:
    if (CH_PanicKey == 1){if( GetAsyncKeyState(VK_DELETE)&1){
    ExitGame(0);}}
    Code:
    if(CH_teleport == 1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
    	PositionX = *(float*)(dwPlayerPtr + OFS_X);
    	PositionY = *(float*)(dwPlayerPtr + OFS_Y);
    	PositionZ = *(float*)(dwPlayerPtr + OFS_Z);
      if(GetAsyncKeyState(VK_F10)&1){
    		Telx = PositionX;
    		Tely = PositionY;
    		Telz = PositionZ;}
      if(GetAsyncKeyState(VK_F11)&1){
    		*(float*)(dwPlayerPtr + OFS_X) = Telx;
    		*(float*)(dwPlayerPtr + OFS_Y) = Tely;
    		*(float*)(dwPlayerPtr + OFS_Z) = Telz;	 
    }}}
    Code:
    if (CH_SP==1)
    {
    *(int*)(ADR_STAM5) = 1;
    }
    Code:
    if (CH_SP==2)
    {
    *(int*)(ADR_STAM10) = 1;
    }
    Code:
    if(CH_WeaponHack == 1)
    {
    if(GetAsyncKeyState(VK_F7) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+OFS_WEAPON1) = 114;}}}
    Code:
    if(CH_Fog == 0){
    *(float*)OFS_NOFOG = 1166127104;//far fog address
    *(float*)OFS_NEARFOG = 1166127104; //nerfog addres}
    Code:
    if(CH_RollSpeed == 1){
    *(float*)(ADR_SPEEDROLL)= 250;}
    Code:
    if(CH_Dig == 1){
    if(GetAsyncKeyState(VK_HOME) &1){
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    *(float*)(dwPlayerPtr+OFS_Z) = -2000;}}
    Code:
    if(CH_Gravity == 1){{
    *(float*)(ADR_PLAYERPOINTER+OFS_GRAVITY) = 800.0f;}}
    Code:
    if(CH_Fastrepair == 1){
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0){
    *(float*)ADR_FASTREPAIR = 5000000;}}
    Code:
    if(CH_Fasthealt == 1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0){
    *(float*)ADR_FASTHEALTH = 5000000;}}
    Code:
    if(CH_Fastflag == 1){
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0){
    *(float*)ADR_FASTFLAG = 5000000;}}
    Code:
    if(CH_Fastammo == 1){
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0){
    *(float*)ADR_FASTAMMO = 5000000;}}
    Code:
    if(CH_fullbright == 1){
    *(int*)(ADR_FULLBRIGHT1) = 1092779973;
    *(int*)(ADR_FULLBRIGHT2) = 1092779973;
    *(int*)(ADR_FULLBRIGHT3) = 1092779973;}
    Code:
    if(CH_Nospawn ==1){
    *(float*) ADR_NOSPAWN1 = 0;
    *(float*) ADR_NOSPAWN2 = 0;
    *(float*) ADR_NOSPAWN3 = 0;}
    Code:
    if(CH_Speed == 1){
    *(float*) ADR_SPEED  = 250;}
    Code:
    if(CH_Superjump == 1){
    if(GetAsyncKeyState(VK_CONTROL) &1){
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0){
    *(float*)(dwPlayerPtr+OFS_Z) = 500;}}}
    Code:
    if(NoBounds){
    *(float*)NoBounds1 = 0;
    *(float*)NoBounds2 = 0;
    *(float*)NoBounds3 = 0;}
    Code:
    if (CH_WTW==1){
    DWORD dwPlayerPointer = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPointer != 0){
    WriteAsm((void *)ADR_WTW,NOPS,3);}
    }else {
    if (CH_WTW==0){
    WriteAsm((void *)ADR_WTW,WTWOFF,3);}}
    Code:
    if(CH_slot5 == 1){*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;}
    Code:
    if(CH_slot6 == 1){*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;}
    Code:
    if(CH_slot7 == 1){*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;}
    Code:
    if(CH_slot8 == 1){*(long*)(dwPlayerPtr+OFS_8SLOT) = 1;}
    Code:
    if(CH_level == 1)
    {if(dwPlayerPtr != 0){	
    *(long*)(dwPlayerPtr+OFS_LEVEL) = 1400000;}}
    Code:
    if(CH_dinar == 1)
    {if(dwPlayerPtr != 0){	
    *(long*)(dwPlayerPtr+OFS_DINAR) = 0;}}
    Code:
    if(CH_Prone == 0)
    {
    WriteAsm((void *)ADR_PRONE,PRONEOFF,2);
    }
    if (CH_Prone==1)
    {
    WriteAsm((void *)ADR_PRONE,NOPS,2);
    }
    Code:
    if(CH_nowater == 1){
    *(int*)ADR_NOWATER = 0;
    }else{
    *(int*)ADR_NOWATER = 1;}
    Code:
    if(CH_AutoAmmo == 1)
    if(GetAsyncKeyState(VK_END) &1)
    {
    DWORD dwProtect;
    const BYTE nop[6] = {0x90,0x90,0x90,0x90,0x90,0x90};
    VirtualProtect((void*)(ADR_AUTOAMMO), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
    memcpy((void*)ADR_AUTOAMMO, &nop, 6);
    VirtualProtect((void*)(ADR_AUTOAMMO), 6, dwProtect, NULL);
    }
    Code:
    if(CH_WeaponHack == 1) //Winchester
    if(GetAsyncKeyState(VK_F9) &1)
    {
    	*(long*)(ADR_PLAYERPOINTER+ADR_WEAPONPOINTER) = 70;
    }
    Code:
    if(CH_Bandage == 1)
    {
    *(int*)(ADR_BANDAGE) = 1;
    }

    Code:
    if(CH_SuperMaster == 0)
    {
    *(int*)(ADR_SERVERPOINTER + OFS_SUPERMASTER) = 0;
    }else{
    *(int*)(ADR_SERVERPOINTER + OFS_SUPERMASTER) = 1;
    }
    Code:
    if(CH_RoomMaster == 1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
    if(dwPlayerPtr != 0)
    *(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 1;
    }
    Code:
    if(CH_Spectator == 1) 
            {
    *(long*)(ADR_SERVERPOINTER + ADR_SPECTATOR ) = 5;
    }else{
    *(long*)(ADR_SERVERPOINTER + ADR_SPECTATOR ) = 0;
    }
    Code:
    if(CH_Ping == 0){
    if(ADR_SERVERPOINTER != 0){
    *(long*)(ADR_SERVERPOINTER+ADR_Ping) = 0;}}
    Code:
    if(CH_Ping == 1){
    if(ADR_SERVERPOINTER != 0){
    *(long*)(ADR_SERVERPOINTER+ADR_Ping) = 1;}}
    Code:
    if(CH_Ping == 2){
    if(ADR_SERVERPOINTER != 0){
    *(long*)(ADR_SERVERPOINTER+ADR_Ping) = 2;}}
    Code:
    if(CH_Ping == 3){
    if(ADR_SERVERPOINTER != 0){
    *(long*)(ADR_SERVERPOINTER+ADR_Ping) = 3;}}
    Code:
    if(CH_G1Warn == 1)
    {
    #define COLOR_ADM_WARNING D3DCOLOR_ARGB(255,255,0,0)
    char *gmname=(char *) (ADR_D3DGMWARNING );
    if (strlen(gmname)>2) {
    char gmwarn[333];
    sprintf(gmwarn, "ADMIN: %s => SPECTATE IN THIS ROOM", ADR_D3DGMWARNING);}}
    Code:
    if(CH_SniperPx == 1)
    {
    *(int*)(ADR_SNIPER2X ) = 1;
    }
    Code:
    if (CH_VehicleFall == 0)
    {
    WriteAsm((void *)ADR_NOVEHDMG,CARDMGOFF,5);
    }
    if (CH_VehicleFall == 1)
    {
    WriteAsm((void *)ADR_NOVEHDMG,CARDMGON,5);
    }
    Code:
    if(CH_AntiMine == 0)
    WriteAsm((void *)ADR_ANTIMINE,MINEOFF,6);
    
    if (CH_AntiMine==1)
    WriteAsm((void *)ADR_ANTIMINE,NOPS,6);
    Code:
    if(CH_Spawn == 1){
    *(int*)(ADR_NOSPAWN1) = 0;
    *(int*)(ADR_NOSPAWN2) = 0;
    *(int*)(ADR_NOSPAWN3) = 0;}
    Code:
    if(CH_ImDrunk == 1)
    *(DWORD*)(ADR_IMDRUNK) = 1;
    Code:
    if(CH_AntiAfk == 1)
     *(int*)(ADR_ANTIAFK  ) = 1;
    Code:
    if(Extra1){*(int*)ExtraAmmo1 = 1;}
    if(Extra2){*(int*)ExtraAmmo2 = 1;}
    Code:
    if(FullFog){
    *(float*)FarFog  = 0;
    *(float*)NearFog = 0;}
    Code:
    if(sp5){*(int*)(SP5) = 1;}
    if(sp10){*(int*)(SP10) = 1;
    Code:
    if(Premium==1){*(long*)(ServerPTR+Adr_Premium) = 1 ;}
    if(Premium==2){*(long*)(ServerPTR+Adr_Premium) = 2 ;}
    if(Premium==3){*(long*)(ServerPTR+Adr_Premium) = 3 ;}
    if(Premium==4){*(long*)(ServerPTR+Adr_Premium) = 4 ;}
    Code:
    if(PanicKey==1){if(GetAsyncKeyState(VK_DELETE)&1){ExitProcess(0);}}
    if(PanicKey==2){if(GetAsyncKeyState(VK_ESCAPE)&1){ExitProcess(0);}}
    if(PanicKey==3){if(GetAsyncKeyState(VK_HOME)&1){ExitProcess(0);}}
    if(PanicKey==4){if(GetAsyncKeyState(VK_RETURN)&1){ExitProcess(0);}}
    if(PanicKey==5){if(GetAsyncKeyState(VK_SPACE)&1){ExitProcess(0);}}
    Code:
    if(GlassWall == 0){*(int*)Glasswall = 0;}
    if(GlassWall){*(int*)Glasswall = 1;}
    Code:
    if(RainPX==0){*(int*)OFS_Rain = 0;Sleep(20000);}
    if(RainPX){*(int*)OFS_Rain = 1;}
    Code:
    if(MapCollor1==1){*(float*)MapCollors1 = 250;}
    if(MapCollor1==2){*(float*)MapCollors1 = 500;}
    if(MapCollor1==3){*(float*)MapCollors1 = 750;}
    if(MapCollor1==4){*(float*)MapCollors1 = 1000;}
    if(MapCollor1==5){*(float*)MapCollors1 = 1500;}
    if(MapCollor1==6){*(float*)MapCollors1 = 2000;}
    if(MapCollor1==7){*(float*)MapCollors1 = 2500;}
    if(MapCollor1==8){*(float*)MapCollors1 = 3000;}
    if(MapCollor1==9){*(float*)MapCollors1 = 5000;}
    
    if(MapCollor2==1){*(float*)MapCollors2 = 250;}
    if(MapCollor2==2){*(float*)MapCollors2 = 500;}
    if(MapCollor2==3){*(float*)MapCollors2 = 750;}
    if(MapCollor2==4){*(float*)MapCollors2 = 1000;}
    if(MapCollor2==5){*(float*)MapCollors2 = 1500;}
    if(MapCollor2==6){*(float*)MapCollors2 = 2000;}
    if(MapCollor2==7){*(float*)MapCollors2 = 2500;}
    if(MapCollor2==8){*(float*)MapCollors2 = 3000;}
    if(MapCollor2==9){*(float*)MapCollors2 = 5000;}
    
    if(MapCollor3==1){*(float*)MapCollors3 = 250;}
    if(MapCollor3==2){*(float*)MapCollors3 = 500;}
    if(MapCollor3==3){*(float*)MapCollors3 = 750;}
    if(MapCollor3==4){*(float*)MapCollors3 = 1000;}
    if(MapCollor3==5){*(float*)MapCollors3 = 1500;}
    if(MapCollor3==6){*(float*)MapCollors3 = 2000;}
    if(MapCollor3==7){*(float*)MapCollors3 = 2500;}
    if(MapCollor3==8){*(float*)MapCollors3 = 3000;}
    if(MapCollor3==9){*(float*)MapCollors3 = 5000;}
    Code:
    if(SkyWalk){*(float*)(dwPlayerPtr+OFS_Z) = 600;}
    Code:
    if(QuickPlant==0){WriteAsm(( void *)Adr_QPlant,QuickPlantOff,2);}
    if(QuickPlant==1){WriteAsm(( void *)Adr_QPlant,QuickPlantOn,2);}
    Code:
    if(NoSpread){if(dwPlayerPtr!=0){*(float*)Nospread = 0;}}
    Code:
    if(NoRecoil){if(dwPlayerPtr!=0){
    *(float*)NoRecoil1 = 0;
    *(float*)NoRecoil2 = 0;
    *(float*)NoRecoil3 = 0;}}
    Menu -> CloseWarrock Instantly
    Code:
    if(closewr){ExitProcess(0);}
    Code:
    if(Fast_LockOn==1){*(int*)FastLock_on = 1;}
    Code:
    if(AutoDie){KB(VK_F4);}
    if(AutoEnter){KB(VK_RETURN);}
    if(AutoJump){KB(VK_SPACE);}
    if(AutoF){KB('f');}
    if(AutoTele){KB(VK_F11);}
    Code:
    ////void __cdecl MsgBox(char* text){ //WarRock Style MSGBox
    ////        void* MsgF = (void*) 0x71BCE0;
    ////	void* MsgG = (void*) 0x43DD70;
    ////        _asm
    ////        {
    ////            push    ecx
    ////            mov     ecx, esp
    ////            mov     [esp+8], esp
    ////            push    text
    ////            call      MsgF 
    ////            call      MsgG 
    ////            add      esp, 4
    ////        }
    //// }
    Code:
    if(WaterCollor){
    *(float*)WaterCollor1 = 33943;
    *(float*)WaterCollor2 = 343;
    *(float*)WaterCollor3 = 393; Rehook();}//Find 'Rehook' yourself
    Code:
    if(WaterCollor){
    *(float*)WaterCollor1 = 33943;
    *(float*)WaterCollor2 = 343;
    *(float*)WaterCollor3 = 393; Rehook();}
    if(Waterdeep){
    *(float*)WaterDeep1 = 33943;
    *(float*)WaterDeep2 = 343;
    *(float*)WaterDeep3 = 393; Rehook();}//Find 'Rehook' yourself
    //--[Bytes]--//
    BYTE QuickPlantOn [] = { 0x7D,0x16 };
    BYTE QuickPlantOff [] = { 0x7D,0x53 }
    Last edited by AeroMan; 01-07-2011 at 02:30 AM.

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  3. #2
    TheCamels8's Avatar
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    Good job bro!

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  5. #3
    L3G3ND_KILL3R's Avatar
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    THanks for this
    This will make coders more easier


    Need help with CALL OF DUTY RELATED or anything just private message me and im willing to help ^____^ Have a nice day!
    Quote Originally Posted by HelpIsWanted View Post
    so i have a camp next month, and i am 12, now all boys in my class have a large dick with hari and i dont have that. who can help me please?
    i see in films people can grow hair and grow dicks.

    i know its weird question, but i need !

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  7. #4
    Alen's Avatar
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    Got daum. So much stuff just waiting to c+p by noobs

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  9. #5
    ryski123's Avatar
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    Thanks man !!! 1st thank?!?
    Last edited by ryski123; 01-07-2011 at 11:22 PM.
    Ryski123 MySize Rhyme

    *AeroMan's Apprentice*
    My Projects :
    Stealth No Menu
    No Menu
    Ryski123 D3D Menu
    Spammer
    Injector


    100 Posts [x]
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    1000 Posts [x]
    2000 Posts [ ]
    Respect List! :
    AeroMan <--- My Brother you Helped me alot
    [MPGH]reaper
    [MPGH]vital
    reap3r <-- Helped me alot
    1possible <---- Awsome!
    Rave - AWSOME coder
    swiftdude <-- AWSOME coder!!! ---> Helps when needed
    thecamels8
    ropsu678 /
    Quote Originally Posted by fogest View Post


    Just because your on a hacking site doesn't mean you have to hack or like hacking.
    LOL, Why the Fuck would you be on here then?


    Press Thanks If I Helped You

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  11. #6
    ~Matrix's Avatar
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    Good job!
    Why th hell did you post that, leechers will only C+P
    Flash's backup

  12. #7
    ryski123's Avatar
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    Quote Originally Posted by ~Matrix View Post
    Good job!
    Why th hell did you post that, leechers will only C+P
    He was a bit clever, he left a few things out I know what they are because ive just updated my hack with a few of these
    Ryski123 MySize Rhyme

    *AeroMan's Apprentice*
    My Projects :
    Stealth No Menu
    No Menu
    Ryski123 D3D Menu
    Spammer
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    ropsu678 /
    Quote Originally Posted by fogest View Post


    Just because your on a hacking site doesn't mean you have to hack or like hacking.
    LOL, Why the Fuck would you be on here then?


    Press Thanks If I Helped You

  13. #8
    kip3300's Avatar
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    is this for a D3D?




    Respect:
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  14. #9
    Threadstarter
    Upcoming MPGHiean
    AeroMan's Avatar
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    Quote Originally Posted by kip3300 View Post
    is this for a D3D?
    Does not matter, Every nomenu Snippet can be used as D3D snippet, so a D3D snippet can also be used as a nomenu snippet

  15. #10
    superman2023's Avatar
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    how do use these codes?? im new to hacking PLEASE HELP

  16. #11
    Wizdom-X's Avatar
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    Quote Originally Posted by superman2023 View Post
    how do use these codes?? im new to hacking PLEASE HELP
    make a new Form ant pu tit to- C++ File(cpp)
    left click Rescouce file then pick C++ File(cpp)

    Then name it Codes or Main.cpp then put the code in
    then you need to get the Addys for the hack you need!

    Im working on my Menu:

    D3D Hacks:

    Chams
    Chams Color 1
    WallHack

    Wepon Hacks:

    No Recoil
    No Spread

    Player Hacks:

    Super Jump
    Nfd - No Fall Damege


    Sever Hacks

    5-th Slot
    CloseWarrock Instantly
    Gm Warning



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  18. #12
    ryski123's Avatar
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    Quote Originally Posted by Wizdom-X View Post
    make a new Form ant pu tit to- C++ File(cpp)
    left click Rescouce file then pick C++ File(cpp)

    Then name it Codes or Main.cpp then put the code in
    then you need to get the Addys for the hack you need!

    Im working on my Menu:

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    Can you PM me the Close warrock Function/declare/define and No Spread addy please
    Ryski123 MySize Rhyme

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    Quote Originally Posted by fogest View Post


    Just because your on a hacking site doesn't mean you have to hack or like hacking.
    LOL, Why the Fuck would you be on here then?


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  19. #13
    IH-DjsantiX's Avatar
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    good job man
    thx you


  20. #14
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    OMG tnx 100% like ^^

  21. #15
    “I fear the day technology will surpass our human interaction. The world will have a generation of idiots.” ~Albert Einstein
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    Awsome Good Job



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  22. The Following User Says Thank You to SteamAss For This Useful Post:

    mkninja2 (01-28-2011)

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