Epicˇˇˇˇ specially sentry gun,
Finally managed it, however theres one thing that remains >.<
(Sorry for bad quality I guess, haha)
With the "crossbow", if you look at the stock, it removes 10 ammo each time.
Anyone know a fix?
Code:for(;;){ wep = self getCurrentWeapon(); clip = self getWeaponAmmoClip(wep); if(wep == "m21_acog_mp") if(clip != 0) self setWeaponAmmoClip(wep, 1); wait 0.05;}
Epicˇˇˇˇ specially sentry gun,
That is cool.
Nice work ;D
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I don't really know why people seem to think that the sentry code is so "epic" I myself could do it very, very easily :P
Just remove all the crap from _autosentry.gsc, and add a few extra lines.
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Well, I'm quite sure most people wouldn't even thought of an _autosentry.gsc, and would also have no idea what to remove.
Just my thoughts though..
try using masters code?
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Here's something I conjured in a minute :P
Hope it worksCode:doTest() { self endon("death"); self giveWeapon("m21_acog_mp"); self GiveMaxAmmo("m21_acog_mp"); self setWeaponAmmoClip("m21_acog_mp", 1); for(;;) { stock = self getWeaponAmmoStock("m21_acog_mp"); self waittill("weapon_fired"); if(self getCurrentWeapon() == "m21_acog_mp") { while(self getWeaponAmmoClip("m21_acog_mp") == 0) { wait .05; } self setWeaponAmmoClip("m21_acog_mp", 1); self setWeaponAmmoStock("m21_acog_mp", stock - 1); } wait .05; } }
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/EDIT: Fixed it a little :P
Last edited by Boon Pek; 01-16-2011 at 09:02 AM.
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nice! only ac130 bullet for crossbow very big=)
i think y he lost a whole clip was because
the clip was full
clip was set to 1
so all the other ammo was lost but the game dont see it
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I already posted a solution, no need to state the obvious without providing an alternative solution