Code:ApproGuida rotateTo((0, 90, 0), 0.1);
I used this command
It works but is always looking forward, you know how I can turn the angolation of the view?Code:self CameraLinkTo (ApproGuida, "tag_origin");
I dont want want to turn view over mouse, but i need the view be fixed!
Thanks
Code:ApproGuida rotateTo((0, 90, 0), 0.1);
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If you link your vision to an object's tag or joint, the tag/joint has to be rotating so I don't know. "tag_origin" does not rotate nor move. It's just the origin of the object. The tag or joint you are linking to has to be doing the rotating.
Last edited by master131; 01-13-2011 at 08:40 PM.
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]